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creatures > movement m: 5-9 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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movement m:
strength:
race:
Human (42) · Githyanki (20) · Zombie (18) · Vampire Spawn (16) · Dwarf (11) · Undead (11) · Bugbear (9) · Tiefling (9) · Aberration (8) · Gnome (8) · Half-Elf (7) · None (6) · Halfling (6) · Elf (5) · Goblin (5) · Skeleton (5) · Dark Justiciar (4) · Worg (4)
resistances:
None (134) · Poison immunity (31) · Necrotic resistant full (28) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · Fire resistance full (15) · fire resistant full (11) · necrotic resistance full (11) · Lightning resistance full (8) · necrotic immunity (8) · Poison resistant full (7) · Poison resistance full (6) · Slashing resistance full (6) · Thunder resistant full (5)
conditions:
None (182) · Undead Fortitude (13) · Eternally Bound (7) · Aura of Protection (Aura) (3) · Sacred Defiance Aura (3) · Sleeping (3) · Stench of Death (3) · Dead (2) · Drunk (2) · Mage Armour (2) · Reconfigured: Undead (2) · Sanctuary (2)
passives:
Opportunity Attack (236) · Darkvision (95) · Extra Attack (57) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (14) · Tenacity (passive feature) (13) · Sunlight Sensitivity (12) · Dwarven Resilience (11) · Undead Fortitude (11) · Githyanki War Magic (9) · Hellish Resistance (9) · Superior Darkvision (9) · Brute (8) · Danger Sense (8) · Gnome Cunning (8) · Shortened Stride (8)

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