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| * <u>Use</u> [[Persuasion]] on [[Disciple Z'rell]] to explain yourself about letting goblins go, saying that they won't get far | | * <u>Use</u> [[Persuasion]] on [[Disciple Z'rell]] to explain yourself about letting goblins go, saying that they won't get far |
| * <u>At the</u> [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Shadowheart|}} ''(either choice)'' | | * <u>At the</u> [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Shadowheart|}} ''(either choice)'' |
| ▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first'' | | ▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' |
| :* Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric Thorm|Ketheric]] has surrendered. | | :* Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered. |
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| '''[[Mind Flayer Colony]]''' | | '''[[Mind Flayer Colony]]''' |
Revision as of 10:37, 26 June 2024
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart may respond well to acts of heroism, though she also has occasional cruel tendencies and may look favourably on torture and manipulation.
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.
Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.
The actions and choices listed on this page will raise or lower Shadowheart's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Shadowheart may greet the player with:
Negative (<0):
- "What do you want?"
- "What?"
- "What is it?"
Neutral (0 - 19):
Medium and up - Sharran (20+ approval):
- "May the darkness protect you."
- "Shar's blessing upon you."
- "Lady of Sorrows guide us. Did you want something?"
Medium and up - Selunite (20+):
- "All's well I hope? Aside from the obvious?"
- "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
- "I wasn't expecting it, but I'm glad to have some company on this journey."
When spoken to by someone other than the player character:
- "I don't answer to you - move along."
Romance
Flirting (20+ approval):
- "Well, my day just improved. Did you want something?"
- "You know, I've been catching myself smiling more lately. I think that's your fault."
- "I was hoping you'd come to chat. What do you need?"
- "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"
Flirting - Low approval:
- "Hmm. You wanted something?"
- "In need of attention, I take it?"
- "Oh, you're back."
- "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"
Partnered (40+ approval):
- "Aren't you a sight for sore eyes."
- "Good. I was just starting to miss the sound of your voice."
- "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
- "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"
Partnered - Low approval:
- "I hope this is important."
- "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
- "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
- "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
- "Yes?"
Broken Up (40+ approval):
- "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
- "You're a sight for sore eyes, even now. Did you want something?"
- "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
- "What can I do for you?"
Broken Up - Low approval:
- "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
- "Mmm-hmm? This had better be important."
- "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
- "Spit it out then."
- "I'm listening - though don't ask me why."
Approval
As a Companion character, the interactions listed below will cause Shadowheart to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. (If there are too many characters and she cant join, these points will not be acquired.) +10
- Accept Astarion's apologies and say you would have done the same +1
- Use Animal Handling to calm the Scared Boar found near Astarion's pod OR tell it that you won't hurt it via Speak with Animals (any option) +1
Roadside cliffs
- Convince the tieflings holding Lae'zel to shoot her down (using Persuasion option). +1 (Taking this course makes you to ultimately choose between losing a companion and getting disapproval)
- Ask Lae'zel to say 'please' after rescuing her. +1
- Resolve the encounter with Gimblebock near the Chapel Entrance without violence +1
- In the Dank Crypt, successfully open the Book of Dead Gods (using any regular or class-based option) and pass the DC 10 Religion check +1
Emerald Grove/The Hollow
- Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion or Intimidation) +1
- OR Stand back and watch their argument heat up +1
- Refuse to help Zevlor with persuading druids to let the tieflings stay. +1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Tell Rolan, Lia and Cal to leave the grove while they still can +1
- Order Lae'zel to stand down when talking to Zorru +1
- OR Playing as a Halfling, let Lae'zel interrogate Zorru, then tell the gith not to be so rough with everyone +1
- OR Playing as a Good Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you. +1
- Offer to heal Pandirna for a price +1
- Assist Guex in training (using Athletics, Insight or Detect Thoughts) +1
- Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) +1
- Make Barth pay you for his locket, if you get it back from Meli +1
- Refuse Zevlor to kill the goblin horde's leaders +1
- While dealing with Topaz the bird via Speak with Animals:
- Tell him that the key in its nest is dull, OR, playing as a Dwarf, that the metal is of bad quality +1 (either)
- OR Playing as a Bard, choose the class-specific option about a song +1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies +1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it +1
Resolving Arabella's fate
While the Druid Grove is preparing for the goblin attack
- Tell Lakrissa to buy you a drink +1
- Convince Memnos to join the fight against the goblins +1
Forest
Owlbear Nest
- Convince the mother Owlbear to let you go without fighting +1
- Spare the Owlbear Cub after killing the mother Owlbear +1
- Agree with her when she asks not to loot the Selunite chest +5
Sunlit Wetlands/Putrid Bog
- When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you +1 (either option)
- OR While talking to Demir and Johl after Ethel disappears, tell Demir and Johl that they're on their own. +5
- OR Playing as a Ranger or Sorcerer, tell Demir and Johl to 'trust a more experienced soul' after Auntie Ethel disappeares. +5
- After entering the Sunlit Wetlands, pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them +1 (up to 3 times[Needs Verification])
- Chasing after Auntie Ethel in her lair, speak to Lorin and roar at him.
