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Har'rak
Interactions
If the party approaches her without Lae'zel, Har'rak accuses them of being The Emperor's puppets. She reveals that the Githyanki have been tracking the Emperor ever since it escaped with the Astral Prism and are well aware that it is hiding inside it. The party can attempt to reveal the presence of Orpheus, over the objections of the Emperor, but Har'rak says that she already knows and desires glory for recapturing the "Traitor Prince". At this point, nothing the party says can dissuade Har'rak and she will attack them.
If Lae'zel is in the party then a unique alternate dialogue plays out. Har'rak addresses Lae'zel instead of the player character and revels in the imagined rewards that Vlaakith will give her for delivering "the false heir's head". Depending on her choices within the main story, Lae'zel either defends Orpheus or claims that she will be the one to deliver the prism to Vlaakith. Har'rak then turns her focus to the player character and threatens to annihilate them until nothing is left but "skin and bone".
At this point, a unique DC 18 Intimidation check appears:
On a successful roll, Har'rak backs down and reveals her jealousy that a young warrior like Lae'zel could come so far despite the fact that she herself has served Vlaakith for 1000 years. She then leaves with all her allies, skipping the battle entirely. On a failed roll, Har'rak attacks the party instead.
Combat
Encounter
- Gate Master Ri'zel and Gate Master Zyrlak are that allow more Githyanki to enter the fight. Each round, one of the two will summon a new Veteran Warrior or Veteran Raider. This ability can only be used every other turn but they take turns doing it so that a new Githyanki is summoned each turn. The rifts disappear when they are defeated or lose concentration on the spell.
- Ch'r'ai Har'rak will be accompanied by Ch'r'ai W'wargaz and Ch'r'ai Tska'an if they were not killed during the previous Acts of the story.
Tactics
- As previously noted, this fight can be skipped by bringing Lae'zel in the party and passing the DC 18 Intimidation check. and can help the player character beat this check.
- If the party engages Har'rak in battle then it is important to kill the two Gate Masters as soon as possible. Otherwise they will slowly but surely flood the battlefield with reinforcements and make the fight more difficult.
- can help counter Har'rak's ability.
Attacks and abilities
Allies
- Gate Master Ri'zel
- Gate Master Zyrlak
- Veteran Gish Ghush'ins
- Veteran Gish Zhendila
- Veteran Raider Ly'iss
- Additional Veteran Warriors and Veteran Raiders each turn as long as the Astral Rifts remain open
Notable Loot
Related Quests
Gallery
Notes
- Har'rak displays the abilities of an Oath of Conquest Paladin despite the fact that this Paladin subclass is not available to player characters.