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Lae'zel/Approval

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< Lae'zel
Revision as of 14:00, 26 November 2024 by Arikel (talk | contribs) (→‎Act Two)

Lae'zel favors direct approaches and is not interested in wasting any time in finding a solution to the Tadpole infection.

Lae'zel dislikes acts of mercy and compassion, showing submission, respect or diplomacy over force and domination.

The actions and choices listed on this page will raise or lower Lae'zel's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Lae'zel may greet the player with:

Negative (<0):

  • "Speak, and be done with it."

Neutral (0 - 19):

  • "Speak."

Medium (20-39):

  • "You must have questions."
  • "Greetings."

High and up (40+):

  • "Is something burdening you?"

If the player character is a githyanki Tav/Dark Urge:

  • "Yes kin, speak."

When spoken to by someone other than the player character:

  • "The pet speaks. Adorable. Now send over your owner, before you make a mess of things."

Romance

Flirting - Act One and Act Two:

  • "Speak your mind. I'm listening."

Partnered - Act Three before romance scene:

  • "How can I assist?"

Partnered - Act Three after romance scene:

  • "A welcome face. How can I help?"

Partnered - Low approval:

  • "Go ahead."

Approval

As a Companion character, the interactions listed below will cause Lae'zel to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

  • Refuse to dismiss Lae'zel from your party when Shadowheart demands doing so as a condition for recruiting her. Lae'zel approves +5
  • Fail to persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. Lae'zel approves +5
  • Speaking to Gimblebock near Chapel Entrance, choose the 'Attack' dialogue option Laezel approves +1

Emerald Grove/The Hollow

In the Hollow:

  • Punch either Aradin or Zevlor when they are arguing after the goblins' attack Lae'zel approves +1
  • Refuse to help Zevlor persuade Kagha to let the tieflings stay Lae'zel approves +1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Lae'zel approves +1
  • Playing as a Githyanki Githyanki, talk to Lakrissa and say that there's no honour in defeat. Lae'zel approves +1
  • Tell Arka to seek vengeance and spill some goblin blood over Kanon's death Lae'zel approves +1
  • Tell the tielfling kids trained by Asharak that they are going to die Lae'zel approves +1
  • Assist Guex in training (using Athletics, Insight, Detect Thoughts or unique Githyanki Githyanki, Barbarian Barbarian, Monk Monk lines) Lae'zel approves +1
  • Tell Guex not to shout out his moves after helping him train Lae'zel approves +1
    • OR attack Lae'zel (no need to kill her) Lae'zel approves +1
  • Talk to Zorru Lae'zel approves +5
  • Let Lae'zel question Zorru, and say that she is good at interrogations afterwards Lae'zel approves +5
    • OR Take over the interrogation, let Zorru calm down and get information yourself Lae'zel approves +5
  • Tell Pandirna to hush or you will snap her neck Lae'zel approves +1 (the line is available for all classes except Barbarian Barbarian)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand Lae'zel approves +1
  • In the confrontation with Barth about the locket, tell Meli to return it, because "There's already one thief to bury today." Lae'zel approves +1

Note: This line is available only if Arabella has died.

In the Sacred Pool and druid caves:

  • Playing as The Dark Urge The Dark Urge, do nothing when Kagha is threatening Arabella Lae'zel approves +1
    • After resolving Arabella's fate, speak to Kagha and praise her for protecting her own Lae'zel approves +1
  • After Nettie poisons you, attack her (no need to kill her) Lae'zel approves +1
  • Swear to Nettie that you will take the wyvern poison if you start turning Lae'zel approves +1
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Lae'zel approves +1
  • Take Alfira's lute out of her hands and smash it Lae'zel approves +1

While the Druid Grove is preparing for the goblin attack

  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her Lae'zel approves +1
  • Playing as an Elf Elf or as a Drow Drow, instigate a fight with Minthara Lae'zel approves +1

Note: This option is available only after you helped Minthara to slaughter the Grove

