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Drilldown: creatures

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creatures > hp: 14-300 & movement m: 9-12 & strength: 12-16

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movement m:
race:
Human (121) · Tiefling (26) · Goblin (25) · Vampire spawn (16) · Zombie (16) · Elf (15) · Half-Elf (15) · Githyanki (12) · None (10) · Aberration (9) · Bugbear (9) · Dwarf (8) · Undead (8) · Ghoul (7) · Gnoll (7) · Dark Justiciar (6) · Drow (5) · Skeleton (5) · Werewolf (5)
resistances:
None (244) · Poison immunity (39) · Necrotic resistant full (31) · Bludgeoning resistant nm (23) · Fire resistant full (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · fire resistance full (21) · Lightning resistance full (11) · Necrotic immunity (10) · Psychic resistance full (10) · Poison resistant full (9) · necrotic resistance full (7) · Acid resistance full (6) · Radiant vulnerability (6) · slashing resistance full (6) · thunder resistant full (6)
conditions:
None (310) · Undead Fortitude (11) · Death Ward (8) · Eternally Bound (7) · Dead (5) · Freedom of Movement (3) · Sacred Defiance Aura (3) · Sleeping (3) · Stench of Death (3) · Aura of Protection (Aura) (2) · Drunk (2) · Ephemeral Whispers (2) · Mage Armour (2) · Reconfigured: Undead (2) · Sanctuary (2) · See Invisibility (2) · Slightly Drunk (2)
passives:
Opportunity Attack (381) · Darkvision (167) · Extra Attack (101) · Fey Ancestry (35) · Hellish Resistance (27) · Archery (17) · Crossbow Expert: Point-Blank (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (14) · Land's Stride: Difficult Terrain (13) · Sunlight Sensitivity (12) · Magic Resistance (10)

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