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[[File:Bloomridge Park.jpg|thumb|right|View on Bloomridge Park from Szarr's Palace]]
{{Location page
'''Bloomridge Park''' is a [[location]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It sits on the northern side of the lower city, just east of the ''Baldur's Gate'' waypoint and closed entrance to the [[Upper City]].
| name = Bloomridge Park
{{Relative location
| alt name =
|region = Baldur's Gate
| image = Bloomridge Park.jpg
|location = {{PAGENAME}}
| image description = View on Bloomridge Park from Szarr's Palace
|south    = The Blushing Mermaid
| act = three
|west     = Facemaker's Boutique
| summary = It sits on the northern side of the lower city, just east of the ''Baldur's Gate'' waypoint and closed entrance to the [[Upper City]].
|east     =  
| region prefix = the
|float = right
| region = Lower City
| north =
| west = Facemaker's Boutique
| east =  
| south = The Blushing Mermaid
}}
}}
== Locations ==
== Locations ==
The park can be entered from a few different locations: jumping a wall on the northern side of the [[Facemaker's Boutique]]; the main gate, which lies to the north of [[the Blushing Mermaid]]; and a side entrance alongside the central watchtower's wall and near groundskeeper Laverinca's house.
The park can be entered from a few different locations: jumping a wall on the northern side of the [[Facemaker's Boutique]]; the main gate, which lies to the north of the [[the Blushing Mermaid|Blushing Mermaid]]; and a side entrance alongside the central watchtower's wall and near groundskeeper Laverinca's house.


===Main gate===
===Main gate===
Directly inside the main gate is [[Manip Edenosa]]. The player will immediately discover that she is a [[True Soul]], and she will warn the player that the [[Absolute]] has business in the park which shouldn't be interfered with.  
Directly inside the main gate is {{CharLink|Edenosa|Manip Edenosa}}. The player will immediately discover that she is a [[True Soul]], and she will warn the player that the [[Absolute]] has business in the park which shouldn't be interfered with.  


Further inside is [[Sparky]], an excitable dog who can be persuaded to return home.
Further inside is {{CharLink|Sparky}}, an excitable dog who can be persuaded to return home.


=== Central park ===
=== Central park ===
In the centre of the park a statue of [[Balduran]] stands near where two civilians, [[Eugenie Kenridge]] and [[Wendel Ashgrove]] are conversing. Just behind the statue is an {{cond|Ambushing}} [[Death's Head of Bhaal Spaulder]]. There are two more ambushing [[Cult of Bhaal|Bhaal cultists]] waiting along the raised section, near both of the statues. In the lower section are two more cultists in an argument, [[Cirian]] and a [[Sinister Hooded Man]]. Behind them, near the fountain is one final ambushing cultist.  
In the centre of the park a statue of [[Balduran]] stands near where two civilians, [[Eugenie Kenridge]] and [[Wendel Ashgrove]] are conversing. Just behind the statue is an {{cond|Ambushing}} [[Death's Head of Bhaal Spaulder]]. There are two more ambushing [[Cult of Bhaal|Bhaal cultists]] waiting along the raised section, near both of the statues. In the lower section are two more cultists in an argument, {{CharLink|Cirian}} and a [[Sinister Hooded Man]]. Behind them, near the fountain is one final ambushing cultist.  


Approaching the cultists to talk will trigger a fight with them. During the fight, [[Manip Edenosa]], [[Fist Pard]] and [[Fist Bella]] will interrupt. It's also possible to save the civilians with creative spells like Globe of Invulnerability. Otherwise the cultists will prioritize murdering innocents before confronting the party. If the civilians are saved, they will run off and disappear during the cutscene with Manip Edenosa at the end of the fight.
Approaching the cultists to talk will trigger a fight with them '''if''' the party has not made an alliance with {{CharLink|Orin|Orin the Red}} by agreeing to kill {{CharLink|Enver Gortash}} first. During the fight, Manip Edenosa, {{CharLink|Pard|Fist Pard}} and {{CharLink|Bella|Fist Bella}} will interrupt. It's also possible to save the civilians with creative spells like Globe of Invulnerability. Otherwise the cultists will prioritize murdering innocents before confronting the party. If the civilians are saved, they will run off and disappear during the cutscene with Manip Edenosa at the end of the fight.


