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Act One/Approval: Difference between revisions
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=== Ravaged Beach === | === Ravaged Beach === | ||
Approaching Shadowheart: | |||
* All right, let's get moving. | |||
** {{Approval|Shadowheart|+10}} | |||
{{Item icon|name=Scroll of Revivify|size=20|show_name=Scroll of Revivify}} on [[Lae'zel|Lae'zels]] [[Soul Echo (Condition)|soul echo]] if she died on the nautiloid: | |||
* All right, we journey together. Let's find this crèche. | |||
* Wait at my camp. We can speak there. | |||
* Fine - we can try working together. | |||
** {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|-5}} | |||
Attempting to recruit Shadowheart if Lae'zel is in the party: | |||
* {{Ability check|Intimidation|7}} I'm far worse than her, but you need us both. | |||
* {{Ability check|Perception|10}} I'm not worried about a traitor. I'm worried about these tadpoles. | |||
* {{Ability check|Deception|15}} We'll just keep her in front as arrow fodder. How about that? | |||
* {{Ability check|Persuasion|12}} Look around - do you really have any better prospects? | |||
** Pass: {{Approval|Gale|+1}}{{Approval|Laezel|-1}} | |||
** Fail: {{Approval|Laezel|+1}}{{Approval|Shadowheart|-5}} | |||
* ''Leave.'' | |||
** {{Approval|Laezel|+1}}{{Approval|Shadowheart|-5}} | |||
{{SAI|Speak with Dead}} on [[Abducted Nobleman|abducted nobleman]]: | |||
* {{Class|Bard}} Would you like me to craft you a stunning tale? Lock your memory in legend forever? | |||
* {{Class|Cleric}} {{Class|Paladin}} Are there any rites you'd like performed over your body? | |||
* {{Class|Druid}} {{Class|Ranger}} Your body will attract scavengers. Should I bury you? | |||
** {{Approval|Karlach|+1}}{{Approval|Wyll|+1}} | |||
Meeting [[Astarion]]: | |||
* Apology accepted. I might have done the same were the roles reversed. | |||
** {{Approval|Astarion|+1}}{{Approval|Laezel|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|-1}}{{Approval|Gale|-1}} | |||
* Can't blame you - I was looking forward to seeing yours. | |||
** {{Approval|Astarion|+1}}{{Approval|Laezel|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|-1}}{{Approval|Gale|-1}} | |||
* You'd better have more to offer than 'apologies'. | |||
** {{Approval|Gale|+1}}{{Approval|Wyll|+1}}{{Approval|Astarion|-1}}{{Approval|Laezel|-1}}{{Approval|Shadowheart|-1}} | |||
Interacting with the [[Scared Boar|scared boar]]: | |||
* {{Ability check|Animal Handling|10}} ''Raise your palms to calm the boar.'' | |||
** Pass: {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
* {{SAI|Speak with Animals}} Calm down. I won't hurt you. | |||
** {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
=== Roadside Cliffs === | === Roadside Cliffs === | ||
Interacting with the [[Gale|unstable ancient sigil]]: | |||
* | * {{CharLink|The Dark Urge}} ''Fantasise about hacking off the hand.'' | ||
* | ** {{Approval|Laezel|+1}}{{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | ||
|{{ | * {{CharLink|The Dark Urge}} {{Ability check|Strength|7}} ''Ignore the urge to maim. Grab the hand and pull.'' | ||
|Pass:{{Approval| | * {{CharLink|Karlach}} {{Ability check|Strength|7}} ''You'll have to remain extremely calm to touch him without burning him. Take a deep breath, then pull.'' | ||
|Pass: {{Approval|Karlach|+1}} | * {{Ability check|Strength|7}} ''Grab the hand and pull.'' | ||
|Pass: {{Approval| | ** Pass: {{Approval|Karlach|+1}}{{Approval|Wyll|+1}} | ||
|{{Approval| | ** Fail: | ||
*** {{CharLink|The Dark Urge}} {{Ability check|Strength|7}} ''Pull again, as hard as you can.'' {{Disadvantage|Sigil instability increased=Sigil instability increased}} | |||
*** {{CharLink|Karlach}} {{Ability check|Strength|12}} ''Take a deep breath. Stay calm and cool. When you're sure your flames won't hurt him, pull again.'' | |||
*** {{Ability check|Strength|7}} ''Muster your strength and yank harder.'' {{Disadvantage|Sigil instability increased=Sigil instability increased}} | |||
**** Pass: {{Approval|Karlach|+1}}{{Approval|Wyll|+1}} | |||
|{{Approval|Gale| | Approaching [[Damays]] and [[Nymessa]] discussing about the captured [[githyanki]]: | ||
|{{Approval| | |||
|{{ | * {{Ability check|Deception|10}} This creature is dangerous. Get out of here - leave it to me! | ||
** Pass: {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Laezel|+1}}{{Approval|Wyll|+1}} | |||
* {{Ability check|Persuasion|5}} Shoot the trap down. We must kill it before it harms someone. | |||
