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Drilldown: creatures

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creatures > ac: 12-21 & strength: 12-16 & charisma: 0-20

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race:
Human (112) · Dwarf (39) · Goblin (33) · Githyanki (23) · Halfling (21) · Tiefling (21) · Vampire spawn (16) · Half-Elf (15) · None (13) · Elf (11) · Bugbear (9) · Spider (9) · Undead (9) · Gnome (8) · Wolf (8) · Aberration (6) · Ghost (6) · Gnoll (6)
resistances:
None (274) · Poison Immunity (39) · Necrotic resistant full (30) · Fire resistant full (28) · Bludgeoning resistant nm (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · poison resistant full (24) · Lightning resistant full (22) · Fire resistance full (18) · Necrotic immunity (13) · poison resistance full (10) · thunder resistant full (10) · Acid resistant full (9) · Psychic resistance full (9) · Lightning resistance full (8) · poison resistance nm (8) · Cold immunity (7) · necrotic resistance full (7)
conditions:
None (379) · Astral Gravity (8) · Death Ward (8) · Eternally Bound (7) · Mage Armour (5) · Slightly Drunk (5) · Dead (4) · Freedom of Movement (3) · Sacred Defiance Aura (3) · Sleeping (3) · Aura of Protection (Aura) (2) · Charmed (2) · Drunk (2) · Sanctuary (2) · See Invisibility (2)
passives:
Opportunity Attack (436) · Darkvision (192) · Extra Attack (138) · Dwarven Resilience (41) · Fey Ancestry (34) · Sunlight Sensitivity (29) · Crossbow Expert: Point-Blank (23) · Archery (22) · Evasion (22) · Brave (21) · Halfling Luck (21) · Hellish Resistance (21) · Land's Stride: Difficult Terrain (18) · Superior Darkvision (18) · Duergar Resilience (17) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16)

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