Forest

  • Tell Brynna and Andrick to avenge Edowin Lae'zel approves +1
    • OR Tell them you're a survivor of the crash Lae'zel approves +1 (starts combat with both)

* Crush the tadpole that leaves Edowin's head (this cutscene is available only if you haven't found an alive tadpole yet) - you haven't this option anymore, only stow or let it go [Needs Verification]

Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack the mother Owlbear Lae'zel approves +1
  • After killing the mother Owlbear, kill the cub as well Lae'zel approves +1
  • Fail to persuade or intimidate Shadowheart into looting the Selunite chest Lae'zel approves +1

Sunlit Wetlands/Putrid Bog

  • * When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you Lae'zel approves +1 (either option)
    • OR While talking to Demir and Johl after Ethel disappears, tell them that they're on their own.Lae'zel approves +1
  • Drink from the well outside the Riverside Teahouse while the illusion is still intact Lae'zel approves +1
  • Chasing after Ethel in her lair, speak to Lorin and roar at him. Lae'zel approves +1
  • Intimidate the Gnarled Door to let you in Lae'zel approves +1
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Lae'zel approves +5
    • OR Say that the best solution is a dead hag.Lae'zel approves +1
  • (If Astarion is not in your party) Tell Gandrel where he can find the spawn Lae'zel approves +1

Blighted Village

Goblin Camp

At the front gate and in the outer camp:

  • Fling worg dung at Sentinel Olak Lae'zel approves +1 (requires DC 10 Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards Lae'zel approves +1 (triggers a fight, too)
  • Tell Tracker Grikka that you will get answers from prisoners. Lae'zel approves +1
  • Yell "Boo, get off the stage!" at Volo as he performs Lae'zel approves +1

Talking with Crusher:

  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Lae'zel approves +1
  • Make Crusher kneel and kiss your foot instead, using Intimidation OR Illithid powers.Lae'zel approves +1 (either option)
    • If initial Wisdom (Illithid) check failed, tell Crusher you'd sooner spit in his face Lae'zel approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating him. Lae'zel approves +1
    • After Crusher begs for mercy, finish him. Lae'zel approves +1 (makes the whole camp hostile)
  • When playing chicken-chasing with Dishevelled Chicken:

In the Shattered Sanctum:

  • If Warrior Trinzas questions you about the ruckus, tell her, it was the sound of her friends dying. Lae'zel approves +1
    • OR Prepare to attack her first Lae'zel approves +1 (starts a fight with Sanctum guards)
  • Pick a fight with Priestess Gut in the throne room. Lae'zel approves +1
  • Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. Lae'zel approves +1
  • Attack Dror Ragzlin, straightaway or after interrogating the dead illithid Lae'zel approves +1
  • Promise Minthara to get information from the captive (i.e. Liam) Lae'zel approves +1
  • Tell Torturer Spike to let you put the prisoner through paces. Lae'zel approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to show Spike how it's done Lae'zel approves +1
    • OR, playing as a Drow Drow, tell him that you don't try, you get results Lae'zel approves +1
    • Then torture Liam yourself Lae'zel approves +1
  • Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle. Lae'zel approves +1
    • OR, Playing as a Githyanki Githyanki, say that your people build cities on the corpses of gods Lae'zel approves +1

Note: These options are available to all avatars except Cleric Cleric

  • Tell Minthara that Sazza was too stupid to understand you prior Lae'zel approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once Lae'zel approves +1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

The Risen Road

  • Agree to hunt the monster (i.e. Karlach) for Anders Lae'zel approves +1
    • If you spoke both to Karlach and to Anders, tell the latter you believe her, not them Lae'zel approves +1
  • Side with Karlach during Wyll's confrontation with her and recruit Karlach Lae'zel approves +2
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. Lae'zel approves +1
  • Tell Rugan that you are here for the cargo, not to rescue him. Lae'zel approves +1
  • Save Rugan, then tell him to give the cargo to you, using Intimidation or provoking a fight Lae'zel approves +1
    • If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Lae'zel approves +1 (makes him hostile)