** Pass: {{Approval|Shadowheart|+1}} | |||
* {{Ability check|Intimidation|5}} If you value your life, walk away (Available instead of Deception and Persuasion options for Drow and/or Dark Urge) | |||
** Pass: {{Approval|Gale|+1}}{{Approval|Karlach|?}}{{Approval|Wyll|?}} | |||
*{{Class|Bard}} {{Ability check|Deception|10}} Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourselves! | |||
**Pass: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}}{{Approval|Wyll|+1}} | |||
* ''Attack the tieflings.'' {{Approval|Laezel|+5}} {{Approval|Astarion|+1}}{{Approval|Karlach|-1}}{{Approval|Shadowheart|-1}} | |||
Nymessa destroying the weakened base of Lae'zels cage: | |||
* ''Attack the tieflings.'' {{Approval|Laezel|+5}}{{Approval|Astarion|+1}}{{Approval|Shadowheart|-5}}{{Approval|Karlach|-1}} | |||
* ''Attack Lae'zel.'' {{Approval|Shadowheart|+5}} {{Approval|Laezel|-10}} | |||
Speaking with Lae'zel while she is still in the cage after dealing with Damays and Nymessa: | |||
* Say 'please'. {{Approval|Astarion|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|+1}} | |||
Speaking with Lae'zel after being freed from the cage: | |||
* All right, we journey together. Let's find this crèche. | |||
* Wait at my camp. We can speak there. | |||
* Fine - we can try working together. {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|-5}} | |||
|{{Approval|Astarion|+1}} | |||
|{{Approval|Karlach|-1}} | |||
|{{Approval| | |||
|} | |||
=== Overgrown Ruins === | === Overgrown Ruins === | ||
==== Chapel Entrance ==== | ==== Chapel Entrance ==== | ||
Approaching [[Gimblebock]] and [[Taman]]: | Approaching [[Gimblebock]] and [[Taman]] directly: <!-- If Warryn is approached instead, approval gain/loss will not occur for any choices selected. --> | ||
* | |||
* {{CharLink|The Dark Urge}}{{Ability check|Strength|5}} I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead. | |||
** | * {{CharLink|Astarion}} {{Ability check|Intimidation|10}} ''Just grin, baring your fangs.'' {{Advantage}} | ||
*''Attack.'' {{Approval| | * {{Ability check|Persuasion|10}} That ship is full of monsters. I wouldn't go near it. | ||
* {{Ability check|Deception|12}} I think that ship's an invasion force. Run while you can! | |||
* {{Ability check|Intimidation|10}} The only thing you own is your life. Leave before I take that, too. | |||
* {{Class|Barbarian}} {{Ability check|Intimidation|10}} Not yours - mine. Leave. '''Now'''. {{Advantage}} | |||
* {{Class|Monk}} {{Ability check|Insight|10}} Your loud words hide fear, confusion. Looting that ship will bring you no peace. | |||
* {{Class|Paladin}} {{Ability check|Intimidation|10}} Selfish cur - there might be survivors, yet you think only of loot. Leave before I ''make'' you leave. | |||
** Pass: {{Approval|Gale|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}}{{Approval|Karlach|-1}} | |||
* {{Class|Fighter}} Take your best shot - you'll only get one. | |||
* {{Class|Warlock}} That ship's full of poisonous vapours. Probably demonic. I'd stay away. | |||
* {{Race|Half-Orc}} Nothing's yours but your life - and I can take that from you just as easily. | |||
** {{Approval|Gale|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}}{{Approval|Karlach|-1}} | |||
* ''Attack.'' | |||
** {{Approval|Astarion|+1}}{{Approval|Karlach|+1}}{{Approval|Laezel|+1}}{{Approval|Wyll|+1}} | |||
==== Dank Crypt ==== | ==== Dank Crypt ==== | ||
Reading the [[Book of Dead Gods]]: | |||
* {{Ability check|Religion|10}} ''Examine the book more closely.'' | |||
** Pass: {{Approval|Shadowheart|+1}} | |||
Approaching Gimblebock and Taman when exiting from the chapel door: | |||
* {{Ability check|Deception|12}} You have awoken me from my slumber - now I crave your blood! | |||
* {{Ability check|Intimidation|10}} It's mine now. Leave, before things get ugly. | |||
* {{Class|Barbarian}} {{Ability check|Intimidation|10}} '''Mine now.''' Leave. | |||
* {{Ability check|Detect Thoughts|10}} ''Read the gnome's mind.(Leave, before I gut you like I gutted [[Mari]] and [[Barton]].)'' | |||
** Pass: {{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
* ''Attack.'' | |||
** {{Approval|Astarion|+1}}{{Approval|Laezel|+1}}{{Approval|Wyll|+1}} | |||
== Emerald Grove == | == Emerald Grove == | ||
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=== Ramparts === | === Ramparts === | ||
Approaching [[Zevlor]] and [[Aradin Beno]] during their argument: | |||
* | |||
* | * Where there's one goblin, there's ten. I'm leaving before the hoard shows up. | ||
* | * Druid? Those goblins didn't take any prisoners. | ||
