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Bearclaw

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Revision as of 19:46, 22 November 2024 by NtCarlson (talk | contribs) (Added XP reward to infobox)
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Bearclaw is a part of Aradin's mercenary crew if he confronts the player's party at camp during Act Three.

Involvement

Bearclaw and the rest of her party led by Aradin are searching for a treasure called the Nightsong, and will confront your party at camp if you tell Aradin the Nightsong is located there.

Combat

Attacks and Abilities

Rage Bear Heart.webp
Rage: Bear Heart Rage: Bear Heart ()

Enter a Rage Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage types except Damage TypesPsychic damage.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

External links

Bearclaw on the Forgotten Realms Wiki