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Tusgront: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Tusgront
| title = Tusgront
| description = Tusgront is a character in the Lower City that can be found in Act Three.
| description = Tusgront is an enforcer for the Guild who can be found in the Lower City in Act Three.  
| image = Tusgront.webp
| image = Tusgront.webp
}}
}}
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| image =<gallery>
| image =<gallery>
Tusgront.webp|In-game
Tusgront.webp|In-game
Tusgront Model.webp|Model
Portrait Tusgront.png|Portrait
Portrait Tusgront.png|Portrait
</gallery>
</gallery>
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| occupation =
| occupation =
| level = 10
| level = 10
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| ac = 13
| ac = 13
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| t hp = 106
| t hp = 106
| movement m = 9
| movement m = 9
| xp = 250
| weight kg = 100
| weight kg = 100
| str = 20
| str = 20
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== Involvement ==
== Involvement ==
Upon approaching Tusgront, he will immediately engage the party in dialogue and warn them to back off since he and four nearby grunts are guarding the official entrance to the [[Guildhall]]. The player can pass one of several dialogue checks in order to get him to stand down and allow them to enter.
Upon approaching Tusgront, he will immediately engage the party in dialogue and warn them to back off since he and four nearby grunts are guarding the official entrance to the [[Guildhall]]. The party can pass one of several dialogue checks in order to get him to stand down and allow them to enter.


If the party sided with [[Farlin]] during her battle with [[Cairos]] on the shoreline of [[Rivington]], then Tusgront will remark that she told him about the help they gave her and he will allow entry without any dialogue checks.
If the party sided with {{CharLink|Farlin}} during her battle with {{CharLink|Cairos}} on the shoreline of [[Rivington]], then Tusgront will remark that she told him about the help they gave her and he will allow entry without any dialogue checks.


==Combat==
==Combat==
===Attacks and abilities===
===Attacks and abilities===
{{Feature box|Cleave|item=Greataxe}}
{{Feature box|Main Hand Attack|item=Greataxe}}
{{Feature box|Main Hand Attack|item=Greataxe}}
{{Feature box|Cleave|item=Greataxe}}
{{Feature box|Rage: Wolf Heart}}
{{Feature box|Rage: Wolf Heart}}
{{Feature box|Reckless Attack}}
{{Feature box|Reckless Attack}}
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===Loot===
===Loot===
* {{MdRarityItem|Greataxe}}
* {{MdRarityItem|Greataxe}}
== Gallery ==
<gallery heights="250px" mode="packed">
Tusgront Model.webp|Tusgront's model.
</gallery>


== External links ==
== External links ==

Latest revision as of 02:00, 23 November 2024

Tusgront is an enforcer for the Guild who can be found in the Lower City in Act Three.

Involvement[edit | edit source]

Upon approaching Tusgront, he will immediately engage the party in dialogue and warn them to back off since he and four nearby grunts are guarding the official entrance to the Guildhall. The party can pass one of several dialogue checks in order to get him to stand down and allow them to enter.

If the party sided with Farlin Farlin during her battle with Cairos Cairos on the shoreline of Rivington, then Tusgront will remark that she told him about the help they gave her and he will allow entry without any dialogue checks.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave.webp
Cleave Cleave ()   –  Greataxe
1/2 Normal weapon damage Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Rage Wolf Heart.webp
Rage: Wolf Heart Rage: Wolf Heart ()

Enter a Rage Rage so inciting it spurs on your allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range

Loot[edit | edit source]

External links[edit | edit source]