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''In the captain's quarters and Inquisitor's chambers:''
''In the captain's quarters and Inquisitor's chambers:''
* Ask the Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Lae'zel|-1}}
* Ask the Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Lae'zel|-1}}
* Politely wave at or remain standing to  [[Vlaakith]] instead of kneeling
* Politely wave at [[Vlaakith]] or remain standing before her, instead of kneeling {{Approval|Lae'zel|-1}} ''(either)''
* Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]
* Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]] {{Approval|Lae'zel|-10}}


'''Camp/Conversations'''
'''Camp/Conversations'''

Revision as of 20:09, 24 June 2024

Lae'zel favors direct approaches and is not interested in wasting any time in finding a solution to the Tadpole infection.

Lae'zel dislikes acts of mercy and compassion, showing submission, respect or diplomacy over force and domination.

The actions and choices listed on this page will raise or lower Lae'zel's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Lae'zel may greet the player with:

Negative (<0):

  • "Speak, and be done with it."

Neutral (0 - 19):

  • "Speak."

Medium (20-39):

  • "You must have questions."
  • "Greetings."

High and up (40+):

  • "Is something burdening you?"

If Tav/Durge is Githyanki:

  • "Yes kin, speak."

When spoken to by someone other than the player character:

  • "The pet speaks. Adorable. Now send over your owner, before you make a mess of things."

Romance

Flirting:

  • "Speak your mind. I'm listening."

Partnered:

  • "How can I assist?"

Partnered - following Act Three romance scene:

  • "A welcome face. How can I help?"

Partnered - Low approval:

  • "Go ahead."

Approval

As a Companion character, the interactions listed below will cause Lae'zel to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground. Lae'zel approves +1
  • Playing as The Dark Urge, tear off Gale's hand Lae'zel approves +1

Roadside Cliffs

  • Refuse to dismiss Lae'zel from your party when Shadowheart demands doing so as a condition for recruiting her. Lae'zel approves +5
  • Fail to persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. Lae'zel approves +5
  • Speaking to Gimblebock near Chapel Entrance, choose the 'Attack' dialogue option Laezel approves +1

Emerald Grove/The Hollow

  • Punch either Aradin or Zevlor after the goblins' attack Lae'zel approves +1
  • Refuse to help Zevlor persuade Kagha to let the tieflings stay Lae'zel approves +1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Lae'zel approves +1
  • Tell the tielfling kids trained by Asharak that they are going to die Lae'zel approves +1
  • Assist Guex in training (using Athletics, Insight or Detect Thoughts) Lae'zel approves +1
  • Tell Guex not to shout out his moves after helping him train Lae'zel approves +1
    • OR attack Lae'zel (no need to kill her) Lae'zel approves +1
  • Talk to Zorru Lae'zel approves +5
  • Let Lae'zel question Zorru, and say that she is good at interrogations afterwards Lae'zel approves +5
    • OR Take over the interrogation, let Zorru calm down and get information yourself Lae'zel approves +5
  • As a Barbarian, tell Pandirna to hush or you will snap her neck Lae'zel approves +1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand Lae'zel approves +1
  • Threaten Mol when first meeting her in the Tiefling Hideout Lae'zel approves +1
  • Do nothing when Kagha is threatening Arabella Lae'zel approves +1
  • After resolving Arabella's fate, speaking to Kagha and say you are protecting/protected your own Lae'zel approves +1
  • In the confrontation with Barth about the locket, tell Meli to return it, because "There's already one thief to bury today." Lae'zel approves +1

Note: This line is available only if Arabella has died.

