User:Thirdmunky: Difference between revisions

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*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
|Armour
|Armour
|-
!{{MdRarityItem|Mourning Frost}}
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|{{Coords|119|-248}}
|Weapon
|}
|}


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! width="" |Item source
! width="" |Item source
! width="" |Location
! width="" |Location
!Equipment slot
|-
|-
! scope="row" |{{MdRarityItem|Gloves of Missile Snaring}}
! scope="row" |{{MdRarityItem|Gloves of Missile Snaring}}
Line 206: Line 217:
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" style="text-align: center;" |{{Coords|204|513}}
| rowspan="6" style="text-align: center;" |{{Coords|204|513}}
|Gloves
|-
|-
! scope="row" |{{MdRarityItem|Dragon's Grasp}}
! scope="row" |{{MdRarityItem|Dragon's Grasp}}
|  
|  
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Ring of Flinging}}
! scope="row" |{{MdRarityItem|Ring of Flinging}}
|
|
*Deal additional 1d4 damage with {{sai|Throw}} attacks
*Deal additional 1d4 damage with {{sai|Throw}} attacks
|Ring
|-
|-
! scope="row" |{{MdRarityItem|Hedge Wanderer Armour}}
! scope="row" |{{MdRarityItem|Hedge Wanderer Armour}}
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*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
*[[Nature]] +1
*[[Nature]] +1
|Armour
|-
|-
! scope="row" |{{MdRarityItem|Rain Dancer}}
! scope="row" |{{MdRarityItem|Rain Dancer}}
|
|
*Cast {{sai|Create Water}} ({{recharge|short rest}})
*Cast {{sai|Create Water}} ({{recharge|short rest}})
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Spellthief}}
! scope="row" |{{MdRarityItem|Spellthief}}
|
|
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Corellon's Grace}}
! scope="row" |{{MdRarityItem|Corellon's Grace}}
Line 234: Line 251:
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
| style="text-align: center;" |{{Coords|192|546}}
| style="text-align: center;" |{{Coords|192|546}}
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Safeguard Shield}}
! scope="row" |{{MdRarityItem|Safeguard Shield}}
Line 240: Line 258:
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
| rowspan="2" style="text-align: center;" |{{Coords|180|561}}
| rowspan="2" style="text-align: center;" |{{Coords|180|561}}
|Shield
|-
|-
! scope="row" |{{MdRarityItem|Hunting Shortbow}}
! scope="row" |{{MdRarityItem|Hunting Shortbow}}
Line 245: Line 264:
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
|-
|Weapon
! scope="row" |{{MdRarityItem|Shapeshifter's Boon Ring}}
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
|[[Strange Ox]]{{ref|name=note2}} in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox
| style="text-align: center;" |{{coords|217|540}}
|-
|-
! scope="row" |{{MdRarityItem|The Whispering Promise}}
! scope="row" |{{MdRarityItem|The Whispering Promise}}
Line 257: Line 271:
| Bought or stolen from [[Volo]] next to the druidic ritual site
| Bought or stolen from [[Volo]] next to the druidic ritual site
| style="text-align: center;" |{{Coords|260|511}}
| style="text-align: center;" |{{Coords|260|511}}
|Ring
|-
|-
!{{MdRarityItem|The Jolty Vest}}
!{{MdRarityItem|The Jolty Vest}}
|  
|
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
| rowspan="6" | Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| rowspan="6" | Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}}
| rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}}
|Armour
|-
|-
!{{MdRarityItem|Giantbreaker}}
!{{MdRarityItem|Giantbreaker}}
|
|
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
|Weapon
|-
|-
!{{MdRarityItem|Titanstring Bow}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
|Weapon
|-
|-
!{{MdRarityItem|Gloves of Hail of Thorns}}
!{{MdRarityItem|Gloves of Hail of Thorns}}
|
|
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
|Gloves
|-
|-
!{{MdRarityItem|Gloves of Thievery}}
!{{MdRarityItem|Gloves of Thievery}}
|
|
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
|Gloves
|-
|-
!{{MdRarityItem|Rupturing Blade}}
!{{MdRarityItem|Rupturing Blade}}
|
|
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
|Weapon
|-
|-
!{{MdRarityItem|Swiresy Shoes}}
!{{MdRarityItem|Swiresy Shoes}}
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| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |{{Coords|-98|425}}
| rowspan="5" |{{Coords|-98|425}}
|Boots
|-
|-
!{{MdRarityItem|Gloves of Archery}}
!{{MdRarityItem|Gloves of Archery}}
|
|
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|Gloves
|-
|-
!{{MdRarityItem|Boots of Aid and Comfort}}
!{{MdRarityItem|Boots of Aid and Comfort}}
|
|
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
|Boots
|-
|-
!{{MdRarityItem|Doom Hammer}}
!{{MdRarityItem|Doom Hammer}}
|
|
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
|Weapon
|-
|-
!{{MdRarityItem|Returning Pike}}
!{{MdRarityItem|Returning Pike}}
|
|
*When thrown, returns to your hand
*When thrown, returns to your hand
|Weapon
|-
|-
!{{MdRarityItem|Blooded Greataxe}}
!{{MdRarityItem|Blooded Greataxe}}
Line 313: Line 339:
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
| rowspan="5" |{{Coords|275|-29}}
| rowspan="5" |{{Coords|275|-29}}
|Weapon
|-
|-
!{{MdRarityItem|Monster Slayer Glaive}}
!{{MdRarityItem|Monster Slayer Glaive}}
Line 318: Line 345:
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
|Weapon
|-
|-
!{{MdRarityItem|Gold Wyrmling Staff}}
!{{MdRarityItem|Gold Wyrmling Staff}}
Line 323: Line 351:
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
|Weapon
|-
|-
!{{MdRarityItem|Bow of Awareness}}
!{{MdRarityItem|Bow of Awareness}}
|  
|
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|Weapon
|-
|-
!{{MdRarityItem|Hunter's Dagger}}
!{{MdRarityItem|Hunter's Dagger}}
|
|
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
|Weapon
|-
|-
!{{MdRarityItem|Loviatar's Scourge}}
!{{MdRarityItem|Loviatar's Scourge}}
Line 337: Line 368:
|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|{{Coords|331|-21}}
|{{Coords|331|-21}}
|Weapon
|-
|-
!{{MdRarityItem|Boots of Genial Striding}}
!{{MdRarityItem|Boots of Genial Striding}}
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| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
| rowspan="8" |{{Coords|107|-88}}
| rowspan="8" |{{Coords|107|-88}}
|Boots
|-
|-
!{{MdRarityItem|Circlet of Blasting}}
!{{MdRarityItem|Circlet of Blasting}}
|
|
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
|Helmet
|-
|-
!{{MdRarityItem|The Baneful}}
!{{MdRarityItem|The Baneful}}
Line 353: Line 387:
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Weapon
|-
|-
!{{MdRarityItem|Psychic Spark}}
!{{MdRarityItem|Psychic Spark}}
Line 358: Line 393:
* Shoot an additional dart when casting '''Magic Missile'''
* Shoot an additional dart when casting '''Magic Missile'''
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
|Amulet
|-
|-
!{{MdRarityItem|Cinder Shoes}}
!{{MdRarityItem|Cinder Shoes}}
|
|
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
|Boots
|-
|-
!{{MdRarityItem|Sunwalker's Gift}}
!{{MdRarityItem|Sunwalker's Gift}}
|
|
*Gain {{sai|Darkvision}} while wearing this ring
*Gain {{sai|Darkvision}} while wearing this ring
|Ring
|-
|-
!{{MdRarityItem|The Lifebringer}}
!{{MdRarityItem|The Lifebringer}}
|
|
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
|Helmet
|-
|-
!{{MdRarityItem|Melf's First Staff}}
!{{MdRarityItem|Melf's First Staff}}
Line 375: Line 414:
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
|Weapon
|-
|-
!{{MdRarityItem|Creation's Echo}}
!{{MdRarityItem|Creation's Echo}}
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| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |{{Coords|107|-88}}
| rowspan="5" |{{Coords|107|-88}}
|Weapon
|-
|-
!{{MdRarityItem|Pearl of Power Amulet}}
!{{MdRarityItem|Pearl of Power Amulet}}
|  
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
|Amulet
|-
|-
!{{MdRarityItem|Boots of Stormy Clamour}}
!{{MdRarityItem|Boots of Stormy Clamour}}
|
|
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
|Boots
|-
|-
!{{MdRarityItem|Ring of Salving}}
!{{MdRarityItem|Ring of Salving}}
|
|
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
|Ring
|-
|-
!{{MdRarityItem|The Shadespell Circlet}}
!{{MdRarityItem|The Shadespell Circlet}}
|
|
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|Helmet
|-
|-
!{{MdRarityItem|Amulet of Restoration}}
!{{MdRarityItem|Amulet of Restoration}}
Line 404: Line 449:
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |{{Coords|56|-96}}
| rowspan="5" |{{Coords|56|-96}}
|Amulet
|-
|-
!{{MdRarityItem|Corrosive Flail}}
!{{MdRarityItem|Corrosive Flail}}
|
|
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
|Weapon
|-
|-
!{{MdRarityItem|Herbalist's Gloves}}
!{{MdRarityItem|Herbalist's Gloves}}
|
|
* When healing {{cond|Poisoned}} allies, they get cured from the effect
* When healing {{cond|Poisoned}} allies, they get cured from the effect
|Gloves
|-
|-
!{{MdRarityItem|Ring of Jumping}}
!{{MdRarityItem|Ring of Jumping}}
|
|
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
|Ring
|-
|-
!{{MdRarityItem|Caustic Band}}
!{{MdRarityItem|Caustic Band}}
|
|
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
|Ring
|-
|-
!{{MdRarityItem|Jorgoral's Greatsword}}
!{{MdRarityItem|Jorgoral's Greatsword}}
Line 428: Line 478:
*[[Ebonlake]] {{Coords|-452|-524}}
*[[Ebonlake]] {{Coords|-452|-524}}
*{{Coords|-632|326}}{{ref|name=note18}}
*{{Coords|-632|326}}{{ref|name=note18}}
|Weapon
|-
|-
!{{MdRarityItem|Bow of the Banshee}}
!{{MdRarityItem|Bow of the Banshee}}
|  
|
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
|Weapon
|-
|-
!{{MdRarityItem|Shining Staver-of-Skulls}}
!{{MdRarityItem|Shining Staver-of-Skulls}}
Line 437: Line 489:
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|Weapon
|}
|}
===Other ===
==[[Act Two]]==
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" |Item source
! width="" |Location
|-
! scope="row" |{{MdRarityItem|Xyanyde}}
|
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
| rowspan="3" style="text-align: center;" |{{Coords|333|41}}
|-
! scope="row" | {{MdRarityItem|Spidersilk Armour}}
|
*[[Stealth]] +1
*[[Advantage]] on [[Constitution]] [[saving throws]]
|-
! scope="row" |{{MdRarityItem|Boots of Striding}}
|
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*[[Athletics]] +1
|-
! scope="row" | {{MdRarityItem|Mourning Frost}}
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
| style="text-align: center;" | {{Coords|119|-248}}
|}


