Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizard is a character Class in Baldur's Gate 3 . Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.
The Wizard Subclasses, or Schools , are:
Abjuration , Conjuration , Divination , Enchantment , Evocation , Illusion , Necromancy , and Transmutation .
Class Information
Spellcasting Ability: Intelligence
Prepared Spells : You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Spell Scribing: A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
Once per day out of combat, you can recover expended Spell Slots.
Arcane Recovery strength: 1 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Spellcasting
Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
Choose a number of Prepared Spells = 1 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell.)
New 1st Level Spells available (Choose 6):
Level 2
Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
Choose a number of Prepared Spells = 2 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell.)
Learn 2 additional 1st Level Spells from the Wizard Spell List .
Select a Subclass (School)
Level 3
Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
Choose a number of Prepared Spells = 3 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell.)
Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List .
New 2nd Level Spells available:
Level 4
Choose a Feat .
Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
Choose a number of Prepared Spells = 4 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell.)
Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List .
Level 5
Proficiency Bonus : +3 (You gain +1 to your Proficiency Bonus.)
Arcane Recovery strength: 3 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Scaling Cantrips: Your damaging cantrips gain an additional damage die.
For example, Bone Chill now deals 2d8Necrotic damage.
Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
Choose a number of Prepared Spells = 5 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell)
Learn 2 additional Spells up to 3rd Level from the Wizard Spell List .
New 3rd Level Spells available:
Cantrip Damage Boost: Damage rolls for cantrips roll an additional die.
Level 6
Level 3 Spell Slots Unlocked: 3 (You gain one Level 3 Spell Slot.)
Choose a number of Prepared Spells = 6 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell)
Learn 2 additional Spells up to 3rd Level from the Wizard Spell List .
Level 7
Choose a number of Prepared Spells = 7 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell)
Learn 2 additional Spells up to 4th Level from the Wizard Spell List .
New 4th Level Spells available:
Level 8
Level 4 Spell Slots Unlocked: 2 (You gain one Level 4 Spell Slot.)
Choose a number of Prepared Spells = 8 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell)
Learn 2 additional Spells up to 4th Level from the Wizard Spell List .
Level 9
Choose a number of Prepared Spells = 9 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell)
Learn 2 additional Spells up to 5th Level from the Wizard Spell List .
New 5th Level Spells available:
Level 10
Level 5 Spell Slots Unlocked: 2 (You gain one Level 5 Spell Slot.)
Choose a number of Prepared Spells = 10 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell)
Learn 2 additional Spells up to 5th Level from the Wizard Spell List .
Scaling Cantrips: Your damaging cantrips gain an additional damage die.
For example, Bone Chill now deals 3d8Necrotic damage.
Level 11
Choose a number of Prepared Spells = 11 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell)
Learn 2 additional Spells up to 6th Level from the Wizard Spell List .
New 6th Level Spells available:
Level 12
Choose a number of Prepared Spells = 12 (Wizard Level) + Intelligence Modifier (Minimum of 1 spell)
Learn 2 additional Spells up to 6th Level from the Wizard Spell List .
Wizard Spell List
Cantrips
Level 1 Spells
Level 2 Spells
Level 3 Spells
Level 4 Spells
Level 5 Spells
Level 6 Spells
External Links
Subclasses Spells Other class features