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Avery Sonshal: Difference between revisions

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== Involvement ==
== Involvement ==
=== Act 3 ===
=== Act 3 ===
Avery Sonshal is in charge of [[Felogyr's Fireworks]], a workshop that sells various crackers and pyrotechnics to Baldurian citizens, including children. When the party approaches him, they will see a cutscene where it just so happens that he checks one of his underage clients', {{CharLink|Willow}}, knowledge of the rules concerning safe usage of such things.
Avery Sonshal is in charge of [[Felogyr's Fireworks]], a workshop that sells various crackers and pyrotechnics to Baldurian citizens, including children. When approaching him, a cutscene triggers, during which he checks one of his underage clients', {{CharLink|Willow}}, knowledge of the rules concerning safe usage of fireworks.


As the cutscene continues, Avery will address next question to the player. He is tadpoled and aware of the cult, so will immediately recognize fellow [[True Soul]]s, calling them telepathically friends of {{CharLink|Enver Gortash}}. Half of the conversation henceforth will be kept up in the same manner.
As the cutscene continues, Avery addresses the next question to the party. He is tadpoled and aware of the cult, so he immediately recognizes fellow [[True Soul]]s, calling them telepathically friends of {{CharLink|Enver Gortash}}. Half of the conversation henceforth is kept up in the same manner.
The player may ask Avery to give them a free sample of the workshop's production. He will present them with 3 {{SmRarityItem|Smokepowder Arrow|Smokepowder Arrows}}.
The party may ask Avery to give them a free sample of the workshop's production. He then gives them three {{SmRarityItem|Smokepowder Arrow|Smokepowder Arrows}}.


After that, the player will have several options within dialogue. They may choose the line
After that, there are several options within dialogue. The party may choose the line


* ''What else do you do for Gortash?'' (asked aloud).
* ''What else do you do for Gortash?'' (asked aloud).


Sonshal shall speak aloud some gibberish, while again giving the ''real'' answer telepathically - he clearly doesn't want his dealings with Gortash to be exposed. This line will allow to perform {{Ability check|Intimidation|15}} or {{Ability check|Deception|15}}, both concerning some 'last order from Gortash'. Avery will try to offer excuses, saying that his establihment keeps the schedule, and leaking a word by the way that Gortash is somehow connected with the [[Gondians]].
Sonshal then speaks aloud some gibberish, while again giving the ''real'' answer telepathically - he clearly does not want his dealings with Gortash to be exposed. This line allows to perform {{Ability check|Intimidation|15}} or {{Ability check|Deception|15}}, both concerning some 'last order from Gortash'. Avery tries to offer excuses, saying that his establihment keeps the schedule, and leaking a word by the way that Gortash is somehow connected with the [[Gondians]].


The party has also an option to tell Avery the password wrested from {{CharLink|Arfur Gregorio}} in [[Wyrm's Crossing]].
There is also an option to tell Avery the password wrested from {{CharLink|Arfur Gregorio}} in [[Wyrm's Crossing]].
Hearing the password, Avery will let the party proceed to the second floor of the workshop, but forewarn them not to wander further upstairs. Saying this, he acts in an overly theatrical way, which allows to suspect that 'Uncle Felogyr' is a totally imaginary person.  
Hearing the password, Avery lets the party proceed to the second floor of the workshop, but forewarn them not to wander further upstairs. Saying this, he acts in an overly theatrical way, which allows to suspect that 'Uncle Felogyr' is a totally imaginary person.  


The player can also simply ask Avery to trade. However, speaking with him again after trading will have the 'password' dialogue line still available.
The party can also ask Avery to trade. However, speaking with him again after trading has the 'password' dialogue line still available.


Avery Sonshal can be pickpocketed. Apart from trading goods, the party may also loot from him [Felogyr's Fireworks Cellar Key]], {{SmRarityItem|Fireworks Workshop Key}}, {{SmRarityItem|Counting House Vault n°5 Key}}, and a {{SmRarityItem|Soot-Stained Letter}}.
Avery Sonshal can be pickpocketed. Apart from trading goods, the party may also loot from him {{SmRarityItem|Felogyr's Fireworks Cellar Key}}, {{SmRarityItem|Fireworks Workshop Key}}, {{SmRarityItem|Counting House Vault n°5 Key}}, and a {{SmRarityItem|Soot-Stained Letter}}.
    
