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Faril
From bg3.wiki
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Attacks and abilities
-
Compelled Duel (
+
)
-
Force an enemy to attack only you, giving it
Disadvantage against other targets.
-
Lay on Hands: Greater Healing (
+ 2
)
- Healing: Paladin Level x 4
Healing
Imbue your hands with divine power to heal an ally.
Melee: 1.5 m / 5 ft
-
Blinding Smite (
+
+
)
- Damage: 3~24Normal weapon damage+ 3d8
Radiant
Evoke a heavenly flare and possibly
Blind your target
-
Backbreaker (
)
- Damage: 5~81d4 + 4
Bludgeoning
Put extra force behind your strike to possibly knock your enemy
Prone.
STR Save
Range: Normal weapon range
Recharge: Short rest
-
Concussive Smash (
)
- Damage: Normal weapon damage
Hit an enemy with all your might to deal damage and possibly
Daze them.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Mobile Shot (
)
- Damage: 2~71d6 + 1
Piercing
Make a Ranged Attack while moving. Prerequisite: Must have
Dashed or
Disengaged this turn.
Range: 15 m / 50 ft
Recharge: Short rest
-
Piercing Shot (
)
- Damage: Normal weapon damage
Deal regular damage and possibly inflict
Gaping Wounds which cause extra damage on attacks.
Undead and Constructs can't receive Gaping Wounds.
CON Save
Range: Normal weapon range
Recharge: Short rest
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