  • Swear to Nettie that you will take the wyvern poison if you start turning Lae'zel approves +1
  • Talk to Zevlor after defeating the goblin leaders Lae'zel approves +10
  • Playing as a Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Lae'zel approves +1
  • Take Alfira's lute out of her hands and smash it Lae'zel approves +1

While the Druid Grove is preparing for the goblin attack

  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her Lae'zel approves +1

Forest

  • Tell Brynna and Andrick to avenge Edowin Lae'zel approves +1
    • OR Tell them you're a survivor of the crash Lae'zel approves +1 (starts combat with both)

* Crush the tadpole that leaves Edowin's head (this cutscene is available only if you haven't found an alive tadpole yet) - you haven't this option anymore, only stow or let it go [Needs Verification]

Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack the mother Owlbear Lae'zel approves +1
  • After killing the mother Owlbear, kill the cub as well Lae'zel approves +1
  • Fail to persuade or intimidate Shadowheart into looting the Selunite chest Lae'zel approves +1

Sunlit Wetlands/Putrid Bog

  • * When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you Lae'zel approves +1 (either option)
    • OR While talking to Demir and Johl after Ethel disappears, tell them that they're on their own.Lae'zel approves +1
  • Drink from the well outside the Riverside Teahouse Lae'zel approves +1
  • Chasing after Ethel in her lair, speak to Lorin and roar at him. Lae'zel approves +1
  • Ask the Gnarled Door whether there is another way in, then pass the Intimidation check Lae'zel approves +1
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Lae'zel approves +5
  • (If Astarion is not in your party) Tell Gandrel where he can find the spawn Lae'zel approves +1

Blighted Village

  • Gain entrance to the village by intimidating the the goblin booyahg at the southern gate Lae'zel approves +1
  • Attack Fezzerk and his gang Lae'zel approves +1
  • Deliver the final blow to Fezzerk when confronting him near the windmill Lae'zel approves +1
  • Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar Lae'zel approves +1

Goblin Camp At the front gate and in the outer camp:

  • Fling worg dung at Sentinel Olak
  • Tell Tracker Grikka that you will get answers from prisoners. Lae'zel approves +1
  • Yell "Boo, get off the stage!" at Volo as he performs Lae'zel approves +1
  • Keep insulting Crusher until he attacks Lae'zel approves +1
    • Demand that Crusher kiss your foot Lae'zel approves +1
    • Make Crusher kiss your foot Lae'zel approves +1
    • Continue to attack Crusher after he is defeated, if he attacks you. Lae'zel approves +1 This will make the whole camp hostile.
  • Take Shadowheart to the chicken-chase and tell her not to be hasty

In the Shattered Sanctum:

  • Pick a fight with Priestess Gut in the throne room or in her chambers. Lae'zel approves +1
  • Tell Torturer Spike to let you show him how it's done Lae'zel approves +1
    • OR, playing as a Drow, tell him that you don't try, you get results Lae'zel approves +1
    • Then torture Liam yourself Lae'zel approves +1
  • Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle.
  • Tell Minthara that Sazza was too stupid to understand you prior Lae'zel approves +1

The Risen Road

  • Suggest Anders to help him. Lae'zel approves +1
  • Side with Karlach during Wyll's confrontation with her Lae'zel approves +2
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns.

Zhentarim Hideout

Underdark

  • When Glut asks you to help him usurp Sovereign Spaw, refuse saying that you'll have no part of this or that you'll kill the treacherous myconid instead. Lae'zel approves +1 (immediately starts fight with Glut)
  • In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power
  • Push Corsair Greymon off of the boat on your first voyage to Grymforge. Lae'zel approves +5

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you
    • OR Decide to attack Morghal and Orgarth after finding out they use slaves

When dealing with Ward Magmar:

    • Ask Magmar how to get a slave of your own. Lae'zel approves +1
    • When attempting to take the elevator, tell Magmar that saving Nere is a distraction Lae'zel approves +1
    • When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Lae'zel approves +1
    • Playing as a Drow or as a Githyanki, tell Magmar that he is squandering his slave on mundane tasks. Lae'zel approves +1
    • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface (further options to convince him won't bring more approval). Lae'zel approves +1
  • Express contempt on the dead, skeletal Dark Justiciars
  • Convince the Deep Rothé to give in to their rage and attack the duergar
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere
    • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly.
  • Side with Elder Brithvar when confronting Nere

Mountain Pass

  • Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down Lae'zel approves +1
  • Encounter with Voss and the patrol:
  • After the githyanki patrol departs, persuade her to calm down

