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Spells: Difference between revisions
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== Spell Slots == | == Spell Slots == | ||
'''Spell Slots''' are the spellcasters' [[Resource]] used to cast '''Spells'''. Once '''Spell Slots''' are depleted, they can only be regained through a [[Long Rest]], with the following notable exceptions: | '''Spell Slots''' are the spellcasters' [[Resource]] used to cast '''Spells'''. Once '''Spell Slots''' are depleted, they can only be regained through a [[Long Rest]], with the following notable exceptions: | ||
* Certain classes like [[Wizard]] and some [[Druid]] subclasses have the ability to regain a small number of '''Spell Slots''' once per | * Certain classes like [[Wizard]] and some [[Druid]] subclasses have the ability to regain a small number of '''Spell Slots''' once per Long Rest. | ||
* [[Warlock]]s only need to take a [[Short Rest]] to fully regain their Spell Slots. | * [[Warlock]]s only need to take a [[Short Rest]] to fully regain their Spell Slots. | ||
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Cantrips {{Icon|Cantrips Icon.png}} do not consume any spell slots and are effectively an infinite resource. | Cantrips {{Icon|Cantrips Icon.png}} do not consume any spell slots and are effectively an infinite resource. | ||
Due to differing mechanics, the spell slots of a [[Warlock]] is colored differently, (Like so [[File:Warlock 2 Level 1 Spell Slots Icon.png|frameless|upright=0.1]]) | |||
=== Upcasting === | === Upcasting === | ||
'''Upcasting''' refers to when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, area of effect, targets, or other effects when upcast, but some spells gain no additional benefit. [[Warlock]] spells are '''always''' upcast to their highest known spell level. | '''Upcasting''' refers to when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, area of effect, targets, or other effects when upcast, but some spells gain no additional benefit. [[Warlock]] spells are '''always''' upcast to their highest known spell level. | ||
=== Spell Slot Amount === | |||
The total amount of spell slots a spellcaster would get is dependent upon their '''Effective Spellcaster Level (ESL).''' For full spellcasters ({{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Sorcerer}}s, and {{Class|Wizard}}s) this is exactly their class level (A level 5 wizard has an Effective Spellcaster Level of 5); "Half-spellcasters" ({{Class|Ranger}}s and {{Class|Paladin}}s), are not considered spellcasters until class level 2, at which point their Effective Spellcaster Level is their class level halved and then rounded up. "One-third-spellcasters" ({{Class|Arcane Trickster}}s and {{Class|Eldritch Knight}}s) are all subclasses that can only be taken at class level three, their Effective Spellcaster Level is their class level divided by three and then rounded up.<!-- In 5e, ESL of a multiclassed character rounds down immediately after division and the results are then summed up. We don't know how Larian handles multiclassing yet, So I've elected to omit this detail. --> | |||
Once the Effective Spellcaster Level is known, one can consult the following table to find out their character's spell slot distribution: | |||
{| class="wikitable" | |||
! rowspan="2" |'''ESL''' | |||
! colspan="6" |Spell Slots per Spell Level | |||
|- | |||
|1st | |||
|2nd | |||
|3rd | |||
|4th | |||
|5th | |||
|6th | |||
|- | |||
!'''1''' | |||
|2 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''2''' | |||
|3 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''3''' | |||
|4 | |||
|2 | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''4''' | |||
|4 | |||
|3 | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''5''' | |||
|4 | |||
|3 | |||
|2 | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''6''' | |||
|4 | |||
|3 | |||
|3 | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''7''' | |||
|4 | |||
|3 | |||
|3 | |||
|1 | |||
| - | |||
| - | |||
|- | |||
!'''8''' | |||
|4 | |||
|3 | |||
|3 | |||
|2 | |||
| - | |||
| - | |||
|- | |||
!'''9''' | |||
|4 | |||
|3 | |||
|3 | |||
|3 | |||
|1 | |||
| - | |||
|- | |||
!'''10''' | |||
|4 | |||
|3 | |||
|3 | |||
|3 | |||
|2 | |||
| - | |||
|- | |||
!'''11''' | |||
|4 | |||
|3 | |||
|3 | |||
|3 | |||
|2 | |||
|1 | |||
|- | |||
!'''12''' | |||
|4 | |||
|3 | |||
|3 | |||
|3 | |||
|2 | |||
|1 | |||
|} | |||
The number of spell slot for each level across ESL has no clear pattern, but when a spell level opens up does have an identifiable pattern. '''The maximum spell level a spellcaster has access to is their ESL halved and then rounded up.''' | |||
{{Class|Warlock}}s are unique in this regard, their spell slots are all of a uniform level, matching the highest spell slot available of a normal full spellcaster class until spell level 5, which is the highest level spell slot warlocks can have. They also simply gain a spell slot at class level 1,2, and 11. | |||
== Spellcasting Ability Modifier == | == Spellcasting Ability Modifier == |
Revision as of 18:57, 26 July 2023
Spells are magical energies from the multiverse conjured by spellcasters (Wizard, Sorcerer, Druid, Warlock, etc.) through experience, knowledge, or innate ability to create magical Effects, deal damage to enemies, or heal their allies.
