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creatures > strength: 14-16 & conditions: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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strength:
race:
Human (48) · Githyanki (21) · Undead (12) · Dwarf (9) · Vampire spawn (9) · None (7) · Elf (7) · Gnome (7) · Half-Elf (7) · Tiefling (7) · Bugbear (6) · Ghost (6) · Bear (5) · Goblin (5) · Halfling (5) · Werewolf (5) · Aberration (4) · Shadow Mastiff (4) · Skeleton (4) · Worg (4)
resistances:
None (133) · Poison Immunity (28) · Bludgeoning resistant nm (16) · fire resistant full (16) · Piercing resistant nm (16) · Slashing resistant nm (16) · Necrotic resistant full (15) · Lightning resistant full (14) · fire resistance full (13) · necrotic resistance full (11) · Necrotic immunity (10) · Thunder resistant full (9) · Acid resistant full (7) · Poison resistant full (7) · Cold immunity (6) · Lightning resistance full (6) · Slashing resistance full (6) · Fire vulnerability (5) · Bludgeoning Vulnerability (4) · Poison resistance full (4)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (222) · Darkvision (88) · Extra Attack (59) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Fey Ancestry (12) · Dwarven Resilience (9) · Sunlight Hypersensitivity (9) · Tenacity (passive feature) (9) · Vampire Regeneration (9) · Danger Sense (8) · Ethereal (8) · Sunlight Sensitivity (8) · Githyanki War Magic (7) · Gnome Cunning (7) · Hellish Resistance (7) · Incorporeal Movement (7) · Shortened Stride (7) · Unarmoured Defence (Barbarian) (7)

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