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[[File:Gale Approval.png|44px|left|alt=Gale Approves|link=|Gale Approves]]'''Gale''' approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
{{PageSeo
| title = Gale's Approval
| image = Portrait Gale.png
}}
{{SpoilerWarning}}
{{Party interactions}}
{{Companion tab}}
'''Gale''' approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.


He dislikes harming innocents or destroying or wasting valuable knowledge or lore.
He dislikes harming innocents or destroying or wasting valuable knowledge or lore.
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Depending on their approval rating, Gale may greet the player with:
Depending on their approval rating, Gale may greet the player with:


Very Low (-40 or less){{Verify}}
Negative (<0):
*
* "Yes?"
Low (-20 or less){{Verify}}
* "Did you need something?"
*
* "What is it?"
Neutral (-19 - 20)
* "You need me?"
*
 
Medium approval (20+){{Verify}}
Neutral and above (19+):
*
*"How can I help?"
High approval (40+){{Verify}}
*"Go ahead, I'm listening."
*
*"What's on your mind?"
Very High approval (60+){{Verify}}
When spoken to by someone other than the player character:
*
 
Exceptional approval (80+){{Verify}}
* "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."
*
 
=== Romance ===
Flirting:
* "Always a delight to speak with you. What can I do?"
* "I do enjoy our conversations. What do you need?"
* "Tell me - What can I do for you?"
 
Partnered:
* "My time is yours. What do you need?"
* "Whatever you need, you have only to ask."
* "Anything I can do for you - consider it most enthusiastically done."
 
Partnered - After Act Three romance scene:
* "Is something on your mind? You can always unburden yourself with me."
* "Are you alright? If you have need me, just say the word."
* "Yes, my love?"
 
Broken up:
* "Yes. What is it?"
* "You need something of me?"
* "What do you need?"


==Approval ==
==Approval ==
As a Companion character, the interactions listed below will cause [[Gale]] to gain approval.  
When he is a companion character in your active party, the following interactions will cause [[Gale]] to gain approval.  
=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|


'''[[Ravaged Beach]]'''
'''[[Ravaged Beach]]'''
* Demand more than apologies from [[Astarion]] when meeting him ({{Approval|Gale|+1}})
* Demand more than apologies from [[Astarion]] after the spawn tries to attack you {{Approval|Gale|+1}}
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it ({{Approval|Gale|+1}})
* Use [[Animal Handling]] to calm the [[Scared Boar]] found near [[Astarion]]'s pod {{Approval|Gale|+1}}
** OR Tell it that you won't hurt it via [[Speak with Animals]] {{Approval|Gale|+1}}


'''Roadside Cliffs'''
'''[[Roadside Cliffs]]'''
* Persuade the Tieflings to let [[Lae'zel]] go ({{Approval|Gale|+1}})
* Convince the tieflings holding [[Lae'zel]] to leave (using [[Deception]], [[Persuasion]] or [[Intimidation]] lines or unique {{Class|Bard}}, {{Class|Monk}}, {{Class|Paladin}}, {{Race|Drow}}, {{Race|Githyanki}} options). {{Approval|Gale|+1}}
* Recruit [[Lae'zel]] into the party ({{Approval|Gale|+1}})
* Recruit [[Lae'zel]] into the party {{Approval|Gale|+1}}
* Resolve the encounter with [[Gimblebock]] near the [[Chapel Entrance]] without violence {{Approval|Gale|+1}}


'''[[Chapel Entrance]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* Solve the encounter with [[Gimblebock]] outside the Crypt without violence ({{Approval|Gale|+1}})


'''[[Druid Grove]]'''
''In the Hollow:''
* Persuade [[Aradin]] and [[Zevlor]] to stop fighting ({{Approval|Gale|+1}})
* Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using [[Persuasion]] or [[Intimidation]]) {{Approval|Gale|+8}}
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual ({{Approval|Gale|+1}})
* Playing as a {{Class|Cleric}} of [[Tempus]] and after talking to Aradin, tell [[Remira]] that [[Liam]] earned a place in Warriors' Rest {{Approval|Gale|+1}}
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) ({{Approval|Gale|+1}})
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Gale|+1}} ''(either after the scene at the entrance or in his cave)''
* Agree to help the Tieflings for [[Wyll]]
* After talking to [[Kagha]], agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Gale|+1}}
* Recruit [[Wyll]] into the party ({{Approval|Gale|+1}})
* Recruit [[Wyll]] into the party {{Approval|Gale|+1}}
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train ({{Approval|Gale|+1}})
<!--** <u>Agree</u> to help the tieflings for [[Wyll]]-->
* Use [[Persuasion]] to convince [[Rolan]], [[Lia]], and [[Cal]] to stay in the Grove ({{Approval|Gale|+1}})
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help, using [[Persuasion]] or certain Class- or Race-based options. {{Approval|Gale|+1}}
* Talk about [[Rolan|Rolan's]] wizard master [[Lorroakan]] and agree to set up an introduction ({{Approval|Gale|+1}})
** Talk with [[Rolan]] about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Gale|+1}}
* Step between [[Arka]] and [[Sazza]] ({{Approval|Gale|+8}})  (Works even if Gale is not an active member of the party)
* Assist [[Guex]] in training (using [[Athletics]], [[Insight]], [[Detect Thoughts]] or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines)  {{Approval|Gale|+1}}
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] ({{Approval|Gale|+1}})
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Gale|+1}}
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine. ({{Approval|Gale|+1}})
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free){{Approval|Gale|+1}}
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them ({{Approval|Gale|+1}})
* Shield [[Sazza]] from [[Arka]] with your body  {{Approval|Gale|+8}}
* Save [[Arabella]] by talking to Kagha or as a druid tell Kagha's viper to let the child go. (Works even if Gale is not an active member of the party) ({{Approval|Gale|+8}})
▶ '''''Note:''' This works, too, if Gale has been recruited but is not an active member of your party''
* Call Kagha a monster. ({{Approval|Gale|+1}})
* Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]], [[Detect Thoughts]] or any class-based option) {{Approval|Gale|+1}}
* Persuade Kagha to fight against the [[Shadow Druids]]
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Ability check|Perception|10}})'', and tell her to relax  (either straightaway or after successful {{Ability check|Insight|5}}). {{Approval|Gale|+1}}
* Agree with [[Zevlor]] to kill the goblin horde's leaders
* After successfully stealing the [[Idol of Silvanus]] for [[Mol]], tell her that you will keep it for yourself {{Approval|Gale|+1}}
* Play with [[Alfira]] or convince her to finish her song ({{Approval|Gale|+1}})
** OR, Playing as a {{Class|Rogue}}, advise her not to ask, just take {{Approval|Gale|+1}}
* Agree to kill the goblin horde's leaders for [[Zevlor]] {{Approval|Gale|+1}}


''In the [[Sacred Pool]] and druid caves:''
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Gale|+1}}
* Talking to [[Volothamp Geddarm|Volo]] about the goblins, say you're a student of the page {{Approval|Gale|+1}}
* Save [[Arabella]] by talking to [[Kagha]] or to her viper [[Teela]] {{Approval|Gale|+8}}
▶ '''''Note:''' This works, too, if Gale has been recruited but is not an active member of your party''
* After resolving [[Arabella|Arabella's]] fate, talk to [[Kagha]] and call her a monster OR accuse her of killing the child in cold blood {{Approval|Gale|+1}} ''(either option)''
** OR, Playing as a {{Race|Drow}} or {{Race|Duergar}}, say you don't threaten/kill children {{Approval|Gale|+1}}
* Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Gale|+1}}
* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Gale|+1}}
** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with [[Silver]] (without this spell) {{Approval|Gale|+1}}
* Help [[Alfira]] finish her song {{Approval|Gale|+1}}
''While the Emerald Grove is preparing for the goblin attack''
* Convince [[Memnos]] to join the fight against the goblins {{Approval|Gale|+1}}
* Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Gale|+1}}
* Convince [[Wyll]] not to attack you, using [[Intimidation]] or [[Persuasion]] {{Approval|Gale|+1}}
▶ '''''Note:''' This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, '''after''' you have revealed the Grove's location ''
* Refuse to open the gate for [[Minthara]] {{Approval|Gale|+5}}
* Successfully defend the Grove and then talk to [[Zevlor]] {{Approval|Gale|+10}}


'''[[Forest]]'''
'''[[Forest]]'''
* Crush the tadpole leaving [[True Soul]] [[Edowin]]
* Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Gale|+1}}
* Convince [[Scratch]] to go to the camp
* Playing as a {{Class|Cleric}} of [[Deities#Mystra|Mystra]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Gale|+1}}
▶ '''''Note:''' This scene appears only if Aradin has previously left the grove''


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
* Successfully make the [[Owlbear]] to let you go peacefully. ({{Approval|Gale|+1}})
* Convince the mother [[Owlbear]] to let you go without fighting {{Approval|Gale|+1}}
* After killing the [[Owlbear]], spare the [[Owlbear Cub]]. ({{Approval|Gale|+1}})
* Spare the [[Owlbear Cub]] after killing the mother [[Owlbear]] {{Approval|Gale|+1}}
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* Upon finding [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then tell them you know the woman {{Approval|Gale|+1}} ''(immediately starts a fight with brothers)''
** While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Gale|+1}}
* Drink from the well outside the [[Riverside Teahouse]] while the illusion is still intact {{Approval|Gale|+1}}
* When talking to [[Auntie Ethel]] and [[Mayrina]] don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Gale|+1}}
** OR Tell Mayrina straightaway that [[Demir]] and [[Johl]] were killed (by you or Ethel) {{Approval|Gale|+1}}
* When [[Auntie Ethel]] surrenders, order her to let Mayrina go. {{Approval|Gale|+1}}
** OR Say that the best solution is a dead hag. {{Approval|Gale|+1}}
* Reject [[Mayrina]]'s locket as a reward for saving her {{Approval|Gale|+1}}
* Resurrect [[Connor Vinderblad]], and then give [[Mayrina]] the [[Bitter Divorce]] wand OR leave keeping the wand {{Approval|Gale|+1}} ''(either)''
** OR Attack Connor {{Approval|Gale|+1}}
* ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Gale|+1}}.
** Further in dialogue, refuse to help the hunter find your camp {{Approval|Gale|+1}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Enter the village by talking with the goblin booyahg at the East gate or intimidate the goblin warrior on the South gate. ({{Approval|Gale|+1}})
* Gain entrance to the village:
* Persuade [[Fezzerk]] at the Windmill to leave peacefully.
** Through the southern gate - by [[Intimidation|Intimidating]] the goblin guard  {{Approval|Gale|+1}}
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owes you nothing
** Through the eastern gate - by successfully using '''any''' check-based line on the booyang guard OR by showing them [[Brand of the Absolute]] {{Approval|Gale|+1}}
* Persuade [[Fezzerk]] at the windmill to leave peacefully {{Approval|Gale|+1}}
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Gale|+1}}