* | * You can cough up the payment any time now. | ||
* {{Race|Githyanki}} Stop squealing like hatchlings or settle this matter in blood. | |||
* {{Class|Fighter}} {{Class|Rogue}} I've seen bloodier battles than this. Consider yourselves lucky. | |||
** {{Ability check|Insight|7}} (passive) | |||
*** Pass: *The human's eyes twitches. He's about to blow.* | |||
**** {{Ability check|Melee Attack|17}} ''Take a swing at the tiefling.'' {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}}{{Approval|Wyll|-1}} | |||
**** {{Ability check|Melee Attack|16}} ''Aim a blow at the human.'' {{Approval|Karlach|+1}}{{Approval|Laezel|+1}}{{Approval|Wyll|+1}} | |||
**** {{Ability check|Persuasion|15}} More violence won't bring back those you lost. Stop and ''think''. {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} (If Gale is not in the party {{Approval|Gale|+6}}) | |||
**** {{Ability check|Intimidation|10}} If you want me to take both of you down, I will. Otherwise, knock it off. <!-- For some reason, Karlach is not given this choice. --> {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
**** ''Stand back and watch.'' {{Approval|Shadowheart|+1}} | |||
* One fight just ended, and now you're picking another? ''Relax''. <!-- This choice is unavailable to Halflings. --> | |||
** {{Ability check|Insight|7}} (passive) | |||
*** Pass: *You see the tiefling's jaw clench. He's about to erupt.* | |||
**** {{Class|Barbarian}} {{Ability check|Intimidation|5}} {{Advantage}} '''STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF.''' {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
**** {{Ability check|Melee Attack|17}} ''Take a swing at the tiefling.'' {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}}{{Approval|Wyll|-1}} | |||
**** {{Ability check|Strength|15}} ''Aim a blow at the human, trying to knock him flat on his back.'' {{Approval|Karlach|+1}} {{Approval|Laezel|+1}}{{Approval|Wyll|+1}} | |||
**** {{Ability check|Persuasion|15}} More violence won't bring back those you lost. Stop and ''think''. {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} (If Gale is not in the party {{Approval|Gale|+6}}) | |||
**** {{Race|Tiefling}} "He's human - malice comes as naturally as breathing. Just show him you're the better man." {{Approval|Gale|+8}} (If Gale is not in the party {{Approval|Gale|+6}}) | |||
* {{Ability check|Insight|7}} (passive) | |||
** Fail (Both scenarios): | |||
*** {{Ability check|Persuasion|15}} More violence won't bring back those you lost. Stop and ''think''. | |||
*** {{Ability check|Intimidation|10}} If you want me to take both of you down, I will. Otherwise, knock it off. {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} | |||
*** ''Stand back and watch.'' {{Approval|Shadowheart|+1}} | |||
Speaking with Zevlor after the argument: | |||
* | * I'll see what I can do. {{Approval|Gale|+1}} {{Approval|Karlach|+3}} | ||
* | * I'll find her. And I'll speak to [[Kagha]] while I'm there. | ||
* {{CharLink|The Dark Urge}} I want to try and help. I'll do what I can. {{Approval|Wyll|+5}} {{Approval|Karlach|+3}} {{Approval|Gale|+1}} {{Approval|Astarion|-1}} {{Approval|Laezel|-1}} | |||
* I'm sorry. I've got my own problems. | |||
* Enough about the ritual. I have my own problems. | |||
* {{CharLink|The Dark Urge}} My head's a wreck. I've got too much else to deal with right now. {{Approval|Astarion|+2}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
Interacting with [[Timber]]: | |||
* | * {{Ability check|Dexterity|10}} ''Kick the squirrel.'' | ||
** Pass: {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
** Fail: {{Ability check|Dexterity|10}} ''Try to kick her again.'' | |||
*** Pass: {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
*{{CharLink|The Dark Urge}} It came right at me! | |||
*{{CharLink|The Dark Urge}} My instincts are sharp, daggered things. Stay out of their way. | |||
**{{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | |||
Speaking with [[Elegis]]: | |||
*You're scared of a few goblins? Pathetic. | |||
*{{Race|Githyanki}} If a few goblins scare you, you don't deserve to survive. | |||
*{{Class|Fighter}} Best get to digging your own graves then. <!-- Need to select the first Fighter exclusive choice "Let them come. This position favours the defender." in order to have this appear. --> | |||
**{{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
Speaking with [[Nadira]]: | |||
* {{Ability check|Deception|5}} {{Advantage}} You got me. Hand the coin and I'll be on my way. | |||