Rosymorn Monastery Trail

Creche Y'llek Upon entering the creche:

  • Let Lae'zel speak for the group when you enter the Gith Creche and are questioned by Gish Far'aag Lae'zel approves +1
  • Show Gish Far'aag the Mysterious Artefact to gain entry into the Creche

At the infirmary:

  • Let her speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles. Lae'zel approves +1
  • Approach the zaith'isk Lae'zel approves +5
  • Demand to use the zaith'isk first, reminding her that she would not be here without your guidance Lae'zel approves +8
  • Endure three phases of zaith'isk purification by any means Lae'zel approves +1 (each phase, up to +3 total)
  • Let Lae'zel use the zaith'isk Lae'zel approves +10, and then either:
    • Save her from the device during the first phase Lae'zel approves +1 (to do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check).
    • Let her proceed to the second phase Lae'zel approves +1, then stop the purification Lae'zel approves +1 (succeed a DC 21 Wisdom check, and then DC 21 Persuasion check or DC 30 Deception check) This choice will permanently lower Lae'zel's INT by 2.
    • Let her proceed to the third phase Lae'zel approves +1 and endure it Lae'zel approves +1 (getting her out of the device during the third stage will not give the second approval point, but will permanently lower Lae'zel's INT and WIS by 2.

In the classroom:

  • Playing as a Githyanki, tell Sa'varsh Kethk that he should kill Varrl himself if the youth won't fight Lae'zel approves +1
  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Lae'zel approves +1, and then indeed kill him Lae'zel approves +1
  • Successfully deceive, intimidate, or persuade Varrl to obtain his book about Orpheus Lae'zel approves +5
    • Ask Lae'zel about the disk Lae'zel approves +3

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Lae'zel approves +1
    • OR That you'll raise it yourself Lae'zel approves +1
    • OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer Lae'zel approves +1

In captain's quarters and Inquisitor's chamber

Astral Plane

Camp/Conversation

  • Say that illithid powers to manipulate others can't be trusted even if they're useful. Lae'zel approves +1

Note: This dialogue is available only after using them for the first time in a conversation.

  • Say that you will find the cure after she describes Ceremorphosis Lae'zel approves +3
  • Ask her if she's sure the Creche is the only way for a cure, then tell her that their information is valuable Lae'zel approves +3
  • When Wyll arrives at the camp searching for Karlach, tell him she's not a threat and he knows it. Laezel approves +1
  • At night, when she intends to kill everyone before turning into mind flayers, talk her out of it Lae'zel approves +5
  • After the 2nd Dream Visitor visit, say you distrust the visitor too
  • Praise Lae'zel for killing her own classmates after visiting the classroom in Creche Y'llek Lae'zel approves +2
  • Ask details about Githyanki nurseries after visiting the one in Creche Y'llek Lae'zel approves +3
  • After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Lae'zel approves +1
    • OR Tell Lae'zel you'll support any choice of hers Lae'zel approves +1
    • OR Tell Lae'zel to kill him Lae'zel approves +1 (starts the fight with the githyanki knight)
  • Accept her offer to have sex in the future Lae'zel approves +5
    • Have sex with her when she visits you at night Lae'zel approves +3
  • Accept her challenge for a duel further along in her romance
  • Playing as Astarion, confess that you are a vampire (by succeeding a DC 10 Charisma check). Lae'zel approves +1
    • Then tell her "No githyanki meal, I promise". Lae'zel approves +3

Raphael's deal

  • When Raphael briefly takes you to the House of Hope, choose the lines:
    • "I need to think this over" Lae'zel approves +1
    • OR "You're mad if you think I'll make a deal with a devil" Lae'zel approves +1
    • OR "Then fix it. Or die by my hand!" Lae'zel approves +1

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield If entering the Shadow-Cursed Lands from the Grymforge:

  • When Lassandra asks who's there, say you're a nightmare in the dark.Lae'zel approves +1

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Playing as a Ranger, pass Intimidation check and tell hyena you will fight the goblins for it. Lae'zel approves +1

Last Light Inn

  • Refuse to drink the spiked wine when talking to Jaheira inside.Lae'zel approves +1
  • Hiss back at His Majesty, tell him he's in your territory, and order to get out Lae'zel approves +2
  • Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
    • Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you.