'''[[Sunlit Wetlands]]'''
'''[[Goblin Camp]]'''
* Help [[Auntie Ethel]] when she's confronted by Johl and Demir
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "Let me - I'll bring Mayrina home"


'''[[Riverside Teahouse]]'''
''At the outer camp:''
*Drink from the well outside the teahouse (Works even when the illusion is gone)
* Speak to [[Owlbear Cub]] via [[Speak with Animals]] and suggest him to go to your camp {{Approval|Gale|+1}} (''if you spared him earlier at the cave'')
** Then speak to [[Krolla]] and convince her to let the cub go with you, using [[Persuasion]] or [[Wisdom|Illithid/Wisdom]] ability {{Approval|Gale|+1}}
** OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using [[Speak with Animals]] or [[Animal Handling]]{{Approval|Gale|+1}}
* When [[Krolla]] tries to scam you after you won chicken-chasing, demand your gold back and also all of hers, using illithid powers {{Approval|Gale|+1}}
* Persuade [[Klagga]] to give you the [[Dwarf's Poem]] {{Approval|Gale|+1}}
** OR Tease [[Klagga]] about his secret appreciation of poetry (after successful [[Detect Thoughts]] check) {{Approval|Gale|+1}}
* Convince [[Piddle|Booyahg Piddle]] to give you the book he's reading without using illithid powers {{Approval|Gale|+1}}
* Tell [[Eight]] that you are sorry for the loss of his parents. {{Approval|Gale|+1}}
''Talking with [[Crusher]]:''
* Successfully use [[Detect Thoughts]] on Crusher and say you'll let his boss know of his plans {{Approval|Gale|+1}}
* Make Crusher kneel and kiss your foot instead, using [[Intimidation]] OR [[Illithid]] powers.{{Approval|Gale|+1}} ''(either option)''
** If initial [[Wisdom]] (Illithid) check failed, tell Crusher you'd sooner spit in his face {{Approval|Gale|+1}}
* If Crusher starts a fight, make him kiss your foot after defeating him. {{Approval|Gale|+1}}
''In the [[Shattered Sanctum]]:''
* Pick a fight with [[Gut|Priestess Gut]] in her chambers. {{Approval|Gale|+1}}
* Don't object [[Dror Ragzlin|Dror Ragzlin's]] orders to report to [[Minthara]] {{Approval|Gale|+1}}
* Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Gale|+1}}
▶ '''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove''
* Tell [[Minthara]] that [[Liam]] told you everything and pass the [[Deception]] check {{Approval|Gale|+5}}
▶ '''''Note:''' This option is available only if you spoke to Minthara '''before''' interrogating and freeing [[Liam]]''
:* OR, Playing as a {{Race|Tiefling}}, answer that you won't betray your kind {{Approval|Gale|+5}} ''(starts a fight with Minthara)''
* Provoke a fight with [[Minthara]] {{Approval|Gale|+5}}
* Convince the spiders in the pit that goblins taste better than you {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, pretend to be [[Lolth]] herself in disguise and egg them on goblins {{Approval|Gale|+1}}
''In the [[Worg Pens]]:''
* Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Gale|+1}}
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Gale|+1}}
** If you first told [[Halsin]] to go to safety, tell him to come with you in a bear form. {{Approval|Gale|+2}} ''(comes point by point, when you ask and when Halsin agrees)''


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Recruit [[Karlach]] into the party ({{Approval|Gale|+2}})
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her {{Approval|Gale|+2}}
* When dealing with the dying hyena:
** Playing as a Good/Neutral {{Class|Cleric}} or a non-Oathbreaker {{Class|Paladin}}, successfully bless the dying hyena {{Approval|Gale|+1}}
** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Gale|+1}}
** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Gale|+1}}
* Agree to fight the gnolls to save [[Rugan]] {{Approval|Gale|+1}}
* Save [[Rugan]], then use [[Persuasion]] to convince him to sell his employer's wares {{Approval|Gale|+1}}
** OR Tell him to give the cargo to you, using [[Intimidation]] or provoking a fight {{Approval|Gale|+1}}
** If you fail to [[Intimidation|intimidate]] Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have {{Approval|Gale|+1}}
* Order [[Flind]] to attack other gnolls instead of you.{{Approval|Gale|+1}}
** After the battle against gnolls, order Flind to off herself. {{Approval|Gale|+1}}
 
'''[[Waukeen's Rest]]'''
* Agree to rescue [[Duke Ravengard]] when prompted by [[Counsellor Florrick]] {{Approval|Gale|+1}}
** OR As a paladin swear on your oath to [[Counsellor Florrick]] to rescue [[Duke Ravengard]]. {{Approval|Gale|+1}}
* Save [[Benryn]] from the burning tavern {{Approval|Gale|+1}}
** Find and return him the dowry {{Approval|Gale|+1}}
 
'''[[Zhentarim Hideout]]'''
* Successfully [[Intimidation|Intimidate]] the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Gale|+1}}
* Get access into the hideout peacefully {{Approval|Gale|+1}}
* Refuse to help [[Zarys]] find her people/missing shipment {{Approval|Gale|+1}}
* If you have conspired with [[Rugan]] about the shipment, refuse to kill him on [[Zarys|Zarys's]] order. {{Approval|Gale|+1}}
** Free [[Rugan]], if he survived Zarys's torture and your fight against other Zhentarim {{Approval|Gale|+1}}
* Promise [[Oskar Fevras]] to speak to his captors {{Approval|Gale|+1}}
* Purchase the artist from [[Brem]] for the price he asks initially {{Approval|Gale|+1}}
** Make Brem lower the price through [[Intimidation]] or [[Persuasion]] {{Approval|Gale|+1}}
** OR Make him let Oskar go for free, using any check-based option {{Approval|Gale|+1}}
* Give Oskar an additional 200 gold after freeing him {{Approval|Gale|+1}}


'''[[Zhentarim Basement]]'''
'''[[Underdark]]'''
* Free the artist [[Oskar Fevras]] from the Zhentarim hideout
* When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Gale|+1}}
* Agree to pay the artist [[Oskar Fevras]] an extra 200 gold after freeing him
** OR Succeed an [[Intimidation]], [[Persuasion]] or [[Insight]] roll to enter the colony peacefully {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Gale|+1}}
* Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Gale|+1}}
* Agree to [[Defeat the Duergar Intruders]] for Sovereign [[Spaw]] {{Approval|Gale|+1}}
* Attack [[Gekh Coal]] at the beginning of the conversation {{Approval|Gale|+1}}
* Kill the duergar and report back to Sovereign [[Spaw]] {{Approval|Gale|+1}}
* Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Gale|+1}}
** If [[Baelen]] ate the [[Noblestalk]] himself, offer Derryth to help leave him {{Approval|Gale|+1}}
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Gale|+1}}
** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice {{Approval|Gale|+1}}
* In the [[Dread Hollow]], place autumncrocus on [[Myrna|Myrna’s]] grave {{Approval|Gale|+1}}
▶ '''''Note:''' this option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]'' 


'''[[Myconid Colony]]'''
'''[[Grymforge]]'''
* Give an antidote to [[Thulla]]
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Gale|+1}}
* Convince [[Skickpit]] you're going to help him, then tell him to find a place to hide {{Approval|Gale|+1}}
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them  {{Approval|Gale|+1}}
* If you killed the duergar (both rebels and Absolutists) before freeing [[Nere]], plant a thought in Nere's mind about freeing the gnome slaves {{Approval|Gale|+1}}
* [[Persuasion|Convince]] the Deep Rothé to give in to their rage and attack the duergar {{Approval|Gale|+1}}
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Gale|+1}}
 
'''[[Mountain Pass]]'''
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down {{Approval|Gale|+1}}
** OR, Being [[Disguise Self|disguised]] as a gith, tell her you're actually not OR that she is safe. {{Approval|Gale|+1}}
* Speaking to [[Kith'rak Voss]], successfully pass the [[Deception]] check to resolve the encounter peacefully {{Approval|Gale|+1}}