* {{Ability check|Persuasion|5}} A mind flayer abducted me, and it's ship went straight to Avernus. | |||
* {{Ability check|Intimidation|10}} {{Advantage}} No, I don't. But that coin of yours is mine. | |||
* {{Ability check|Intimidation|5}} How about this? You give me the coin. ''Now''. | |||
* {{Class|Barbarian}} {{Ability check|Intimidation|5}} {{Advantage}} The coin, now. Or you can be alone in your grave. <!-- Need to select "That bugbear would have crushed your skull. This is the thanks I get?" first to unlock dialogue choice. --> | |||
** Pass: {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Item icon|name=Soul Coin|size=20}} | |||
=== The Hollow === | === The Hollow === | ||
Speaking with [[Arron]]: | |||
* | * Seems like most are tieflings. They'll be fine. They have devilish powers. (Tieflings are not given this choice. {{Approval|Astarion|+1}}{{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
Speaking with [[Rolan]], [[Lia]], and [[Cal]]: | |||
* [[ | * Get out while you can - the goblins will be back. {{Approval|Shadowheart|+1}} | ||
* {{Ability check|Persuasion|10}} You should all stay. A single blade could make a difference. | |||
** Pass: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | |||
* {{Class|Cleric}} {{Deity|Gruumsh}} {{Deity|Laduguer}} {{Deity|Lolth}} {{Deity|Shar}} {{Deity|Talos}} {{Deity|Tiamat}} {{Deity|Vlaakith}} Why die for those who can't defend themselves? <!-- Cleric of Shar is only accessible to Shadowheart. Early access allowed clerics to choose Shar. This approval was never removed from the game. --> | |||
* {{Race|Githyanki}} If they cannot fight, they will die. That is as it should be. {{Approval|Shadowheart|+1}} | |||
* {{Class|Monk}} To leave is a heavy choice - it will weigh on whatever path you walk next. | |||
* {{Class|Barbarian}} Only cowards run from a fight. | |||
* {{Class|Paladin}} 'Where the weak have need, the strong have a duty.' Stay. | |||
* {{Class|Ranger}} I'd choose the wilderness over the dangers of a city any day. Stay. | |||
* {{Race|Dragonborn}} Clan is everything. You don't abandon those you swore to protect. | |||
* {{Race|Tiefling}} Have you forgotten [[Elturel]]? We should stand by our people - no one else will. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | |||
* | Meeting [[Wyll]] while he is training [[Umi]]:<!--Killing Karlach before or during this interaction will permanently de-spawn Wyll, lock the player out of this approval and to recruit him.--> | ||
* | *Let's join forces. I'll help you cast this devil back into the [[Avernus|Hells]]. {{Approval|Lae'zel|-1}} | ||
*Come on. I think it's time we go on a devil hunt. <!--Wyll should be gaining +5 but it never occurs.-->{{Approval|Lae'zel|-1}} | |||
*All right. Meet me at camp. | |||
*Go and wait for me in camp. {{Approval|Gale|+1}} | |||
Speaking with [[Asharak]] and children: | |||
* | * Bad news, children: you're all going to die. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
Speaking with [[Guex]]: | |||
* | *Offering to give advice: Use any of the below class-specific options or succeed on an ability check {{Approval|Karlach|+5}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Item icon|name=Battleaxe|size=20}} | ||
**{{Class|Monk}} You need discipline, focus. Fix your gaze to a point, then guide your strikes to it. | |||
**{{Class|Fighter}} Put one foot in front of the other. Let momentum aid your strikes. | |||
* | **{{Class|Rogue}} This isn't a joust. Feint with your sword, then kick between the 'legs' instead. | ||
** | **{{Race|Half-Orc}} {{Ability check|1=Performance|2=7}} ''Show him how to coil his shoulder muscles into a more intimidating stance before striking.'' | ||
**<s>{{Ability check|Detect Thoughts|10}}</s> {{Ability check|1=Intelligence|2=10}} ''Read his thoughts.''(Clear your mind. Past mistakes don't matter. Focus on the present, the target.) <!--Detect Thoughts DC are bugged. Will always use Intelligence.--> | |||
**{{Ability check|1=Athletics|2=12}} ''Demonstrate a swing - show him the fluidity of movement he lacks.'' | |||
**{{Ability check|Insight|10}} No wonder you're struggling - you've no balance. Space your feet further apart. <!--Not available to Half-Orcs.--> | |||
*After advice has been given: | |||
**One last thing - don't shout out your moves like that. Spoils the surprise for your foe. {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} | |||
Talking to [[Zorru]]: | Talking to [[Zorru]]: | ||
* Talk to him while [[Lae'zel]] is in the party. {{Approval|Lae'zel|+5}} | * Talk to him while [[Lae'zel]] is in the party. {{Approval|Lae'zel|+5}} | ||