 
=== Obtainable as rewards ===
 
 
 
Act 1.5
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item name
! width="" |Item effect
! width="" |Item effect
! width="" |Item source
! width="" | Item source
! width="" |Location
! width="" |Location
|-
!Equipment slot
! scope="row" | {{MdRarityItem|Periapt of Wound Closure}}
|
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
| rowspan="8" style="text-align: center;" |{{Coords|-42|-129}}
|-
! scope="row" |{{MdRarityItem|Gloves of Cinder and Sizzle}}
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|The Graceful Cloth}}
|
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
*Increase your Dexterity by 2 (max 20) while wearing this armour
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|-
! scope="row" |{{MdRarityItem|Cacophony}}
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
|-
! scope="row" |
{{MdRarityItem|Gloves of Baneful Striking}}
|
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|-
! scope="row" |{{MdRarityItem|Winter's Clutches}}
|
* When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
|-
! scope="row" |{{MdRarityItem|Boots of Elemental Momentum}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*[[Athletics]] +1
|-
! scope="row" |{{MdRarityItem|Hoppy}}
|
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
|-
!{{MdRarityItem|Gloves of Dexterity}}
|
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*[[Dice rolls#Attack rolls|Attack rolls]] +1
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}}
|-
!{{MdRarityItem|Knife of the Undermountain King}}
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
|-
!{{MdRarityItem|Daredevil Gloves}}
|
*[[Spells|Spell]] [[attack rolls]] +1
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|-
!{{MdRarityItem|Vital Conduit Boots}}
|*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
|-
!{{MdRarityItem|Defender Flail}}
|
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*[[Armour Class]] +1
|-
!{{MdRarityItem|Larethian's Wrath}}
|
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|-
!{{MdRarityItem|Unseen Menace}}
|*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
|-
!{{MdRarityItem|Witchbreaker}}
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
|-
|-
!{{MdRarityItem|Varsh Ko'kuu's Boots}}
!{{MdRarityItem|Varsh Ko'kuu's Boots}}
Line 567: Line 506:
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Crèche Y'llek]] {{Coords|1292|-759}}
|[[Crèche Y'llek]] {{Coords|1292|-759}}
|}
|Boots
 
