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{{Spoiler warning|act=2}}{{Infobox character|name=Squire|level=5|image=Squire.png|titles=The General's War-Hound|race=Undead|family=[[Isobel]], [[Ketheric Thorm]], [[Melodia Thorm]]|module1={{Infobox statistics
{{PageSeo
| child = yes
| description = Squire is an undead dog in Ketheric Thorm's room on the first floor of Moonrise Towers during Act Two.
| image = Squire.png
}}
{{Infobox creature
| name = Squire
| title = The General's War-Hound
| image = <gallery>
Squire.png|In-game
Portrait Squire.png|Portrait
</gallery>
| identity = Female
| va = Sarah Lam
| family =[[Isobel Thorm]], [[Ketheric Thorm]], [[Melodia Thorm]]
| size = [[Small]]
| type = [[Undead]]
| race= [[Undead]]
| level = 5
| e hp = 32
| hp = 47
| t hp = 61
| ac = 16
| movement m =
| weight kg = 14
| xp = 60
| str = 16
| str = 16
| dex = 13
| dex = 13
Line 7: Line 30:
| wis = 6
| wis = 6
| cha = 5
| cha = 5
| size = Small
| resistances = Bludgeoning Vulnerability, Poison Immunity
| type = Undead
| passives = Extra Attack, Opportunity Attack, Pack Tactics
| armour_class = 16
| uuid = 9c7a8f97-bae8-4509-ad10-a67c17202a31
| hit_points = 47
| uid = S_MOO_KethericHound
| weight_kg = 14
| stats = Skeleton_Hound
| immune1 = Poison
}}
| vulnerable1 = Bludgeoning
'''Squire''' is an undead dog in Ketheric Thorm's room on the first floor of [[Moonrise Towers]] during [[Act Two]].
| feature1_name = Extra Attack
{{DiQ|Hm. Hmmm... All right, that's enough.|Squire|, when receiving pets}}
| feature1_mode = Balanced
| feature1_description = Can make an additional free attack after making an unarmed or weapon attack.
| feature2_name = Opportunity Attack
| feature2_mode = Balanced
| feature2_description = Automatically attack an enemy moving out of reach
| feature3_name = Pack Tactics
| feature3_mode = Balanced
| feature3_description = Advantage on Attack Rolls against a target if one of its allies is within 3m/10ft of the target and isn't incapacitated
| hiddenlevel = 5
}}}}


'''Squire''' is an [[undead]] [[NPC]] found in [[Act Two]]. found in Ketheric Thorm's room on the first floor of [[Moonrise Towers]].
== Involvement ==
=== Act Two ===
Squire can initially be encountered patrolling {{CharLink|Ketheric Thorm|Ketheric's}} bedroom in Moonrise Towers. Prior to becoming undead, Squire was the Thorm family dog. She died the same night as {{CharLink|Isobel}} while trying to protect her, an event she now only vaguely remembers. As part of Ketheric's desperate alliance with {{CharLink|Myrkul}} to restore his lost family, he also revived Squire, who now serves as his right hand. Squire takes the form of a filigreed skeleton, as loyal in death as she was in life.


== Background ==
==== Speak with Animals ====
Squire was the Thorm family dog in life. She died the same night as Isobel while trying to protect her, a fact she now only vaguely remembers. Ketheric, as part of his desperate alliance with [[Myrkul]] to restore his lost family, revived Squire. She now serves at the right hand of the undead general as a filigreed skeleton, as loyal as she was in life.  
If the party received the {{Cond|Blessing of Selûne}} and can {{SAI|Speak with Animals}}, Squire recognises the scent of the Selûnite magic and remarks that the party smells familiar.


== Interactions ==
If letting Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the party's motives. The party can report that they "only want to stop the Absolute," to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully. Alternatively, Squire can be pacified using a [[Persuasion]] or [[Intimidation]] ability check.
Squire can initially be encountered patrolling in Ketheric's bedroom within Moonrise Towers.


=== Speak with Animals ===
If Squire is pacified, it is possible to ask to pet her. She accepts, for a few moments, noting that the interacting party member is the first soldier who is brave enough to try.
If the player received the {{Cond|Blessing of Selûne}} and can {{SAI|Speak with Animals}}, Squire will recognize the scent of the Selûnite magic and remark that the player smells familiar.  


