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creatures > strength: 14-16 & conditions : Shield of Faith or None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Gordis (2) · Zombie (2)
strength:
race:
Human (48) · Githyanki (21) · Vampire Spawn (9) · Undead (7) · Bugbear (6) · Dwarf (6) · Elf (6) · Ghost (6) · Tiefling (6) · Bear (5) · Goblin (5) · Werewolf (5) · None (4) · Aberration (4) · High Half-Elf (4) · Skeleton (4) · Worg (4)
type:
Human (48) · Githyanki (21) · Vampire Spawn (9) · Undead (7) · Bugbear (6) · Dwarf (6) · Elf (6) · Ghost (6) · Tiefling (6) · Bear (5) · Goblin (5) · Werewolf (5) · None (4) · Aberration (4) · High Half-Elf (4) · Skeleton (4) · Worg (4)
resistances:
None (127) · poison immunity (26) · bludgeoning resistant nm (15) · fire resistant full (15) · Necrotic resistant full (15) · Piercing resistant nm (15) · Slashing resistant nm (15) · Lightning resistant full (14) · Thunder resistant full (9) · fire resistance full (8) · Necrotic immunity (8) · Acid resistant full (7) · Necrotic resistance full (7) · Poison resistant full (6) · Slashing resistance full (6) · Lightning resistance full (5) · bludgeoning vulnerability (4) · Cold immunity (4) · Fire vulnerability (4) · poison resistance full (4)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (143) · Opportunity Attack (65) · Darkvision (52) ·  Extra Attack (43) ·  Darkvision (27) ·  Mobile (16) ·  Mobile: Evade Opportunity Attack (16) · Extra Attack (16) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (12) ·  Tenacity (passive feature) (10) ·  Sunlight Hypersensitivity (9) ·  Sunlight Sensitivity (9) ·  Vampire Regeneration (9) ·  Dwarven Resilience (8) · Danger Sense (8) ·  Hellish Resistance (7) ·  Unarmoured Defence (Barbarian) (7)

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