* Make him bow | ** Make him bow to Lae'zel. {{Approval|Lae'zel|+5}} {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | ||
* Order Lae'zel to stand down. {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-5}} | *** Allow Lae'zel to make him bow lower (kneel) and give the information {{Approval|Lae'zel|+5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | ||
** Get the information from Zorru after letting him calm down. {{Approval|Lae'zel|+5}} | ** Order Lae'zel to stand down. {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-5}} | ||
*** Get the information from Zorru after letting him calm down. {{Approval|Lae'zel|+5}} | |||
* After the conversation: | * After the conversation: | ||
** Tell Lae'zel that she is good at interrogations. {{Approval|Lae'zel|+5}} {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | ** Tell Lae'zel that she is good at interrogations. {{Approval|Lae'zel|+5}} {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | ||
** Tell Lae'zel not to be so rough with everyone. {{Approval|Shadowheart|+1}} | ** Tell Lae'zel not to be so rough with everyone. {{Approval|Shadowheart|+1}} {{Approval|Astarion|-1}} {{Approval|Laezel|-1}} | ||
Talking to [[Rolan]] after convincing him to stay in the Grove earlier: | |||
* Choose "Good idea: powerful acquaintances never hurt." {{Approval|Gale|+1}}{{Approval|Wyll|+1}} | |||
Talking to [[Auntie Ethel]]: | Talking to [[Auntie Ethel]]: | ||
* Tell her about tadpole in your head. {{Approval|Astarion|+1}} {{Approval|Shadowheart|- | * Tell her about tadpole in your head. {{Approval|Astarion|+1}} {{Approval|Shadowheart|-1}} | ||
Talking to [[Meli]] and [[Barth]]: | Talking to [[Meli]] and [[Barth]]: | ||
* Defend Meli from Barth over stealing the locket. {{Approval|Gale|+1}} {{Approval|Wyll|+1}} | * Defend Meli from Barth over stealing the locket. {{Approval|Gale|+1}} {{Approval|Wyll|+1}}{{Approval|Karlach|+1}} | ||
* Choose to not get involved. {{Approval|Wyll|-1}} | * Choose to not get involved. {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
* Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own {{Approval| | * Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own. {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
* If you get his locket back from Meli, have Barth pay you for handing over the locket {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}}{{Approval|Wyll|-1}} | * If you get his locket back from Meli, have Barth pay you for handing over the locket {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}}{{Approval|Wyll|-1}} | ||
* If [[Arabella]] has died, say "Better do what he says, boy. There's already one thief to bury today." {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} | * If [[Arabella]] has died, say "Better do what he says, boy. There's already one thief to bury today." {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} | ||
Line 434: | Line 288: | ||
* While talking to Mattis, catch Silfy trying to pickpocket you: | * While talking to Mattis, catch Silfy trying to pickpocket you: | ||
** Grab her. {{Approval|Gale|-1}} {{Approval|Wyll|-1}} | ** Grab her. {{Approval|Gale|-1}} {{Approval|Wyll|-1}} | ||
** Soothe her. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+ | ** Soothe her. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} | ||
Talking to [[Pandirna]]: | Talking to [[Pandirna]]: | ||
Line 440: | Line 294: | ||
* Offer to heal her for a price {{Approval|Shadowheart|+1}} | * Offer to heal her for a price {{Approval|Shadowheart|+1}} | ||
* Offer to heal her for a price, but pocket the money and leave {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} | * Offer to heal her for a price, but pocket the money and leave {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} | ||
* [Barbarian] Tell her to hush or you will snap her neck {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | * [Barbarian] or {{Ability check|Intimidation|10}} Tell her to hush or you will snap her neck {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
'''Makeshift Prison''' | |||
Talking to [[Arka]] and [[Sazza]]: | Talking to [[Arka]] and [[Sazza]]: | ||
* Let her shoot Sazza {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|-1}} | * Let her shoot Sazza {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|-1}} | ||
* Stand between Arka and Sazza {{Approval|Gale|+8}} ''(works also if Gale has been recruited but is not an active member of your party)'' | * Stand between Arka and Sazza {{Approval|Gale|+8}} ''(works also if Gale has been recruited but is not an active member of your party)'' | ||