Zhentarim Hideout

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Lae'zel approves +1
  • Purchasing Oskar Fevras, make Brem lower the price through Intimidation or Persuasion Lae'zel approves +1
    • OR Make him let Oskar go for free, using any check-based option Lae'zel approves +1
    • After purchasing the artist, speak to the him and call him a slave twice Lae'zel approves +1

Underdark

  • When Glut asks you to help him usurp Sovereign Spaw, refuse saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. Lae'zel approves +1 (immediately starts fight with Glut)
  • In the Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Lae'zel approves +1
  • Push Corsair Greymon off of the boat on your first voyage to Grymforge. Lae'zel approves +5

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Lae'zel approves +1 (may start a fight with the other duergar as well, both Clan Flameshade and Absolute followers)

When dealing with Ward Magmar:

    • Ask Magmar how to get a slave of your own. Lae'zel approves +1
    • When attempting to take the elevator, tell Magmar that saving Nere is a distraction Lae'zel approves +1
    • When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Lae'zel approves +1
    • Playing as a Drow Drow or as a Githyanki Githyanki, tell Magmar that he is squandering his slave on mundane tasks. Lae'zel approves +1
    • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface (further options to convince him won't bring more approval). Lae'zel approves +1
  • Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" Lae'zel approves +1 (either)
  • Convince the Deep Rothé to give in to their rage and attack the duergar Lae'zel approves +1
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Lae'zel approves +1
    • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. Lae'zel approves +1
  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Lae'zel approves +1
  • Side with Elder Brithvar when confronting Nere Lae'zel approves +1
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Lae'zel approves +1

Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down Lae'zel approves +1
    • OR, Being disguised as a gith, tell her you're actually not OR that she is safe. Lae'zel approves +1
  • Encounter with Voss and the patrol:
    • Let Lae'zel speak. Lae'zel approves +10
    • Successfully pass the Deception check to resolve the encounter peacefully Lae'zel approves +1
  • After the githyanki patrol departs, persuade her to calm down

Rosymorn Monastery Trail

Crèche Y'llek

Upon entering the Crèche:

  • Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag Lae'zel approves +1

At the infirmary:

  • Let her speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles. Lae'zel approves +1
  • Approach the zaith'isk Lae'zel approves +5
  • Demand to use the zaith'isk first, reminding her that she would not be here without your guidance Lae'zel approves +8
    • Endure three phases of zaith'isk purification by any means Lae'zel approves +1 (each phase, up to +3 total)
  • Let Lae'zel use the zaith'isk Lae'zel approves +10, and then either:
    • Save her from the device during the first phase Lae'zel approves +1 (to do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check).
    • Let her proceed to the second phase Lae'zel approves +1, then stop the purification Lae'zel approves +1 (succeed a DC 21 Wisdom check, and then DC 21 Persuasion check or DC 30 Deception check) This choice will permanently lower Lae'zel's INT by 2.
    • Let her proceed to the third phase Lae'zel approves +1 and endure it Lae'zel approves +1 (getting her out of the device during the third stage will not give the second approval point, but will permanently lower Lae'zel's INT and WIS by 2.

In the classroom:

  • Playing as a Githyanki, tell Sa'varsh Kethk that he should kill Varrl himself if the youth won't fight Lae'zel approves +1
  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Lae'zel approves +1, and then indeed kill him Lae'zel approves +1
  • Successfully deceive, intimidate, or persuade Varrl to obtain his book about Orpheus Lae'zel approves +5
    • Ask Lae'zel about the disk Lae'zel approves +3

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Lae'zel approves +1
    • OR That you'll raise it yourself Lae'zel approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Lae'zel approves +1

In captain's quarters and Inquisitor's chamber

Astral Plane

Camp/Conversation

  • Say that illithid powers to manipulate others can't be trusted even if they're useful. Lae'zel approves +1

Note: This dialogue is available only after using them for the first time in a conversation.