==[[Act Two]]==
 
=== Obtainable as rewards ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" | Item source
! width="" |Location
|-
|-
! scope="row" |{{MdRarityItem|Ring of Shadows}}
! scope="row" |{{MdRarityItem|Ring of Shadows}}
Line 583: Line 513:
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
| style="text-align: center;" |{{Coords|76|37}}
| style="text-align: center;" |{{Coords|76|37}}
|Ring
|-
|-
! scope="row" |{{MdRarityItem|Raven Gloves}}
! scope="row" |{{MdRarityItem|Raven Gloves}}
Line 589: Line 520:
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
| style="text-align: center;" |{{Coords|128|110}}
| style="text-align: center;" |{{Coords|128|110}}
|Gloves
|-
|-
!{{MdRarityItem|Flawed Helldusk Helmet}}
!{{MdRarityItem|Flawed Helldusk Helmet}}
Line 596: Line 528:
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
| rowspan="3" |{{Coords|-33|164}}
| rowspan="3" |{{Coords|-33|164}}
|Helmet
|-
|-
!{{MdRarityItem|Flawed Helldusk Armour}}
!{{MdRarityItem|Flawed Helldusk Armour}}
Line 602: Line 535:
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
* [[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
* [[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|Armour
|-
|-
!{{MdRarityItem|Flawed Helldusk Gloves}}
!{{MdRarityItem|Flawed Helldusk Gloves}}
Line 608: Line 542:
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
* [[Strength]] [[saving throw|saving throws]] +1
* [[Strength]] [[saving throw|saving throws]] +1
|Gloves
|-
|-
!{{MdRarityItem|Sylvan Scimitar}}
!{{MdRarityItem|Sylvan Scimitar}}
Line 614: Line 549:
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|{{Coords|-63|144}}
|{{Coords|-63|144}}
|Weapon
|-
|-
!{{MdRarityItem|Potent Robe}}
!{{MdRarityItem|Potent Robe}}
Line 622: Line 558:
|Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|{{Coords|-64|141}}
|{{Coords|-64|141}}
|Armour
|-
|-
!{{MdRarityItem|Shadow Blade Ring}}
!{{MdRarityItem|Shadow Blade Ring}}
Line 628: Line 565:
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|[[Campsite]], next to [[Withers]]
|[[Campsite]], next to [[Withers]]
|Ring
|-
|-
!{{MdRarityItem|Moonlight Glaive}}
!{{MdRarityItem|Moonlight Glaive}}
Line 636: Line 574:
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|[[Shadowfell]] {{Coords|-604|-1431}}
|[[Shadowfell]] {{Coords|-604|-1431}}
|Weapon
|-
|-
!{{MdRarityItem|Selûne's Spear of Night}}
!{{MdRarityItem|Selûne's Spear of Night}}
Line 645: Line 584:
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|[[Campsite]]
|Weapon
|-
|-
!{{MdRarityItem|Shadow Lantern}}
!{{MdRarityItem|Shadow Lantern}}
Line 652: Line 592:
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|{{Coords|-150|-165}}
|{{Coords|-150|-165}}
|Weapon
|-
|-
!{{MdRarityItem|Infernal Rapier}}
!{{MdRarityItem|Infernal Rapier}}
Line 660: Line 601:
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
|[[Mind Flayer Colony]] {{Coords|676|39}}
|[[Mind Flayer Colony]] {{Coords|676|39}}
|Weapon
|-
|-
!{{MdRarityItem|Devotee's Mace}}
!{{MdRarityItem|Devotee's Mace}}
Line 667: Line 609:
|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|Any
|Any
|Weapon
|-
!{{MdRarityItem|Xyanyde}}
|
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
| rowspan="3" |{{Coords|333|41}}
|Weapon
|-
!{{MdRarityItem|Spidersilk Armour}}
|
*[[Stealth]] +1
*[[Advantage]] on [[Constitution]] [[saving throws]]
|Armour
|-
!{{MdRarityItem|Boots of Striding}}
|
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*[[Athletics]] +1
|Boots
|}
|}