- Ask the Gnarled Door whether there is another way in, then pass the Intimidation check +1 (Reports of no approval in this instance on PS5 at this time[Needs Verification])
- After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair +5
- OR Tell Ethel that the best solution is a dead hag. +1
- (If Astarion is in your party) Don't turn Astarion in, but further in the dialogue don't allow him kill the hunter.
Blighted Village
- Enter the village without violence +1
- Persuade Fezzerk at the windmill to leave peacefully +5
- Untie Barcus Wroot off the windmill wing and demand a compensation from him +1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins +1
- Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick +1
Goblin Camp
In the outer camp:
- Tell Tracker Grikka that you will get answers from prisoners. +1
- Using Speak with Animals, tell the Dishevelled Chicken to shut up and play. +1
- After that, instruct the chicken to ran to the finish posts. +1
- When Krolla tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers.
- Pet the Owlbear Cub or send him to your camp.
- Successfully Intimidate Crusher +1
- OR Freak him out by licking his foot too enthusiastically. +1
- OR Make Crusher kiss your foot after defeating him in a fight. +1
- Tell Eight that you're sorry for his loss. +1
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers +1
- Persuade Klagga to give you the Dwarf's Poem +1
Inside the Shattered Sanctum:
- Agree to endure Abdirak's teachings on Loviatar's doctrine. +1
- Tell Torturer Spike to let you show him how it's done. +1
- Convince the spiders in the pit that goblins taste better than you +1
- Pick a fight with Priestess Gut in the throne room or in her chambers. +1
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location
- OR Tell her that Liam told you everything and pass the Deception check +1
- Tell Minthara that Sazza was too stupid to understand you prior +1
- Pick a fight with Minthara +1
In Worg Pens:
- After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety +1
- Then ask Halsin to help you kill the goblin leaders in a bear form. +1
The Risen Road
- Save Rugan, then use Persuasion to convince him to sell his employer's wares +1
- Side with Karlach during Wyll's confrontation with her +2
Zhentarim Hideout
- Intimidate the bandits into turning off the traps +1
- Intimidate Brem into selling Oskar Fevras to you at a discount rate +1
Underdark
Grymforge
- When talking to Ward Magmar about travelling to Moonrise Towers, say that Moonrise holds the answers you need. +1
- Convince the Deep Rothé to breathe, focus and excavate for Skarjall
- OR Convince the Deep Rothé to give in to their rage and attack the duergar +1
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +1
- Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else +5
- OR, If playing as a Cleric of Selune, "Just accept the gift and kiss me like you hate me."
Mountain Pass
- Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. +1
- When speaking with the githyanki patrol and Kith'rak Voss, successfully pass the Deception check +5
Crèche Y'llek
In the infirmary:
In the classroom:
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche +1
- OR that you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1.
In captain's quarters and Inquisitor's chamber:
Camp/Conversation
- In camp on the first night tell her you agree with her about finding a healer as soon as possible +8
- Say you won't pry when she rebuffs your attempts to know each other better +1
- Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. +1
▶ Note: This dialogue is available only after using 'illithid' line for the first time in a conversation.