===Other landmarks===
===Other landmarks===
* On the far north-western edge of the park is a pond with some [[alchemy|alchemical]] ingredients. On the table nearby are some retired [[Flaming Fist]]s.
* On the far north-western edge of the park is a pond with some [[alchemy|alchemical]] ingredients. On the table nearby are some retired [[Flaming Fist]]s.
* {{coords|-132|-17}} hidden dirt mount near a book titled "[[NO CAUSE FOR ALARM]]". Contains a [[Scroll of Wall of Ice]].
* {{coords|-132|-17}} hidden dirt mount near a book titled {{SmRarityItem|NO CAUSE FOR ALARM}}. Contains a {{SmRarityItem|Scroll of Wall of Ice}}.


== Notable characters==
== Notable characters==
* [[Sparky]]
* {{MdCharLink|Cirian}}
* [[Manip Edenosa]]
* {{MdCharLink|Clotilde|Reaper of Bhaal Clotilde}}
* {{MdCharLink|Edenosa|Manip Edenosa}}
* {{MdCharLink|Griff|Fist Griff}} (replaces Edenosa if she was killed)
* {{MdCharLink|Sinister Hooded Man}}
* {{MdCharLink|Sparky}}
* {{MdCharLink|Spaulder}}
 
== Other characters ==
{{div col}}
* {{MdCharLink|Bella (Bloomridge Park)|Fist Bella}}
* {{MdCharLink|Pard|Fist Pard}}
* {{MdCharLink|Moss|Fist Moss}}
* {{MdCharLink|Brottor|Fist Brottor}}
* {{MdCharLink|Ulinn|Fist Ulinn}}
* {{MdCharLink|Elda (Flaming Fist)|Fist Elda}}
* {{MdCharLink|Klarv|Night Blade Karv}}
* {{MdCharLink|Vinnia|Night Blade Vinnia}}
{{div col end}}


==Notable loot==
==Notable loot==
* {{MdRarityItem|Scroll of Wall of Ice}} hidden dirt mound {{coords|-132|-17}}.
* {{MdRarityItem|Mind Flayer Parasite Specimen}} looted from Manip Edenosa
* {{MdRarityItem|Mind Flayer Parasite Specimen}} looted from [[Edenosa]].
* {{MdRarityItem|Murderous Cut}} looted from two of the cultists
* {{MdRarityItem|Murderous Cut}} looted from two of the cultists.
* {{MdRarityItem|Scroll of Wall of Ice}} hidden dirt mound {{coords|-132|-17}}
 
== External links ==
* {{FRWiki|Bloomridge Park|long}}


{{Lower City}}
{{Lower City}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Three Locations]]
[[Category:Act Three Locations]]

Latest revision as of 09:17, 27 September 2024

Lower City
Facemaker's Boutique Bloomridge Park
The Blushing Mermaid
Bloomridge Park is a Location within the Lower City in Act Three of Baldur's Gate 3. It sits on the northern side of the lower city, just east of the Baldur's Gate waypoint and closed entrance to the Upper City.

Locations[edit | edit source]

The park can be entered from a few different locations: jumping a wall on the northern side of the Facemaker's Boutique; the main gate, which lies to the north of the Blushing Mermaid; and a side entrance alongside the central watchtower's wall and near groundskeeper Laverinca's house.

Main gate[edit | edit source]

Directly inside the main gate is Edenosa Manip Edenosa. The player will immediately discover that she is a True Soul, and she will warn the player that the Absolute has business in the park which shouldn't be interfered with.

Further inside is Sparky Sparky, an excitable dog who can be persuaded to return home.

Central park[edit | edit source]

In the centre of the park a statue of Balduran stands near where two civilians, Eugenie Kenridge and Wendel Ashgrove are conversing. Just behind the statue is an Ambushing Ambushing Death's Head of Bhaal Spaulder. There are two more ambushing Bhaal cultists waiting along the raised section, near both of the statues. In the lower section are two more cultists in an argument, Cirian Cirian and a Sinister Hooded Man. Behind them, near the fountain is one final ambushing cultist.

Approaching the cultists to talk will trigger a fight with them if the party has not made an alliance with Orin Orin the Red by agreeing to kill Enver Gortash Enver Gortash first. During the fight, Manip Edenosa, Pard Fist Pard and Bella Fist Bella will interrupt. It's also possible to save the civilians with creative spells like Globe of Invulnerability. Otherwise the cultists will prioritize murdering innocents before confronting the party. If the civilians are saved, they will run off and disappear during the cutscene with Manip Edenosa at the end of the fight.

Other landmarks[edit | edit source]

Notable characters[edit | edit source]

Other characters[edit | edit source]

Notable loot[edit | edit source]

External links[edit | edit source]