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Volo is found at the [[Sacred Pool]] in the Druid Grove. He will interview the player character regarding the goblin assault on the gates and then head to the [[Goblin Camp]], intent on documenting their behavior from the inside. | Volo is found at the [[Sacred Pool]] in the Druid Grove. He will interview the player character regarding the goblin assault on the gates and then head to the [[Goblin Camp]], intent on documenting their behavior from the inside. | ||
There the party will find Volo again, now held captive and forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the [[Defiled Temple]], from which he can be freed via a skill check. If rescued, he will head to the camp. | There the party will find Volo again, now held captive and forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the [[Defiled Temple]], from which he can be freed via a skill check. If rescued, he will head to the camp. If Volo was not rescued before the conclusion of the druid grove questline, he will still be present in the goblin camp and can be rescued even after starting act 2. | ||
Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player character's skull via highly questionable methods. Doing this will end in catastrophe, but the player character receives an enchanted eye in compensation, granting [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]] permanently. He will then leave. This offer is only available during Act One and Act Two. | Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player character's skull via highly questionable methods. Doing this will end in catastrophe, but the player character receives an enchanted eye in compensation, granting [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]] permanently. He will then leave. This offer is only available during Act One and Act Two. | ||
At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the grove was protected, he will sing a song; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player character as to how they justify slaughtering the refugees. | At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the grove was protected, he will sing a song; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player character as to how they justify slaughtering the refugees. | ||
If the player character does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character. | If the player character does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character. |
Revision as of 05:20, 29 August 2024
“Our fates are bound, my wisdom vast, I dearly hope our kinship lasts!„
Overview
Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as Volo's Guide to Monsters and Volo's Guide to Waterdeep. Elminster, an occasional fact checker and editor of his books - notably Volo's Guide to Monsters, has said he is prone to "exaggeration, misrepresentation, and flights of fancy". [1]
Involvement
Act One
Volo is found at the Sacred Pool in the Druid Grove. He will interview the player character regarding the goblin assault on the gates and then head to the Goblin Camp, intent on documenting their behavior from the inside.
There the party will find Volo again, now held captive and forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the Defiled Temple, from which he can be freed via a skill check. If rescued, he will head to the camp. If Volo was not rescued before the conclusion of the druid grove questline, he will still be present in the goblin camp and can be rescued even after starting act 2.
Once present in the Campsite, Volo will offer to attempt to remove the Mind Flayer Tadpole from the player character's skull via highly questionable methods. Doing this will end in catastrophe, but the player character receives an enchanted eye in compensation, granting Volo's Ersatz Eye permanently. He will then leave. This offer is only available during Act One and Act Two.
At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the grove was protected, he will sing a song; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player character as to how they justify slaughtering the refugees.
If the player character does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 Potion of Animal Speaking and an assortment of Scrolls that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.
Act Three
In Baldur's Gate, he can be found trapped again in front of the Steel Watch Foundry near the Grey Harbor Docks, tied to a railcart loaded with Smokepowder Barrels and with an angry mob ready to execute him. After rescuing and talking to him, he will appear again at camp and will give the party a book about the Slayer.
Companion approval
Combat
Volo has no spell slots, but knows the following spells:
Related literature
- Volo's Complete Guide to the Behaviour of Nymphs
- Volo's Guide to Baldur's Gate
- Volo's Guide to Baldur's Gate (Signed)
- Volo's Guide to Spirits and Spectres
- Volo's Note
Gallery
Notes
- Volo is voiced by Stephen Hogan, replacing Rob Paulsen from previous games.
- Volo has also appeared in multiple adventures, notably Tomb of Annihilation, Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, and in video games such as Neverwinter Nights 2: Storm of Zehir, Baldur's Gate and Baldur's Gate II: Throne of Bhaal.
- Volo met the protagonist of the previous Baldur's Gate games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see Regarding the Slayer).
- If an Instrument is played near Volo, he will join in by whistling.
References
- ↑ Greenwood, Ed (January 1996). Volo's Guide to the Dalelands. TSR, Inc, pp. 4–5.