- When Mizora first appears in the camp, tell her not to lay a finger on Karlach +1
- When Shadowheart fails her Wisdom Saving Throw near wolves and become Frightened, assure her you will try to avoid wolves in the future if possible +5
▶ Note: This works only when Shadowheart comes close to wolves for the first time - either in the Emerald Grove, or in Zhentarim Hideout, or in Creche Y'llek
- Pet Scratch when he first comes to the camp
- Feed the Owlbear Cub when it first comes to the camp
- Pet the Owlbear Cub when it stays at the camp
- During camp romance scene near the waterfall, succeed the passive DC 5 Insight check and then choose to kiss her OR say that she should take what she wants +5
- When you catch her gazing at Mysterious Artefact chose (mind power) than say (there's a cure in there isn't their)
- When talking to Halsin on the morning after the camp celebration, say that you prefer to take the route through Underdark. +1
- Use Persuasion to successfully convince her to explore the illithid powers
- OR Tell her that perhaps resist the temptation of tadpole powers is right
- Do nothing when Shadowheart tries to kill Lae'zel +5 (Lae'zel permanently dies)
- After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it +5
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Encourage Lae'zel to trust him
- OR Tell Lae'zel you'll support any choice of hers
- OR Tell Lae'zel to kill him (starts the fight with the githyanki knight)
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "I need to think this over." +1
- "You're mad if you think I'll make a deal with a devil." +5
- After first encounter with Raphael talk to her and choose dialogue option about distrusting Raphael twice +5
Personal quest
- Tell her that you don't care who she worships and do not push her further +1
- After she agrees to discuss Shar wih you:
- Tell her that you have no problems with her worship +5
- OR Persuade her that she should trust you since you are in the same boat. +5
- When Shadowheart asks whether you've heard of Shar, choose lines "Remind me" or "She doesn't sound very appealing". Then continue the dilogue until you can say "You should tell me more sometime." +5
- Talk about her missing memories, and make her promise to point out Night Orchids +1
- After her wound manifests itself, ask her if there's anything you can do to help her +1
- When she has odd magical flare-up, choose to turn the blind eye and leave +5 (Gains approval on any stage of conversation)
▶ Note: This dialogue is available only if you haven't ever seen her wound manifesting itself prior
- When Shadowheart wants to speak with you about Sharran worship herself, tell her to continue +1.
- Then, when she tells you about her dream of becoming a Dark Justiciar, ask if Mother Superior would ever relent +1
Any Area
- Playing as Astarion, confess to her that you are a vampire +10
- Succeed the check to explain why you didn't reveal your vampirism to Shadowheart +1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he makes the same with the hyena.
- Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him.
- Traversing Shadow-Cursed Lands with the convoy, protect them from ambushing Harpers, and then:
- When judging with He Who Was, order Madeline to stab herself, then to continue , and finally succeed a Persuasion roll to keep her going .
Last Light Inn
- Refuse to drink the spiked wine when talking to Jaheira inside. +1
- Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
- Talking to the Strange Ox, promise to keep its secret +1
- Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you.
Reithwin Town
- Agree to help Arabella find her parents. +1
- Agree to take Arabella in at your camp. +1
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
In the Reithwin Tollhouse:
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain the brewer with your stories (through Performance roll), up to two times +1 (each time) .
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
In Sharran Sanctuary under the town square:
- Perform the blood offering at the secret altar to Shar
House in Deep Shadows
- Agree to play hide-and-seek with Oliver
Gauntlet of Shar
When dealing with Yurgir:
- Talk to Yurgir about his pact, pass a passive Insight check and then three subsequent Persuasion checks to make him kill Merregons, his Displacer Beast Nessa, and finally off himself. +1
- If you agreed to help Yurgir, detect thoughts on the Hoarding Merregon and ask for the potions used to charm Nessa. +1
- Agree to peace with the rats after interacting with the Broken Effigy in exchange for their treasure +1
- Offer peace when speaking directly with Lyrthindor after interacting with the Effigy and defeating the rat horde
Moonrise Towers
▶ Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
Mind Flayer Colony
- At the Tadpoling Centre, use the Neural Apparatus to release the inhabitants of the pods
Camp/Conversation
- Give Shadowheart a Night Orchid
- When Shadowheart (Selûnite) asks you what you think of her new look, tell her you're all for it if it helps her put the past behind.