Line 675: Line 637:
! width="" |Item source
! width="" |Item source
! width="" |Location  
! width="" |Location  
!Equipment slot
|-
|-
! scope="row" |{{MdRarityItem|Shield of Devotion}}
! scope="row" |{{MdRarityItem|Shield of Devotion}}
Line 683: Line 646:
| rowspan="13" | Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" | Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" style="text-align: center;" |{{Coords|-27|132}}
| rowspan="13" style="text-align: center;" |{{Coords|-27|132}}
|Shield
|-
|-
! scope="row" |{{MdRarityItem|Incandescent Staff}}
! scope="row" |{{MdRarityItem|Incandescent Staff}}
Line 690: Line 654:
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Amulet of the Harpers}}
! scope="row" |{{MdRarityItem|Amulet of the Harpers}}
Line 695: Line 660:
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]]
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
*Cast {{sai|Shield}} ({{recharge|long rest}})
|Amulet
|-
|-
! scope="row" |{{MdRarityItem|Cindersnap Gloves}}
! scope="row" |{{MdRarityItem|Cindersnap Gloves}}
|
|
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|Gloves
|-
|-
! scope="row" |{{MdRarityItem|Gloves of the Balanced Hands}}
! scope="row" |{{MdRarityItem|Gloves of the Balanced Hands}}
|
|
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped
|Gloves
|-
|-
! scope="row" |{{MdRarityItem|Obsidian Laced Robe}}
! scope="row" |{{MdRarityItem|Obsidian Laced Robe}}
Line 708: Line 676:
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|Armour
|-
|-
! scope="row" |{{MdRarityItem|The Mighty Cloth}}
! scope="row" |{{MdRarityItem|The Mighty Cloth}}
Line 715: Line 684:
*Immunity to being pushed, advantage on [[saving throw|saving throws]] against being {{cond|Restrained}}
*Immunity to being pushed, advantage on [[saving throw|saving throws]] against being {{cond|Restrained}}
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}})
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}})
|Armour
|-
|-
! scope="row" |{{MdRarityItem|Yuan-Ti Scale Mail}}
! scope="row" |{{MdRarityItem|Yuan-Ti Scale Mail}}
Line 720: Line 690:
* Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
* Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|Armour
|-
|-
! scope="row" |{{MdRarityItem|Shadeclinger Armour}}
! scope="row" |{{MdRarityItem|Shadeclinger Armour}}
Line 725: Line 696:
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]
*[[Stealth]] +1
*[[Stealth]] +1
|Armour
|-
|-
! scope="row" |{{MdRarityItem|Barkskin Armour}}
! scope="row" |{{MdRarityItem|Barkskin Armour}}
Line 730: Line 702:
*Increase your [[AC]] to 16 while wearing this armour
*Increase your [[AC]] to 16 while wearing this armour
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]]
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]]
|Armour
|-
|-
! scope="row" |{{MdRarityItem|Hat of Uninhibited Kushigo}}
! scope="row" |{{MdRarityItem|Hat of Uninhibited Kushigo}}
|  
|  
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
|Helmet
|-
|-
! scope="row" |{{MdRarityItem|Defender Greataxe}}
! scope="row" |{{MdRarityItem|Defender Greataxe}}
|
|
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}})
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}})
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Cloak of Protection}}
! scope="row" |{{MdRarityItem|Cloak of Protection}}
Line 743: Line 718:
*[[Armour Class]] +1
*[[Armour Class]] +1
*[[Saving throws]] +1
*[[Saving throws]] +1
|Cape
|-
|-
! scope="row" |{{MdRarityItem|Sword of Life Stealing}}
! scope="row" |{{MdRarityItem|Sword of Life Stealing}}
Line 749: Line 725:
| rowspan="8" |Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
| rowspan="8" |Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
| rowspan="8" style="text-align: center;" |{{Coords|-33|164}}
| rowspan="8" style="text-align: center;" |{{Coords|-33|164}}
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Swordmaster Gloves}}
! scope="row" |{{MdRarityItem|Swordmaster Gloves}}
Line 754: Line 731:
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1
|Gloves
|-
|-
! scope="row" |{{MdRarityItem|Darkfire Shortbow}}
! scope="row" |{{MdRarityItem|Darkfire Shortbow}}
Line 759: Line 737:
*[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
* Cast {{sai|Haste}} ({{recharge|long rest}})
* Cast {{sai|Haste}} ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Harmonium Halberd}}
! scope="row" |{{MdRarityItem|Harmonium Halberd}}
Line 765: Line 744:
*[[Intelligence]] -1
*[[Intelligence]] -1
*[[Wisdom]] -1
*[[Wisdom]] -1
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Charge-Bound Warhammer}}
! scope="row" |{{MdRarityItem|Charge-Bound Warhammer}}
Line 771: Line 751:
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Thermodynamo Axe}}
! scope="row" |{{MdRarityItem|Thermodynamo Axe}}
|  
|  
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Sword of Clutching Umbra}}
! scope="row" |{{MdRarityItem|Sword of Clutching Umbra}}
|
|
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|Weapon
|-
|-
! scope="row" |{{MdRarityItem|Thorn Blade}}
! scope="row" |{{MdRarityItem|Thorn Blade}}
Line 784: Line 767:
*While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped
*While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Evasive Shoes}}
! scope="row" | {{MdRarityItem|Evasive Shoes}}
Line 791: Line 775:
| rowspan="2" | Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
| rowspan="2" | Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
| rowspan="2" style="text-align: center;" |{{Coords|-56|141}}
| rowspan="2" style="text-align: center;" |{{Coords|-56|141}}
|Boots
|-
|-
! scope="row" |{{MdRarityItem|Cloak of Cunning Brume}}
! scope="row" |{{MdRarityItem|Cloak of Cunning Brume}}
|
|
*On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn
*On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn
|Cape
|-
|-
! scope="row" |{{MdRarityItem|Gloves of the Automaton}}
! scope="row" |{{MdRarityItem|Gloves of the Automaton}}
Line 802: Line 788:
| rowspan="3" |Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
| rowspan="3" |Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
| rowspan="3" style="text-align: center;" | {{Coords|-56|133}}
| rowspan="3" style="text-align: center;" | {{Coords|-56|133}}
|Gloves
|-
|-
! scope="row" | {{MdRarityItem|Acrobat Shoes}}
! scope="row" | {{MdRarityItem|Acrobat Shoes}}
Line 807: Line 794:
*[[Acrobatics]] +1
*[[Acrobatics]] +1
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]]
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]]
|Boots
|-
|-
! scope="row" |{{MdRarityItem|Ring of Geniality}}
! scope="row" |{{MdRarityItem|Ring of Geniality}}
Line 812: Line 800:
*[[Persuasion]] +1
*[[Persuasion]] +1
*[[Deception]] +1
*[[Deception]] +1
|Ring
|-
|-
!{{MdRarityItem|Sharpened Snare Cuirass}}
!{{MdRarityItem|Sharpened Snare Cuirass}}
Line 819: Line 808:
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |{{Coords|-174|-179}}
| rowspan="8" |{{Coords|-174|-179}}
|Armour
|-
|-
!{{MdRarityItem|Gloves of Crushing}}
!{{MdRarityItem|Gloves of Crushing}}
|
|
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]
|Gloves
|-
|-
!{{MdRarityItem|Armour of Devotion}}
!{{MdRarityItem|Armour of Devotion}}
Line 828: Line 819:
*Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}})
*Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|Armour
|-
|-
!{{MdRarityItem|Drakethroat Glaive}}
!{{MdRarityItem|Drakethroat Glaive}}
Line 833: Line 825:
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}})
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}})
|Weapon
|-
|-
!{{MdRarityItem|Ne'er Misser}}
!{{MdRarityItem|Ne'er Misser}}
Line 838: Line 831:
*This weapon deals exclusively {{DamageColor|Force|Force}} damage
*This weapon deals exclusively {{DamageColor|Force|Force}} damage
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}})
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}})
|Weapon
|-
|-
!{{MdRarityItem|Poisoner's Ring}}
!{{MdRarityItem|Poisoner's Ring}}
|
|
*Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}})
*Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}})
