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Drilldown: creatures

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creatures > strength: 14-16 & constitution: 10-16 & conditions: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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strength:
race:
Human (46) · Githyanki (21) · Vampire spawn (9) · Dwarf (8) · Undead (8) · Elf (7) · Tiefling (7) · Bugbear (6) · Ghost (6) · Gnome (6) · Half-Elf (6) · Bear (5) · Goblin (5) · Werewolf (5) · None (4) · Aberration (4) · Halfling (4) · Skeleton (4) · Worg (4)
resistances:
None (120) · Poison immunity (28) · Bludgeoning resistant nm (16) · Piercing resistant nm (16) · Slashing resistant nm (16) · Fire resistant full (15) · Necrotic resistant full (15) · Lightning resistant full (14) · Necrotic immunity (10) · fire resistance full (9) · Thunder resistant full (9) · Acid resistant full (7) · necrotic resistance full (7) · Lightning resistance full (6) · Poison resistant full (6) · Slashing resistance full (6) · Cold immunity (5) · Fire vulnerability (5) · Bludgeoning vulnerability (4) · Poison resistance full (4)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (204) · Darkvision (81) · Extra Attack (54) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Fey Ancestry (11) · Sunlight Hypersensitivity (9) · Tenacity (passive feature) (9) · Vampire Regeneration (9) · Danger Sense (8) · Dwarven Resilience (8) · Ethereal (8) · Sunlight Sensitivity (8) · Githyanki War Magic (7) · Hellish Resistance (7) · Incorporeal Movement (7) · Unarmoured Defence (Barbarian) (7) · Gnome Cunning (6) · Shortened Stride (6)

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