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Drilldown: creatures

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creatures > hp: 50-400 & strength: 13-18

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race:
Human (86) · Dwarf (25) · Githyanki (23) · Vampire spawn (16) · Elf (12) · Drow (9) · Gnome (9) · Aberration (8) · Elemental (8) · Half-Elf (6) · Half-orc (6) · Werewolf (6) · Zombie (6) · Ghost (5) · Gold dwarf (5) · None (4) · Redcap (4)
resistances:
None (172) · Bludgeoning resistant nm (36) · Piercing resistant nm (36) · slashing resistant nm (35) · Poison immunity (31) · Necrotic resistant full (30) · poison resistant full (20) · Lightning resistant full (17) · Fire resistant full (14) · Lightning resistance full (10) · Necrotic immunity (10) · poison resistance full (10) · Acid resistant full (8) · Psychic resistance full (8) · Thunder resistant full (8) · Cold resistance full (5) · Cold resistant full (5) · Slashing resistance full (5)
conditions:
None (214) · Aura of Protection (Aura) (30) · Death Ward (8) · Eternally Bound (7) · Undead Fortitude (5) · Astral Gravity (4) · Mage Armour (4) · Sacred Defiance Aura (4) · Aura of Courage (Aura) (2) · Aura of Devotion (Aura) (2) · Dead (2) · Ready to Parry (2) · Sanctuary (2)
passives:
Opportunity Attack (308) · Extra Attack (151) · Darkvision (108) · Divine Health (33) · Dwarven Resilience (31) · Fey Ancestry (25) · Sunlight Sensitivity (25) · Great Weapon Fighting (22) · Tenacity (passive feature) (21) · Sunlight Hypersensitivity (17) · Vampire Regeneration (17) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Superior Darkvision (16) · Danger Sense (14) · Evasion (14) · Magic Resistance (14) · Tactical Discipline (14) · Unarmoured Defence (Barbarian) (14)

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