|Ring
|-
|-
!{{MdRarityItem|Ring of Spiteful Thunder}}
!{{MdRarityItem|Ring of Spiteful Thunder}}
|*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|Ring
|-
|-
!{{MdRarityItem|Marksmanship Hat}}
!{{MdRarityItem|Marksmanship Hat}}
|
|
*+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|Helmet
|-
|-
!{{MdRarityItem|Halberd of Vigilance}}
!{{MdRarityItem|Halberd of Vigilance}}
Line 857: Line 854:
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |{{Coords|-164|-168}}
| rowspan="8" |{{Coords|-164|-168}}
|Weapon
|-
|-
!{{MdRarityItem|Gloves of The Duellist}}
!{{MdRarityItem|Gloves of The Duellist}}
|
|
*+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
*+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
|Gloves
|-
|-
!{{MdRarityItem|Sentinel Shield}}
!{{MdRarityItem|Sentinel Shield}}
Line 866: Line 865:
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|Shield
|-
|-
!{{MdRarityItem|Enraging Heart Garb}}
!{{MdRarityItem|Enraging Heart Garb}}
Line 871: Line 871:
*While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns
*While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|Armour
|-
|-
!{{MdRarityItem|Fistbreaker Helm}}
!{{MdRarityItem|Fistbreaker Helm}}
Line 876: Line 877:
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|Helmet
|-
|-
!{{MdRarityItem|Bigboy's Chew Toy}}
!{{MdRarityItem|Bigboy's Chew Toy}}
|
|
*Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}})
*Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}})
|Weapon
|-
|-
!{{MdRarityItem|Titanstring Bow}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
|Weapon
|-
|-
!{{MdRarityItem|Slicing Shortsword}}
!{{MdRarityItem|Slicing Shortsword}}
|*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target
|*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target
|Weapon
|-
|-
!{{MdRarityItem|Gauntlets of Surging Accuracy}}
!{{MdRarityItem|Gauntlets of Surging Accuracy}}
Line 893: Line 898:
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
| rowspan="3" |{{Coords|-164|-168}}
| rowspan="3" |{{Coords|-164|-168}}
|Gloves
|-
|-
!{{MdRarityItem|Dwarven Splintmail}}
!{{MdRarityItem|Dwarven Splintmail}}
Line 900: Line 906:
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
*[[Disadvantage]] on [[Stealth]] ability checks
*[[Disadvantage]] on [[Stealth]] ability checks
|Armour
|-
|-
!{{MdRarityItem|Render of Mind and Body}}
!{{MdRarityItem|Render of Mind and Body}}
|
|
*When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon
*When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon
|Weapon
|-
|-
!{{MdRarityItem|Circlet of Hunting}}
!{{MdRarityItem|Circlet of Hunting}}
Line 910: Line 918:
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| rowspan="7" |{{Coords|-128|-193}}
| rowspan="7" |{{Coords|-128|-193}}
|Helmet
|-
|-
!{{MdRarityItem|Boots of Arcane Bolstering}}
!{{MdRarityItem|Boots of Arcane Bolstering}}
|*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns
|*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns
|Boots
|-
|-
!{{MdRarityItem|Risky Ring}}
!{{MdRarityItem|Risky Ring}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]]
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]]
|Ring
|-
|-
!{{MdRarityItem|Ring of Free Action}}
!{{MdRarityItem|Ring of Free Action}}
|
|
*Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}}
*Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}}
|Ring
|-
|-
!{{MdRarityItem|Robe of Exquisite Focus}}
!{{MdRarityItem|Robe of Exquisite Focus}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|Armour
|-
|-
!{{MdRarityItem|Thunderskin Cloak}}
!{{MdRarityItem|Thunderskin Cloak}}
|*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|Cape
|-
|-
!{{MdRarityItem|Hat of Storm Scion's Power}}
!{{MdRarityItem|Hat of Storm Scion's Power}}
|
|
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
|Helmet
|-
!{{MdRarityItem|Periapt of Wound Closure}}
|
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
| rowspan="8" |{{Coords|-42|-129}}
|Amulet
|-
!{{MdRarityItem|Gloves of Cinder and Sizzle}}
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
|Gloves
|-
!{{MdRarityItem|The Graceful Cloth}}
|
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
*Increase your Dexterity by 2 (max 20) while wearing this armour
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|Armour
|-
!{{MdRarityItem|Cacophony}}
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
|Weapon
|-
!{{MdRarityItem|Gloves of Baneful Striking}}
|
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|Gloves
|-
!{{MdRarityItem|Winter's Clutches}}
|
* When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
|Gloves
|-
!{{MdRarityItem|Boots of Elemental Momentum}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*[[Athletics]] +1
|Boots
|-
!{{MdRarityItem|Hoppy}}
|
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
|Weapon
|-
!{{MdRarityItem|Gloves of Dexterity}}
|
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*[[Dice rolls#Attack rolls|Attack rolls]] +1
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}}
|Gloves
|-
!{{MdRarityItem|Knife of the Undermountain King}}
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
|Weapon
|-
!{{MdRarityItem|Daredevil Gloves}}
|
*[[Spells|Spell]] [[attack rolls]] +1
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|Gloves
|-
!{{MdRarityItem|Vital Conduit Boots}}
|*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
|Boots
|-
!{{MdRarityItem|Defender Flail}}
|
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*[[Armour Class]] +1
|Weapon
|-
!{{MdRarityItem|Larethian's Wrath}}
|
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|Weapon
|-
!{{MdRarityItem|Unseen Menace}}
|*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
|Weapon
|-
!{{MdRarityItem|Witchbreaker}}
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
|Weapon
|}
|}
== [[Act Three]]==
== [[Act Three]]==
Line 1,384: Line 1,494:
*Cast {{sai|Create Undead}} ({{recharge|long rest}})
*Cast {{sai|Create Undead}} ({{recharge|long rest}})
|Rewarded by [[Thrumbo]] at the ground floor of [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]]
|Rewarded by [[Thrumbo]] at the ground floor of [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]]
|-
! scope="row" |{{MdRarityItem|Rhapsody}}
|
*When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Save DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
|[[Cazador|Cazador Szarr]] at the dungeon ritual site
| rowspan="2" style="text-align: center;" |[[Cazador's Dungeon]] {{Coords|-1925|944}}
|-
|-
! scope="row" |{{MdRarityItem|Woe}}
! scope="row" |{{MdRarityItem|Woe}}
Line 1,399: Line 1,502:
*This is a {{cond|Bound Weapon}}
*This is a {{cond|Bound Weapon}}
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site
|[[Cazador's Dungeon]] {{Coords|-1925|944}}
|-
|-
! scope="row" |{{MdRarityItem|Amulet of Windrider}}
! scope="row" |{{MdRarityItem|Amulet of Windrider}}
Line 1,487: Line 1,591:
*[[Intimidation]] +2
*[[Intimidation]] +2
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
|-
! scope="row" |{{MdRarityItem|Crimson Mischief}}
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against targets with 50% [[hit points]] or less
*While this shortsword is held in your main hand, deal additional {{DamageColor|Physical|7 Piercing}} damage if the [[Dice rolls#Attack rolls|attack roll]] was made with [[advantage]]
*While this shortsword is held in your off-hand, gain {{sai|Two-Weapon Fighting}}
| rowspan="3" |[[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
| rowspan="3" style="text-align: center;" |[[Lower City Sewers]] {{Coords|61|1004}}
|-
! scope="row" |{{MdRarityItem|Mutilated Carapace}}
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*[[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]]
*[[Armour Class]] +1
|-
|-
! scope="row" |{{MdRarityItem|Bloodthirst}}
! scope="row" |{{MdRarityItem|Bloodthirst}}
Line 1,510: Line 1,599:
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
|[[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
|[[Lower City Sewers]] {{Coords|61|1004}}
|-
|-
|}
|}