* Convince Arka to not shoot Sazza {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} | ** Convince Arka to not shoot Sazza {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} | ||
* Tell Arka to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Shadowheart|+1}} | * Tell Arka to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Shadowheart|+1}} | ||
Talking to [[Sazza]] after saving her from [[Arka]]: | Talking to [[Sazza]] after saving her from [[Arka]]: | ||
Line 451: | Line 306: | ||
* Free her from her cage and tell her to follow you. {{Approval|Karlach|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} | * Free her from her cage and tell her to follow you. {{Approval|Karlach|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} | ||
Talking to | Talking to Aradin: | ||
* | |||
* {{Class|Cleric}} of [[Deities|Tempus]] Tell [[Remira]] Liam earned a warriors rest {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | |||
==== Secluded Chamber ==== | ==== Secluded Chamber ==== | ||
Talking to [[Zevlor]]: | Talking to [[Zevlor]]: | ||
* Agree to help convince [[Kagha]] after refusing or ignoring him the first time. {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} | * Agree to help convince [[Kagha]] after refusing or ignoring him the first time. {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} | ||
* Agree to kill the goblin horde's leaders. {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}} | * Agree to kill the goblin horde's leaders without requiring compensation. {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Astarion|-1}} | ||
* Refuse to kill the goblin horde's leaders. {{Approval|Shadowheart|+1}} {{Approval|Karlach|- | * Refuse to kill the goblin horde's leaders. {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
After [[Investigate_Kagha#Confronting_the_Shadow_Druids|fighting]] the Shadow Druids: | After [[Investigate_Kagha#Confronting_the_Shadow_Druids|fighting]] the Shadow Druids: | ||
* Tell Zevlor you will kill the goblin camp's leaders without asking for compensation {{Approval|Astarion|-1}} | * Tell Zevlor you will kill the goblin camp's leaders without asking for compensation {{Approval|Astarion|-1}} | ||
Line 484: | Line 340: | ||
* If Arabella has died, lie that [[Kagha]] will release her soon {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} | * If Arabella has died, lie that [[Kagha]] will release her soon {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} | ||
Talking to [[Topaz (Blue Jay)|Topaz]] | Talking to [[Topaz (Blue Jay)|Topaz]]: | ||
* {{SAI|Speak with Animals}} Say its nest is dull. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | * {{SAI|Speak with Animals}} Say its nest is dull. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} (Hidden) | ||
* {{SAI|Speak with Animals}} [[Bard]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | * {{SAI|Speak with Animals}} [[Bard]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ||
* {{Ability Check|Animal Handling}} Kick the bird. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} | * {{Ability Check|Animal Handling}} Kick the bird. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} | ||
Talking to squirrels near [[Alfira]]: | Talking to squirrels near [[Alfira]]: | ||
* | * {{Class|Bard}} "Sing for them, improvising the lyrics:". {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}} | ||
Talking to Alfira: | Talking to Alfira: | ||
* Play along with Alfira or help her to finish her song. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | * Play along with Alfira or help her to finish her song. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
* Take her lute out of her hands and smash it. {{Approval|Astarion|+1}} {{Approval|Karlach| | * Take her lute out of her hands and smash it. {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} | ||
* Tell her she should give up on her song. {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} | * Tell her she should give up on her song. {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} | ||
* Steal Alfira's extra lute {{Approval|Wyll|-1}} | * Steal Alfira's extra lute {{Approval|Wyll|-1}} | ||
Line 503: | Line 359: | ||
==== Inner Sanctum ==== | ==== Inner Sanctum ==== | ||
Talking to [[ | Talking to [[Kagha]] while shes holding [[Arabella]]: | ||