  • Say that you will find the cure after she describes ceremorphosis Lae'zel approves +3
  • Ask her if she's sure the Créche is the only way for a cure, then tell her that their information is valuable Lae'zel approves +3
  • When Wyll comes to the camp searching for Karlach, tell him she's not a threat and he knows it. Laezel approves +1
  • When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it Lae'zel approves +5
  • After the first visit of the Dream Guardian, tell her that it should be ignored at all costs.Laezel approves +1
  • After the 2nd Dream Guardian visit, say you distrust the visitor too Laezel approves +1
  • When Shadowheart threatens to kill Lae'zel during the long rest, Persuade her to spare the gith.Laezel approves +10
  • When discussing Voss after he commanded the githyanki party to kill her, persuade Lae'zel to calm down. Lae'zel approves +3
  • Ask her about the disc from the underdark concerning Orpheus. Lae'zel approves +3
  • Tell her a créche library's wisdom is very valuable. Lae'zel approves +3
  • Tell her that you will find a cure after she describes ceremophosis. Lae'zel approves +3
  • After visiting the classroom in Crèche Y'llek, praise Lae'zel for killing her own classmates Lae'zel approves +3
  • After visiting the hatchery in Crèche Y'llek, speak to Lae'zel about the single egg you saw (or took) there Laezel approves +1
    • Then, ask Lae'zel for details about githyanki reproduction Lae'zel approves +3
  • After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Lae'zel approves +1
    • OR Tell Lae'zel you'll support any choice of hers Lae'zel approves +1
    • OR Tell Lae'zel to kill him Lae'zel approves +1 (starts the fight with the githyanki knight)
  • Accept her offer to have sex in the future Lae'zel approves +5
    • Have sex with her when she visits you at night Lae'zel approves +3
  • Playing as Astarion, confess that you are a vampire (by succeeding a DC 10 Charisma check). Lae'zel approves +1
    • Then promise her to try no "githyanki meal". Lae'zel approves +3

Raphael's deal

  • When Raphael briefly takes you to the House of Hope, choose the lines:
    • "I need to think this over" Lae'zel approves +1
    • OR "You're mad if you think I'll make a deal with a devil" Lae'zel approves +1 (If playing as Wyll: "... another devil")
    • OR "Then fix it. Or die by my hand!" Lae'zel approves +1

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Lae'zel approves +1
  • Order Madeline to hurt herself as Ben and Marc did Lae'zel approves +1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Lae'zel approves +1 (either option)
    • Finally succeed a Persuasion roll to keep her going Lae'zel approves +1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, refuse to drink spiked wine Lae'zel approves +1

Speaking to Isobel:

  • During Marcus's assault:
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Lae'zel approves +1
  • Playing as The Dark Urge The Dark Urge, after the assault:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Lae'zel approves +1

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Lae'zel approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Lae'zel approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Lae'zel approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Lae'zel approves +2
    • OR, Playing as a Barbarian Barbarian, WOOF at him Lae'zel approves +2

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Lae'zel approves +1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Lae'zel approves +1
    • OR Say she did the right mess of things. Lae'zel approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Lae'zel approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger.Lae'zel approves +1
  • Ask her about others, and then say that it was a cowardly move Lae'zel approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Lae'zel approves +1
    • OR That danger is your life Lae'zel approves +1
    • OR That you don't complain constantly Lae'zel approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Lae'zel approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Lae'zel approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Lae'zel approves +1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Lae'zel approves +1

Reithwin Town In the Reithwin Tollhouse:

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Lae'zel approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Lae'zel approves +1 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Lae'zel approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Lae'zel approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll), up to two times Lae'zel approves +1 (each time) .

