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Mibbs: Difference between revisions

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| level = 8
| level = 8
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| archetype = [[Flaming Fist Archer]]
| hp = 55
| hp = 55
| t hp = 58
| t hp = 58
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| passives = Archery, Crossbow Expert: Point-Blank, Extra Attack, Opportunity Attack
| passives = Archery, Crossbow Expert: Point-Blank, Extra Attack, Opportunity Attack
}}
}}
'''Fist 'Deadeye' Mibbs''' is a [[human]] [[Flaming Fist]] [[ranger]] stationed on the bridge to Baldur's Gate, managing the queue leading into the [[Upper City]]. Unbeknownst to everyone around him but [[Darbonna]], he is infected with a [[Mind Flayer Tadpole]].
'''Fist 'Deadeye' Mibbs''' is a [[human]] member of the [[Flaming Fist]] stationed on the bridge to Baldur's Gate, managing the queue leading into the [[Upper City]]. Unbeknownst to everyone around him but {{CharLink|Darbonna}}, he is infected with a [[Mind Flayer Tadpole]].


== Involvement ==
== Involvement ==
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=== Allies ===
=== Allies ===
* {{CharLink|Darbonna|Fist Healer Darbonna}}
* {{MdCharLink|Darbonna|Fist Healer Darbonna}}
* {{CharLink|Hartlebury|Fist Wizard Hartlebury}}
* {{MdCharLink|Hartlebury|Fist Wizard Hartlebury}}
* {{CharLink|Granitdatter|Fist Granitdatter}}
* {{MdCharLink|Granitdatter|Fist Granitdatter}}
* {{CharLink|Grassley|Fist Grassley}}
* {{MdCharLink|Grassley|Fist Grassley}}
* {{CharLink|Magnolia|Fist Magnolia}}
* {{MdCharLink|Magnolia|Fist Magnolia}}
* {{CharLink|Nudelmann|Fist Nudelmann}}
* {{MdCharLink|Nudelmann|Fist Nudelmann}}
* {{CharLink|Qirahe|Fist Qirahe}}
* {{MdCharLink|Qirahe|Fist Qirahe}}


== Loot ==
== Loot ==

Revision as of 06:50, 9 November 2024

Fist 'Deadeye' Mibbs is a human member of the Flaming Fist stationed on the bridge to Baldur's Gate, managing the queue leading into the Upper City. Unbeknownst to everyone around him but Darbonna Darbonna, he is infected with a Mind Flayer Tadpole.

Involvement

Baldur's Gate

During Act Three, Mibbs can be found at the very end of the bridge leading through Baldur's Gate[note 1], watching over the queue of residents trying to make their way into the Upper City. As Fist Healer Darbonna received orders to not let anyone into the Upper City, she and Mibbs are seen holding the line up, preventing any further entries.

Should the party somehow make it to the end of the bridge and enact dialogue with Mibbs[note 2], he will personally tell the party that they were expected, and to head on through[1][2]. Similarly, if approached with Darbonna nearby[note 3], the two of them will engage the party in dialogue, welcoming the party into the Upper City[3]; the Emperor will interject, mentioning that the party is being fooled and urging them to turn back at once. Passing a DC 15 Insight check will reveal that Mibbs' behaviour is not his own, and is in fact being controlled[4].

Once all Netherstones are acquired by the party, and should they return to Baldur's Gate, three infected refugees by the queue will proceed to transform into Mind Flayers and attack the nearby party. Mibbs will be Surprised Surprised, but will nevertheless fight alongside the party. Once the Mind Flayers are dead, he and all the Fists around will run away to warn their superiors, before completely vanishing from the game once far enough.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Heavy Crossbow
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Volley.webp
Volley Volley ()
Normal weapon damage Fire a cascade of arrows upon nearby enemies.
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft

Allies

Loot

Notes

  1. The gate proper, not the city.
  2. It is practically impossible to do so, as going on the bridge will have the Netherbrain attempt to take over the party's mind, and potentially cause a game over screen.
  3. This is likewise practically impossible to do so.
  • The implications behind Mibbs' and Darbonna's actions is that they are being possibly mind-controlled by the Netherbrain, the latter of whom is trying to lure the party into the Upper City, so it can overwhelm the Emperor's defences and force the party's transformation.
  • 'Deadeye' Mibbs has four level 1 spell slots, and three level 2 spell slots, despite having no spell to cast.

References

  1. "We've been told to expect you - head on through." - Mibbs
  2. "What are you waiting for? That lot would do anything to jump this queue." - Mibbs
  3. Dialogue with Darbonna, and The Emperor, to the party:
    "You! Get back in line!" - Darbonna
    "Hold up - this one has special dispensation. Welcome to the Upper City, citizen." - Mibbs
    "Do not be fooled. We are not welcome here." - The Emperor
  4. *There's something strange about this Flaming Fist's demeanour - almost as if his will is not his own.* - Narrator

External links