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creatures > hp: 20-200 & strength: 14-16 & conditions: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Gordis (2) · Zombie (2)
strength:
race:
Human (46) · Githyanki (21) · Vampire Spawn (9) · Dwarf (8) · Elf (7) · Undead (7) · Bugbear (6) · Ghost (6) · Half-Elf (6) · Tiefling (6) · Werewolf (5) · None (4) · Aberration (4) · Halfling (4) · Worg (4)
type:
Human (46) · Githyanki (21) · Vampire Spawn (9) · Dwarf (8) · Elf (7) · Undead (7) · Bugbear (6) · Ghost (6) · Half-Elf (6) · Tiefling (6) · Werewolf (5) · None (4) · Aberration (4) · Halfling (4) · Worg (4)
resistances:
None (116) · Poison immunity (24) · Bludgeoning resistant nm (15) · Piercing resistant nm (15) · Slashing resistant nm (15) · lightning resistant full (14) · Necrotic resistant full (14) · Fire resistant full (13) · Necrotic immunity (9) · Fire resistance full (8) · Thunder resistant full (8) · Acid resistant full (7) · necrotic resistance full (7) · Slashing resistance full (6) · Fire vulnerability (5) · Lightning resistance full (5) · Poison resistant full (5) · Cold immunity (4) · Poison resistance full (4)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (139) · Opportunity Attack (55) · Darkvision (50) ·  Extra Attack (43) ·  Darkvision (24) ·  Mobile (16) ·  Mobile: Evade Opportunity Attack (16) · Extra Attack (16) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (11) ·  Sunlight Hypersensitivity (9) ·  Tenacity (passive feature) (9) ·  Vampire Regeneration (9) ·  Dwarven Resilience (8) ·  Sunlight Sensitivity (8) · Danger Sense (8) ·  Hellish Resistance (7) ·  Unarmoured Defence (Barbarian) (7)

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