Reithwin Town In the Reithwin Tollhouse:

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Lae'zel approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Lae'zel approves +1 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Lae'zel approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Lae'zel approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll), up to two times Lae'zel approves +1 (each time) .

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Lae'zel approves +1

Moonrise Towers

Gauntlet of Shar

Note: The Insight check is not needed when playing as a Bard or a Warlock

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Give Yenna coin. Lae'zel approves +1
    • Playing as a Ranger, offer Yenna to track down her mother.

Circus of the Last Days Watching Dribbles's show:

  • Say 'What a corny joke'Lae'zel approves +1
  • If going on stage yourself, say you're special because you treat the people around you with kindness.
  • Say "All hail the High Harper!" when you chose Jaheira as Dribbles' assistant.
  • Volunteer Halsin for Dribbles' circus act.
  • Reassure Halsin after choosing him to go on stage with Dribbles the Clown ("Go on, Halsin!").

Volunteering others?[Needs Verification]

When passing Zethino's trial, choose answers:

  • First question: 'To ascend' Lae'zel approves +2 (if she remained loyal to Vlaakith) OR 'To find the truth about Orpheus' Lae'zel approves +1(if she denied Vlaakith)
  • Second question: 'Spilling cousins' blood'Lae'zel approves +1, OR 'Tearing the limbs'Lae'zel approves +2, OR 'Our night' Lae'zel approves +2 (the latter gives approval only if you're romancing her)
  • Third question: 'Kith'rak on a dragon' Lae'zel approves +2 (if she remained loyal to Vlaakith), OR 'Liberator of her people' Lae'zel approves +1 (if she denied Vlaakith), OR 'Monster of legend' Lae'zel approves +1

Open Hand Temple

Wyrm's Crossing

Wyrm's Rock Fortress

Camp/Conversation

  • Encourage her to renounce Vlaakith once and for all.
  • Pass the Insight check to discover the true source of her resentment after rejecting Vlaakith and tell her, "You're grieving for the future you'll never have. Vlaakith took everything from you."
  • Tell her, "You're quick to pledge yourself to Orpheus' cause. What about your needs and wants?"

Disapproval

As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Demand more than apologies from Astarion when meeting him Lae'zel disapproves -1

Emerald Grove

  • Recruit Wyll Lae'zel disapproves -1
  • Successfully persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. Lae'zel disapproves -1
  • Order her to stand down or be silent when interrogating Zorru Lae'zel disapproves -5
  • After letting Lae'zel interrogate Zorru, admonish her for being rough. (Halfling only) Lae'zel disapproves -1
  • After interrupting her interrogation of Zorru, call her cruel and cold after she threatens you for questioning her judgement as a Good Cleric. Lae'zel disapproves -1
  • Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza Lae'zel disapproves -1
  • Tell Sazza that you will free her from her cage Lae'zel disapproves -1
  • Free Sazza from her cage and tell her to follow you Lae'zel disapproves -1
  • Soothe Silfy after the steals from you Lae'zel disapproves -1
  • Convince Kagha to free Arabella Lae'zel disapproves -1

After resolving Arabella's fate

  • Tell Kagha that she killed a child in cold blood OR call her a monster Lae'zel disapproves -1
  • Playing as a Drow, say you don't threaten/kill children Lae'zel disapproves -1
  • After being confronted about stealing the Idol of Silvanus, return the idol and apologise Lae'zel disapproves -1

Forest

  • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Lae'zel disapproves -1

Owlbear Nest

  • Convince the Owlbear to let you go without fighting Lae'zel disapproves -1
  • Agreeing with Shadowheart on not looting the Selunite chest Lae'zel disapproves -1

Sunlit Wetlands

Blighted Village

  • Gain entrance to the village by persuading or performing for the guard at the South gate Lae'zel disapproves -1
  • Pay Fezzerk a lot of gold to let you pass Lae'zel disapproves -1

