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Ulumpha
From bg3.wiki
Revision as of 16:35, 10 June 2024 by HiddenDragon (talk | contribs) (Created page with "{{Infobox creature | name = Ulumpha | title = Member of the Dead Eyes | image = | page image = | faction = Dead Eyes | size = Medium | type = Humanoid | race = Half-Orc | class = Wizard | level = 10 | e hp = 44 | hp = 64 | t hp = 93 | ac = 18 | movement m = 9 | weight kg = 100 | str = 18 | dex = 10 | con = 18 | int = 10 | wis = 10 | cha = 10 | str save prof = yes | con save prof = yes | passives = Extra Attack, Opportunity Attack }} '''Ulumpha''' is a Gn...")
Ulumpha is a Gnome who is a member of the Dead Eyes. He resides in Old Garlow's Place along with the rest of her crew if the quest Save Mayrina is never completed in Act One. The Dead Eyes replaces Mayrina and her Anti-Hag Support Group and are hostile on sight.
Attacks and abilities
- Main Hand Attack () – Warhammer
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Aid ()
- Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Bane ()
- Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws.
- Branding Smite ()
-
Normal weapon damage + 2d6 (2~12) Radiant
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
- This spell, unlike other Smite Spells, will work with Ranged weaponry.
- Range: Normal weapon range
- Searing Smite ()
-
Normal weapon damage + 1d6 (1~6) Fire
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with Searing Smite.
- Range: Normal weapon range
- Wrathful Smite ()
-
Normal weapon damage + 1d6 (1~6) Psychic
Your weapon absorbs your wrath as you strike, possibly Frightening your target.
- Backbreaker ()
-
1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
Put extra force behind your strike to possibly knock your enemy Prone.
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
- Concussive Smash ()
- Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze them.
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
- Weakening Strike ()
-
1d4 (1~4) + Strength or Dexterity modifier Weapon
Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip.
Creatures without weapons can't have Weak Grip.
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
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