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{{Stub}}
{{Infobox creature
{{CharacterInfo
| name = Redhammer the Diviser
|title = Redhammer the Deviser
| image = <gallery>
|name = Redhammer
Redhammer.webp|In-game
|file2 = Redhammer_Cropped.jpg
Portrait Redhammer.png|Portrait
|filename2= Face
</gallery>
|file= Redhammer.webp
| race = [[Gold dwarf]]
|filename=Cinematic
| family =  
|STR = 18
| level = 11
|DEX = 12
| size = Medium
|CON = 16
| type = [[Humanoid]]
|INT = 10
| ac = 15
|WIS = 14
| e hp = 56
|CHA = 12
| hp = 80
|str save = yes
| t hp = 104
|dex save = yes
| movement m = 7.5
|con save = yes
| weight kg = 75
|int save = yes
| str = 18
|wis save = yes
| dex = 12
|cha save = yes
| con = 16
|level = 11
| int = 10
|race = Gold Dwarf
| wis = 14
|type = Humanoid
| cha = 12
|HP = 80
| str save prof = yes
|AC = 15
| con save prof = yes
|speed = 0m
| resistances = Poison resistant full
|size = Medium
| passives = Darkvision, Dwarven Resilience, Improved Extra Attack, Opportunity Attack
|weight = 75kg
|proficiency =
|initiative = +1
|passive = {{PAS|Darkvision}}{{PAS|Dwarven Resilience}}{{PAS|Improved Extra Attack}}{{PAS|Opportunity Attack}}
|poison = double
|location = Flymm Cargo's Basement (Submersible Bay)
|faction =
|family =
|allies =
|enemies =
|exp =
|va =
|alt-file=Redhammer Model.png
}}
}}
'''Redhammer''' is a [[dwarf|dwarven]] submarine driver in [[Flymm Cargo#Basement|Flymm Cargo's Basement]]. He is initially a neutral entity but has the potential to become hostile.


==Gameplay==
==Involvement==
'''Redhammer''' is initially a neutral entity but has the potential to become hostile.


==Interactions==
===Conversation: Flymm Cargo Basement===
When the party walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The party then has several options to respond:


===Conversation: Flymm Cargo Basement===
* {{Dialogue option|Boss sent me to check up on the situation down here.|roll=Deception|dc=15}}
When the player walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The player will be given several options for how to respond, but the exact options available may vary by game state.
* {{Dialogue option|Boss sent me to check up on the situation down here.|tags=Rogue|roll=Deception|dc=10}}
* Asking about the submersible will cause Redhammer to ask why the player is there, allowing them to select another response.
* {{Dialogue option|Haven't you heard? I'm the new waterway inspector!|tags=Bard|roll=Deception|dc=15}}
* "Leave" has no apparent consequences.<ref>But as always, please {{Verify}} if you have a different story.</ref>
* {{Dialogue option|I'm the new municipal waterway inspector under Lord Gortash.|tags=Bard|roll=Deception|dc=18}}
* {{Dialogue option|I ask the questions. Now ''talk.''|tags=Barbarian|roll=Intimidation|dc=10}}
* {{Dialogue option|I have questions. You have answers.|roll=Intimidation|dc=15}}
 
Passing one of these ability checks will result in Redhammer telling the player about the servants of Umberlee getting in the way and the prisoners at the Iron Throne.


=== Avenge The Drowned ===
=== Avenge The Drowned ===
If [[Avenge the Drowned]] has been accepted, players will have multiple ways to approach the interrogation. The player's available responses appear to vary in exact wording, but roughly equate to one of the following:
{{Main|Avenge the Drowned}}
# '''Ask Redhammer if he killed a servant of Umberlee.'''
If Avenge the Drowned has been accepted, the party can accuse him of killing a servant of Umberlee:
# '''Tell Redhammer that the servants of Umberlee want him dead.''' -- This will cause him to ''ask'' if the player is here to kill him, but alone does not cause him to become hostile.
# '''Tell Redhammer that he "needs to face justice."''' -- This will always cause him to become hostile.