See: List of all spells
All spellcasters are proficient with Spell Attacks. When they make an Attack Roll with a Spell, they roll against the target's Armour Class (or AC):
Spells which do not invoke an Attack Roll often require the target to roll a Saving Throw against the spellcaster's spellcasting Difficulty Class (or DC):
Spell Slots
Spell Slots are the spellcasters' Resource used to cast Spells. Once Spell Slots are depleted, they can only be regained through a Long Rest, with the following notable exceptions:
- Certain classes like Wizard and some Druid subclasses have the ability to regain a small number of Spell Slots once per Long Rest.
- Warlocks only need to take a Short Rest to fully regain their Spell Slots.
Spell Slot Levels
Each Spell Slot has a level that corresponds to the level of spells that can be cast using that slot: Level 1, Level 2, Level 3, and so on.
Cantrips do not consume any spell slots and are effectively an infinite resource.
Due to differing mechanics, the spell slots of a Warlock is colored differently, (Like so )
Upcasting
Upcasting refers to when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, area of effect, targets, or other effects when upcast, but some spells gain no additional benefit. Warlock spells are always upcast to their highest known spell level.
Spell Slot Amount
The total amount of spell slots a spellcaster would get is dependent upon their Effective Spellcaster Level (ESL). For full spellcasters (s, s, s, s, and s) this is exactly their class level (A level 5 wizard has an Effective Spellcaster Level of 5); "Half-spellcasters" ( s and s), are not considered spellcasters until class level 2, at which point their Effective Spellcaster Level is their class level halved and then rounded up. "One-third-spellcasters" ( s and s) are all subclasses that can only be taken at class level three, their Effective Spellcaster Level is their class level divided by three and then rounded up.
Once the Effective Spellcaster Level is known, one can consult the following table to find out their character's spell slot distribution:
ESL | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | |
1 | 2 | - | - | - | - | - |
2 | 3 | - | - | - | - | - |
3 | 4 | 2 | - | - | - | - |
4 | 4 | 3 | - | - | - | - |
5 | 4 | 3 | 2 | - | - | - |
6 | 4 | 3 | 3 | - | - | - |
7 | 4 | 3 | 3 | 1 | - | - |
8 | 4 | 3 | 3 | 2 | - | - |
9 | 4 | 3 | 3 | 3 | 1 | - |
10 | 4 | 3 | 3 | 3 | 2 | - |
11 | 4 | 3 | 3 | 3 | 2 | 1 |
12 | 4 | 3 | 3 | 3 | 2 | 1 |
The number of spell slot for each level across ESL has no clear pattern, but when a spell level opens up does have an identifiable pattern. The maximum spell level a spellcaster has access to is their ESL halved and then rounded up.
s are unique in this regard, their spell slots are all of a uniform level, matching the highest spell slot available of a normal full spellcaster class until spell level 5, which is the highest level spell slot warlocks can have. They also simply gain a spell slot at class level 1,2, and 11.
Spellcasting Ability Modifier
Your Spellcasting Ability Modifier affects your chance of success with certain spells, and sometimes how powerful they are. See the Saving Throw and Attack Roll pages for detailed explanations of how the spellcasting ability modifier is applied.
Each class uses a different Ability Modifier for spellcasting:
- Intelligence (INT): s, s, and s.
- Other s and s also use Intelligence as their Spellcasting Ability Modifier for Scrolls and spells from other magical items, despite not being able to cast spells normally.
