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Drilldown: creatures

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creatures > ac: 13-21 & strength: 13-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Dream Guardian (2) · Fist Healer Darbonna (2) · Ghoul (2) · Gordis (2) · Sahuagin Hunter (2)
race:
Human (51) · Githyanki (17) · Vampire Spawn (16) · Dwarf (9) · Bugbear (8) · Aberration (7) · Ghost (7) · Undead (7) · None (6) · Goblin (6) · Half-Elf (6) · Dark Justiciar (4) · Dog (4) · Drow (4) · Halfling (4) · Rock gnome (4) · Skeleton (4) · Tiefling (4)
type:
Human (51) · Githyanki (17) · Vampire Spawn (16) · Dwarf (9) · Bugbear (8) · Aberration (7) · Ghost (7) · Undead (7) · None (6) · Goblin (6) · Half-Elf (6) · Dark Justiciar (4) · Dog (4) · Drow (4) · Halfling (4) · Rock gnome (4) · Skeleton (4) · Tiefling (4)
resistances:
None (117) · Poison immunity (32) · Necrotic resistant full (30) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Fire resistant full (16) · Lightning resistant full (16) · Fire resistance full (10) · Thunder resistant full (10) · Acid resistant full (9) · Necrotic immunity (9) · Psychic resistance full (9) · Necrotic resistance full (7) · Lightning resistance full (5)
conditions:
None (174) · Death Ward (8) · Eternally Bound (7) · Astral Gravity (4) · Aura of Protection (Aura) (3) · Mage Armour (3) · Sacred Defiance Aura (3) · Drunk (2) · Mind Flayer Form (2) · Permanent Mind Sanctuary (2) · Sanctuary (2) · Sleeping (2)
passives:
 Opportunity Attack (156) · Opportunity Attack (58) · Darkvision (51) ·  Extra Attack (47) ·  Darkvision (25) ·  Sunlight Sensitivity (18) ·  Mobile (16) ·  Mobile: Evade Opportunity Attack (16) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Fey Ancestry (15) · Mobile: Evade Difficult Terrain (14) · Extra Attack (13) ·  Tenacity (passive feature) (11) ·  Dwarven Resilience (10) ·  Protection (10) ·  Evasion (9)

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