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Barcus Wroot: Difference between revisions

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Portrait Barcus Wroot.png|Portrait
Portrait Barcus Wroot.png|Portrait
</gallery>
</gallery>
| race = [[Deep gnome]]
| identity = Male
| race = [[Gnome]]
| subrace = [[Deep Gnome]]
| faction = [[Clan Ironhand]]
| faction = [[Clan Ironhand]]
| hometown = [[Baldur's Gate]]<br>[[Underdark]] (former)
| hometown = [[Baldur's Gate]]<br>[[Underdark]] (former)
| occupation = Alchemist, Tinkerer, Adventurer
| occupation = Alchemist, Tinkerer, Adventurer,<br>Leader of the [[Clan Ironhand]]
| level = 1
| level = 1
| initiative = 0
| size = [[Small]]
| size = Small
| type = [[Humanoid]]
| type = Medium
| va = Dario Coates
| va = Dario Coates
| e hp = 14
| e hp = 14
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| movement m = 6
| movement m = 6
| weight kg = 35
| weight kg = 35
| xp = 20
| str = 10
| str = 10
| dex = 10
| dex = 10
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| wis = 10
| wis = 10
| cha = 10
| cha = 10
| passives = Superior Darkvision, Stone Camouflage, Gnome Cunning
| passives = Gnome Cunning, Stone Camouflage, Superior Darkvision
| t passives = Gnome Cunning, Opportunity Attack, Shortened Stride, Stone Camouflage, Superior Darkvision
}}
}}
'''Barcus Wroot''' is a somewhat unfortunate [[Deep Gnome]] who is searching for his friend, {{CharLink|Wulbren Bongle}}. He can be first found stuck to a windmill in the [[Blighted Village]] and can later become a [[Camp Follower]].
'''Barcus Wroot''' is an unfortunate deep gnome searching for his friend, {{CharLink|Wulbren Bongle}}. He can be found tied to a windmill in the [[Blighted Village]] and can later become a [[Camp Follower]].
{{DiQ|Farewell. If we will meet again... well, then we will have met again.|Barcus Wroot| bidding farewell to the party}}
{{DiQ|Farewell. If we will meet again... well, then we will have met again.|Barcus Wroot|, bidding farewell to the party}}


==Overview==
== Overview ==
Barcus Wroot is a deep gnome who lived in the Underdark with his good friend Wulbren Bongle. Wulbren, and eventually Barcus, both left, Wulbren to places unknown and Barcus to the city of [[Baldur's Gate]]. While in the city, Barcus found a bloodied amulet that he had given to Wulbren before he left, compelling him to travel back home to the Underdark in search of him.  
Barcus Wroot is a deep gnome who lived in the Underdark with his good friend, Wulbren Bongle. Wulbren and Barcus eventually left, Wulbren to places unknown and Barcus to the city of [[Baldur's Gate]]. While in the city, Barcus found a bloodied amulet that he gave Wulbren before he left, compelling him to return to the Underdark in search of him.


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]]
[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]]


The party will encounter Barcus tied to a windmill being harassed by a group of [[Goblin]]s led by {{CharLink|Fezzerk}}. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. To rescue Barcus, the party must pull the '''Brake''' lever inside the windmill. Pulling the '''Release''' lever causes Barcus to be shot through the sky due to inertia and die.  
Barcus can be found in the [[Blighted Village]]. He is tied to a windmill and harassed by a group of [[Goblin|goblins]] led by {{CharLink|Fezzerk}}. If the goblins are defeated or convinced to leave, Barcus demands to be untied. To rescue Barcus, the party must pull the '''Brake''' lever inside the windmill. Pulling the '''Release''' lever shoots Barcus through the sky due to inertia, which kills him.{{ref|The Feather Fall effect does not prevent his death when flung off the windmill.}}


If rescued, depending on the [[Race]] of the party member talking to him, Barcus will either surrender himself as a slave or ask the party what he can give them as a reward. He will explain he is looking for a friend who has gone missing and then take his leave.
If rescued, depending on the [[Race]] of the party member talking to him, Barcus surrenders himself as a slave or asks the party what he can give them as a reward. He explains that he is looking for a friend who has gone missing, and he takes his leave.


If the party leaves the [[Wilderness]] map before resolving the situation at the windmill, Barcus can be found dead in the Blighted Village, as if the party used the '''Release''' lever.
If leaving the [[Wilderness]] map before resolving the situation at the windmill, Barcus can be found dead in the Blighted Village, as if the '''Release''' lever was used.