Latest revision as of 05:43, 13 August 2024

A list of magic items that can be obtained without looting.

Act One[edit | edit source]

Obtainable as rewards[edit | edit source]

Item name Item effect Item source Location Equipment slot
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite Ring
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha Gloves
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67 Hat
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542 Amulet
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28 Weapon
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira[1] or Quil Grootslang at camp Campsite Cape
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378 Weapon
Sussur Dagger Weapon
Sussur Sickle Weapon
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560 Weapon
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite Armour
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600 Weapon
The Joltshooter Weapon
The Spellsparkler Weapon
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get Baned Baned for 2 turns (equivalent to casting Bane Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249 Weapon
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against Knocked Out Knocked Out or Sleeping Sleeping targets
Rewarded by Sazza[2] at Minthara's table for Save the Goblin Sazza X: 333 Y: 41 Weapon
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite Armour
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88 Ring
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99 Boots
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102 Gloves
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102 Amulet
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102 Amulet
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96 Gloves
Sickle of BOOOAL The Festering Cove X: -420 Y: 285 Weapon
Guiding Light
  • Cast Light Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287 Ring
Bracing Band
  • Gain +1 bonus to AC for 1 turn after Shoving Shoving an enemy
Rewarded[3] by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317 Ring
Armour of Uninhibited Kushigo
  • While your Patient Defence Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Armour
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get Chilled Chilled for 2 turns
  • Cast Ray of Frost Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248 Weapon

Purchasable from vendors[edit | edit source]

Item name Item effect Item source Location Equipment slot
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513 Gloves
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to Burning Burning targets
Weapon
Ring of Flinging
  • Deal additional 1d4 damage with Throw Throw attacks
Ring
Hedge Wanderer Armour Armour
Rain Dancer Weapon
Spellthief Weapon
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546 Weapon
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561 Shield
Hunting Shortbow Weapon
The Whispering Promise
  • When healing an ally or yourself, grant or receive Bless Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511 Ring
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257 Armour
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent Reeling Reeling for 2 turns
Weapon
Titanstring Bow Weapon
Gloves of Hail of Thorns Gloves
Gloves of Thievery Gloves
Rupturing Blade Weapon
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425 Boots
Gloves of Archery Gloves
Boots of Aid and Comfort Boots
Doom Hammer Weapon
Returning Pike
  • When thrown, returns to your hand
Weapon
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29 Weapon
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
Weapon
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Weapon
Bow of Awareness Weapon
Hunter's Dagger Weapon
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen[5], or looted from Abdirak at his quarters X: 331 Y: -21 Weapon
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88 Boots
Circlet of Blasting Helmet
The Baneful Weapon
Psychic Spark Amulet
Cinder Shoes
  • When you Burn Burn a target, one per attack, gain Heat Heat for 2 turns
Boots
Sunwalker's Gift Ring
The Lifebringer Helmet
Melf's First Staff Weapon
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88 Weapon
Pearl of Power Amulet Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of Reverberation Reverberation
Boots
Ring of Salving
  • Your healing actions regain additional 2 hit points
Ring
The Shadespell Circlet Helmet
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96 Amulet
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Weapon
Herbalist's Gloves
  • When healing Poisoned Poisoned allies, they get cured from the effect
Gloves
Ring of Jumping Ring
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Ring
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot Weapon
Bow of the Banshee Weapon
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
Weapon

Act Two[edit | edit source]

Obtainable as rewards[edit | edit source]

Item name Item effect Item source Location Equipment slot
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759 Boots
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37 Ring
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110 Gloves
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron during dialogue X: -33 Y: 164 Helmet
Flawed Helldusk Armour Armour
Flawed Helldusk Gloves Gloves
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144 Weapon
Potent Robe Rewarded by Alfira[7] for Rescue the Tieflings X: -64 Y: 141 Armour
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers Ring
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Shadowfell X: -604 Y: -1431 Weapon
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong and defeating Ketheric Thorm Campsite Weapon
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165 Weapon
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39 Weapon
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any Weapon
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41 Weapon
Spidersilk Armour Armour
Boots of Striding Boots

Purchasable from vendors[edit | edit source]