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Lae'zel approves +1

Moonrise Towers

Gauntlet of Shar

Note: The Insight check is not needed when playing as a Bard or a Warlock

Mind Flayer Colony

  • In Morgue, ask Chop the bugbear whether he wants you to kill him Lae'zel approves +1

Camp/Conversation

  • Accept her challenge for a duel further along in her romance

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Lae'zel approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Lae'zel approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Lae'zel approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Lae'zel approves +1
    • Playing as a Ranger, suggest to track her mother down Lae'zel approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Lae'zel approves +1 point

  • Be rude to the girl:
    • Ask where did she last see her, then say her mother is probably dead. Lae'zel approves +1
    • Tell Yenna to get lost. Lae'zel approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Lae'zel approves +1
  • OR, Playing as The Dark Urge, say that you have already done it Lae'zel approves +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Lae'zel approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

  • OR, Playing as The Dark Urge, propose to kill and kill again Lae'zel approves +1

At the Sword Coast Couriers:

  • Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. Lae'zel approves +1 (formulation varies depending on whether you have met Tara on the roof or not)
  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. Lae'zel approves +1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash's Lae'zel approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Lae'zel approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Lae'zel approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Lae'zel approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Lae'zel approves +1
  • Play the game and accuse the djinni of rigging the wheel Lae'zel approves +1
    • OR Provoke him to transform you Lae'zel approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Lae'zel approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'To ascend' Lae'zel approves +2 (if she remained loyal to Vlaakith) OR ★'To find the truth about Orpheus' Lae'zel approves +1(if she denied Vlaakith)
  • Second question: ★'Spilling cousins' blood'Lae'zel approves +1, OR ★'Tearing the limbs'Lae'zel approves +2, OR 'Our night' Lae'zel approves +2 (the latter gives approval only if you're romancing her)
  • Third question: ★'Kith'rak on a dragon' Lae'zel approves +2 (if she remained loyal to Vlaakith), OR ★'Liberator of her people' Lae'zel approves +1 (if she denied Vlaakith), OR ★'Monster of legend' Lae'zel approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Lae'zel approves +1
    • OR Note that she's a lot bigger than himself Lae'zel approves +1
    • OR, Playing as a Druid, say they both are magnificent Lae'zel approves +1
    • OR Say she's not your type Lae'zel approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Lae'zel approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants Lae'zel approves +1
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Lae'zel approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Lae'zel approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Lae'zel approves +1

Watching Dribbles's show:

  • Say "What a corny joke." Lae'zel approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Lae'zel herself and Shadowheart Lae'zel approves +1
    • Then insist on your choice and cheer them Lae'zel approves +1 (including unique lines for Minthara and Jaheira)

Note: If you volunteer Shadowheart to the stage, you'll get Lae'zel approves +2  instead of  [+1]  each time

  • OR Choose to cross your arms and glare. Lae'zel approves +1
  • OR Just answer "No." Lae'zel approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Lae'zel approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Lae'zel approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Lae'zel approves +1
    • Then say that Dribbles is probably dead now Lae'zel approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Lae'zel approves +1

Open Hand Temple

  • Tell Yannis she should worry more about the temple's safety than about Brilgor Lae'zel approves +1
    • OR Ask her why Brilgor is a convenient target, and then advise to stick to being a place of worship instead of helping refugees Lae'zel approves +1
  • Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive.Lae'zel approves +1
  • Refuse to bear the madness curse instilled by Monk Manifestation Lae'zel approves +1 (starts a fight with crypt corpses)

Elsewhere in Rivington:

  • Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you Lae'zel approves +1 (requires failing Persuasion roll against her first)
  • In the Abandoned Windmill basement, attack the newborn mind flayer Lae'zel approves +1 (The option works regardless you wake it first or not)
    • OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" Lae'zel approves +1

In the smugglers' cave:

  • After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Lae'zel approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. Lae'zel approves +1

Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.