If Barcus survives his predicament at the windmill, he will be found again at [[Grymforge]], where he has been enslaved by [[Duergar]] led by {{CharLink|Nere}}. If freed again, he will tell the party the person he is looking for is his friend Wulbren, who was taken to [[Moonrise Towers]]. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower.
If Barcus survives his predicament, he can be met again at [[Grymforge]], where he is enslaved by [[Duergar|duergar]] led by {{CharLink|Nere}}. If freed again, he tells the party that he is looking for his friend Wulbren, who was taken to [[Moonrise Towers]]. Barcus can be convinced to join the [[Camp]] as a [[Camp Follower]] on the way to Moonrise Towers.


If Barcus is in the camp for the celebration after the liberation of the [[Emerald Grove]] (i.e., if the three Goblin leaders are killed ''after'' rescuing Barcus from both the windmill ''and'' Grymforge) he can be persuaded to, with some reluctance, set off fireworks for the party.
If Barcus is in the camp for the celebration after the liberation of the [[Emerald Grove]] (i.e., if the three goblin leaders are killed ''after'' rescuing Barcus from both the windmill ''and'' Grymforge), he can be persuaded to reluctantly set off fireworks for the celebration.


=== Act Two ===
=== Act Two ===
If Barcus is saved in [[Grymforge]], whether or not he joined as a camp follower, he can be found in the [[Last Light Inn]]. He behaves as a [[trader]] and will sell the following items:
If Barcus is saved in Grymforge, he can be found in the [[Last Light Inn]]. He is a [[Trader]] who sells the following items:
* {{RarityItem|Acrobat Shoes}}
* {{MdRarityItem|Acrobat Shoes}}
* {{RarityItem|Gloves of the Automaton}}
* {{MdRarityItem|Gloves of the Automaton}}
* {{RarityItem|Ring of Geniality}}
* {{MdRarityItem|Ring of Geniality}}


He will also gift the party the [[Brilliant Retort]] if they complete the quest [[Rescue Wulbren]].
Upon completing {{Quest|Rescue Wulbren}}, he gifts the party the {{SmRarityItem|Brilliant Retort}}.


=== Act Three ===
=== Act Three ===
Barcus can be found with the rest of the Ironhand Gnomes in [[Angleiron's Cellar]]. He will ask the party to ''not'' help Wulbren and to spare the Gondians.  
Barcus can be encountered with the rest of the Ironhand Gnomes in [[Angleiron's Cellar]]. He asks the party to ''not'' help Wulbren and to spare the Gondians.


Later, if {{CharLink|Zanner Toobin}} and any other surviving Gondians are successfully freed from the [[Steel Watch Foundry]], Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren. If the Persuasion check is passed, he grants all companions the action {{SAI|Ironhand Grenadiers}} during combat against the [[the Netherbrain]]. (WARNING: If the party attempts to stealthily kill Wulbren or any other gnome within his range of vision, Barcus will always become hostile despite having exiled Wulbren in his first action as a leader, removing the Ironhand Gnomes and their action from {{Quest|Gather Your Allies}}. A way to bypass this and keep Barcus as an ally is to follow Wulbren in Turn-Based Mode for at least 5 turns and then use {{SAI|Fog Cloud}} or {{SAI|Darkness}} before attacking him.)
Later, if {{CharLink|Zanner Toobin}} and any other surviving Gondians are successfully freed from the [[Steel Watch Foundry]], Barcus can be persuaded to lead the Ironhand Gnomes instead of Wulbren. If the {{Skill|Persuasion}} check is passed, he is recruited for {{Quest|Gather Your Allies}} and grants all companions the action {{SAI|Ironhand Grenadiers}} during the fight against the [[the Netherbrain]].{{ref|If attempting to stealthily kill Wulbren or any other gnome within his range of vision, Barcus always becomes hostile despite having exiled Wulbren in his first action as a leader, which results in removing the Ironhand Gnomes and their action from {{Quest|Gather Your Allies}}.}}


== Speak with Dead ==
== Speak with Dead ==
Barcus can be spoken to through the use of {{SAI|Speak with Dead}}.
Barcus can be spoken to with {{SAI|Speak with Dead}}.


{{Dialogue start}}
{{Dialogue start}}
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* {{MdRarityItem|Bloody Amulet}}
* {{MdRarityItem|Bloody Amulet}}


== Related Quests ==
== Related literature==
* {{MdRarityItem|Barcus' Log}}
* {{MdRarityItem|Letter from Barcus}}
* {{MdRarityItem|Spattered Diary}}
* {{MdRarityItem|Writings of a Wroot}}
 