Personal quest
- Near the Pedestal of Reckoning, tell Shadowheart you'll help her surmount Shar's trials +5
- Let Shadowheart step up at the sacrificial bowl at the each of the Gauntlet of Shar trials +5 (each trial)
- At the Verge of the Shadows, while Shadowheart is praying, pry into her mind and then suggest to move on +5
- In the Nightsong's Prison, select the option to not interfere. +10
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- As the Dark Urge, tell Gyldro Angleiron that you do all you can to keep your loved ones safe from your blade.
- Tell Wulbren you'll take the runepowder bomb but only use it as a last resort.
- Tell Shirra Clarwen "Gods, no. I don't want to inherit your curse."
- In the kennels of the Sword Coast Couriers, successfully intimidate angry Mar'hyah when she threatens Scratch, saying you'll break her bones before you let her hurt him.
- In the kennels of the Sword Coast Couriers, successfully intimidate angry Mar'hyah to quit her job after Dringo tells you she's hurting the other dogs.
In the Circus of the Last Days:
- After Dribbles tells his joke about scarecrows, say that the joke was corny, or boo him off the stage.
- When passing Zethino's trial, choose answers:
- First question: 'Good company', OR 'Night itself', OR 'That she can change' +1 (either; the latter available if she denied Shar [Needs Verification])
- Second question: 'Being discreet' +2, OR 'Shrewd judgement' +1
- Third question: 'She doesn't know…', OR 'She can't swim', OR 'Sacrifice an innocent', OR 'Failing her goddess' +1 (either; the latter available if she denied Shar)
- In the Circus of the Last Days, talk to Dribbles' doppelganger and as a Druid, say that what makes you special is your animal transformation capabilities.
Wyrm's Crossing
The Blushing Mermaid
- When speaking to Hag, say “No - surrender the child immediately". +1
Baldur's Mouth
- Tell Ettvard Needle "If anything bad is printed about me, I'll leak this letter to you from Lord Gortash". +1
Murder Tribunal
- After becoming an Unholy Assassin, tell the Echo of Illasera "Can't be that quick if someone cut you down." +1
House of Hope
- Tell Hope you aren't telling her anything when she says she wants to ask a question. +1
- Successfully read the Archivist's thoughts then decieve him by telling him you're Zariel's High Inquisitor. +1
House of Grief
- Let her participate in the Mapping of the Heart. +5
- (Sharran) Tell the cloister how Shar has blessed her. +5
- (Sharran) Give her a chance to sway more of Viconia's followers. +1
Crimson Draughts
Chromatic Scale
- As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. +1
Camp/Conversation
- When Lae'zel is threatened by Vlaakith, tell her to stand her ground and not to fall for Vlaakith's lies.
Disapproval
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Threaten Astarion in your first encounter with him
Roadside Cliffs
- Attack the Tieflings holding Lae'zel in a cage -1
- Persuade the Tieflings to shoot open the cage +1 and then attack them -5
- Recruit Lae'zel into the party -5
Emerald Grove/The Hollow
- As Dark Urge, when you are confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp and to stay out of the way -1
- Make Zorru bow to Lae'zel -1
- Make Zorru kneel before Lae'zel -1
- After the conversation with Zorru tell Lae'zel that she is good at interrogations -1
- Tell Auntie Ethel about the tadpole
While the Druid Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins -1
Forest
- While talking to Aradin on the bridge, say a prayer over the corpses as a cleric Selune -1
Owlbear Nest
- Choose to go closer to the Owlbear cub or attack the Owlbear -1
- After killing the Owlbear, kill its cub as well -1
- Unsuccessfully try to persuade or intimidate Shadowheart into looting the Selunite chest -5
- Loot the Selunite chest and fail the Sleight of Hand if you agreed not to or wasn't able to talk her into letting you do it -2
Sunlit Wetlands/Putrid Bog
- While talking to Demir and Johl after Ethel disappears, offer to help them find their sister -1
- Agree to Auntie Ethel's deal -1
Blighted Village
- Select the option to attack Fezzerk and the goblins by the windmill -1
- Interrupt the bugbear and ogre lovers in the barn -1
Goblin Camp
- Play the War Drum at the front gate -5
- Take Shadowheart to the chicken-chase and tell her not to be hasty
In the Shattered Sanctum:
The Risen Road
- Agree to hunt the monster (Karlach) for Anders
- Agree to fight the gnolls to save Rugan
Zhentarim Hideout
- Pay extra 200 gold to the artist Oskar Fevras after you free him
Grymforge
- Decide to attack Morghal and Orgath.