At Sharess' Caress:

  • Sign the contract with Raphael Lae'zel approves +10
  • Speak to Voss (if you signed Raphael's contract) and tell him you've taken the bargain OR show him Orphic Hammer Lae'zel approves +5
  • When trying to hire both Sorn Orlith and Nym Orlith, after Lae'zel refuses to share, say you could not have said it better. Lae'zel approves +1 (This option appears only if you're partnered with the gith)
  • After defeating a mind flayer in Naoise Nallinto's private room, tell her that her arousal towards the creature is disgusting Lae'zel approves +1 (requires a successful passive DC 10 Insight check roll)


Wyrm's Rock Fortress

At the Flaming Fist barracks:
When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:

  • Tell him to get a grip Lae'zel approves +1
    • OR Intimidate OR blackmail him into giving you his stash Lae'zel approves +1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Lae'zel approves +1 (makes him hostile)
    • OR Attack Reynash straightaway Lae'zel approves +1

Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Lae'zel approves +1
  • Tell him you've spotted another guard on stealing Lae'zel approves +1
    • Then ask whether it is Fists' job to catch criminals Lae'zel approves +1
    • OR Ask a reward for turning Reynash in Lae'zel approves +1
    • OR Leave barracks (or let him escort you out) Lae'zel approves +1
  • Attack Bakshi straightaway or after speaking with him Lae'zel approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Agree to become allies with Gortash and slay Orin Lae'zel approves +1
    • OR Refuse to make an alliance with him and confirm your decision Lae'zel approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right" OR "Let's get over" Lae'zel approves +1 (either option)
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Lae'zel approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Lae'zel approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Lae'zel approves +1
    • OR Ask Ravengard whether he knows that he is infected Lae'zel approves +1

In the Wyrm's Rock Prison:

  • After escorting Counsellor Florrick out, tell her she's proven to be a vital ally Lae'zel approves +1
  • In the Wyrmway, after defeating Ansur, tell the Emperor "You could do the honorable thing and let him kill you." Lae'zel approves +1


Lower City

  • Refuse to hand over the Githyanki egg to Havkelaag while at the Society of Brilliance's lodge. Lae'zel approves +1
  • Tell Silfy that he's not a good salesperson when he tries to sell a copy of Baldur's Mouth Gazette to you. Lae'zel approves +1

Camp/Conversation

  • After Lae'zel renounces Vlaakith, pass the Insight or Wisdom check and say she's grieving for the future she'll never have Lae'zel approves +3
    • Then, tell her she was quick to pledge yourself to Orpheus' cause Lae'zel approves +3

Disapproval

As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Demand more than apologies from Astarion when meeting him Lae'zel disapproves -1
  • Successfully persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. Lae'zel disapproves -1

Emerald Grove/The Hollow In the Hollow:

  • Promise Zevlor you will talk to Kagha about stopping the ritual Lae'zel disapproves -1
  • Order Lae'zel to stand down when talking to Zorru Lae'zel disapproves -5
    • OR Playing as a Halfling Halfling, let Lae'zel interrogate Zorru, then tell the gith not to be so rough with everyone Lae'zel disapproves -1
    • OR Playing as a Good Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you. Lae'zel disapproves -1
  • Recruit Wyll Lae'zel disapproves -1
  • Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) Lae'zel disapproves -1
  • Promise Sazza that you will free her Lae'zel disapproves -1
  • Free Sazza and tell her to follow you Lae'zel disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). Lae'zel disapproves -1
  • After being confronted about stealing the Idol of Silvanus, return the idol and apologise Lae'zel disapproves -1

In the Sacred Pool and druid caves:

  • Convince Kagha to free Arabella Lae'zel disapproves -1
  • After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood Lae'zel disapproves -1 (either option)
    • OR, Playing as a Drow Drow, say you don't threaten/kill children Lae'zel disapproves -1

Forest

  • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Lae'zel disapproves -1

Owlbear Nest

  • Convince the Owlbear to let you go without fighting Lae'zel disapproves -1
  • Agree with Shadowheart when she asks not to loot the Selûnite chest Lae'zel disapproves -1