- Wisdom (WIS): s, s, and s.
- Charisma (CHA):s, s, s, and s.
Concentration
Main page: Concentration
Concentration Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time.
When the caster takes damage, they make a Constitution Saving Throw ( d20 + Constitution Modifier) to maintain Concentration. The result must match or exceed a DC of 10 or half the number of damage they received, whichever is higher.
- Ways you can lose Concentration while maintaining Concentration Spells:
- Failing a Concentration Check by taking damage.
- Casting another Concentration Spell.
- Being affected by Conditions such as Downed, Sleeping, Rage, etc.
Prepared Spells
Prepared Spells are Spells that certain spellcasting classes must prepare in order to cast. In exchange, these classes know many Spells at low levels and will eventually learn all Spells from their class's Spell List.
Prepared Spells can be swapped at any time outside of combat.
The number of Prepared Spells each class can have at a time is equal to Spellcasting Ability Modifier + Class Level (Minimum of 1 spell).
- Classes that use Prepared Spells:
- - Prepared Spells limited to Charisma Modifier + (1/2 Paladin Level) (Minimum of 1 spell).
Known Spells
Known Spells are Spells memorized by certain spellcasting classes. These Spells are Always Prepared. In exchange, these classes know fewer Spells at low levels and will be unable to learn every Spell from their class's Spell List.
- Classes that use Known Spells:
Additionally, Spells granted by Races or by certain Subclasses (such as Cleric Domains) are Always Prepared.
All Spells
Cantrips
- Cantrips are Spells that do not cost Spell Slots to cast.
Level 1 Spells
- Level 1 Spells are Spells that consume Level 1 Spell Slots when cast.
- Animal Friendship
- Armour of Agathys
- Arms of Hadar
- Bane
- Bless
- Burning Hands
- Charm Person
- Chromatic Orb
- Colour Spray
- Command
- Compelled Duel
- Create or Destroy Water
- Cure Wounds
- Disguise Self
- Dissonant Whispers
- Divine Favour
- Ensnaring Strike (Melee)
- Ensnaring Strike (Ranged)
- Entangle
- Expeditious Retreat
- Faerie Fire
- False Life
- Feather Fall
- Find Familiar
- Fog Cloud
- Goodberry
- Guiding Bolt
- Grease
- Hail of Thorns
- Healing Word
- Hellish Rebuke
- Hex
- Hunter's Mark
- Inflict Wounds
- Jump
- Longstrider
- Mage Armour
- Magic Missile
- Protection from Evil and Good
- Ray of Sickness
- Sanctuary
- Searing Smite
- Shield of Faith
- Sleep
- Speak with Animals
- Tasha's Hideous Laughter
- Thunderous Smite
- Thunderwave
- Witch Bolt
- Wrathful Smite
Level 2 Spells
- Level 2 Spells are Spells that consume Level 2 Spell Slots when cast.
- Aid
- Barkskin
- Blindness
- Blur
- Branding Smite
- Calm Emotions
- Cloud of Daggers
- Crown of Madness
- Darkness
- Darkvision
- Detect Thoughts
- Enhance Ability
- Enlarge/Reduce
- Flame Blade
- Flaming Sphere
- Heat Metal
- Hold Person
- Invisibility
- Lesser Restoration
- Magic Weapon
- Melf's Acid Arrow
- Mirror Image
- Misty Step
- Moonbeam
- Pass Without Trace
- Phantasmal Force
- Prayer of Healing
- Protection from Poison
- Ray of Enfeeblement
- Scorching Ray
- Shatter
- Silence
- Spike Growth
- Web
Level 3 Spells
- Level 3 Spells are Spells that consume Level 3 Spell Slots when cast.
- Animate Dead
- Beacon of Hope
- Bestow Curse
- Call Lightning
- Counterspell
- Daylight
- Fear
- Feign Death
- Fireball
- Fly
- Gaseous Form
- Glyph of Warding
- Haste
- Hunger of Hadar
- Hypnotic Pattern
- Mass Healing Word
- Plant Growth
- Protection from Energy
- Remove Curse
- Revivify
- Sleet Storm
- Speak with Dead
- Spirit Guardians
- Stinking Cloud
- Vampiric Touch
Spell Properties Table