- Express contempt on the dead, skeletal Dark Justiciars -5
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere
Creche Y'llek
Camp/Conversation
- Tell Astarion you trust him
- During camp romance scene near the waterfall:
- Choose to drink the wine and leave -5
- Suggest to return to the camp, and then insist on it -5
- After succeeding the passive DC 5 Insight check, choose to let the moment pass. -5
- Insist on continuing to use the tadpole's power after the second dream
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him +1 (starts the fight with the githyanki knight)
- Letting Volo follow through with his attempt to remove the parasite
- Playing as Astarion, after being caught biting:
- Fail the check to explain why you didn't reveal your vampirism to Shadowheart -1
- Tell her that holding secrets keeps you safe -5
- Swear that you are not a vampire after being caught biting -10
Raphael's deal
- Tell her you trust Raphael -5
Personal quest
- Fail to read her mind on why she is against Selune -5
- Tell her to leave after she tells of her worship of Shar -5 (Shadowheart permanently leaves the party)
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- When judging with He Who Was, choose any response to Madeline, that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
- When judging with He Who Was, choose to stop Madeline from stabbing herself.
Last Light Inn
Reithwin Tollhouse
Sharran Sanctuary
Gauntlet of Shar
- Say you're uniquely good at tracking things down when persuading Yurgir
- Tell Lyrthindor the world is better off without Shar worshippers -1
- Lick the dead spider twice -1 (each time)
Mind Flayer Colony
Personal quest
- Near the Pedestal of Reckoning, tell Shadowheart that passing Shar's trials is a distraction OR that you're here only to uncover Ketheric's secrets -5 (either)
- After installing first Umbral Gem into the Pedestal of Reckoning, tell Shadowheart that searching for the Spear of Night is nonsence -1
- At the Verge of the Shadows, while Shadowheart is praying:
- Successfully pry inside Shadowheart's mind -1 (requires a DC 16 Wisdom check)
- Fail the Wisdom check to pry inside her mind -5
- When she angers, tell her to forget about whatever she's going to do in Shadowfell -5
Act Three
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Rivington
- Refusing to help Yenna when she first approaches the party. -1
- When Wulbren is offering you the runepowder bomb, say "Gortash is the enemy - not the Gondians. I'll find another way."
- When trying to get into Wyrm's Crossing, get ready to fight the Steel Watcher at the gate after allowing it to inspect you. -1
Circus of the Last Days
- When prompted for a special assistant by Dribbles the Clown, choose Shadowheart. -1
- Encourage her immediately afterwards by saying "Go on, Shadowheart!" -1
- When passing Zethino's trial, choose answers:
- First question: 'Judging others' OR 'A blanket' -1 (either)
- Second question: 'Fart on a Selunite' -1
- Third question: 'Her hair' -1
Wyrm's Crossing
Wyrm's Rock Fortress
- Refuse twice to give Gortash the Netherstones. -1
- Intimidate Fist Reynash into handing over everything he stole before fleeing. -1
Flymm Cargo
Sorcerous Sundries
Cazador's Dungeon
Murder Tribunal
- When speaking to Sarevok on how you acquired the hands of your murder victims, truthfully say "With a smile on my face, and pleasure in my heart" or "slowly and painfully, I savoured every scream". -1
- Tell the Echo of Amelyssan "Every kill is euphoria". -1
Bhaal Temple
- Letting Orin kill her kidnapped victim by telling her "Go ahead, I won't stop you". -5
The Blushing Mermaid
- When speaking to Hag, say “That’s so evil, even I’m impressed”. -1
- Accept the Hag's offer to become your ally. -1
The streets of Baldur's Gate
Camp/Conversation
- Tell Wyll to "Break the pact" or "Let your father die." -1