Sunlit Wetlands/Putrid Bog

  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Lae'zel disapproves -1.
    • Further in dialogue, refuse to help the hunter find your camp Lae'zel disapproves -1
  • (if Astarion is in the party) Let Astarion kill the hunter Lae'zel disapproves -1
  • At the Riverside Teahouse, tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Lae'zel disapproves -1
  • Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole Lae'zel disapproves -5

Blighted Village

  • Gain entrance to the village through the southern gate - by Persuading the goblin guard, OR, Playing as a Bard Bard, performing for him Lae'zel disapproves -1
  • Pay Fezzerk a lot of gold to let you pass Lae'zel disapproves -1

Goblin Camp

  • Smear the dung over your face on Sentinel Olak's demand Lae'zel disapproves -1
  • When Crusher orders you to kiss his foot, obey Lae'zel disapproves -1, then start licking it Lae'zel disapproves -5
    • OR Give his foot a long lick straightaway Lae'zel disapproves -5
    • If Crusher attacks you, defeat him, then say you've made a point and help him up. Lae'zel disapproves -1
  • Tell Eight you are sorry for his loss Lae'zel disapproves -1
  • Convince Minthara to spare Sazza, saying the latter didn't know who you were Lae'zel disapproves -1

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove

Zhentarim Basement

Underdark

  • When speaking with Glut after defeating the duergar, agree to eliminate Spaw for Glut.Lae'zel disapproves -1

Grymforge

  • When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern Lae'zel disapproves -1
  • Side with Nere against Elder Brithvar Lae'zel disapproves -1
  • After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset. Lae'zel disapproves -1

Mountain Pass

  • Speak with Voss instead of letting Lae'zel do it Lae'zel disapproves -5 (any line of two available)
    • OR Attack him straightaway Lae'zel disapproves -5

Crèche Y'llek

In the infirmary:

In the classroom:

  • Save Youth Varrl by whatever means, and then:
    • Show him the first chapter of the Orpheus's story (if you found it in the Arcane Tower) and suggest to exchange it for his slate Lae'zel disapproves -1
    • Playing as a Fighter Fighter, tell him that capacity for mercy is what separates us from feral beasts Lae'zel disapproves -1
  • After resolving Varrl's fate, talk to Kethk again and call his 'lessons'/his 'demonstration' reprehensible Lae'zel disapproves -1

At the hatchery:

  • Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud Lae'zel disapproves -1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Lae'zel disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards) Lae'zel disapproves -1
  • Crush the githyanki egg Lae'zel disapproves -3 (This option is not available if playing as a Githyanki Githyanki; starts the fight with Ko'kuu and hatchery guards)

In the captain's quarters and Inquisitor's chambers:

  • Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon Lae'zel disapproves -1
  • Politely wave at Vlaakith or remain standing before her, instead of kneeling Lae'zel disapproves -3 (either)
  • Refuse Vlaakith's demands to enter the Mysterious Artefact or say you're going to free the person inside Lae'zel disapproves -10
  • Talking to the Dream Guardian, if you refused Vlaakith's demand, tell them you're not going to kill them Lae'zel disapproves -5
    • OR, If you agreed, change your mind and say that Vlaakith can kill them herself if she wants it done Lae'zel disapproves -5
  • After returning from inside the Astral Prism, if you spared the Dream Guardian, tell Lae'zel that she is stupid to still stand to Vlaakith Lae'zel disapproves -1
  • Steal the Blood of Lathander from the Secret Chamber Lae'zel disapproves -1

