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Faril: Difference between revisions

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| passives = Charger, Divine Health, Extra Attack, Improved Divine Smite, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature), Tough
| passives = Charger, Divine Health, Extra Attack, Improved Divine Smite, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature), Tough
}}
}}
{{stub}}'''Cashguard Captain Faril''' is the captain of [[the Counting House|the Counting House's]] Cashguard. She can be found guarding the door to the lower levels of the Counting House in the [[Lower City]].
'''Cashguard Captain Faril''' is the captain of [[the Counting House|the Counting House's]] Cashguard.  
 
== Overview ==
Faril can be found guarding the door to the lower levels of the Counting House in the [[Lower City]].


== Attacks and abilities ==
== Attacks and abilities ==

Revision as of 12:31, 10 June 2024

Cashguard Captain Faril is the captain of the Counting House's Cashguard.

Overview

Faril can be found guarding the door to the lower levels of the Counting House in the Lower City.

Attacks and abilities

Compelled Duel.webp
Compelled Duel Compelled Duel ()
Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
WIS Save
 Range: 9 m / 30 ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Blinding Smite.webp
Blinding Smite Blinding Smite ()
Normal weapon damage
+
D8 Radiant.png 3d8 (3~24) Damage TypesRadiant
Evoke a heavenly flare and possibly Blind Blind your target
CON Save
 Range: Normal weapon range
Backbreaker.webp
Backbreaker Backbreaker ()
Put extra force behind your strike to possibly knock your enemy Prone Prone.
STR Save
 Range: Normal weapon range
Concussive Smash.webp
Concussive Smash Concussive Smash ()
Normal weapon damage
Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Mobile Shot.webp
Mobile Shot Mobile Shot ()
Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.
 Range: 15 m / 50 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range