Ad placeholder
Adamantine Forge (quest)
The Adamantine Forge is a Quest in Act One of Baldur's Gate 3 in Grymforge. It is initiated by learning of the forge of the same name by reading The Great Furnace of Grymforge,
Filro the Forgotten's journal, or speaking with Dhourn after freeing him of the Spectator's petrification or casting on his corpse.
Objectives[edit | edit source]
Objectives and journal entries may vary pending party decisions and outcomes.
Walkthrough[edit | edit source]
Learning of the forge[edit | edit source]
To learn about the Adamantine Forge, there are three drow wizards who each hold a unique piece of information about the forge: Dhourn, Filro, and Xargrim. Each of them have met a terrible fate in the Underdark.
Dhourn[edit | edit source]
Dhourn is one of many petrified drow west of the Selûnite Outpost. In the outpost and there is a broken window at X: 141 Y: -240 near the statue of Selûne. It is necessary to walk through it and climb down the knotted roots. If moving west past the droves of petrified drow, then a cutscene triggers where a Spectator appears and attacks the party. Upon its first turn, it unpetrifies the drow, typically starting with Dhourn. Dhourn and any other drow the Spectator unpetrifies are charmed and fight against the party until the Spectator is defeated. Then they become neutral.
If keeping Dhourn alive, he talks to the party, otherwise his corpse can be spoken to with . He reveals that he has a Memory Shard with information on the Adamantine Forge. Dhourn explains that he had two other rivals seeking the forge but, after realising how long he was petrified, he is the sole person left to claim the glory for discovering the Forge. After this, he and any unpetrified drow attack the party, as he sees them as possible rivals.
Passing a DC 10 Arcana check is needed to probe the thoughts within the Memory Shard. If successful, it shows images of the Adamantine Forge and hints to its location beyond an ancient stronghold, which is Grymforge.
Filro the Forgotten[edit | edit source]
Filro the Forgotten has a camp south of the Sussur Tree Waypoint at X: -50 Y: -163. He has gone mad during his time in the Underdark and becomes hostile when the party approach him, alongside several Hook Horrors. Once he has been defeated, his Scribbled Notes can be looted from his corpse. If reading the notes, passing an automatic
DC 15 Investigation check reveals that the forge guardian is weak to magma and a 'hot hammer.'
Xargrim[edit | edit source]
Xargrim's corpse can be found beyond the Guardian Gate in the Ebonlake Grotto at X: 55 Y: -88. The gate can be found near Derryth Bonecloak. In order to access Xargrim's corpse, it is neccessary to complete . After that the myconid Sovereign opens the gate. It is also possible to open the gate by force, by attacking it; then the myconids of the grotto become hostile.
Once inside, a book, Flumph Mating Rituals can be looted from Xargrim's corpse. Reading the book to discover its secrets gives the following options:
- [INVESTIGATION] Examine the book closely. (DC 15)
- [NATURE] Recall what you know of this title. (DC 15)
- [WIZARD] [NATURE] Recall what you know of this title. (DC 15
)
On succeeding any of the checks, the book reveals itself to be disguised. Its true name is The Great Furnace of Grymforge. The book contains exact instructions for how to operate the Adamantine Forge once it is located.
Reaching the forge[edit | edit source]
One way to access the Adamantine Forge is by completing X: -648 Y: 409 allows them to climb down. There is a metal platform that connects to a walkway - it is moveable through a set of levers. The levers can be used to descend another two sets of metal platforms, but this is not necessary. Instead, the party can walk further south on the first walkway until they come across a broken statue. The statue remains can be jumped across to move to the second platform at X: -624 Y: 344. It is necessary to send one party member over to the next platform using this method, then this party member must move south to find a set of two levers. Operating the levers to move the party members on the other side, then having the party members jump down to the new area, should instantly activate the Ancient Forge Waypoint. The whole party can now be teleported to the waypoint.
. Once the rubble is clear, the party must follow the pathway until an Iron Ladder atAnother way to skip most of the journey to the Forge is using , or (requires sufficient strength) with one party member, near the platform east of the cave-in at X: -607 Y: 314 to bypass the rubble entirely and activate the Ancient Forge Waypoint to move the rest of the party up to the Forge.
Forging an item[edit | edit source]
In order to forge a single item, the party needs one mithral ore and a mould.
Finding the moulds[edit | edit source]
The moulds can be located around the Forge area:
Longsword Mould - on the metal scaffolding at X: -625 Y: 404
Mace Mould - on the table south of the Ancient Forge Waypoint at X: 613 Y: 284
Scale Mail Mould - on the ground southwest of the Ancient Forge Waypoint at X: -616 Y: 264
Scimitar Mould - on a skeleton near some levers at X: -604 Y: 323
Shield Mould - on a skeleton behind a locked door (
DC 12 Sleight of Hand check) at the top of the stairs at X: -558 Y: 409
Splint Mould - east of the Ancient Forge Waypoint near a skeleton at X: -594 Y: 310
Finding the mithral[edit | edit source]
There are two Mithral Veins:
- One is southwest of the Ancient Forge Waypoint. To get there causes several Animated Armours to become hostile. After defeating them, the party must walk to the rocks southwest and follow the path to a lava-filled area. After jumping across the rocks the vein can be found at X: -645 Y: 255.
- One is on the steps leading down to the Forge. The party must follow the rocks east. A group of Magma Mephits ambushes the party at X: -556 Y: 277.
Only one ore is needed to resolve the quest. Attacking a vein with force damage (i.e. spells like or smokepowder bombs) gains access to the Mithral Ore.
Forging[edit | edit source]
The following steps have to be done, to forge an adamantine item:
- Placing the mithral ore into the Crucible at the centre of the Forge
- Placing the desired mould in the Mould Chamber
- Using the Forge Lever on the southern side of the platform to lower it down to the lava
- Once the platform is lowered, using the Lava Valve to fill the area with lava
- Using the Forge Lever to cause the Forge's hammer to hit the mould, shaping the item
- Picking up the completed item at the mould chamber
To make a second item, it is necessary to use the Mould Ejection Lever to replace the mould. Then repeating the steps results in creating another item.
The first time the Lava Valve is used, Grym appears to defend the Forge.
Quest rewards[edit | edit source]
The quest rewards experience several times while progressing the quest:
- Reaching the forge: 30 xp
- Completing the quest: 120 xp
- Forging an item: ( backgrounds)
By successfully acquiring all mithral ores and using the furnace twice, two of the following items can be created. It is possible to forge two of the same item, but no more than two items in total — because there are only two Mithral Ore in the game:
Adamantine Longsword
Adamantine Mace
Adamantine Scale Mail
Adamantine Scimitar
Adamantine Shield
Adamantine Splint Armour
Achievements[edit | edit source]