'''[[Crèche Y'llek]]'''
'''[[Crèche Y'llek]]'''
* Successfully persuade [[Sa'varsh Kethk]] to spare [[Youth Varrl]]
''At the training room:''
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]] and suggest you'll take it to a better Creche or raise it yourself
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training. {{Approval|Gale|+1}}
* Give [[Kith'rak Therezzyn]] the [[Mysterious Artefact]]
* After resolving [[Varrl|Varrl's]] fate, talk to [[Kethk]] again and call his 'lessons'/his 'demonstration' reprehensible {{Approval|Gale|+1}}
* As a [[Warlock]], try to bargain with [[Ch'r'ai W'Wargaz]] in giving him the [[Mysterious Artefact]]
''At the hatchery:''
* Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him:
** That you'll take it to a better crèche {{Approval|Gale|+1}}
** OR That you'll raise it yourself {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Gale|+1}}.
''In captain's quarters and Inquisitor's chambers:''
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]] {{Approval|Gale|+1}}
* Ask Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Gale|+1}}
* Ask Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Gale|+1}}
** Then, Playing as a {{Class|Wizard}}, demand permission to read the valuable spellbooks {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Githyanki}}, ask for a promotion from Vlaakith {{Approval|Gale|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] or say you're going to free the person inside {{Approval|Gale|+1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* Sacrifice a magical artefact to keep him stable. ({{Approval|Gale|+10}})
* After asking Gale about himself try peering into his mind through [[Wisdom]] check {{Approval|Gale|-5}}, but then apologize and tell him you gave in to curiosity {{Approval|Gale|+5}}
* Say that it is gratifying to hear him saying that he has grown to trust you ({{Approval|Gale|+1}})
* When Gale looking at the flames say "Go to Hell" to you, bid him good evening {{Approval|Gale|+3}}
* After speaking to Lae'zel, talk to [[Shadowheart]] and tell her you agree
* At the very first long rest, talk to [[Shadowheart]] and tell her you agree to find a healer as soon as possible {{Approval|Gale|+1}}
* Say that you are happy to help when he shares that he will need to consume magical items ({{Approval|Gale|+2}})
* When [[Lae'zel]] intends to kill everyone before turning into mind flayers, talk her out of it {{Approval|Gale|+5}}
* Agree to not ask questions when he asks you to not ask questions
* After staking Astarion when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Gale|+1}}
* Give him the [[Staff of Crones]]
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Gale|+1}}
* Give him the [[Necromancy of Thay]]
** Threaten to kill [[Mizora]] during her first appearance {{Approval|Gale|+1}}
* Give him the [[Amulet of Selûne's Chosen]]
* Pet [[Scratch]] when he first comes to the camp {{Approval|Gale|+1}}
* Give him the [[Sword of Justice]]
* Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Gale|+1}}
* Give him the [[Idol of Silvanus]]
* <u>Successfully</u> heal the [[Owlbear Cub]]'s paw when it appears again at the camp
* Pet [[Scratch]]
* <u>Having invited</u> [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]]  
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance ({{Approval|Gale|+1}})
* When you find Gale feasting eyes on conjured image of [[Mystra]], ask about her or say she's pretty, then successfully pass an [[Insight]] check {{Approval|Gale|+1}}
* Threaten to kill [[Mizora]] during her first appearance ({{Approval|Gale|+1}})
** When Gale says that Mystra is all creation:
* Tell him he is among friends when he says he has something to tell you
*** Playing as a {{Class|Wizard}}, tell him there's no greater deity {{Approval|Gale|+5}}
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]]
*** Playing as a {{Class|Cleric}} of [[Mystra]], tell him that no other god comes close to her divinity {{Approval|Gale|+5}}
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]]
** Agree when Gale suggests to help you experience the Weave {{Approval|Gale|+5}}, and then imagine:
* At camp, promise [[Barcuss Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]]
*** Sharing a kiss with him. {{Approval|Gale|+10}} ''(starts [[Gale/romance|romance]])''
* Question why the Gods don't directly intervene when Elminster comes to your camp
*** Taking a romantic walk with him. {{Approval|Gale|+5}} ''(starts [[Gale/romance|romance]])''
* Tell Arabella her parents would be proud ({{Approval|Gale|+1}})
*** Having a hearthy dinner with him {{Approval|Gale|+1}}
* After staking Astarion, say bringing him was a mistake. ({{Approval|Gale|+1}})
* When you find Gale conjuring an image of Mystra, use [[Insight]] on him to say "there's more to it than that". (Note: the Cleric or Paladin-specific option will not give approval.) {{Approval|Gale|+1}}
* When Gale says that Mystra "is all creation"...
** ''([[Wizard]]-only)'' Tell him you agree and that "there's no greater deity". {{Approval|Gale|+5}}
** ''([[Cleric]] of Mystra only)'' Tell him "no other god comes close to her divinity". {{Approval|Gale|+5}}
* When Gale offers to help you experience the Weave, tell him you'd like to. (The Cleric-specific options about normally doing so via prayer will also give approval.) {{Approval|Gale|+5}}
* When experiencing the Weave with Gale, and given a choice of what to imagine:
** Picture kissing him. {{Approval|Gale|+10}} ''(starts [[romance]])''
** Picture taking a romantic walk with him. {{Approval|Gale|+5}} ''(starts [[romance]])''
 
'''Raphael's deal'''
* Meeting [[Raphael]] "I need to think this over." OR "Then fix it. Or die by my hand!" ({{Approval|Gale|+1}})
* Ask him how he proposes to deal with the devil ({{Approval|Gale|+1}})


'''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines:
** "I need to think it over" {{Approval|Gale|}}
* After first encounter with [[Raphael]], ask Gale for advice on how to deal with the devil {{Approval|Gale|+1}}


'''[[The Wizard of Waterdeep|Personal quest]]'''
* Say you're gratified to hear he trusts you {{Approval|Gale|+1}}
* Agree to quench his need for magic items to consume {{Approval|Gale|+2}}
* Sacrifice the first magic item to keep him stable {{Approval|Gale|+10}}
* Sacrifice the second magic item to sate his [[Arcane Hunger (Condition)|Arcane hunger]] {{Approval|Gale|+10}}
* Sacrifice the third magic item to support Gale {{Approval|Gale|+10}}
* After feeding him the third artefact, when he says he has something to tell you, answer that he is among friends {{Approval|Gale|+1}}
* <u>Agree</u> to not ask questions when he asks you not to
}}
}}


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'''[[Shadowed Battlefield]]'''
'''[[Ruined Battlefield]]'''<br>
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}} or a {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Gale|+1}}
* When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Gale|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Gale|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Gale|+1}}


'''[[Last Light Inn]]'''
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Play the Lute to wake up [[Art Cullagh]]
* Convince [[Kar'niss]] the drider not to attack you if you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Gale|+1}} ''(either option)''
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Gale|+1}}
* Tell [[Halsin]] "You can count on me" before he opens the portal ({{Approval|Gale|+1}})
** OR, If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and [[Deception|deceive]] it into giving you the lantern {{Approval|Gale|+1}}
* Successfully protect the portal [[Halsin]] enters ({{Approval|Gale|+1}})
 
''At the [[House in Deep Shadows]]:''
* Agree to play hide-and-seek with [[Oliver]] {{Approval|Gale|+2}} ''(one point for each round of the game)''
* Convince Oliver to reunite with [[Thaniel]] {{Approval|Gale|+3}}
 
''When dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Gale|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Gale|-1}}, stop her, saying she had done enough {{Approval|Gale|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Gale|+1}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Gale|+1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Gale|+1}}
 
''Elsewhere:''
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]].{{Approval|Gale|+1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, or a {{Class|Sorcerer}}, use a class-based option {{Approval|Gale|+1}}
** OR Ask him not to be hard on himself for trying to save his family {{Approval|Gale|+1}}
 
'''[[Last Light Inn]]'''<br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Gale|+1}}
 
''Speaking to [[Isobel]]:''
* During [[Marcus Falgor|Marcus's]] assault:
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Gale|+10}}
* Playing as {{Background|Haunted One|The Dark Urge}}, after the assault:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Gale|+1}}
 
''Talking to [[Florrick|Councellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Gale|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Gale|+1}}
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Gale|+1}}
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Gale|+1}}, and then indeed choose to quietly admire him {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Gale|+1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Gale|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive {{Approval|Gale|+1}}
 
''Talking to [[Alfira]] at the inn:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Gale|+1}}
* Ask her about others, and then say that running was right call {{Approval|Gale|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Gale|+1}}
** OR That danger is your life {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Gale|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Gale|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Gale|+1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Gale|+1}}
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Gale|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Dealing with [[Raphael]] and [[Mol]]:''
* Suggest Mol to follow Gale's advice in the game of lanceboard {{Approval|Gale|+1}} ''(available if Gale '''is in the party''')''
* Help Mol win the game against Raphael using the [[Sleight of Hand]], [[Bard]], [[Monk]], or [[Wizard]] options {{Approval|Gale|+1}} ''(can be added to previous approval point)''
** After Mol wins, tell Raphael to stay away from her {{Approval|Gale|+1}}
▶ '''''Note:''' This line appears only if Astarion '''is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''
 
''Elsewhere in the inn:''
* Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Gale|+1}}
* Play the lute to wake up [[Art Cullagh]] {{Approval|Gale|+1}}
* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]]. {{Approval|Gale|+1}}
** Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]]. {{Approval|Gale|+1}}
* After [[Rolan]] reproaches you for convincing his siblings 'to play hero', respond that then it's your responsibility to bring them back. {{Approval|Gale|+1}}
** <u>Playing</u> as a {{Class|Sorcerer}}, tell drunken [[Rolan]] that he soon won't be able to read his spellbook.
 