Goblin Camp

  • Kiss Crusher's foot Lae'zel disapproves -1
    • OR After defeating Crusher, choose mercy and help him up. Lae'zel disapproves -1
  • Tell Eight you are sorry for his loss Lae'zel disapproves -1
  • Tell Minthara that Sazza didn't know who you were. Lae'zel disapproves -1

Zhentarim Basement

Grymforge

  • Denounce Morghal and Orgarth for their use of slaves
  • Say that you need to free Nere for the Moonlantern. Lae'zel disapproves -1
  • Side with Nere against Elder Brithvar

Mountain Pass

  • Speak with githyanki patrol instead of letting Lae'zel do it Lae'zel disapproves -1 (any line of two available)

Creche Y'llek

In the infirmary:

In the classroom:

At the hatchery:

  • Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud Lae'zel disapproves -1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Lae'zel disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards) Lae'zel disapproves -1
  • Crush the githyanki egg Lae'zel disapproves -3 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)

In the captain's quarters and Inquisitor's chambers:

  • Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon Lae'zel disapproves -1
  • Politely wave at Vlaakith or remain standing before her, instead of kneeling Lae'zel disapproves -1 (either)
  • Refuse Vlaakith's demands to enter the Mysterious Artefact Lae'zel disapproves -10

Camp/Conversations

  • Ask her if she's sure the Creche is the only way for a cure, then tell her that their library is utter nonsense Lae'zel disapproves -3
  • Say "Yuck" in response to her showing interest in you Lae'zel disapproves -2
  • Panic after she describes Ceremorphosis Lae'zel disapproves -3
  • In camp on the first night, after speaking with her first, talk to Shadowheart and say you agree with her
  • After the first Dream Visitor, disagree with her on utilizing the Illithid Powers Lae'zel disapproves -1
  • Letting Volo follow through with his attempt to remove the parasite
  • After attempting to persuade her to utilize the Illithid Powers, attempt to persuade her a second time.
  • After being marked as a traitor by Ch'r'ai W'wargaz, tell her she's stupid to still have any faith in Vlaakith
  • When talking about Raphael's deal, say he is impressive or show him respect Lae'zel disapproves -1
  • Playing as Astarion, after confessing that you are a vampire (Lae'zel approves +1), tell her that you'll do your "very best to fight the hunger". Lae'zel disapproves -10

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • Free Dolly Thrice from the Moonlantern carried by Kar'niss
  • When judging with He Who Was, ask Madeline what did the Dark Justiciar do, and then:
    • Tell her it wasn't her fault Lae'zel disapproves -1
    • OR after ordering her to stab herself, let her make a couple of strikes and then say it was enough Lae'zel disapproves -1
  • Find Oliver 2nd time playing hide and seek Lae'zel disapproves -1

("Cheating" using Volo's Ersatz Eye [Needs Verification]).

Last Light Inn

Gauntlet of Shar

  • Agree to peace with the rats after interacting with the broken effigy. Lae'zel disapproves -1
  • Tell Lyrthindor there's no need for more violence or apologize.

Mind Flayer Colony

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Circus of the Last Days

When passing Zethino's trial, choose answers:

  • First question: 'Attention', OR 'Independence', OR 'Annoying Shadowheart' Lae'zel disapproves -1 (either)
  • Second question: 'Closeness of her kin' OR 'Our night together' Lae'zel disapproves -1 (either; the latter ones gives disapproval if you are not romancing her)
  • Third question: 'None' Lae'zel disapproves -2, OR 'Liberator of her people' Lae'zel disapproves -1 (if she remained loyal to Vlaakith), OR ' Kith'rak on a dragon' Lae'zel disapproves -2 (if she denied Vlaakith), OR 'She'll be the queen' Lae'zel disapproves -2

Murder Tribunal

Bhaal Temple

  • Tell Orin "Baldur's Gate deserves such a fate. Your vision is exquisite". Lae'zel disapproves -1

House of Hope