Ad placeholder

Bugthimble: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(Added dialogue options)
Line 32: Line 32:


==Involvement==
==Involvement==
Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the [[Charlatan]] background, after which Bugthimble will leave and bar the player from gaining [[Kurwin's Cauteriser]].
When the party digs up the Dirt Mound, Bugthimble will pop out, telling the party to get their hands off his 'crate' which he found first. The party can respond a number of different ways:


Initially, there are four dialog options: two responses without rolls, an intimidation option using [[Nine-Fingers Keene|Nine-Fingers]] as a threat (DC 18), and a deception option (DC 25). Successful deception makes Bugthimble leave (disappear). Successfully using the Nine-Fingers intimidation leads to the option to leave dialog or Intimidate again (DC 25) to get a reward. The second successful intimidation makes Bugthimble attack the speaker once and disappear, dropping Kurwin's Cauterizer.
Bugthimble flees:
* {{Dialogue option|Thank goodness. You can keep it.}}
** {{Dialogue option|Oh, just... y'know, ''the curse''.|roll=Deception|dc=15}}
** {{Dialogue option|This 'crate' was promised to Nine-Fingers. You don't want to steal from her, do you?|roll=Intimidation|dc=18}}
* {{Dialogue option|Hand it over or I'll bury you in that hole, kobold.|roll=Intimidation|dc=25}}
* {{Dialogue option|You'd take this from a dragon kin? Despite our shared blood?|tags=Dragonborn}}
* {{Dialogue option|The magic of dragons flows in my veins, kobold. Do not test me.|tags=Draconic Bloodline}}


Using either of the first two dialog options opens up an alternate intimidation (DC 25). If the character is a [[Draconic Bloodline|draconic bloodline]] [[sorcerer]], an additional intimidation option opens up and is an automatic success if you take it. Success on either one makes Bugthimble leave without dropping anything. When playing as a [[The Dark Urge|Dark Urge]], there is an additional dialogue option in which the character stuffs Bugthimble into the grave and buries him alive.
Buries Bugthimble alive:
* {{Dialogue option|''Wonder if you've ever buried someone alive.''|tags=Dark Urge}}


Failing any initial intimidation or deception leads to combat.  
All other options will initiate combat, unless the party pays an extortion fee. If Bugthimble is killed, {{RarityItem|Kurwin's Cauteriser}} can be looted from his corpse. Making Bugthimble flee or burying him alive will prevent the party from obtaining Kurwin's Cauteriser.  


== Combat ==
== Combat ==

Revision as of 05:30, 10 October 2024

Bugthimble is a kobold that will appear when a Dirt Mound X: 8 Y: 24 in the Lower City graveyard is dug.

Portrait Bugthimble.png
'ere! Whatcha doing? Get them sausage fingers off my crate!
Bugthimble after you dig him up

Involvement

When the party digs up the Dirt Mound, Bugthimble will pop out, telling the party to get their hands off his 'crate' which he found first. The party can respond a number of different ways:

Bugthimble flees:

  • Thank goodness. You can keep it.
    • [DECEPTION] Oh, just... y'know, the curse. (DC 15)
    • [INTIMIDATION] This 'crate' was promised to Nine-Fingers. You don't want to steal from her, do you? (DC 18)
  • [INTIMIDATION] Hand it over or I'll bury you in that hole, kobold. (DC 25)
  • [DRAGONBORN] You'd take this from a dragon kin? Despite our shared blood?
  • [DRACONIC BLOODLINE] The magic of dragons flows in my veins, kobold. Do not test me.

Buries Bugthimble alive:

  • [DARK URGE] Wonder if you've ever buried someone alive.

All other options will initiate combat, unless the party pays an extortion fee. If Bugthimble is killed, Kurwin's Cauteriser can be looted from his corpse. Making Bugthimble flee or burying him alive will prevent the party from obtaining Kurwin's Cauteriser.

Combat

Bugthimble fights and six Kobold Hole Kobold Holes open up - they spawn kobolds unless you block them by standing on them. The holes remain until five kobolds have spawned from each (a random mixture of kobolds, kobold scouts, or kobold inventors) or the hole is destroyed (they are targetable objects).

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Kurwin's Cauteriser
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Physical.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Notable loot

Gallery

External links