'''[[Reithwin Town]]'''<br>
* Agree to help [[Arabella]] find her parents. {{Approval|Gale|+1}}
* Agree to take [[Arabella]] in at your camp. {{Approval|Gale|+1}}
''In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Gale|+1}}
** Then persuade [[Malus Thorm]] to operate on himself. {{Approval|Gale|+1}}
* OR Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Gale|+1}} ''(comes one point by another subsequently)''.
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Gale|+1}}''(each time)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Gale|+1}} ''(gains approval only in first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Gale|+1}}  ''(each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Gale|+1}}
 
'''[[Moonrise Towers]]'''
* Distract [[Z'rell]] with your yearning for Gale {{Approval|Gale|+1}}
▶ '''''Note:''' This option is available only if you're romancing the wizard''
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Gale|+1}} ''(either choice)''
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
:* Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered.{{verify}}
 
'''[[Mind Flayer Colony]]'''
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to purge the mind. {{Approval|Gale|+1}}
▶ '''''Note:''' This option is available only after successful {{Ability check|Insight|18}}''


'''[[Reithwin Town]]'''
'''[[Gauntlet of Shar]]'''
* Reunite [[Oliver]] with [[Thaniel]].
* In the [[Nightsong's Prison]], tell [[Shadowheart]] that she should spare the [[Nightsong]] because the aasimar may know something about her. {{Approval|Gale|+1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* Invite [[Halsin]] to join your party
* <u>When</u> [[Elminster]] comes to your camp, ask why the gods wouldn't directly intervene
* Tell [[Arabella]] her parents would be proud of her
* <u>Tell</u> [[Arabella]] her parents would be proud of her
* <u>Invite</u> [[Halsin]] to join your party


<!-- * Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]].
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. -->


}}
}}
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'''[[Rivington]]'''
'''[[Rivington]]'''
* Tell [[Fist Rowan]] "They're innocent people.  You can't just kill them!"
* Try to help the [[Dying Stone Lord Thug]] ({{Approval|Gale|+1}})


'''[[Grey_Harbour_Docks|Grey Harbour Docks]]'''
''Talking to [[Yenna]]:''
* Persuade Captain Sleam to take the entire Brislen family ({{Approval|Gale|+1}})
* Offer her help:
** Give some coin OR some food {{Approval|Gale|+1}} ''(either option, giving food available for all characters except [[Druid]])''
** OR Suggest to find a guard for her {{Approval|Gale|+1}} ''(available for all characters except [[Cleric]])''
** Playing as a [[Druid]], conjure some berries and herbs for her {{Approval|Gale|+1}}
** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Gale|+1}}
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Gale|+1}}
▶ '''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Gale|+1}} point''
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Gale|+1}}
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
** OR Tell her that you're going to report to the commanding officer {{Approval|Gale|+1}}
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Gale|+1}}
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then:
* Say you'll stay with him until the end {{Approval|Gale|+1}}
** OR Say you'll make it quick {{Approval|Gale|+1}}
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Gale|+1}}
▶ '''''Note:''' Whatever choices while speaking with Orin impersonating [[Gyldro Angleiron]] do not bring any Approval/Disapproval from Gale (strangely)''
 
 
''At the [[Sword Coast Couriers]]:''
* Report to [[Commander Lightfeather]] that his soldiers were eaten by a flying cat {{Approval|Gale|+1}}
* Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]]. {{Approval|Gale|+1}}
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Gale|+1}}
 
'''[[Circus of the Last Days]]'''
* At the entrance, convince [[Klaus]] to let you in, bribing him, using [[Persuasion]], [[Intimidation]], or any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Gale|+1}}
** OR, Playing as [[The Dark Urge]], say you ''used to'' be a murderer {{Approval|Gale|+1}}
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Gale|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Gale|+1}}
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Gale|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Gale|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Gale|+1}}
** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Gale|+1}}
** OR Provoke him to transform you {{Approval|Gale|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Gale|+1}} ''(either option)''
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: ★'Red apple' or ★'Roast onion' {{Approval|Gale|+1}} ''(either)''
* Second question: ★'Balcony in Waterdeep' {{Approval|Gale|+2}}
* Third question: ★'World would be better with him dead' {{Approval|Gale|+2}}
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' <br>
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Gale|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Gale|+1}}
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Gale|+1}}
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's' hand]] from his counter, and then:
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Gale|+1}}
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Gale|+1}}
** Use [[Deception]] to make him lower the price {{Approval|Gale|+1}}
▶ '''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}} <br>
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Gale|+1}}
* If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Gale|+1}}
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]], break the lock on her cage.{{Approval|Gale|+1}} ''(works either with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Gale|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Gale|+1}} ''(either option)''
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Gale|+1}}
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say 'What a corny joke' {{Approval|Gale|+1}}
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Gale|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Gale himself''' {{Approval|Gale|+1}}
** Then insist on your choice and cheer them {{Approval|Gale|+1}} ''(including Gale or unique lines for Minthara and Jaheira)''
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Gale|+1}}
''Talking to [[Lucretious]]:''
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Gale|+1}}
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Gale|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Gale|+1}}
** Then say that Dribbles is probably dead now {{Approval|Gale|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Gale|+1}}
** OR Ask whether she is hiring personnel {{Approval|Gale|+1}}
 
''In the [[Open Hand Temple]]:''
* Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Gale|+1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Gale|+1}}
** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Gale|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse and withstand its madness. {{Approval|Gale|+3}}
** OR Refuse to bear the madness curse instilled by [[Help the Spirit of the Amulet|Monk Manifestation]] {{Approval|Gale|+1}} ''(starts a fight with crypt corpses)''
 
''Elsewhere in Rivington:''
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Gale|+1}}
* Talking to [[Mattis]] outside the [[Requisitioned Barn]], tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Gale|+1}}
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''
* Talk to [[Rowan|Fist Rowan]] outside the barn, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Gale|+1}}
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan''
* Try and help the [[Dying Stone Lord Thug]] {{Approval|Gale|+1}}
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Gale|+1}}
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Gale|+1}}
* In the [[Angleiron's Cellar]], suggest [[Wulbren]] to contact the [[Gondians]] first, so that they might see reason. {{Approval|Gale|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Gale|+1}}
 
'''[[Wyrm's Crossing]]'''
* At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Gale|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Gale|+1}}
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Gale|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Gale|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Gale|+1}} ''(either option)''
 
'''[[Sharess' Caress]]'''
* Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Gale|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Say you're not interested in their offer, if Gale is not comfortable. {{Approval|Gale|+2}} ''(This option appears only if you're partnered with the wizard)''
** Agree to invite [[Halsin]], too, if the druid is in the party, or refuse to do it {{Approval|Gale|+1}} ''(either option)''
* ''(If you've taken Raphael's deal)'' Tell Gale you only said what Raphael wanted to hear {{Approval|Gale|+1}}
 
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Gale|+1}}
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Gale|+1}}
''When you spot [[Fist Reynash]] trying to open a chest:''
* Wake other guards {{Approval|Gale|+1}}
▶''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others.''
:* OR Find out that Reynash needs gold, and then give him 300 gold to take the ferry {{Approval|Gale|+1}}
 
''Speaking to [[Bakshi|Manip Bakshi]] (regardless if you succeeded a check to discover Reynash's thieving attempt or not):''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Gale|+1}}
* OR Tell him you've spotted another guard on stealing {{Approval|Gale|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then ask him not to be hard on Reynash {{Approval|Gale|+1}}
* OR Leave barracks (or let him escort you out) {{Approval|Gale|+1}}
 
''At the Audience Hall:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say:
** That you have seen the army of the Absolute and no where's safe. {{Approval|Gale|+1}}
** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Gale|+1}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Gale|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Gale|+1}}
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Gale|+1}}
* Refuse to make an alliance with him and confirm your decision {{Approval|Gale|+1}}
* Tell [[Gortash]] that you have no interest in this sham of a coronation {{Approval|Gale|+1}}
* After killing [[Orin]], speak to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Gale|+1}}
 
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Gale|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Gale|+1}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Gale|+1}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Gale|+1}}
 
''In the [[Wyrm's Rock Prison]]:''
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Gale|+1}}
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Gale|+1}}
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Gale|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Gale|+1}}
** Solve the second riddle {{Approval|Gale|+1}}-->
'''[[Lower City]]'''<br>
* At the [[Crimson Draughts]], speaking to [[Araj Oblodra]], tell [[Astarion]] that you all shall leave if he wishes {{Approval|Gale|+1}}
* At [[Grey Harbour Docks]], persuade [[Sleam|Captain Sleam]] to take the entire Brislen family {{Approval|Gale|+1}}
* At the [[Devil's Fee]], persuade Helsik to offer a free sample {{Approval|Gale|+1}}
* At the [[The Lodge|Society of Brilliance]], refuse to hand the Githyanki egg over to [[Havkelaag]] and call his experiment barbaric. {{Approval|Gale|+1}}
''At the [[Sorcerous Sundries]]:''
 
* Tell [[Lorroakan]] you're here to stop him when you bring [[Dame Aylin]] to him at [[Ramazith's Tower]] {{Approval|Gale|+1}}
 
'''[[House of Hope]]'''
* Tell [[Haarlep]] you are there to kill them, or attack Haarlep straightaway {{Approval|Gale|+1}} ''(either option)''
* Refuse to undress for [[Haarlep]] {{Approval|Gale|+1}}
* Refuse to vow your body to [[Haarlep]] {{Approval|Gale|+1}}
 
'''[[The Wizard of Waterdeep|Personal Quest]]'''
* After obtaining [[The Annals of Karsus]], tell Gale that you won't stand in his way OR that the crown sounds promising {{Approval|Gale|+5}}
** OR convince him not to reforge the [[Crown of Karsus]] and reassure him that he can still be a great wizard without it. {{Approval|Gale|+1}}
''After Gale speaks with [[Mystra]] at [[Stormshore Tabernacle]]:''
* Tell him you like the sound of him able to control the Karsite orb {{Approval|Gale|+1}}
** Then, say you share his attitude towards moral issues OR say that morals be damned, he should take the power {{Approval|Gale|+1}}
** OR Remind him of how he got the orb, and then agree that it chose him, because he was a powerful wizard {{Approval|Gale|+1}}


'''Camp/Conversation'''
* Tell him going to [[Sorcerous Sundries]] sounds like an excellent idea {{Approval|Gale|+1}}
* When [[Vlaakith]] projection emerges at the camp, tell [[Lae'zel]] to stand her ground {{Approval|Gale|+1}}
* After rescuing Gale from [[Orin]], ask him if he was hurt by Orin or tell him that she made a grave mistake kidnapping him. {{Approval|Gale|+1}}
}}
}}


== Disapproval ==
== Disapproval ==
As a Companion character, the interactions listed below will cause Gale to lose approval. This list is most likely incomplete.
When he is a companion character in your active party, the following interactions will cause [[Gale]] to lose approval.