* {{Dialogue option|You killed one of those servants of Umberlee. Now they want you dead.}}
* {{Dialogue option|It seems you and 'Cap' killed a servant of Umberlee on one of your latest runs. Now they want you dead.}}


{{SpoilerWarning}}
Redhammer will then ask what you're going to do with it and the party can respond by requesting he take them to the Iron Throne, and either forgetting they saw anything or saying they will protect him from the servants of Umberlee. The party can also demand he face justice, which will begin combat.
If you decide to side with him during this quest, his corpse may later be found in the [[Water Queen's Cellar]], in the section of the map behind an iron gate.
 
If deciding to hand him over to {{CharLink|Allandra Grey}} when returning from the [[Iron Throne]], his corpse can later be found inside the [[Water Queen's Cellar]], in a pool of water behind an iron gate.


=== Save the Gondians ===
=== Save the Gondians ===
If [[Save the Gondians]] is active, players may be given the option to say that Redhammer is "as guilty as" the people imprisoning them. This always causes him to become hostile, no matter how the player got there. Redhammer's other dialogue options about the Gondians otherwise mostly overlap with his dialogue about the Iron Throne.  
{{Main|Save the Gondians}}
If Save the Gondians is active, there will be the option to say that Redhammer is "as guilty as" the people imprisoning them. This always causes him to become hostile, no matter how the party got there. Redhammer's other dialogue options about the Gondians otherwise mostly overlap with his dialogue about the Iron Throne.  
 
=== Asking for a Ride ===
Once asking Redhammer for a ride to the Iron Throne, he will basically ask why they need one and be suspicious. There are multiple options for convincing him. '''Gortash still finds out, no matter which option is chosen.'''


=== Waterways Inspector ===
* {{Dialogue option|Take me to the Iron Throne ''now.''|roll=Intimidation|dc=20}}
Players can sometimes use [[Deception]] to convince Redhammer that they are the "new waterways inspector," but the exact conditions that allow this are unclear.<ref>There seem to be specific notes talking about the potential arrival of a new inspector, but please reference these items if you know which ones they are specifically.{{Verify}}</ref>
* {{Dialogue option|Take me to the Iron Throne, and I won't blame you for your involvement|roll=Intimidation|dc=18}}
* If the check is passed,
* {{Dialogue option|I'm meant to go. ''Trust'' me.|roll=Intimidation|dc=15}}
** Redhammer response will always update the status of [[Avenge the Drowned]].
* {{Dialogue option|Please. Those people are in real danger.|roll=Persuasion|dc=15}}
** Redhammer can then be asked about ''"What goes on in the Iron Throne?"'' and this will update the status of [[Save the Gondians]]. If [[Wyll]] is in the party, he may comment "Ulder Ravengard is there - he must be", and Redhammer will basically respond to Wyll by saying he doesn't know if that's true. Then the player has the option to request a ride to the Iron Throne.
* {{Dialogue option|Please. There's something I need to do in the Throne - something Lord Gortash doesn't need to know about.|roll=Persuasion|dc=10}}
* {{Dialogue option|Don't know what to tell you. He sent me ahead and said your payment would follow.|roll=Deception|dc=25}}
* {{Dialogue option|Boss doesn't need to know - and I'll make your discretion worth your while. (1000)}}
* {{Dialogue option|I know the followers of Umberlee want you dead. Take me there now, and I won't lead them to you.}}


=== Asking for a Ride ===
== Combat ==
Once the player asks Redhammer for a ride to the Iron throne, he will basically ask why they need one and be suspicious. Players have multiple options for how to convince him. '''Gortash still finds out, no matter which option is chosen.'''
=== Attacks and abilities ===
* [[Intimidation]]
{{Feature box|Disarming Attack (Melee)}}
* DC 10 [[Persuasion]]
{{Feature box|Second Wind}}
* DC 25 [[Deception]] - Failure ends the conversation but doesn't lock you out of getting him to agree.
 