Item name Item effect Item source Location Equipment slot
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132 Shield
Incandescent Staff Weapon
Amulet of the Harpers Amulet
Cindersnap Gloves Gloves
Gloves of the Balanced Hands Gloves
Obsidian Laced Robe Armour
The Mighty Cloth Armour
Yuan-Ti Scale Mail Armour
Shadeclinger Armour Armour
Barkskin Armour Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Helmet
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Weapon
Cloak of Protection Cape
Sword of Life Stealing Bought or stolen from Dammon[8] at the Inn blacksmith X: -33 Y: 164 Weapon
Swordmaster Gloves Gloves
Darkfire Shortbow Weapon
Harmonium Halberd Weapon
Charge-Bound Warhammer Weapon
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Weapon
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break Invisibility Invisibility or other forms of concealment ( Recharge: Short rest)
Weapon
Thorn Blade Weapon
Evasive Shoes Bought or stolen from Mattis[9] inside the Inn X: -56 Y: 141 Boots
Cloak of Cunning Brume Cape
Gloves of the Automaton Bought or stolen from Barcus Wroot[10] at his workshop in the Inn X: -56 Y: 133 Gloves
Acrobat Shoes Boots
Ring of Geniality Ring
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179 Armour
Gloves of Crushing
  • Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and Throw Throw attack rolls
Gloves
Armour of Devotion Armour
Drakethroat Glaive Weapon
Ne'er Misser Weapon
Poisoner's Ring Ring
Ring of Spiteful Thunder *When you deal damage to a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns Ring
Marksmanship Hat Helmet
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168 Weapon
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Gloves
Sentinel Shield Shield
Enraging Heart Garb
  • While you are Raging Raging, gain Wrath Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Armour
Fistbreaker Helm Helmet
Bigboy's Chew Toy Weapon
Titanstring Bow Weapon
Slicing Shortsword *When you attack with advantage, the attack inflicts 2 turns of Bleeding Bleeding unto the target Weapon
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168 Gloves
Dwarven Splintmail Armour
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193 Helmet
Boots of Arcane Bolstering *On Dash Dash or similar action, gain Arcane Charge Arcane Charge for 2 turns Boots
Risky Ring Ring
Ring of Free Action Ring
Robe of Exquisite Focus Armour
Thunderskin Cloak *When you are hit by a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns Cape
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Helmet
Periapt of Wound Closure
  • When you are Downed Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129 Amulet
Gloves of Cinder and Sizzle Gloves
The Graceful Cloth Armour
Cacophony Weapon
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Gloves
Winter's Clutches Gloves
Boots of Elemental Momentum Boots
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)
Weapon
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821 Gloves
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Weapon
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Gloves
Vital Conduit Boots *On a concentration cast, gain 8 temporary hit points Boots
Defender Flail Weapon
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Weapon
Unseen Menace *Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Weapon
Witchbreaker Weapon

Act Three[edit | edit source]

Rivington[edit | edit source]

Item name Item effect Item source Location
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn X: 39 Y: -149
Dwarven Thrower
  • When thrown, returns to your hand
  • If dwarf[12], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a Large, Huge, or Gargantuan target
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party X: 43 Y: -101
Cold Snap
  • Deal additional 1d4 Cold damage with this weapon
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, the attacker gets Chilled Chilled for 2 turns
Hellrider Longbow
Nymph Cloak Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock X: 43 Y: -101
Robe of Supreme Defences
Sethan *Cast Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ( Recharge: Long rest)
Corvid Token Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees[13] and moved to Last Light Inn in Act 2 X: 56 Y: -120
Scabby Pugilist Circlet
  • Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
Boots of Very Fast Blinking
  • Cast Misty Step Misty Step ( Recharge: Per turn)
  • When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"[1] X: -67 Y: -73
Comeback Handaxe
  • When thrown, returns to your hand and deals 1d6+1 damage to you on return
Reverse Rain Cloak
  • Remain permanently Wet Wet while wearing this cloak
Staff of a Mumbling Wizard
  • Cast Firebolt? Firebolt? that has 100% hit chance ( Recharge: Per turn)
  • When casting Firebolt? with this staff, the target must succeed DC 20 save[14] (unaffected by anything) or be shot at with Fireball Fireball instead
Unlucky Thief's Gloves
  • Sleight of Hand +2
  • For each item you steal while wearing these gloves, receive 1 piece of Charcoal in inventory. After stealing 20 times, suffer Burning Burning for 1 turn
Dark Displacement Gloves Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days X: -90 Y: -56
Spellmight Gloves Looted or stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown X: -82 Y: -33
Swires' Sledboard Bought or stolen from Exxvikyap at the ground floor of Rivington General X: 7 Y: -34
Bonespike Garb *Upon entering Rage Rage, gain 15 temporary hit points
  • All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives Piercing damage equal to your Constitution modifier
The Dancing Breeze
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
Stalker Gloves
Elven Chain *You are considered proficient with this armour while wearing it
Ambusher
Ring of Blink Stolen from or rewarded after persuading[9] Tara on the roof of the Open Hand Temple X: -45 Y: -5
Sentient Amulet (Very Rare) Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness Open Hand Temple Cellar X: -7 Y: -1004
Martial Exertion Gloves
  • Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your movement speed ( Recharge: Short rest)
Bought or stolen from Bumpnagel near the forge in Angleiron's Cellar Angleiron's Cellar X: -244 Y: -1069
Thunderpalm Strikers
  • Deal additional 1d4 Thunder damage with unarmed strikes
  • Cast Thunderwave Thunderwave (level 3) ( Recharge: Long rest)
Nimblefinger Gloves

Wyrm's Crossing[edit | edit source]

Item name Item effect Item source Location
Amulet of the Drunkard
  • Your Drunk Drunk condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of Drunk that happened with this item equipped
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you agreed to taste her new brew X: 21 Y: 85
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can receive here by accepting Raphael's deal[15] X: 25 Y: 98
Gauntlets of the Warmaster Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe X: -11 Y: 140
Horns of the Berserker
  • +2 to attack rolls when attacking creatures that have already taken damage
  • While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
Blightbringer
Snow-Dusted Monastery Gloves
  • Deal additional 1d4 Cold damage with unarmed strikes
  • Cast Ice Knife Ice Knife (level 3) ( Recharge: Long rest)
Cloak of Displacement
Garb of the Land and Sky
Harmonic Dueller
  • Gain an action to harmonise with the rapier, attempting a DC 15 Performance check; Upon success, deal additional damage equal to your Charisma modifier (minimum 1) with melee weapons, for 10 turns ( Recharge: Short rest)
Absolute Confidence Amulet Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below X: 19 Y: 130

Lower City[edit | edit source]

This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.