=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Ravaged Beach]]'''
* Accept [[Astarion|Astarion's]] apologies and say you would have done the same {{Approval|Gale|-1}}
'''[[Emerald Grove]]/[[The Hollow]]'''
* Tell the tielfling kids trained by [[Asharak]] that they are going to die {{Approval|Gale|-1}}
* Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Gale|-1}} ''(the line is available for all classes except {{Class|Barbarian}})''
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you and grab her by the hand {{Approval|Gale|-1}}
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return  {{Approval|Gale|-1}}
* Take [[Alfira|Alfira's]] lute out of her hands and smash it {{Approval|Gale|-1}}
* Prod [[Nettie|Nettie's]] bird twice {{Approval|Gale|-1}}
* If you are confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Gale|-1}}
''While the Emerald Grove is preparing for the goblin attack''
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Gale|-10}}
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Gale|-10}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell [[Zevlor]] that the goblin horde is yours. {{Approval|Gale|-1}}
* Betray the Grove (open the gate) after blowing the horn {{Approval|Gale|-5}}
'''[[Forest]]'''
* Talking with [[Scratch]] via [[Speak with Animals]], shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead. {{Approval|Gale|-1}}
* In the [[Underground Passage]], heal [[Findal]], then attack him {{Approval|Gale|-1}}
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When [[Auntie Ethel]] surrenders, let her go and keep [[Mayrina]] in exchange for [[Auntie Ethel's Hair|fey hair]]. {{Approval|Gale|-5}}
* Talking to [[Gandrel]] without [[Astarion]] in the party, tell the former how to find your camp {{Approval|Gale|-1}}
'''[[Owlbear Nest]]'''
* After killing the mother [[Owlbear]], kill the cub as well {{Approval|Gale|-1}}
'''[[Blighted Village]]'''
* Read the [[Necromancy of Thay]] yourself {{Approval|Gale|-5}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Gale|-5}}
* Give the [[Necromancy of Thay]] to Astarion {{Approval|Gale|-5}}
'''[[Goblin Camp]]'''
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Gale|-1}}
* When [[Crusher]] orders you to kiss his foot, obey {{Approval|Gale|-1}}, then start licking it {{Approval|Gale|-1}}
** OR Give his foot a long lick straightaway {{Approval|Gale|-1}}
** If Crusher attacks you and begs for mercy, finish him {{Approval|Gale|-1}}
* Promise [[Minthara]] to get information from the captive (i.e. [[Liam]]) {{Approval|Gale|-1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Gale|-1}}
** OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Gale|-1}}
* After questioning [[Liam]], leave him tied to the rack {{Approval|Gale|-1}}
* Agree to attack the [[Emerald Grove]] with [[Minthara]] with or without asking for a reward. {{Approval|Gale|-5}}
'''[[Waukeen's Rest]]'''
* Leave [[Benryn]] to die under the wreckage {{Approval|Gale|-1}}
'''[[Zhentarim Hideout]]'''
* Kill [[Rugan]], if he survived [[Zarys|Zarys's]] torture and your fight against other Zhentarim {{Approval|Gale|-1}}
'''[[Grymforge]]'''
* After rescuing [[Nere]], tell him to finish the slaves, OR choose to say nothing {{Approval|Gale|-1}} ''(either)''
'''[[Crèche Y'llek]]'''
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Gale|-1}}, and then indeed kill him {{Approval|Gale|-1}}
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Gale|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Crush the Githyanki egg {{Approval|Gale|-1}} (''This option is not available if playing as a {{Race|Githyanki}}; starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Gale|-1}}
* Agree to [[Vlaakith|Vlaakith's]] request to kill the person inside the [[Mysterious Artefact]] {{Approval|Gale|-1}}
* Talking to the [[Dream Guardian]], say you're going to kill them on Vlaakith's command {{Approval|Gale|-1}}, and then indeed stab them {{Approval|Gale|-1}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Gale|-1}}
'''Camp/Conversation'''
* After asking Gale for initial information about himself, ask to tell more (Gale evades the answer), then try peering into his mind through [[Wisdom]] check. {{Approval|Gale|-5}} ''(Whether you succeed the check, matters not)''
* When [[Mizora]] shows up in the camp, ask her whether she will leave if you turn on [[Karlach]] {{Approval|Gale|-1}}
* When you find Gale feasting eyes on conjured image of Mystra:
** When he says that Mystra is all creation, tell him he's deluded {{Approval|Gale|-2}} ''(This option is not available for {{Class|Sorcerer}} avatars)''
** Playing as a {{Class|Wizard}}, {{Class|Warlock}}, {{Class|Sorcerer}} or {{Class|Bard}} tell Gale you "practice magic, not melodrama" {{Approval|Gale|-1}}
* When Gale offers to help you feel the Weave, turn him down {{Approval|Gale|-2}}
* Agree to Gale's offer, and when he asks you to "picture the concept of harmony", tell him that it's too abstract. {{Approval|Gale|-1}}
** When chanelling the Weave with Gale, choose to imagine:
*** Kicking him in the gut {{Approval|Gale|-5}}
*** His head on a spike {{Approval|Gale|-10}}
* When the other companions find out that Astarion is a vampire:
** Say you think he won't hurt anyone of you {{Approval|Gale|-5}}
** OR Say that if they don't like it, they can leave. {{Approval|Gale|-5}} {{verify}}
'''[[The Wizard of Waterdeep|Personal quest]]'''
* When he says he wants to talk about something at camp, say "Whatever it is, do make it brief." {{Approval|Gale|-1}}
* When Gale first tells you about his 'condition', tell him to stop flattering you {{Approval|Gale|-1}}
** Then accuse him of just fishing for loot {{Approval|Gale|-1}}
* Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
** Fail '''the second''' [[Wisdom]] check {{Approval|Gale|-10}}
** OR, if succeeded, confess to having used the tadpole afterwards.{{Approval|Gale|-5}}
▶'''''Note:''' Both these choices may result in Gale permanently leaving the party, if you fail the subsequent {{Ability check|Persuasion|12}} or {{Ability check|Insight|12}}.''
* If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any ({{Blur|because he's made a deal with Raphael}}), use the tadpole's powers to find out why {{Approval|Gale|-5}}
{{SpoilerDurge|nograd=1|
* Playing as {{Background|Haunted One|The Dark Urge}}: Confess to murdering the bard {{Approval|Gale|-1}}
}}


}}
}}
Line 180: Line 687:
=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Ruined Battlefield]]'''<br>
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Gale|-1}}
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Gale|-1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Gale|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''.
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.''
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Gale|-1}}
''When dealing with [[He Who Was]]:''
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Gale|-1}} ''(Evil {{Class|Cleric}} will have a unique line)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Gale|-1}} ''(either option)''
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Gale|-1}}
''Elsewhere:''
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Gale|-1}}
* After saving [[Rolan]] from the [[Shadow]]s, playing as a {{Class|Barbarian}}, call him a pathetic wizard {{Approval|Gale|-1}}
** OR, Playing as a {{Class|Wizard}}, say a good wizard knows when to ask for guidance {{Approval|Gale|-1}}
'''[[Last Light Inn]]'''
* <u>Drink</u> the spiked wine when talking to [[Jaheira]] inside
* Tell Isobel she's going to meet Ketheric face-to-face {{Approval|Gale|-10}}
* Playing as [[The Dark Urge]], give in to your urge to kill the [[Strange Ox]]. {{Approval|Gale|-1}}
* Tell Rolan to stop whining and do something about it {{Approval|Gale|-1}}
* Tell Rolan that Cal and Lia are better off dead than in the cult's hands {{Approval|Gale|-1}}
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already. {{Approval|Gale|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Gale|-1}}
* Talking to [[His Majesty]] via {{SAI|Speak with Animals}}, hiss back at him, say that he is in your territory, and order to get out {{Approval|Gale|-1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Gale|-1}}
'''[[Gauntlet of Shar]]'''
* Lick the [[Spider meat|dead spider]] twice {{Approval|Gale|-1}} ''(each time)''
'''[[Moonrise Towers]]'''
* After freeing the goblins, go upstairs and tell [[Disciple Z'rell]] that you're going to free the prisoners in the jail cells next. {{Approval|Gale|-1}}
'''[[Mind Flayer Colony]]'''
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods.{{Approval|Gale|-1}}
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], tell it that they will never wake again. {{Approval|Gale|-1}}
'''Camp/Conversation'''
* <u>When</u> [[Elminster]] visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
* During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him  {{Approval|Gale|-5}}
* After sleeping with Gale, tell him it was on one-night thing and will not happen again. {{Approval|Gale|-5}}
* Playing as Astarion, do not tell Gale that you are a vampire during [[Act One]]. During Act Two, when Gale confronts you, tell him:
** That he couldn't be further off the mark {{Approval|Gale|-1}}
** Then, insist again that you're not a vampire {{Approval|Gale|-30}}


