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===Conversation: Flymm Cargo Basement===
===Conversation: Flymm Cargo Basement===
When the player walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The player will be given several options for how to respond, but the exact options available may vary by game state.
When the party walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The party then has several options to respond, but the exact options available may vary by game state.
* Asking about the submersible will cause Redhammer to ask why the player is there, allowing them to select another response.
* Asking about the submersible will cause Redhammer to ask why the party is there, allowing them to select another response.
* "Leave" has no apparent consequences.
* "Leave" has no apparent consequences.


=== Avenge The Drowned ===
=== Avenge The Drowned ===
If [[Avenge the Drowned]] has been accepted, players will have multiple ways to approach the interrogation. The player's available responses appear to vary in exact wording, but roughly equate to one of the following:
If [[Avenge the Drowned]] has been accepted, the party will have multiple ways to approach the interrogation. The party's available responses appear to vary in exact wording, but roughly equate to one of the following:
# '''Ask Redhammer if he killed a servant of Umberlee.'''
# '''Ask Redhammer if he killed a servant of Umberlee.'''
# '''Tell Redhammer that the servants of Umberlee want him dead.''' -- This will cause him to ''ask'' if the player is here to kill him, but alone does not cause him to become hostile.
# '''Tell Redhammer that the servants of Umberlee want him dead.''' -- This will cause him to ''ask'' if the player is here to kill him, but alone does not cause him to become hostile.

Revision as of 22:49, 14 June 2024

Redhammer is a dwarven submarine driver in Flymm Cargo's Basement. He is initially a neutral entity but has the potential to become hostile.

Involvement

Conversation: Flymm Cargo Basement

When the party walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The party then has several options to respond, but the exact options available may vary by game state.

  • Asking about the submersible will cause Redhammer to ask why the party is there, allowing them to select another response.
  • "Leave" has no apparent consequences.

Avenge The Drowned

If Avenge the Drowned has been accepted, the party will have multiple ways to approach the interrogation. The party's available responses appear to vary in exact wording, but roughly equate to one of the following:

  1. Ask Redhammer if he killed a servant of Umberlee.
  2. Tell Redhammer that the servants of Umberlee want him dead. -- This will cause him to ask if the player is here to kill him, but alone does not cause him to become hostile.
  3. Tell Redhammer that he "needs to face justice." -- This will always cause him to become hostile.

If you decide to hand him over to Allandra Grey when you return from the Iron Throne, his corpse can later be found inside the Water Queen's Cellar, in a pool of water behind an iron gate.

Save the Gondians

If Save the Gondians is active, players may be given the option to say that Redhammer is "as guilty as" the people imprisoning them. This always causes him to become hostile, no matter how the player got there. Redhammer's other dialogue options about the Gondians otherwise mostly overlap with his dialogue about the Iron Throne.

Waterways Inspector

Players can use Deception if they are a Bard to convince Redhammer that they are the "new waterways inspector."

  • [BARD] [DECEPTION] Haven't you heard? I'm the new waterway inspector!
  • [BARD] [DECEPTION] I'm the new municipal waterway inspector under Lord Gortash.

The results of either check being passed are the same,

    • Redhammer's response will always update the status of Avenge the Drowned.
    • Redhammer can then be asked about "What goes on in the Iron Throne?" and this will update the status of Save the Gondians. If Wyll is in the party, he may comment "Ulder Ravengard is there - he must be", and Redhammer will basically respond to Wyll by saying he doesn't know if that's true. Then the player has the option to request a ride to the Iron Throne.

Asking for a Ride

Once the player asks Redhammer for a ride to the Iron throne, he will basically ask why they need one and be suspicious. Players have multiple options for how to convince him. Gortash still finds out, no matter which option is chosen.

  • Intimidation
  • DC 10 Persuasion
  • DC 25 Deception - Failure ends the conversation but doesn't lock you out of getting him to agree.
  • Pay 1000 gold.
  • Tell Redhammer you won't lead the followers of Umberlee to him, if he complies, assuming you know he's at fault for killing the waveservant.
  • Leaving the conversation at this point has no apparent consequences.

Attacks and abilities

Second Wind.webp
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Gallery