* Pay 1000 gold.
=== Notable loot ===
* Tell Redhammer you won't lead the followers of Umberlee to him, if he complies, assuming you know he's at fault for killing the waveservant.
* {{MdRarityItem|Leather Armour}}
* Leaving the conversation at this point has no apparent consequences.
* {{MdRarityItem|Potion of Supreme Healing}}
* {{MdRarityItem|Shield +1}}
* {{MdRarityItem|Spear +1}}
 
== Related literature ==
* {{MdRarityItem|Letter of Resignation}}
* {{MdRarityItem|Redhammer's Journal}}
* {{MdRarityItem|Reminder to Self}}
* {{MdRarityItem|Scribbled Scrap}}
* {{MdRarityItem|Submersible Memorandum}}
* {{MdRarityItem|Vessel Identified}}
 
== Gallery ==
<gallery heights="250px" mode="packed">
Redhammer Model.png|Redhammer's model.
Redhammer.webp|Redhammer talking.
</gallery>


==Notes==
{{Lower City}}
<references></references>
[[Category:Dwarves]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Lower City]]
[[Category:Characters in Act Three]]
[[Category:Authors]]

Latest revision as of 22:30, 23 October 2024

Redhammer is a dwarven submarine driver in Flymm Cargo's Basement. He is initially a neutral entity but has the potential to become hostile.

Involvement[edit | edit source]

Conversation: Flymm Cargo Basement[edit | edit source]

When the party walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The party then has several options to respond:

  • [DECEPTION] Boss sent me to check up on the situation down here. (DC 15)
  • [ROGUE] [DECEPTION] Boss sent me to check up on the situation down here. (DC 10)
  • [BARD] [DECEPTION] Haven't you heard? I'm the new waterway inspector! (DC 15)
  • [BARD] [DECEPTION] I'm the new municipal waterway inspector under Lord Gortash. (DC 18)
  • [BARBARIAN] [INTIMIDATION] I ask the questions. Now talk. (DC 10)
  • [INTIMIDATION] I have questions. You have answers. (DC 15)

Passing one of these ability checks will result in Redhammer telling the player about the servants of Umberlee getting in the way and the prisoners at the Iron Throne.

Avenge The Drowned[edit | edit source]

Main article: Avenge the Drowned

If Avenge the Drowned has been accepted, the party can accuse him of killing a servant of Umberlee:

  • You killed one of those servants of Umberlee. Now they want you dead.
  • It seems you and 'Cap' killed a servant of Umberlee on one of your latest runs. Now they want you dead.

Redhammer will then ask what you're going to do with it and the party can respond by requesting he take them to the Iron Throne, and either forgetting they saw anything or saying they will protect him from the servants of Umberlee. The party can also demand he face justice, which will begin combat.

If deciding to hand him over to Allandra Grey Allandra Grey when returning from the Iron Throne, his corpse can later be found inside the Water Queen's Cellar, in a pool of water behind an iron gate.

Save the Gondians[edit | edit source]

Main article: Save the Gondians

If Save the Gondians is active, there will be the option to say that Redhammer is "as guilty as" the people imprisoning them. This always causes him to become hostile, no matter how the party got there. Redhammer's other dialogue options about the Gondians otherwise mostly overlap with his dialogue about the Iron Throne.

Asking for a Ride[edit | edit source]

Once asking Redhammer for a ride to the Iron Throne, he will basically ask why they need one and be suspicious. There are multiple options for convincing him. Gortash still finds out, no matter which option is chosen.

  • [INTIMIDATION] Take me to the Iron Throne now. (DC 20)
  • [INTIMIDATION] Take me to the Iron Throne, and I won't blame you for your involvement (DC 18)
  • [INTIMIDATION] I'm meant to go. Trust me. (DC 15)
  • [PERSUASION] Please. Those people are in real danger. (DC 15)
  • [PERSUASION] Please. There's something I need to do in the Throne - something Lord Gortash doesn't need to know about. (DC 10)
  • [DECEPTION] Don't know what to tell you. He sent me ahead and said your payment would follow. (DC 25)
  • Boss doesn't need to know - and I'll make your discretion worth your while. (1000)
  • I know the followers of Umberlee want you dead. Take me there now, and I won't lead them to you.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Second Wind.webp
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest

Notable loot[edit | edit source]

Related literature[edit | edit source]

Gallery[edit | edit source]