* | There are a wide variety of similar options for this conversation that end in saving Arabella, but it seems there is inconsistency in whether a given route to success causes only Gale receiving approval changes. This may be a bug. | ||
* Save Arabella by persuading Kagha. {{Approval|Gale|+8}} {{Approval|Karlach|+5}} {{Approval|Shadowheart|+5}} {{Approval|Wyll|+5}} {{Approval|Lae'zel|-1}} | |||
**{{Ability check|Nature|12}} "Don't druids cherish harmony> Jailing the girl disrupts nature's balance." | |||
**{{Ability Check|persuasion|12}} "Release her. I'll see that she stays out of trouble." | |||
**{{Race|Tiefling}}{{Ability Check|persuasion|15}} "A seed nobly sown renders the sweetest fruit. Be noble - set her free" | |||
**{{Class|Bard}} {{Ability check|Persuasion|15}} "Silvanus was more concerned with 'nobly sown seeds' than punishing children, was He not?" | |||
* Save Arabella by other conversation routes: {{Approval|Gale|+8}} | |||
**By speaking to the viper with {{SAI|Speak with Animals}} during the conversation | |||
**{{Class|Monk}} {{Ability Check|persuasion|10}} "You act rashly - as a cornered viper would. Free the child or more tieflings will interrupt you." | |||
** Save Arabella by failing the first persuasion attempt but succeed on a secondary {{Ability Check|Intimidation|15}} | |||
Talking to Kagha after Arabella is gone: | Talking to Kagha after Arabella is gone: | ||
* Say that you would have killed Arabella outright {{Approval|Astarion|+1}} {{Approval|Wyll|-5}} | * Say that you would have killed Arabella outright {{Approval|Astarion|+1}} {{Approval|Wyll|-5}} | ||
* Say you just wanted to see what would happen {{Approval|Astarion|+1}} {{Approval|Wyll|-5}} {{Approval|Karlach|- | * Say you just wanted to see what would happen {{Approval|Astarion|+1}} {{Approval|Wyll|-5}} {{Approval|Karlach|-5}} | ||
* Say that it was quite a show {{Approval|Astarion|+1}} {{Approval|Wyll|-5}} | * Say that it was quite a show {{Approval|Astarion|+1}} {{Approval|Wyll|-5}} | ||
* Say "You killed a child in cold blood" {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-1}} | * Say "You killed a child in cold blood" {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-1}} | ||
* | * "Only a monster would threaten a child" {{Approval|Karlach|+5}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-1}} | ||
* | * "You're protecting your own" {{Approval|Shadowheart|+5}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-5}} | ||
* | * {{Race|Drow}} {{Race|Duergar}} Say you don't threaten/kill children {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-1}} | ||
* Attack her {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} | * Attack her {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} | ||
Line 528: | Line 387: | ||
Confronting [[Kagha]] after Shadow Druid [[Investigate_Kagha#Confronting_the_Shadow_Druids|questline]] | Confronting [[Kagha]] after Shadow Druid [[Investigate_Kagha#Confronting_the_Shadow_Druids|questline]] | ||
* Convince Kagha to turn on the Shadow Druids {{Approval| | * Convince Kagha to turn on the Shadow Druids. {{Approval|Karlach|+5}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} | ||
* Choose to attack {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | * Choose to attack {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | ||
Line 534: | Line 393: | ||
* [[Ranger]] or [[Druid]] Sit with Silver {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | * [[Ranger]] or [[Druid]] Sit with Silver {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
* {{SAI|Speak with Animals}} Tell him you just wanted to give them your scent {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | * {{SAI|Speak with Animals}} Tell him you just wanted to give them your scent {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
Talking to [[Nettie]]'s bird: | |||
* Prod it twice {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
Talking to Nettie: | |||
* ''Attack Nettie'' after being poisoned {{Approval|Astarion|+5}} {{Approval|Karlach|+1}} | |||
* Swear to her you'll take the Wyvern Poison {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Astarion|-1}} {{Approval|Karlach|-1}} | |||
=== Secluded Cove === | === Secluded Cove === | ||
Line 553: | Line 419: | ||
== Forest == | == Forest == | ||
{{see also|Forest}} | {{see also|Forest}} | ||
During | During Encounter with [[Brynna]] and [[Andrick]]: | ||
* Tell them to find the [[Owlbear]] and avenge their brother. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} | * Tell them to find the [[Owlbear]] and avenge their brother. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} | ||