}}
}}
=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
''Talking to [[Yenna]],'' be rude to her:
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Gale|-1}}
* OR Tell Yenna to get lost. {{Approval|Gale|-1}}
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Gale|-1}}
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Gale|-1}}
'''[[Circus of the Last Days]]'''
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based [[Deception]] check)'' {{Approval|Gale|-1}}
* Dealing with [[Akabi]], successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Gale|-1}}
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Gale|-1}}
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Gale|-1}}
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Gale|-1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Gale|-1}}
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Gale|-1}} ''(either option)''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Yell "Boo! Get off the stage!" {{Approval|Gale|-1}}
* Volunteer Gale to the stage as an assistant to [[Dribbles]], and then cheer him, telling "Go on!" {{Approval|Gale|-1}}.
** OR Choose to cross your arms and glare. {{Approval|Gale|-1}}
** OR Just answer "No." {{Approval|Gale|-1}}
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: 'A lemon meringue' {{Approval|Gale|-1}} OR 'Pot of tavern stew' {{Approval|Gale|-2}}
* Second question: 'At dusk' OR 'In Mystra's embrace' {{Approval|Gale|-1}} ''(either option)''
* Third question: 'Enraptured by illusions' {{Approval|Gale|-1}} OR 'Eager to please' {{Approval|Gale|-2}}
''Elsewhere in Rivington:''
* Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase the refugees out for free and explain that you just enjoy brutalizing the poor {{Approval|Gale|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Gale|-1}}
** OR Attack [[Ulma]]. {{Approval|Gale|-1}}
'''[[Wyrm's Crossing]]'''
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Gale|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Gale|-1}}
** OR Attack [[Edwynna]] {{Approval|Gale|-1}}
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Gale|-1}}
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Gale|-1}}
'''[[Sharess' Caress]]'''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], choose to proceed with any of the twins when Gale declines their offer {{Approval|Gale|-2}}
* Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could. {{Approval|Gale|-1}}
* ''(After taking Raphael's deal)'' Tell Gale that it was a fair trade {{Approval|Gale|-1}}
'''[[Wyrm's Rock Fortress]]'''<br>
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Gale|-1}}
''At the Flaming Fist barracks:''
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Gale|-1}}
'' When you spot [[Fist Reynash]] trying to open a chest:''
* [[Intimidation|Intimidate]] or blackmail him into giving you his stash {{Approval|Gale|-1}}
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Gale|-1}} ''(makes him hostile to the party)''
** OR Attack Reynash straightaway {{Approval|Gale|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Gale|-1}}
** OR Attack him straightaway or after speaking with him {{Approval|Gale|-1}}
''At the Audience Hall:''
* Playing as a [[Bard]], tell [[Lord Amber's Bodyguard]] that Waterdeep's walking statues are a bore {{Approval|Gale|-2}} ''(comes one point by one, after you say this and after the bodyguard agrees)''
* Playing as [[The Dark Urge]], refuse to make an alliance with [[Gortash]], saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Gale|-2}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Gale|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Gale|-1}}
''In the [[Wyrm's Rock Prison]]:''
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Gale|-1}}
** OR, After Florrick gets her bearing, refuse to help her escape {{Approval|Gale|-1}}
'''[[Lower City]]'''
* In [[Cazador's Dungeon]], let Astarion complete the Rite of Profane Ascension {{Approval|Gale|-1}}
* At the [[Graveyard]], tell [[Gothric Rillyn]] that being buried alive sounds like apt punishment for thievery {{Approval|Gale|-1}}
* At the [[Flymm Cargo]], refuse to give [[Redhammer]] to [[Allandra Grey]] upon returning from the [[Iron Throne]] {{Approval|Gale|-1}}
* Upon returning from [[House of Hope]] to [[Devil's Fee]], intimidate [[Helsik]] saying that you've just killed a devil in his own home. {{Approval|Gale|-1}}
* Tell [[Silfy]] he's not a good salesperson when he tries to sell a copy of ''[[Baldur's Mouth Gazette]]'' to you. {{Approval|Gale|-1}}
'''[[Sorcerous Sundries]]'''
* <u>Tell</u> Lorroakan that you know where the [[Nightsong]] is.
'''[[House of Hope]]'''
* Undress for [[Haarlep]] {{Approval|Gale|-1}}
* Vow your body to [[Haarlep]] {{Approval|Gale|-1}}
'''[[Campsite|Camp/Conversation]]'''
* Tell [[Wyll]] to break the pact OR to let his father die. {{Approval|Gale|-1}}
* After rescuing Gale from [[Orin]], tell him that he is lucky you bothered to save him. {{Approval|Gale|-1}}
'''[[The Wizard of Waterdeep|Personal quest]]'''
* After obtaining [[The Annals of Karsus]]
** Express concern about him delving into this, then tell Gale to forget about the book {{Approval|Gale|-20}}
** Refuse to give Gale the book a second time {{Approval|Gale|-1}}
* Urge Gale to drop the idea to reforge the Crown of Karsus. {{Approval|Gale|-1}}
* After Gale speaks with Mystra at [[Stormshore Tabernacle]], and says that probably the Karsite orb has chosen him, answer that he turns coincidence into delusions of grandeur {{Approval|Gale|-1}}


}}
}}
==Footnotes==
{{notelist}}
[[Category:Approval]]

Latest revision as of 21:17, 24 November 2024

Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

He dislikes harming innocents or destroying or wasting valuable knowledge or lore.

The actions and choices listed on this page will raise or lower Gale's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on their approval rating, Gale may greet the player with:

Negative (<0):

  • "Yes?"
  • "Did you need something?"
  • "What is it?"
  • "You need me?"

Neutral and above (19+):

  • "How can I help?"
  • "Go ahead, I'm listening."
  • "What's on your mind?"

When spoken to by someone other than the player character:

  • "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."

Romance[edit | edit source]

Flirting:

  • "Always a delight to speak with you. What can I do?"
  • "I do enjoy our conversations. What do you need?"
  • "Tell me - What can I do for you?"

Partnered:

  • "My time is yours. What do you need?"
  • "Whatever you need, you have only to ask."
  • "Anything I can do for you - consider it most enthusiastically done."

Partnered - After Act Three romance scene:

  • "Is something on your mind? You can always unburden yourself with me."
  • "Are you alright? If you have need me, just say the word."
  • "Yes, my love?"

Broken up:

  • "Yes. What is it?"
  • "You need something of me?"
  • "What do you need?"

Approval[edit | edit source]

When he is a companion character in your active party, the following interactions will cause Gale to gain approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Emerald Grove/The Hollow

In the Hollow:

Note: This works, too, if Gale has been recruited but is not an active member of your party

In the Sacred Pool and druid caves:

  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them Gale approves +1
  • Talking to Volo about the goblins, say you're a student of the page Gale approves +1
  • Save Arabella by talking to Kagha or to her viper Teela Gale approves +8

Note: This works, too, if Gale has been recruited but is not an active member of your party

  • After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood Gale approves +1 (either option)
    • OR, Playing as a Drow Drow or Duergar Duergar, say you don't threaten/kill children Gale approves +1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Gale approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) Gale approves +1
  • Help Alfira finish her song Gale approves +1

While the Emerald Grove is preparing for the goblin attack

Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location

  • Refuse to open the gate for Minthara Gale approves +5
  • Successfully defend the Grove and then talk to Zevlor Gale approves +10

Forest

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

Sunlit Wetlands/Putrid Bog

  • Upon finding Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then tell them you know the woman Gale approves +1 (immediately starts a fight with brothers)
    • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Gale approves +1
  • Drink from the well outside the Riverside Teahouse while the illusion is still intact Gale approves +1
  • When talking to Auntie Ethel and Mayrina don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Gale approves +1
    • OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Gale approves +1
  • When Auntie Ethel surrenders, order her to let Mayrina go. Gale approves +1
    • OR Say that the best solution is a dead hag. Gale approves +1
  • Reject Mayrina's locket as a reward for saving her Gale approves +1
  • Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand OR leave keeping the wand Gale approves +1 (either)
    • OR Attack Connor Gale approves +1
  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Gale approves +1.
    • Further in dialogue, refuse to help the hunter find your camp Gale approves +1

Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Intimidating the goblin guard Gale approves +1
    • Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute Gale approves +1
  • Persuade Fezzerk at the windmill to leave peacefully Gale approves +1
    • Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing Gale approves +1

Goblin Camp

At the outer camp:

  • Speak to Owlbear Cub via Speak with Animals and suggest him to go to your camp Gale approves +1 (if you spared him earlier at the cave)
  • When Krolla tries to scam you after you won chicken-chasing, demand your gold back and also all of hers, using illithid powers Gale approves +1
  • Persuade Klagga to give you the Dwarf's Poem Gale approves +1
  • Convince Booyahg Piddle to give you the book he's reading without using illithid powers Gale approves +1
  • Tell Eight that you are sorry for the loss of his parents. Gale approves +1

Talking with Crusher:

  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Gale approves +1
  • Make Crusher kneel and kiss your foot instead, using Intimidation OR Illithid powers.Gale approves +1 (either option)
    • If initial Wisdom (Illithid) check failed, tell Crusher you'd sooner spit in his face Gale approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating him. Gale approves +1

In the Shattered Sanctum:

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove

Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam

  • OR, Playing as a Tiefling Tiefling, answer that you won't betray your kind Gale approves +5 (starts a fight with Minthara)
  • Provoke a fight with Minthara Gale approves +5
  • Convince the spiders in the pit that goblins taste better than you Gale approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, pretend to be Lolth herself in disguise and egg them on goblins Gale approves +1

In the Worg Pens:

  • Stop the goblin children from throwing stones at bear by any means Gale approves +1
  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Gale approves +1
    • If you first told Halsin to go to safety, tell him to come with you in a bear form. Gale approves +2 (comes point by point, when you ask and when Halsin agrees)

The Risen Road

  • Side with Karlach during Wyll's confrontation with her Gale approves +2
  • When dealing with the dying hyena:
    • Playing as a Good/Neutral Cleric Cleric or a non-Oathbreaker Paladin Paladin, successfully bless the dying hyena Gale approves +1
    • Playing as a Ranger Ranger, mercy-kill the dying hyena Gale approves +1
    • Playing as a Druid Druid, choose to "destroy the abomination" Gale approves +1
  • Agree to fight the gnolls to save Rugan Gale approves +1
  • Save Rugan, then use Persuasion to convince him to sell his employer's wares Gale approves +1
    • OR Tell him to give the cargo to you, using Intimidation or provoking a fight Gale approves +1
    • If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Gale approves +1
  • Order Flind to attack other gnolls instead of you.Gale approves +1
    • After the battle against gnolls, order Flind to off herself. Gale approves +1

Waukeen's Rest

Zhentarim Hideout

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Gale approves +1
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"Gale approves +1
  • Get access into the hideout peacefully Gale approves +1
  • Refuse to help Zarys find her people/missing shipment Gale approves +1
  • If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. Gale approves +1
    • Free Rugan, if he survived Zarys's torture and your fight against other Zhentarim Gale approves +1
  • Promise Oskar Fevras to speak to his captors Gale approves +1
  • Purchase the artist from Brem for the price he asks initially Gale approves +1
    • Make Brem lower the price through Intimidation or Persuasion Gale approves +1
    • OR Make him let Oskar go for free, using any check-based option Gale approves +1
  • Give Oskar an additional 200 gold after freeing him Gale approves +1

Underdark

Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower

Grymforge

  • Tell Ward Magmar that he disgusts you Gale approves +1
  • Convince Skickpit you're going to help him, then tell him to find a place to hide Gale approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Gale approves +1
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Gale approves +1
  • Convince the Deep Rothé to give in to their rage and attack the duergar Gale approves +1
  • After freeing Barcus Wroot, bid him farewell and good luck Gale approves +1

Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down Gale approves +1
    • OR, Being disguised as a gith, tell her you're actually not OR that she is safe. Gale approves +1
  • Speaking to Kith'rak Voss, successfully pass the Deception check to resolve the encounter peacefully Gale approves +1

Crèche Y'llek At the training room:

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Gale approves +1
    • OR That you'll raise it yourself Gale approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Gale approves +1.