If the player lets Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the player's motives. The player can report that they "only want to stop the Absolute," to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.
If the interacting party member carries {{SmRarityItem|Scratch's Ball}}, they can let Squire sniff the ball. She verbally snaps at the party member for being patronizing, but wistfully remarks that whichever dog owns the ball seems comfortable and happy.


Alternatively, Squire can be pacified using a [[Persuasion]] or [[Intimidation]] ability check.
==== Without Speak with Animals ====
Squire still recognises the familiar smell, but without the ability to converse, the interacting party member needs to pass an [[Animal Handling]], [[Performance]], or [[Intimidation]] check to avoid hostilities. Letting the animal sniff first reduces the DC requirements from 18 to 16.


If the interacting character carries {{RarityItem|Scratch's Ball}}, they can let Squire sniff the ball. She snaps at the player for being patronizing, but wistfully remark that whichever dog owns the ball seems comfortable and happy.
== Combat ==
=== Attacks and abilities ===
{{Feature box|Bite (Squire)}}
{{Feature box|Calling for Help}}


=== Without Speak with Animals ===
== Gallery ==
Squire will still recognize the familiar smell, but without the ability to converse, the player will need to pass an [[Animal Handling]], [[Performance]], or [[Intimidation]] check to avoid hostilities. Letting the animal sniff you first will relax the DC requirements from 18 to 16.{{NavCreatures}}
<gallery heights="300px">
Tan-burci-necrodog-concept.jpg|Concept art by Tan Burci
</gallery>
 
== Notes ==
{{notebegin}}
* If the player convinces Squire to not aid {{CharLink|Ketheric Thorm}} anymore, she disappears from the towers once {{CharLink|Aylin}} raids the place after being freed, assuming the party did so in {{Quest|Find the Nightsong}}.
{{noteend}}
 
{{NavCreatures}}
{{Moonrise Towers}}
[[Category:Undead]]
[[Category:Undead]]
[[Category:Dogs]]
[[Category:Dogs]]
[[Category:Characters in Act 2]]
[[Category:Characters]]
[[Category:Characters in Act Two]]
[[Category:Characters in Moonrise Towers]]

Latest revision as of 12:01, 10 March 2025

Squire is an undead dog in Ketheric Thorm's room on the first floor of Moonrise Towers during Act Two.

Portrait Squire.png
Hm. Hmmm... All right, that's enough.
Squire, when receiving pets

Involvement[edit | edit source]

Act Two[edit | edit source]

Squire can initially be encountered patrolling Ketheric Thorm Ketheric's bedroom in Moonrise Towers. Prior to becoming undead, Squire was the Thorm family dog. She died the same night as Isobel Isobel while trying to protect her, an event she now only vaguely remembers. As part of Ketheric's desperate alliance with Myrkul Myrkul to restore his lost family, he also revived Squire, who now serves as his right hand. Squire takes the form of a filigreed skeleton, as loyal in death as she was in life.

Speak with Animals[edit | edit source]

If the party received the Blessing of Selûne Blessing of Selûne and can Speak with Animals Speak with Animals, Squire recognises the scent of the Selûnite magic and remarks that the party smells familiar.

If letting Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the party's motives. The party can report that they "only want to stop the Absolute," to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully. Alternatively, Squire can be pacified using a Persuasion or Intimidation ability check.

If Squire is pacified, it is possible to ask to pet her. She accepts, for a few moments, noting that the interacting party member is the first soldier who is brave enough to try.

If the interacting party member carries Scratch's Ball, they can let Squire sniff the ball. She verbally snaps at the party member for being patronizing, but wistfully remarks that whichever dog owns the ball seems comfortable and happy.

Without Speak with Animals[edit | edit source]

Squire still recognises the familiar smell, but without the ability to converse, the interacting party member needs to pass an Animal Handling, Performance, or Intimidation check to avoid hostilities. Letting the animal sniff first reduces the DC requirements from 18 to 16.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()
Damage: 5~19
D8 Piercing.png
2d8 + 3Damage TypesPiercing

Bite with cold, lifeless fangs that Bone Chill Bone Chill a target.

 Melee: 1.5 m / 5  ft
Generic Threat.webp
Calling for Help Calling for Help ()
The creature calls out in alarm to alert its allies.
Recharge: Per battle

Gallery[edit | edit source]

Notes[edit | edit source]

  • If the player convinces Squire to not aid Ketheric Thorm Ketheric Thorm anymore, she disappears from the towers once Aylin Aylin raids the place after being freed, assuming the party did so in Find the Nightsong Find the Nightsong.