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Don't-Call-Me-Runt: Difference between revisions

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(Created page with "{{PageSeo | description = Don't-Call-Me-Runt is a halfling member of the Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate. | image = Don't-Call-Me-Runt.png }} {{Infobox creature | name = Don't-Call-Me-Runt | image = <gallery> Don't-Call-Me-Runt.png|In-game Portrait Don't-Call-Me-Runt.png|Portrait </gallery> | faction = The Guild | race = Lightfoot halfling | type = Humanoid | va = | class = Ranger | archetype = | level = 10...")
 
 
(15 intermediate revisions by 4 users not shown)
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Portrait Don't-Call-Me-Runt.png|Portrait
Portrait Don't-Call-Me-Runt.png|Portrait
</gallery>
</gallery>
| identity = Male
| va = Joshua B. Sklar
| faction = [[The Guild]]
| faction = [[The Guild]]
| race = [[Lightfoot halfling]]
| race = [[Halfling]]
| subrace = [[Lightfoot Halfling]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| va =  
| size = [[Small]]
| class = [[Ranger]]
| class = [[Ranger]]
| archetype =
| archetype =
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| ac = 16
| ac = 16
| movement m = 7.5
| movement m = 7.5
| xp = 250
| weight kg = 35
| weight kg = 35
| size = Small
| str = 12
| str = 12
| dex = 18
| dex = 18
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| wis = 12
| wis = 12
| cha = 12
| cha = 12
| athletics = 1
| acrobatics = 4
| perception = 1
| resistances =  
| resistances =  
| passives = Brave, Extra Attack, Halfling Luck, Land's Stride: Difficult Terrain, Opportunity Attack
| passives = Brave, Extra Attack, Halfling Luck, Land's Stride: Difficult Terrain, Opportunity Attack
Line 36: Line 42:


'''Don't-Call-Me-Runt''' is a halfling member of [[The Guild]], found guarding the [[Guildhall]] entrance in the [[Lower City]] of [[Baldur's Gate]].
'''Don't-Call-Me-Runt''' is a halfling member of [[The Guild]], found guarding the [[Guildhall]] entrance in the [[Lower City]] of [[Baldur's Gate]].
== Involvement ==
Don't-Call-Me-Runt new to guarding the alley. He seems to not have all his lines prepared, thus he is occasionally stumbling over his words. {{ref|Don't-Call-Me-Runt: Mess with us and it'll be the last thing I do. I mean you'll do. Shit!
Devnote: stressing out - he’s new at this. Trying to sound threatening, messing it up}}


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Ensnaring Strike (Ranged)}}
{{Feature box|Main Hand Attack|item=Dagger}}
{{Feature box|Ranged Attack|item=Longbow}}
{{Feature box|Ranged Attack|item=Longbow}}
{{Feature box|Main Hand Attack|item=Dagger}}
{{Feature box|Ensnaring Strike (Ranged)}}
{{Feature box|Sneak Attack (Ranged)}}
{{Feature box|Sneak Attack (Ranged)}}


=== Loot ===
=== Loot ===
* {{MdRarityItem|Longbow}}
* {{MdRarityItem|Arrow of Humanoid Slaying}}
* {{MdRarityItem|Dagger}}
* {{MdRarityItem|Dagger}}
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Longbow}}
* {{MdRarityItem|Smokepowder Arrow}}
* {{MdRarityItem|Smokepowder Arrow}}
* {{MdRarityItem|Arrow of Humanoid Slaying}}


=== Allies ===
=== Allies ===
* {{MdCharLink|Don't-Call-Me-Runt}}
* {{MdCharLink|Skeeve Stabwell}}
* {{MdCharLink|Skeeve Stabwell}}
* {{MdCharLink|Sledge Pettifeet}}
* {{MdCharLink|Sledge Pettifeet}}
Line 59: Line 69:
* {{MdCharLink|Tusgront}}
* {{MdCharLink|Tusgront}}


{{Rivington}}
== Notes and references ==
{{notebegin}}
{{reflist}}
{{noteend}}
 
{{Lower City}}
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Rivington]]
[[Category:Characters in the Lower City]]
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Members of the Guild]]
[[Category:Members of the Guild]]
[[Category:Halflings]]
[[Category:Halflings]]
[[Category:Lightfoot Halflings]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Rangers]]
[[Category:Rangers]]

Latest revision as of 19:40, 18 January 2025

Don't-Call-Me-Runt is a halfling member of The Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate.

Involvement[edit | edit source]

Don't-Call-Me-Runt new to guarding the alley. He seems to not have all his lines prepared, thus he is occasionally stumbling over his words. [1]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Physical.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Loot[edit | edit source]

Allies[edit | edit source]

Notes and references[edit | edit source]

  1. Don't-Call-Me-Runt: Mess with us and it'll be the last thing I do. I mean you'll do. Shit! Devnote: stressing out - he’s new at this. Trying to sound threatening, messing it up