In captain's quarters and Inquisitor's chambers:

Camp/Conversation

  • After asking Gale about himself try peering into his mind through Wisdom check Gale disapproves -5, but then apologize and tell him you gave in to curiosity Gale approves +5
  • When Gale looking at the flames say "Go to Hell" to you, bid him good evening Gale approves +3
  • At the very first long rest, talk to Shadowheart and tell her you agree to find a healer as soon as possible Gale approves +1
  • When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it Gale approves +5
  • After staking Astarion when he tried to bite you, say that bringing him to the camp was a mistake Gale approves +1
  • Tell Mizora not to lay a finger on Karlach during her first appearance Gale approves +1
    • Threaten to kill Mizora during her first appearance Gale approves +1
  • Pet Scratch when he first comes to the camp Gale approves +1
  • Feed the Owlbear Cub when it first comes to the camp Gale approves +1
  • Successfully heal the Owlbear Cub's paw when it appears again at the camp
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers
  • When you find Gale feasting eyes on conjured image of Mystra, ask about her or say she's pretty, then successfully pass an Insight check Gale approves +1
    • When Gale says that Mystra is all creation:
      • Playing as a Wizard Wizard, tell him there's no greater deity Gale approves +5
      • Playing as a Cleric Cleric of Mystra, tell him that no other god comes close to her divinity Gale approves +5
    • Agree when Gale suggests to help you experience the Weave Gale approves +5, and then imagine:
      • Sharing a kiss with him. Gale approves +10 (starts romance)
      • Taking a romantic walk with him. Gale approves +5 (starts romance)
      • Having a hearthy dinner with him Gale approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "I need to think it over" Gale 
  • After first encounter with Raphael, ask Gale for advice on how to deal with the devil Gale approves +1

Personal quest

  • Say you're gratified to hear he trusts you Gale approves +1
  • Agree to quench his need for magic items to consume Gale approves +2
  • Sacrifice the first magic item to keep him stable Gale approves +10
  • Sacrifice the second magic item to sate his Arcane hunger Gale approves +10
  • Sacrifice the third magic item to support Gale Gale approves +10
  • After feeding him the third artefact, when he says he has something to tell you, answer that he is among friends Gale approves +1
  • Agree to not ask questions when he asks you not to

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using Deception OR Intimidation. Gale approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Gale approves +1
    • OR, If ambushing the convoy with the Harpers, start the dialogue with the drider and deceive it into giving you the lantern Gale approves +1

At the House in Deep Shadows:

  • Agree to play hide-and-seek with Oliver Gale approves +2 (one point for each round of the game)
  • Convince Oliver to reunite with Thaniel Gale approves +3

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Gale approves +1
  • After ordering Madeline to hurt herself as Ben and Marc did Gale disapproves -1, stop her, saying she had done enough Gale approves +1
    • OR Say her willing to hurt herself was enough Gale approves +1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Gale approves +1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Gale approves +1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, refuse to drink spiked wine Gale approves +1

Speaking to Isobel:

  • During Marcus's assault:
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Gale approves +10
  • Playing as The Dark Urge The Dark Urge, after the assault:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Gale approves +1

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Gale approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Gale approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Gale approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Gale approves +1, and then indeed choose to quietly admire him Gale approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Gale approves +1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Gale approves +1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive Gale approves +1

Talking to Alfira at the inn:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Playing as a Half-Orc Half-Orc, tell her to use her anger.Gale approves +1
  • Ask her about others, and then say that running was right call Gale approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Gale approves +1
    • OR That danger is your life Gale approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Gale approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Gale approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Gale approves +1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Gale approves +1

Dealing with Raphael and Mol:

  • Suggest Mol to follow Gale's advice in the game of lanceboard Gale approves +1 (available if Gale is in the party)
  • Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options Gale approves +1 (can be added to previous approval point)
    • After Mol wins, tell Raphael to stay away from her Gale approves +1

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars

Elsewhere in the inn:

  • Playing as The Dark Urge, refuse your urge to kill the Strange Ox. Gale approves +1
  • Play the lute to wake up Art Cullagh Gale approves +1
  • Tell Halsin that he can count on you before he opens the portal into Shadowfell. Gale approves +1
    • Successfully protect the portal while Halsin is looking for Thaniel. Gale approves +1
  • After Rolan reproaches you for convincing his siblings 'to play hero', respond that then it's your responsibility to bring them back. Gale approves +1
    • Playing as a Sorcerer Sorcerer, tell drunken Rolan that he soon won't be able to read his spellbook.

Reithwin Town

  • Agree to help Arabella find her parents. Gale approves +1
  • Agree to take Arabella in at your camp. Gale approves +1

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Gale approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Gale approves +1 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Gale approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Gale approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll), up to two times Gale approves +1 (each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Gale approves +1

Moonrise Towers

  • Distract Z'rell with your yearning for Gale Gale approves +1

Note: This option is available only if you're romancing the wizard

Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

Mind Flayer Colony

Note: This option is available only after successful DC 18 Insight check

Gauntlet of Shar

Camp/Conversation

  • When Elminster comes to your camp, ask why the gods wouldn't directly intervene
  • Tell Arabella her parents would be proud of her
  • Invite Halsin to join your party


Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Gale approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Gale approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Gale approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Gale approves +1
    • Playing as a Ranger, suggest to track her mother down Gale approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Gale approves +1 point

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Gale approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Gale approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Gale approves +1
  • If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
  • Say you'll stay with him until the end Gale approves +1
    • OR Say you'll make it quick Gale approves +1
    • OR, Playing as The Dark Urge, resist the urge to torment him Gale approves +1

Note: Whatever choices while speaking with Orin impersonating Gyldro Angleiron do not bring any Approval/Disapproval from Gale (strangely)


At the Sword Coast Couriers:

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, or any class-based option except pretending to be a friend of Gortash's Gale approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Gale approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Gale approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Gale approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Gale approves +1
  • Play the game and accuse the djinni of rigging the wheel Gale approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Gale approves +1
    • OR, Playing as a Bard, ask him about his adventures Gale approves +1
    • OR Provoke him to transform you Gale approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Gale approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'Red apple' or ★'Roast onion' Gale approves +1 (either)
  • Second question: ★'Balcony in Waterdeep' Gale approves +2
  • Third question: ★'World would be better with him dead' Gale approves +2

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Gale approves +1
    • OR Note that she's a lot bigger than himself Gale approves +1
    • OR, Playing as a Druid, say they both are magnificent Gale approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Gale approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Gale approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage.Gale approves +1 (works either with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Gale approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Gale approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Gale approves +1

Watching Dribbles's show:

  • Say 'What a corny joke' Gale approves +1
    • OR, Playing as a Bard, interrupt him with your own pun Gale approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Gale himself Gale approves +1
    • Then insist on your choice and cheer them Gale approves +1 (including Gale or unique lines for Minthara and Jaheira)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Gale approves +1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Gale approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Gale approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Gale approves +1
    • Then say that Dribbles is probably dead now Gale approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Gale approves +1
    • OR Ask whether she is hiring personnel Gale approves +1

In the Open Hand Temple:

Elsewhere in Rivington:

Note: This option is available only if tiefling kids survived in Acts One and Two

  • Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn". Gale approves +1

Note: This option is available only if Orin is not impersonating Rowan

Note: These options are available only if Orin is not impersonating the Thug

Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Sharess' Caress

  • Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! Gale approves +1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Say you're not interested in their offer, if Gale is not comfortable. Gale approves +2 (This option appears only if you're partnered with the wizard)
    • Agree to invite Halsin, too, if the druid is in the party, or refuse to do it Gale approves +1 (either option)
  • (If you've taken Raphael's deal) Tell Gale you only said what Raphael wanted to hear Gale approves +1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Gale approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Gale approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.

  • OR Find out that Reynash needs gold, and then give him 300 gold to take the ferry Gale approves +1

Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Gale approves +1
  • OR Tell him you've spotted another guard on stealing Gale approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Gale approves +1
  • OR Leave barracks (or let him escort you out) Gale approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Gale approves +1
  • Refuse to make an alliance with him and confirm your decision Gale approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Gale approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Gale approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Gale approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Gale approves +1
    • OR Ask Ravengard whether he knows that he is infected Gale approves +1
  • As a Baldurian character, ask what has happened to the city's great hero Gale approves +1

In the Wyrm's Rock Prison:

  • Convince Counsellor Florrick to escape the prison Gale approves +1
  • After escorting Florrick out, tell her she's proven to be a vital ally Gale approves +1

Lower City

At the Sorcerous Sundries:

House of Hope

  • Tell Haarlep you are there to kill them, or attack Haarlep straightaway Gale approves +1 (either option)
  • Refuse to undress for Haarlep Gale approves +1
  • Refuse to vow your body to Haarlep Gale approves +1

Personal Quest

  • After obtaining The Annals of Karsus, tell Gale that you won't stand in his way OR that the crown sounds promising Gale approves +5
    • OR convince him not to reforge the Crown of Karsus and reassure him that he can still be a great wizard without it. Gale approves +1

After Gale speaks with Mystra at Stormshore Tabernacle:

  • Tell him you like the sound of him able to control the Karsite orb Gale approves +1
    • Then, say you share his attitude towards moral issues OR say that morals be damned, he should take the power Gale approves +1
    • OR Remind him of how he got the orb, and then agree that it chose him, because he was a powerful wizard Gale approves +1