Item name Item effect Item source Location
The Reviving Hands *When healing others, give them Blade Ward Blade Ward for 2 turns. When reviving others, give them Death Ward Death Ward for 2 turns Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle X: 109 Y: -20
Mantle of the Holy Warrior
The Sacred Star
  • Deal additional 1d4 Radiant damage with this weapon
  • On a hit with this morningstar, inflict 1 turn of Radiating Orb Radiating Orb upon the target
  • On a hit with this morningstar, Undead creatures must succeed DC 13 Wisdom save or get Turned Turned for 3 turns
  • Gain an action to strike the target, dealing additional Radiant damage equal to your proficiency bonus and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 Constitution save or get Blinded Blinded for 3 turns ( Recharge: Short rest)
Amulet of Bhaal *On a hit against a target with full HP, once per attack, inflict 2 turns of Bleeding Bleeding upon the target Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal Murder Tribunal X: -1267 Y: 503
Bhaalist Gloves Bought from Echo of Abazigal[16] at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal Murder Tribunal X: -1261 Y: 507
Bhaalist Armour
  • Enemies in a 2 m / 7 ft radius become vulnerable to Piercing damage, unless they are immune to it
  • +2 bonus to Initiative rolls
Assassin of Bhaal Cowl
Craterflesh Gloves *On a critical hit, deal additional 1d6 Force damage
Vicious Battleaxe
Dolor Amarus
Vicious Shortbow
Dread Iron Dagger
  • While being Hidden Hidden, deal additional 1d6 Necrotic damage with your weapons
Fleshrender
Armour of Persistence Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint X: -2 Y: -9
Boots of Persistence
Legacy of the Masters
Unwanted Masterwork Scalemail
Gemini Gloves
  • Gain a toggle action to make your next cantrip cast target one additional foe. The same target can be chosen twice ( Recharge: Short rest)
Bought or stolen[17] from Helsik at her desk on the ground floor of the Devil's Fee north of the Lower City Central Wall waypoint X: -39 Y: 15
Cloak of the Weave
  • +1 bonus to spell save DC and spell attack rolls
  • Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: Short rest)
Shapeshifter Hat
Spellseeking Gloves
Hellbeard Halberd
  • Deal additional 6 Poison damage with this weapon
Caitiff Staff
Gibus of the Worshipful Servant Bought or stolen from Helsik at her desk on the ground floor of the Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple
Hat of the Sharp Caster
  • When you roll a 1 or 2 on a damage roll for a spell attack, that roll is rerolled once
Bartered with Tara on the roof of the Devil's Fee[18] for Fish or a magical item X: -27 Y: 5
Orphic Hammer Stolen from the central pedestal in the House of Hope archive House of Hope X: -6543 Y: 2921
Gloves of Soul Catching
  • Deal additional 1d10 Force damage with unarmed strikes
  • On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
  • Increase your Constitution by 2 (max 20) while wearing these gloves
Rewarded for Save Hope after defeating Raphael House of Hope X: -6477 Y: 2884
Slinging Shoes Bartered with Tara on the roof of Highberry's Home[11] for Fish or a magical item X: -1 Y: -39
Quickspell Gloves Bought or stolen from Lorroakan's Projection[19] at the foyer desk on the ground floor of Sorcerous Sundries X: -7 Y: -79
Ring of Regeneration
  • At the start of your turn during combat, regain 1d4 hit points
Vest of Soul Rejuvenation
Armour of Landfall
Birthright
  • Increase your Charisma by 2 (max 22) while wearing this hat
Harper Sacredstriker
The Dead Shot Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint X: -36 Y: -80
Flail of Ages
Armour of Agility Bought or stolen from Gloomy Fentonson at the Stormshore Armoury near the Lower City Central Wall waypoint X: -37 Y: -77
Veil of the Morning Bought or stolen from Mystic Carrion at the ground floor of Philgrave's Mansion X: 7 Y: -159
Armour of the Sporekeeper
Hood of the Weave
Torch of Revocation
  • Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
  • Quest significance: This torch is needed to advance the Free the Artist quest
Looted from Mystic Carrion at the ground floor of Philgrave's Mansion, bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing Thrumbo during Find Mystic Carrion's Servant
Crypt Lord Ring Rewarded by Thrumbo at the ground floor of Philgrave's Mansion, if he was sided with and saved during Find Mystic Carrion's Servant
Woe Rewarded during The Pale Elf for killing Cazador Szarr at the dungeon ritual site Cazador's Dungeon X: -1925 Y: 944
Amulet of Windrider Rewarded by Lora on the ground floor of Lora's House for Save Vanra X: -65 Y: -89
Duellist's Prerogative
  • Deal additional 1d4 Necrotic damage with this weapon
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain an additonal Reaction per turn
  • On a hit with a melee weapon, expend your Reaction to deal additional Necrotic damage with that weapon equal to your proficiency bonus
  • Gain an action to taunt the target, compelling them to duel if they fail DC 12 Wisdom save on taunt. The taunted target suffers disadvantage on attack rolls against anyone but you for 3 turns, and on your hit must succeed DC 15 Constitution save or suffer Bleeding Bleeding for 3 turns
  • While not dual-wielding or holding a shield, you can make an additional attack as a Bonus action with this weapon, once per turn
Fey Semblance Amulet Rewarded by any of the NPCs at Old Garlow's Place for Avenge the Hag Survivors X: -55 Y: -147
Staff of Interruption Rewarded by Mayrina at Old Garlow's Place for Help the Hag Survivors
Abdel's Trusted Shield Rewarded by Golbraith Stredivas on the upper floor of Golbraith's Cellar if you convince him during dialogue of your courage against mind flayers X: -148 Y: -60
Wavemother's Robe Rewarded by Allandra Grey in the basement of Flymm Cargo for handing over Redhammer during Avenge the Drowned Flymm Cargo - Basement X: -1048 Y: 312
Hellfire Engine Crossbow Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm on the ground floor of the Steel Watch Foundry X: -325 Y: -134
Drunken Cloth Bought or stolen from Severn at the bar in the Guildhall Lower City Sewers X: -22 Y: 769
Shade-Slayer Cloak Bought or stolen from Sticky Dondo in the Mol encampment overseeing the pit in the Guildhall Lower City Sewers X: -17 Y: 755
Chancer's Carcanet Rewarded by Sarin in the grease elemental area to the north-west of the City Sewers waypoint for finding her skull and bringing it to her coffin Lower City Sewers X: -125 Y: 829
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss behind the locked door to the north-east of the City Sewers waypoint once he was promised in Sharess' Caress that you will retrieve the Orphic Hammer, and was shown the hammer here Lower City Sewers X: -70 Y: 826
Armour of Moonbasking Bought or stolen from Voiceless Penitent Bareki in an alcove west of the Undercity Ruins waypoint Lower City Sewers X: -157 Y: 939
Bonespike Helmet
Bloodthirst
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks
  • Cast True Strike True Strike ( Recharge: Short rest)
  • This is a Bound Weapon Bound Weapon
  • While this dagger is held in your main hand, creatures hit with this weapon receive vulnerability to Piercing damage, unless they are immune to it
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, you may expend your Reaction to make a melee strike against the attacker and gain True Strike True Strike for 2 turns
Orin at the sacrificial altar of the Bhaal Temple Lower City Sewers X: 61 Y: 1004
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