Ad placeholder

Sigurd: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Added FRWiki link)
mNo edit summary
Line 1: Line 1:
{{PageSeo
| description = Feloguard Sigurd is a human that can be met in the Felogyr's Fireworks workshop in the Lower City of Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.
| image = Sigurd.png
}}
{{Infobox creature
{{Infobox creature
| name = Sigurd
| name = Feloguard Sigurd
| full name = Feloguard Sigurd
| image = <gallery>
| image = Sigurd.png
Sigurd.png|In-game
Portrait Sigurd.png|Portrait
</gallery>
| race = [[Human]]
| race = [[Human]]
| hometown = [[Baldur's Gate]]
| hometown = [[Baldur's Gate]]
| level = 10
| level = 10
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| ac = 18
| ac = 18
| hp = 43
| hp = 43
Line 21: Line 27:
| passives = Extra Attack, Opportunity Attack, Tactical Discipline
| passives = Extra Attack, Opportunity Attack, Tactical Discipline
}}
}}
 
'''Feloguard Sigurd''' is a [[Human]] that can be met in the [[Felogyr's Fireworks]] workshop in the [[Lower City]] of [[Baldur's Gate]], in [[Act Three]] of the game, while following through the quest [[Investigate the Suspicious Toys]].
'''Feloguard Sigurd''' is a [[Human]] that can be met in the [[Felogyr's Fireworks]] workshop in the [[Lower City]] of the [[Baldur's Gate]], in [[Act Three]] of the game, while following through the quest [[Investigate the Suspicious Toys]].


== Involvement ==
== Involvement ==
Line 32: Line 37:


As the [[Investigate the Suspicious Toys]] quest cannot be ultimately resolved in a peaceful way, Sigurd will join the fight as soon as he notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). He might remain at the ground floor of run up the stairs, and attack the party along with other Felogyr's employees.
As the [[Investigate the Suspicious Toys]] quest cannot be ultimately resolved in a peaceful way, Sigurd will join the fight as soon as he notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). He might remain at the ground floor of run up the stairs, and attack the party along with other Felogyr's employees.
== Related Quests ==
* {{Quest|Investigate the Suspicious Toys}}


==Combat==
==Combat==
Line 41: Line 43:
{{Feature box|Mobile Shot}}
{{Feature box|Mobile Shot}}
{{Feature box|Piercing Shot}}
{{Feature box|Piercing Shot}}
== Related quests ==
* {{Quest|Investigate the Suspicious Toys}}


== External links ==
== External links ==

Revision as of 06:20, 20 September 2024

Feloguard Sigurd is a Human that can be met in the Felogyr's Fireworks workshop in the Lower City of Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.

Involvement

Feloguard Sigurd can be found on the ground floor of Felogyr's Fireworks. He guards the Reinforced Metal Door inside the pyrotechnics shop, that leads to the second and third floors of the building.

The term "feloguard" is unique, it cannot be found elsewhere in the game. It corresponds with the name of the establishment. However, Sigurd himself has stats and most abilities of another type of Bane (God) Bane followers - a Fist of Bane.

While going through the quest, the player may obtain a password to get onto the second floor of the Felogyr's Fireworks. Sigurd, alongside with the Felogyr's shopkeeper Avery Sonshal Avery Sonshal, can accept the password and let the party proceed upstairs.

As the Investigate the Suspicious Toys quest cannot be ultimately resolved in a peaceful way, Sigurd will join the fight as soon as he notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). He might remain at the ground floor of run up the stairs, and attack the party along with other Felogyr's employees.

Combat

Attacks and Abilities

Concussive Smash.webp
Concussive Smash Concussive Smash ()
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Mobile Shot.webp
Mobile Shot Mobile Shot ()

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest
Piercing Shot.webp
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Related quests

External links