Camp/Conversation

  • Tell him going to Sorcerous Sundries sounds like an excellent idea Gale approves +1
  • When Vlaakith projection emerges at the camp, tell Lae'zel to stand her ground Gale approves +1
  • After rescuing Gale from Orin, ask him if he was hurt by Orin or tell him that she made a grave mistake kidnapping him. Gale approves +1

Disapproval[edit | edit source]

When he is a companion character in your active party, the following interactions will cause Gale to lose approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Accept Astarion's apologies and say you would have done the same Gale disapproves -1

Emerald Grove/The Hollow

  • Tell the tielfling kids trained by Asharak that they are going to die Gale disapproves -1
  • Tell Pandirna to hush or you will snap her neck Gale disapproves -1 (the line is available for all classes except Barbarian Barbarian)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand Gale disapproves -1
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Gale disapproves -1
  • Take Alfira's lute out of her hands and smash it Gale disapproves -1
  • Prod Nettie's bird twice Gale disapproves -1
  • If you are confronted about stealing the Idol of Silvanus, return the idol and apologise Gale disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Gale disapproves -10
    • OR That the horde is coming, led by the drow - and you are with them Gale disapproves -10
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Gale disapproves -1
  • Betray the Grove (open the gate) after blowing the horn Gale disapproves -5

Forest

Sunlit Wetlands/Putrid Bog

Owlbear Nest

  • After killing the mother Owlbear, kill the cub as well Gale disapproves -1

Blighted Village

Goblin Camp

  • Tell Tracker Grikka that you will get answers from prisoners. Gale disapproves -1
  • When Crusher orders you to kiss his foot, obey Gale disapproves -1, then start licking it Gale disapproves -1
    • OR Give his foot a long lick straightaway Gale disapproves -1
    • If Crusher attacks you and begs for mercy, finish him Gale disapproves -1
  • Promise Minthara to get information from the captive (i.e. Liam) Gale disapproves -1
  • Tell Torturer Spike to let you put the prisoner through paces. Gale disapproves -1
    • OR, Playing as The Dark urge The Dark urge, propose to show Spike how it's done Gale disapproves -1
  • After questioning Liam, leave him tied to the rack Gale disapproves -1
  • Agree to attack the Emerald Grove with Minthara with or without asking for a reward. Gale disapproves -5

Waukeen's Rest

  • Leave Benryn to die under the wreckage Gale disapproves -1

Zhentarim Hideout

  • Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim Gale disapproves -1

Grymforge

  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Gale disapproves -1 (either)

Crèche Y'llek

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Gale disapproves -1, and then indeed kill him Gale disapproves -1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Gale disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards)
  • Crush the Githyanki egg Gale disapproves -1 (This option is not available if playing as a Githyanki Githyanki; starts the fight with Ko'kuu and hatchery guards)
  • Talking to Vlaakith, say you're a friend who brought the artefact to her Gale disapproves -1
  • Agree to Vlaakith's request to kill the person inside the Mysterious Artefact Gale disapproves -1
  • Talking to the Dream Guardian, say you're going to kill them on Vlaakith's command Gale disapproves -1, and then indeed stab them Gale disapproves -1
  • Steal the Blood of Lathander from the Secret Chamber Gale disapproves -1

Camp/Conversation

  • After asking Gale for initial information about himself, ask to tell more (Gale evades the answer), then try peering into his mind through Wisdom check. Gale disapproves -5 (Whether you succeed the check, matters not)
  • When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach Gale disapproves -1
  • When you find Gale feasting eyes on conjured image of Mystra:
    • When he says that Mystra is all creation, tell him he's deluded Gale disapproves -2 (This option is not available for Sorcerer Sorcerer avatars)
    • Playing as a Wizard Wizard, Warlock Warlock, Sorcerer Sorcerer or Bard Bard tell Gale you "practice magic, not melodrama" Gale disapproves -1
  • When Gale offers to help you feel the Weave, turn him down Gale disapproves -2
  • Agree to Gale's offer, and when he asks you to "picture the concept of harmony", tell him that it's too abstract. Gale disapproves -1
    • When chanelling the Weave with Gale, choose to imagine:
      • Kicking him in the gut Gale disapproves -5
      • His head on a spike Gale disapproves -10
  • When the other companions find out that Astarion is a vampire:
    • Say you think he won't hurt anyone of you Gale disapproves -5
    • OR Say that if they don't like it, they can leave. Gale disapproves -5 [Needs Verification]

Personal quest

  • When he says he wants to talk about something at camp, say "Whatever it is, do make it brief." Gale disapproves -1
  • When Gale first tells you about his 'condition', tell him to stop flattering you Gale disapproves -1
    • Then accuse him of just fishing for loot Gale disapproves -1
  • Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
    • Fail the second Wisdom check Gale disapproves -10
    • OR, if succeeded, confess to having used the tadpole afterwards.Gale disapproves -5

Note: Both these choices may result in Gale permanently leaving the party, if you fail the subsequent DC 12 Persuasion check or DC 12 Insight check.

  • If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why Gale disapproves -5

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

  • When the shadows warp Harper Yonas, choose to run from the fight Gale disapproves -1

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul Gale disapproves -1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Gale disapproves -1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick up the lantern during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it Gale disapproves -1

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did Gale disapproves -1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Gale disapproves -1 (either option)
    • Finally succeed a Persuasion roll to keep her going Gale disapproves -1

Elsewhere:

  • When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. Gale disapproves -1
  • After saving Rolan from the Shadows, playing as a Barbarian Barbarian, call him a pathetic wizard Gale disapproves -1
    • OR, Playing as a Wizard Wizard, say a good wizard knows when to ask for guidance Gale disapproves -1

Last Light Inn

  • Drink the spiked wine when talking to Jaheira inside
  • Tell Isobel she's going to meet Ketheric face-to-face Gale disapproves -10
  • Playing as The Dark Urge, give in to your urge to kill the Strange Ox. Gale disapproves -1
  • Tell Rolan to stop whining and do something about it Gale disapproves -1
  • Tell Rolan that Cal and Lia are better off dead than in the cult's hands Gale disapproves -1
  • After Mol is taken, tell Mattis she's probably dead already. Gale disapproves -1
  • Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers Gale disapproves -1
  • Talking to His Majesty via Speak with Animals Speak with Animals, hiss back at him, say that he is in your territory, and order to get out Gale disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Gale disapproves -1

Gauntlet of Shar

Moonrise Towers

  • After freeing the goblins, go upstairs and tell Disciple Z'rell that you're going to free the prisoners in the jail cells next. Gale disapproves -1

Mind Flayer Colony

Camp/Conversation

  • When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
  • During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him Gale disapproves -5
  • After sleeping with Gale, tell him it was on one-night thing and will not happen again. Gale disapproves -5
  • Playing as Astarion, do not tell Gale that you are a vampire during Act One. During Act Two, when Gale confronts you, tell him:
    • That he couldn't be further off the mark Gale disapproves -1
    • Then, insist again that you're not a vampire Gale disapproves -30

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Gale disapproves -1
  • OR Tell Yenna to get lost. Gale disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Gale disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Gale disapproves -1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Gale disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Gale disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Gale disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Gale disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Gale disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Gale disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Gale disapproves -1 (either option)

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Gale disapproves -1
  • Volunteer Gale to the stage as an assistant to Dribbles, and then cheer him, telling "Go on!" Gale disapproves -1.
    • OR Choose to cross your arms and glare. Gale disapproves -1
    • OR Just answer "No." Gale disapproves -1

When passing Zethino's trial, choose answers:

  • First question: 'A lemon meringue' Gale disapproves -1 OR 'Pot of tavern stew' Gale disapproves -2
  • Second question: 'At dusk' OR 'In Mystra's embrace' Gale disapproves -1 (either option)
  • Third question: 'Enraptured by illusions' Gale disapproves -1 OR 'Eager to please' Gale disapproves -2

Elsewhere in Rivington:

  • Playing as The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor Gale disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause Gale disapproves -1
    • OR Attack Ulma. Gale disapproves -1

Wyrm's Crossing

Sharess' Caress

  • When trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with any of the twins when Gale declines their offer Gale disapproves -2
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could. Gale disapproves -1
  • (After taking Raphael's deal) Tell Gale that it was a fair trade Gale disapproves -1

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Gale disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate or blackmail him into giving you his stash Gale disapproves -1
    • OR Fail the Intimidation check to make him surrender his stash Gale disapproves -1 (makes him hostile to the party)
    • OR Attack Reynash straightaway Gale disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Gale disapproves -1
    • OR Attack him straightaway or after speaking with him Gale disapproves -1

At the Audience Hall:

  • Playing as a Bard, tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore Gale disapproves -2 (comes one point by one, after you say this and after the bodyguard agrees)
  • Playing as The Dark Urge, refuse to make an alliance with Gortash, saying that you'll possess both the brain and the crown and won't share Gale disapproves -2
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Gale disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Gale disapproves -1

In the Wyrm's Rock Prison:

  • Talking to Counsellor Florrick, when she sinks into despair, say you don't need her Gale disapproves -1
    • OR, After Florrick gets her bearing, refuse to help her escape Gale disapproves -1

Lower City

Sorcerous Sundries

  • Tell Lorroakan that you know where the Nightsong is.

House of Hope

Camp/Conversation

  • Tell Wyll to break the pact OR to let his father die. Gale disapproves -1
  • After rescuing Gale from Orin, tell him that he is lucky you bothered to save him. Gale disapproves -1

Personal quest

  • After obtaining The Annals of Karsus
    • Express concern about him delving into this, then tell Gale to forget about the book Gale disapproves -20
    • Refuse to give Gale the book a second time Gale disapproves -1
  • Urge Gale to drop the idea to reforge the Crown of Karsus. Gale disapproves -1
  • After Gale speaks with Mystra at Stormshore Tabernacle, and says that probably the Karsite orb has chosen him, answer that he turns coincidence into delusions of grandeur Gale disapproves -1

Footnotes[edit | edit source]