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Drilldown: creatures

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creatures > strength: 14-16 & dexterity: 10-18

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
strength:
race:
Human (51) · Githyanki (20) · Vampire Spawn (16) · Bugbear (9) · Dwarf (8) · Tiefling (8) · Undead (7) · Aberration (6) · Elf (6) · Goblin (6) · None (5) · Bear (5) · Skeleton (5) · Werewolf (5) · Dark Justiciar (4) · Ghost (4) · High Half-Elf (4) · Rock Gnome (4) · Worg (4)
type:
Human (51) · Githyanki (20) · Vampire Spawn (16) · Bugbear (9) · Dwarf (8) · Tiefling (8) · Undead (7) · Aberration (6) · Elf (6) · Goblin (6) · None (5) · Bear (5) · Skeleton (5) · Werewolf (5) · Dark Justiciar (4) · Ghost (4) · High Half-Elf (4) · Rock Gnome (4) · Worg (4)
resistances:
None (141) · Necrotic resistant full (30) · Poison immunity (26) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Fire resistant full (15) · Lightning resistant full (12) · Fire resistance full (10) · Poison resistant full (8) · Necrotic immunity (7) · Necrotic resistance full (7) · Acid resistant full (6) · Lightning resistance full (5) · Poison resistance full (5) · Thunder resistant full (5)
conditions:
None (199) · Eternally Bound (7) · Aura of Protection (Aura) (3) · Mage Armour (3) · Sacred Defiance Aura (3) · Sleeping (3) · dead (2) · Drunk (2)
passives:
 Opportunity Attack (159) · Opportunity Attack (76) · Darkvision (58) ·  Extra Attack (42) ·  Darkvision (33) · Extra Attack (17) ·  Mobile (16) ·  Mobile: Evade Opportunity Attack (16) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (12) ·  Sunlight Sensitivity (12) ·  Tenacity (passive feature) (12) ·  Dwarven Resilience (11) ·  Hellish Resistance (9) · Brute (8) · Danger Sense (8)

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