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Wizard

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Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Class Wizard Badge Icon.png
Class Wizard Badge Icon.png
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.

Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.

The Wizard Subclasses, or Schools, are:
Abjuration Abjuration, Conjuration Conjuration, Divination Divination, Enchantment Enchantment, Evocation Evocation, Illusion Illusion, Necromancy Necromancy, Transmutation Transmutation

The Wizard Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Arcane Recovery Charge Spells Learned Cantrips Known 1st 2nd 3rd 4th 5th 6th
1st +2 #Level 1 Spellcasting, Arcane Recovery Arcane Recovery 1 6 3 2 - - - - -
2nd #Level 2 Choose a subclass 8 3 - - - - -
3rd - 2 10 4 2 - - - -
4th Feat Feat 12 4 4 3 - - - -
5th +3 - 3 14 4 3 2 - - -
6th #Level 6 Subclass feature 16 4 3 3 - - -
7th - 4 18 4 3 3 1 - -
8th Feat Feat 20 4 3 3 2 - -
9th +4 - 5 22 4 3 3 3 1 -
10th #Level 10 Subclass feature 24 5 4 3 3 3 2 -
11th - 6 26 4 3 3 3 2 1
12th Feat Feat 28 4 3 3 3 2 1

Class information

Wizard's default armour
Hit points
At level 1: 6 + Constitution Constitution modifier
On level up: 4 + Constitution Constitution modifier
Key Ability Scores
Intelligence Intelligence for Spells
Constitution Constitution for Hit Points and Concentration Concentration checks
Dexterity Dexterity for Armour Class
Saving Throw proficiencies
Intelligence Intelligence, Wisdom Wisdom
Equipment proficiencies
Daggers Daggers, Quarterstaves Quarterstaves, Light Crossbows Light Crossbows
Skills with proficiency (Choose 2)
Arcana Arcana, History History, Investigation Investigation, Insight Insight, Medicine Medicine, Religion Religion

You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.

Spellcasting

For a list of spells available to the Wizard, see: Wizard/Spells.
Spellcasting Ability
Intelligence Intelligence
Prepared Spells Icon.webp Prepared spells
You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Spell Scribing Icon.webp Spell Scribing
A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell (Picture example). The Spell must be one for which the Wizard has a spell slot, even if they got it by multiclassing (so a L4 Cleric / L1 Wizard can transcribe Level 3 spells).
In the event of a class change, if the character is no longer a wizard but later becomes one again, spells learned with scrolls will still be memorized. At least one wizard level is required to access it.

Level progression

Through experience, you acquire new power. You gain the following traits.

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Arcane Recovery Arcane Recovery
Once per day out of combat, you can recover expended Spell Slots.
Arcane Recovery Charges: 1
The combined number and level of Spell Slots the Arcane Recovery action can restore.)
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Spellcasting
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Cantrips Known: 3
Choose 3 Cantrips from the Wizard spell list.
Spells Learned: 6
Choose 6 Spells from the Wizard spell list.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 1 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.)
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New Cantrips available (* Indicates not obtainable by scribing)
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New 1st Level Spells available

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3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Spells Learned: 8
Learn 2 additional 1st Level Spells from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 2 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.)
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Select a Subclass (School)

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Arcane Recovery Charges strength: 2
The combined number and level of Spell slots the Arcane Recovery action can restore.
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4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slots.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Learned Spells: 10
Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
Prepared Spell
Choose a number of Spells to prepare = 3 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.)
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New 2nd Level Spells available
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3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Cantrips Known: 4
Choose 1 additional Cantrip from the Wizard spell list.
Spells Learned: 12
Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 4 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.

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Proficiency Bonus Proficiency Bonus: +3
You gain +1 to your Proficiency Bonus.
Arcane Recovery Charges: 3
The combined number and level of Spell slots the Arcane Recovery action can restore.
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Scaling Cantrips
Your damaging cantrips gain an additional damage die.
  • For example, Bone Chill Bone Chill now deals 2d8Damage TypesNecrotic damage.
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Learned: 14
Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 5 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
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New 3rd Level Spells available (* Indicates not obtainable by scribing)

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3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain one Level 3 Spell Slot.
Spells Learned: 16
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 6 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
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Subclass Features

Abjuration School Abjuration School Conjuration School Conjuration School Divination School Divination School Enchantment School Enchantment School
Evocation School Evocation School Illusion School Illusion School Necromancy School Necromancy School Transmutation School Transmutation School

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Arcane Recovery Charges: 4
The combined number and level of Spell Slots the Arcane Recovery action can restore.
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1 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain one Level 4 Spell Slot.
Spells Learned: 18
Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 7 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
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New 4th Level Spells available
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2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 2
You gain one Level 4 Spell Slot.
Spells Learned: 20
Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 8 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)

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Proficiency Bonus Proficiency Bonus: +4
You gain +1 to your Proficiency Bonus.
Arcane Recovery Charges: 5
The combined number and level of Spell Slots the Arcane Recovery action can restore.
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3 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 3
You gain one Level 4 Spell Slot.
1 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain one Level 5 Spell Slot.
Spells Learned: 22
Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 9 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
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New 5th Level Spells available

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2 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 2
You gain one Level 5 Spell Slot.
Cantrips Known: 5
Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 10 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
Scaling Cantrips
Your damaging cantrips gain an additional damage die.
For example, Bone Chill Bone Chill now deals 3d8Damage TypesNecrotic damage.
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Subclass Features

Abjuration School Abjuration School Conjuration School Conjuration School Divination School Divination School Enchantment School Enchantment School
Evocation School Evocation School Illusion School Illusion School Necromancy School Necromancy School Transmutation School Transmutation School

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Arcane Recovery Charges: 6
The combined number and level of Spell Slots the Arcane Recovery action can restore.)
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1 Level 6 Spell Slots.png Level 6 Spell Slots Unlocked: 1
You gain one Level 6 Spell Slot.
Spells Learned: 26
Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 11 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
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  • New 6th Level Spells available: (* Indicates not obtainable by scribing)

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Learned Spells: 28
Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 12 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)

External links