Camp/Conversation

  • Ask her if she's sure the Crèche is the only way for a cure, then tell her that their library is utter nonsense Lae'zel disapproves -3
  • Say "Yuck" when she shows sexual interest in you Lae'zel disapproves -2
  • Panic after she describes ceremorphosis Lae'zel disapproves -3
  • In camp on the first night, after speaking with her first, talk to Shadowheart and say you agree with her
  • After the first visit of the Dream Guardian, disagree with her on utilizing the Illithid Powers Lae'zel disapproves -1
  • Let Volo follow through with his attempt to remove the parasite
  • After attempting to persuade her to utilize the Illithid Powers, attempt to persuade her a second time.
  • After being marked as a traitor by Ch'r'ai W'wargaz, tell her she's stupid to still have any faith in Vlaakith
  • When talking about Raphael's deal, say that he is impressive or show your respect towards the devil Lae'zel disapproves -1
  • Playing as Astarion, after confessing that you are a vampire, tell her that you'll do your very best to fight the hunger. Lae'zel disapproves -10

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did, then stop her, saying she had done enough Lae'zel disapproves -1
    • OR Say her willing to hurt herself was enough Lae'zel disapproves -1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Lae'zel disapproves -1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Lae'zel disapproves -1

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Lae'zel disapproves -1

Speaking to Isobel:

  • During Marcus's assault, tell Isobel that she is going to meet Ketheric face to face Lae'zel disapproves -5
  • Playing as The Dark Urge The Dark Urge, after the assault, indulge your Urge and attack Isobel Lae'zel disapproves -5 (Works, too, if you return to the inn after freeing Nightsong)

Talking to His Majesty via Speak with Animals:

  • Say you only wanted to admire him close Lae'zel disapproves -1, and then indeed choose to quietly admire him Lae'zel disapproves -1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Lae'zel disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Lae'zel disapproves -1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)

Talking to Alfira at the inn:

  • Ask her about others, and then say that running was right call Lae'zel disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Lae'zel approves +1

Elsewhere in the inn:


Gauntlet of Shar

  • Agree to peace with the rats after interacting with the broken effigy. Lae'zel disapproves -1
  • Tell Lyrthindor there's no need for more violence or apologize.

Mind Flayer Colony

Note: Both options are available only after successful passive DC 18 Insight check

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
In the kennels of the Sword Coast Couriers:

Elsewhere:

  • Near Requisitioned Barn, donate some gold to Manip Nestor. Lae'zel disapproves -1
  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Lae'zel disapproves -1
    • OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Lae'zel disapproves -1
  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Lae'zel disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Lae'zel disapproves -1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

  • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Lae'zel disapproves -1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Lae'zel disapproves -1
    • OR Bribe him Lae'zel disapproves -1
  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Lae'zel disapproves -1
    • Spin the wheel again and try to distract the djinni, letting out a loud fart Lae'zel disapproves -1
    • OR, Playing as a Bard, ask him about his adventures Lae'zel disapproves -1
  • Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Lae'zel disapproves -1

Dealing with caged beasts:

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Lae'zel disapproves -1
    • OR, Playing as a Bard, interrupt him with your own pun Lae'zel disapproves -1
  • Volunteer Lae'zel to the stage as an assistant to Dribbles Lae'zel disapproves -1, and then cheer her, telling "Go on!" Lae'zel disapproves -1.

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Lae'zel disapproves -1
  • When you deliver her Dribbles's remains, ask whether she is hiring personnel Lae'zel disapproves -1

When passing Zethino's trial, choose answers:

  • First question: 'Attention', OR 'Independence', OR 'Annoying Shadowheart' Lae'zel disapproves -1 (either)
  • Second question: 'Closeness of her kin' OR 'Our night together' Lae'zel disapproves -1 (either; the latter ones gives disapproval if you are not romancing her)
  • Third question: 'None' Lae'zel disapproves -2, OR ★'Liberator of her people' Lae'zel disapproves -1 (if she remained loyal to Vlaakith), OR ★' Kith'rak on a dragon' Lae'zel disapproves -2 (if she denied Vlaakith), OR 'She'll be the queen' Lae'zel disapproves -2

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval.

Wyrm's Crossing

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Lae'zel disapproves -1
  • Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Lae'zel disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Lae'zel disapproves -1


Lower City

Murder Tribunal

Bhaal Temple

  • Tell Orin that Baldur's Gate deserves a fate she describes. Lae'zel disapproves -1

House of Hope