== Related quests ==
* {{Quest|Avenge the Ironhands}}
* {{Quest|Avenge the Ironhands}}
* {{Quest|Deliver Nere's Head}}
* {{Quest|Find the Explosives}}
* {{Quest|Free True Soul Nere}}
* {{Quest|Gather Your Allies}}
* {{Quest|Rescue the Gnome}}
* {{Quest|Rescue the Gnome}}
* {{Quest|Rescue Wulbren}}
* {{Quest|Rescue Wulbren}}
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== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* The Feather Fall effect will not prevent him from being killed when flung off the windmill.
{{reflist}}
* One of the possible deaths for Barcus was shown in the [https://www.youtube.com/watch?v=NOWGnC3h9WQ&ab_channel=LarianStudios Baldur's Gate 3 Video Game Awards trailer] due to its popularity.
{{noteend}}
{{noteend}}


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[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]
[[Category:Members of Clan Ironhand]]
[[Category:Members of Clan Ironhand]]
[[Category:Authors]]

Latest revision as of 02:14, 12 December 2024

Barcus Wroot is an unfortunate deep gnome searching for his friend, Wulbren Bongle Wulbren Bongle. He can be found tied to a windmill in the Blighted Village and can later become a Camp Follower.

Portrait Barcus Wroot.png
Farewell. If we will meet again... well, then we will have met again.
Barcus Wroot, bidding farewell to the party

Overview[edit | edit source]

Barcus Wroot is a deep gnome who lived in the Underdark with his good friend, Wulbren Bongle. Wulbren and Barcus eventually left, Wulbren to places unknown and Barcus to the city of Baldur's Gate. While in the city, Barcus found a bloodied amulet that he gave Wulbren before he left, compelling him to return to the Underdark in search of him.

Involvement[edit | edit source]

Act One[edit | edit source]

The consequences of pulling the wrong lever. Barcus is the figure in the sky.

Barcus can be found in the Blighted Village. He is tied to a windmill and harassed by a group of goblins led by Fezzerk Fezzerk. If the goblins are defeated or convinced to leave, Barcus demands to be untied. To rescue Barcus, the party must pull the Brake lever inside the windmill. Pulling the Release lever shoots Barcus through the sky due to inertia, which kills him.[1]

If rescued, depending on the Race of the party member talking to him, Barcus surrenders himself as a slave or asks the party what he can give them as a reward. He explains that he is looking for a friend who has gone missing, and he takes his leave.

If leaving the Wilderness map before resolving the situation at the windmill, Barcus can be found dead in the Blighted Village, as if the Release lever was used.

If Barcus survives his predicament, he can be met again at Grymforge, where he is enslaved by duergar led by Nere Nere. If freed again, he tells the party that he is looking for his friend Wulbren, who was taken to Moonrise Towers. Barcus can be convinced to join the Camp as a Camp Follower on the way to Moonrise Towers.

If Barcus is in the camp for the celebration after the liberation of the Emerald Grove (i.e., if the three goblin leaders are killed after rescuing Barcus from both the windmill and Grymforge), he can be persuaded to reluctantly set off fireworks for the celebration.

Act Two[edit | edit source]

If Barcus is saved in Grymforge, he can be found in the Last Light Inn. He is a Trader who sells the following items:

Upon completing Rescue Wulbren Rescue Wulbren, he gifts the party the Brilliant Retort.

Act Three[edit | edit source]

Barcus can be encountered with the rest of the Ironhand Gnomes in Angleiron's Cellar. He asks the party to not help Wulbren and to spare the Gondians.

Later, if Zanner Toobin Zanner Toobin and any other surviving Gondians are successfully freed from the Steel Watch Foundry, Barcus can be persuaded to lead the Ironhand Gnomes instead of Wulbren. If the Persuasion Persuasion check is passed, he is recruited for Gather Your Allies Gather Your Allies and grants all companions the action Ironhand Grenadiers Ironhand Grenadiers during the fight against the the Netherbrain.[2]

Speak with Dead[edit | edit source]

Barcus can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Barcus Wroot: Barcus... he... called... me... Barcus...

Party member: What happened to you?

  • Barcus Wroot: Caught... by... goblins... killed... in... fray...

Party member: Tell me about any valuables you have.

  • Barcus Wroot: My... pack... everything... I needed... to find him...

Party member: How did you come here?

  • Barcus Wroot: Left... the... Underdark... way home... nearby...

Party member: What were you doing here?

  • Barcus Wroot: Find... him...
    • Party member: Who are you looking for?
      • Barcus Wroot: Wulbren... my... Wulbren...
        • Party member: Why do you need to find this Wulbren?
          • Barcus Wroot: Flame... in... the... dark... his amulet... found... bloodied...

Notable loot[edit | edit source]

Related literature[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  1. The Feather Fall effect does not prevent his death when flung off the windmill.
  2. If attempting to stealthily kill Wulbren or any other gnome within his range of vision, Barcus always becomes hostile despite having exiled Wulbren in his first action as a leader, which results in removing the Ironhand Gnomes and their action from Gather Your Allies Gather Your Allies.

External links[edit | edit source]