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Wizard
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Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.
The Wizard Subclasses, or Schools, are:
, , , , , , ,
The Wizard Class Progression | Spell Slots per Spell Level | ||||||||||
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Level | Proficiency Bonus | Features | Arcane Recovery Charge | Spells Learned | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting, | 1 | 6 | 3 | 2 | - | - | - | - | - |
2nd | Choose a subclass | 8 | 3 | - | - | - | - | - | |||
3rd | - | 2 | 10 | 4 | 2 | - | - | - | - | ||
4th | 12 | 4 | 4 | 3 | - | - | - | - | |||
5th | +3 | - | 3 | 14 | 4 | 3 | 2 | - | - | - | |
6th | Subclass feature | 16 | 4 | 3 | 3 | - | - | - | |||
7th | - | 4 | 18 | 4 | 3 | 3 | 1 | - | - | ||
8th | 20 | 4 | 3 | 3 | 2 | - | - | ||||
9th | +4 | - | 5 | 22 | 4 | 3 | 3 | 3 | 1 | - | |
10th | Subclass feature | 24 | 5 | 4 | 3 | 3 | 3 | 2 | - | ||
11th | - | 6 | 26 | 4 | 3 | 3 | 3 | 2 | 1 | ||
12th | 28 | 4 | 3 | 3 | 3 | 2 | 1 |
Class information
- Level 1 Maximum Hit Points: 6 + Modifier
- Hit points at higher levels: 4 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- , ,
- No armour proficiency
- Skills with Proficiency (Choose 2):
- Arcana, History, Investigation, Insight, Medicine, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, History, Investigation, Insight, Medicine, Religion
Spellcasting
For a list of spells available to the Wizard, see: Wizard/Spells
- Spellcasting Ability:
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Spell Scribing: A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell (Picture example). The Spell must be one for which the Wizard has a spell slot, even if they got it by multiclassing (so a L4 Cleric / L1 Wizard can transcribe Level 3 spells).
- In the event of a class change, if the character is no longer a wizard but later becomes one again, spells learned with scrolls will still be memorized. At least one wizard level is required to access it.
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Once per day out of combat, you can recover expended Spell Slots.
- Arcane Recovery Charges: 1 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Spellcasting
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 3):
- Choose a number of Prepared Spells = 1 (Wizard Level) + Modifier (Minimum of 1 spell.)
- New 1st Level Spells available (Choose 6):
Level 2
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 2 (Wizard Level) + Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st Level Spells from the Wizard Spell List.
Select a Subclass (School)
Level 3
- Arcane Recovery Charges strength: 2 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells = 3 (Wizard Level) + Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- New 2nd Level Spells available:
Level 4
- Choose a Feat.
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Cantrips (Choose 1):
- Choose a number of Prepared Spells = 4 (Wizard Level) + Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Arcane Recovery Charges: 3 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 5 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
- New 3rd Level Spells available:
Level 6
- Level 3 Spell Slots Unlocked: 3 (You gain one Level 3 Spell Slot.)
- Choose a number of Prepared Spells = 6 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
- Subclass Features:
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Level 7
- Arcane Recovery Charges: 4 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Level 4 Spell Slots Unlocked: 1 (You gain one Level 4 Spell Slot.)
- Choose a number of Prepared Spells = 7 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
- New 4th Level Spells available:
Level 8
- Choose a Feat.
- Level 4 Spell Slots Unlocked: 2 (You gain one Level 4 Spell Slot.)
- Choose a number of Prepared Spells = 8 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Arcane Recovery Charges: 5 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Level 4 Spell Slots Unlocked: 3 (You gain one Level 4 Spell Slot.)
- Level 5 Spell Slots Unlocked: 1 (You gain one Level 5 Spell Slot.)
- Choose a number of Prepared Spells = 9 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
- New 5th Level Spells available:
Level 10
- Level 5 Spell Slots Unlocked: 2 (You gain one Level 5 Spell Slot.)
- Cantrips (Choose 1):
- Choose a number of Prepared Spells = 10 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- For example, Bone Chill now deals 3d8Necrotic damage.
- Subclass Features:
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Level 11
- Arcane Recovery Charges: 6 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Level 6 Spell Slots Unlocked: 1 (You gain one Level 6 Spell Slot.)
- Choose a number of Prepared Spells = 11 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
- New 6th Level Spells available:
Level 12
- Choose a Feat.
- Choose a number of Prepared Spells = 12 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
External links
- Wizard on the Forgotten Realms Wiki