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Myshka: Difference between revisions
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| t hp = 2 | | t hp = 2 | ||
| ac = 12 | | ac = 12 | ||
| xp = 1 | |||
| weight kg = 5 | | weight kg = 5 | ||
| movement m = 9 | | movement m = 9 | ||
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| cha = 7 | | cha = 7 | ||
| passives = Darkvision, Feline Fall, Opportunity Attack | | passives = Darkvision, Feline Fall, Opportunity Attack | ||
| athletics = -4 | |||
| acrobatics = 2 | |||
| perception = 3 | |||
}} | }} | ||
'''Myshka''' is a medium haired white [[Cat]] with blue eyes in the [[Lower City]] of [[Baldur's Gate]]. | '''Myshka''' is a medium haired white [[Cat]] with blue eyes in the [[Lower City]] of [[Baldur's Gate]]. | ||
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Myshka can be found in an alley east of [[Bonecloak's Apothecary]]. The party can speak with Myshka using {{SAI|Speak with Animals}}. He speaks in a feline dialect called Mriaer, which comes across as a corrupted version of Common when communicating using Speak with Animals. While Myshka thinks a character is his mother (or that they know his mother), Myshka will follow them for a period of time while they remain in the area, and can be asked to follow again in subsequent conversations. | Myshka can be found in an alley east of [[Bonecloak's Apothecary]]. The party can speak with Myshka using {{SAI|Speak with Animals}}. He speaks in a feline dialect called Mriaer, which comes across as a corrupted version of Common when communicating using Speak with Animals. While Myshka thinks a character is his mother (or that they know his mother), Myshka will follow them for a period of time while they remain in the area, and can be asked to follow again in subsequent conversations. | ||
Along with {{CharLink|Barsik}} and {{CharLink|Malta}}, Myshka is one of three different cats located near [[Bonecloak's Apothecary]] that can be asked to keep {{CharLink|Derryth Bonecloak}} company if {{CharLink|Baelen Bonecloak}} died in [[Act One]], and the | Along with {{CharLink|Barsik}} and {{CharLink|Malta}}, Myshka is one of three different cats located near [[Bonecloak's Apothecary]] that can be asked to keep {{CharLink|Derryth Bonecloak}} company if {{CharLink|Baelen Bonecloak}} died in [[Act One]], and the party has spoken to her about how she feels lonely without him. | ||
== Dialogue == | == Dialogue == | ||
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{{Dialogue end}} | {{Dialogue end}} | ||
== | == Notes == | ||
* | {{Notebegin}} | ||
* ''Myshka'' is a diminutive of mouse in many Slavic languages.{{ref|Myszka - Wiktionary, the free dictionary: https://en.wiktionary.org/wiki/myszka}} | |||
{{Noteend}} | |||
== References == | == References == | ||
{{reflist | {{Notebegin}} | ||
{{reflist}} | |||
{{Noteend}} | |||
== External links == | == External links == |
Latest revision as of 01:12, 23 November 2024
“Are yerrr mer mermer?„
Involvement[edit | edit source]
Myshka can be found in an alley east of Bonecloak's Apothecary. The party can speak with Myshka using . He speaks in a feline dialect called Mriaer, which comes across as a corrupted version of Common when communicating using Speak with Animals. While Myshka thinks a character is his mother (or that they know his mother), Myshka will follow them for a period of time while they remain in the area, and can be asked to follow again in subsequent conversations.
Along with Barsik and Malta, Myshka is one of three different cats located near Bonecloak's Apothecary that can be asked to keep Derryth Bonecloak company if Baelen Bonecloak died in Act One, and the party has spoken to her about how she feels lonely without him.
Dialogue[edit | edit source]
Without Speak with Animals[edit | edit source]
Myshka: *Mrrrrrrreow!*
- Player: Pspspspsps.
- Myshka: *Mrrriaow?*
- Shoo the cat away.
- Myshka: *HISS!*
- (Myshka will then turn hostile though not engage in combat. Oddly, this turns Malta and Barsik hostile as well.)
- DC 15 Animal Handling check - Attempt to pet the cat.
- (Successful.)
- Myshka: *Rrrrrrrow.*
- Narrator: *The cat seems reluctant to part from you.*
- Come along, kitty.
- Myshka: *Hiss!*
- If you'd like a companion, Derryth at Bonecloak's Apothecary could use a friend.
- Myshka: *Rrrriow!*
- (Failure.)
- Myshka: *Hiss!*
- Myshka: *Mew!*
With Speak with Animals[edit | edit source]
Myshka: Are yerrrr mer mermer?
- Player: Huh?
- Myshka: Nervermernd.
- DC 10 Intelligence check - Try to decipher the cat's strange speech.
- (Successful.)
- Narrator: *It speaks a feline dialect called 'Mriaer'. It wants to know if you're its mother.*
- Player: No. But I do know someone in want of a companion. Her name is Derryth Bonecloak.
- Myshka: Derrerth Bernclerk... hnr...
- Myshka: Erker.
- (End of dialogue)
- Player: I might know a mother for you. But you'll have to pitch yourself first.
- Myshka: Errr erm a kert. Er gerrrrrd kert.
- Player: Sold! You'll want to find Derryth at Bonecloak's Apothecary.
- Myshka: Derrerth Bernclerk... hnr...
- Myshka: Erker.
- (End of dialogue)
- Player: Hmmm, in that case, I don't think it'll be a good fit.
- Myshka: Er... Erker. Gerdber.
- (End of dialogue)
- Myshka: Errr erm a kert. Er gerrrrrd kert.
- Player: It's me, my son.
- Myshka: MERMER!
- (End of dialogue)
- Narrator: *It speaks a feline dialect called 'Mriaer'. It wants to know if you're its mother.*
- (Failure.)
- Narrator: *Nothing springs to mind.*
- Myshka: Yerrrrrs?
- Myshka: MERMER!
- Myshka: Erker.
Notes[edit | edit source]
- Myshka is a diminutive of mouse in many Slavic languages.[1]
References[edit | edit source]
- ↑ Myszka - Wiktionary, the free dictionary: https://en.wiktionary.org/wiki/myszka
External links[edit | edit source]
- Myshka on the Forgotten Realms Wiki