    
As the quest cannot be ultimately resolved in a peaceful way, Avery Sonshal will join the fight as soon as he notices any ill commotion, siding with the followers of {{CharLink|Bane (God)|Bane}} (who reside on the third floor of the building). He will run upstairs and attack the party along with other Felogyr's employees.
As the quest {{Quest|Investigate the Suspicious Toys}} cannot be ultimately resolved in a peaceful way, Avery Sonshal joins the fight as soon as he notices any ill commotion, siding with the followers of {{CharLink|Bane (God)|Bane}} (who reside on the third floor of the building). He runs upstairs and attacks the party along with other Felogyr's employees.


== Combat ==
== Combat ==
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[[Category:Characters in the Lower City]]
[[Category:Characters in the Lower City]]
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Members of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Traders]]
[[Category:Traders]]

Latest revision as of 11:39, 13 January 2025

Avery Sonshal is a shopkeeper of the Felogyr's Fireworks workshop in the Lower City Baldur's Gate, during Act Three. He can be located and contacted while following through the quest Investigate the Suspicious Toys.


Portrait Avery Sonshal.png
Remember, Felogyr's Fireworks accepts no liability for singed nails, toasted eyelashes, loss of limbs, scalded torsos or blown-off heads
Avery Sonshal's disclaimer

Involvement[edit | edit source]

Act 3[edit | edit source]

Avery Sonshal is in charge of Felogyr's Fireworks, a workshop that sells various crackers and pyrotechnics to Baldurian citizens, including children. When approaching him, a cutscene triggers, during which he checks one of his underage clients', Willow Willow, knowledge of the rules concerning safe usage of fireworks.

As the cutscene continues, Avery addresses the next question to the party. He is tadpoled and aware of the cult, so he immediately recognizes fellow True Souls, calling them telepathically friends of Enver Gortash Enver Gortash. Half of the conversation henceforth is kept up in the same manner. The party may ask Avery to give them a free sample of the workshop's production. He then gives them three Smokepowder Arrows.

After that, there are several options within dialogue. The party may choose the line

  • What else do you do for Gortash? (asked aloud).

Sonshal then speaks aloud some gibberish, while again giving the real answer telepathically - he clearly does not want his dealings with Gortash to be exposed. This line allows to perform DC 15 Intimidation check or DC 15 Deception check, both concerning some 'last order from Gortash'. Avery tries to offer excuses, saying that his establihment keeps the schedule, and leaking a word by the way that Gortash is somehow connected with the Gondians.

There is also an option to tell Avery the password wrested from Arfur Gregorio Arfur Gregorio in Wyrm's Crossing. Hearing the password, Avery lets the party proceed to the second floor of the workshop, but forewarn them not to wander further upstairs. Saying this, he acts in an overly theatrical way, which allows to suspect that 'Uncle Felogyr' is a totally imaginary person.

The party can also ask Avery to trade. However, speaking with him again after trading has the 'password' dialogue line still available.

Avery Sonshal can be pickpocketed. Apart from trading goods, the party may also loot from him Felogyr's Fireworks Cellar Key, Fireworks Workshop Key, Counting House Vault n°5 Key, and a Soot-Stained Letter.

As the quest Investigate the Suspicious Toys Investigate the Suspicious Toys cannot be ultimately resolved in a peaceful way, Avery Sonshal joins the fight as soon as he notices any ill commotion, siding with the followers of Bane (God) Bane (who reside on the third floor of the building). He runs upstairs and attacks the party along with other Felogyr's employees.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Shop[edit | edit source]

Notable items sold[edit | edit source]

Dyes[edit | edit source]

Fireworks & grenades[edit | edit source]

Related Quests[edit | edit source]

Related Literature[edit | edit source]

Notes[edit | edit source]

  • According to the game files, Avery has 44 CON which is capped to 30 in the info window. This may be a bug.

External links[edit | edit source]