* Tell them you're a survivor of the crash. {{Approval|Lae'zel|+1}} | * Tell them you're a survivor of the crash. {{Approval|Lae'zel|+1}} | ||
Line 560: | Line 426: | ||
* Crush the tadpole leaving True Soul [[Edowin]] {{Approval|Gale|+?}} {{Approval|Lae'zel|+?}} | * Crush the tadpole leaving True Soul [[Edowin]] {{Approval|Gale|+?}} {{Approval|Lae'zel|+?}} | ||
While talking to | While talking to Aradin on the bridge: | ||
* Say you don't waste your time with devil spawn {{Approval|Wyll|-1}} {{Approval|Karlach|-5}} | * Say you don't waste your time with devil spawn {{Approval|Wyll|-1}} {{Approval|Karlach|-5}} | ||
* [Cleric of Mystra] Say a prayer over the corpses. {{Approval|Gale|+1}} | * [Cleric of Mystra] Say a prayer over the corpses. {{Approval|Gale|+1}} | ||
Line 588: | Line 454: | ||
Entering through the East Gate: | Entering through the East Gate: | ||
* Convince the goblin booyang to let you in. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-1}} | * Convince the goblin booyang to let you in. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-1}} | ||
* Intimidate the goblin booyang to let you in. {{Approval| | * Intimidate the goblin booyang to let you in. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ||
* [[Bard]] [Persuasion] [Performance] Convince the goblins to be allowed inside. {{Approval|Astarion|+1}} | * [[Bard]] [Persuasion] [Performance] Convince the goblins to be allowed inside. {{Approval|Astarion|+1}} | ||
Line 594: | Line 460: | ||
* Convince Fezzerk to leave peacefully {{Approval|Shadowheart|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | * Convince Fezzerk to leave peacefully {{Approval|Shadowheart|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | ||
* Pay Fezzerk a lot of gold to let you pass {{Approval|Astarion|-1}} {{Approval|Karlach|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} | * Pay Fezzerk a lot of gold to let you pass {{Approval|Astarion|-1}} {{Approval|Karlach|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} | ||
* 'Attack | * ''Attack the goblins'' {{Approval|Wyll|+5}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} | ||
** Finish off Fezzerk {{Approval|Wyll|+5}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+ | ** Finish off Fezzerk {{Approval|Wyll|+5}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}} | ||
If [[Barcus Wroot|Barcus]] was saved: | If [[Barcus Wroot|Barcus]] was saved: | ||
Line 606: | Line 472: | ||
Interacting with [[Buthir]] and [[Grukkoh]] in the barn east of the village: | Interacting with [[Buthir]] and [[Grukkoh]] in the barn east of the village: | ||
* Interrupt the them in the barn. {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | * Interrupt the them in the barn. {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | ||
* Let [[Astarion]] interrupt them. {{Approval|Astarion|+5}} | * Let [[Astarion]] interrupt them. {{Approval|Astarion|+5}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
==== Apothecary's Cellar ==== | ==== Apothecary's Cellar ==== | ||
Line 620: | Line 486: | ||
== The Risen Road == | == The Risen Road == | ||
{{see also|The Risen Road}} | {{see also|The Risen Road}}Meeting [[Karlach]] with Wyll: <!--"I'm your ticket to curing that tadpole - eventually." and "Let's send them back where they came from." dialogue choices should provide Karlach with +5 approval for each but is currently not at this time.--> | ||
Meeting [[Karlach]] with | |||
* Looks like you found your mark, Wyll. Let's send your devil back to the Hells. | |||
* You're right. Cut her down before she causes trouble. | |||
** {{Approval|Wyll|+10}} | |||
* Gods, you're stubborn. Karlach's not a devil, and you know it. | |||
* You saw her thoughts. She poses no danger to the Sword Coast. | |||
** {{Approval|Wyll|+10}} {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} | |||
When dealing with the dying hyena: | When dealing with the dying hyena: | ||
* [Paladin] | * Playing as a Good/Neutral [[Cleric]] or a non-Oathbreaker [[Paladin]], successfully bless the dying hyena {{Approval|Karlach|+1}} | ||
* | * Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | ||
* | * Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | ||
=== Toll House === | === Toll House === | ||
Talking to [[Cyrel]]: | Talking to [[Cyrel]]: | ||
Line 637: | Line 504: | ||
* Agree to hunt Karlach. {{Approval|Lae'zel|+?}} {{Approval|Shadowheart|-?}} | * Agree to hunt Karlach. {{Approval|Lae'zel|+?}} {{Approval|Shadowheart|-?}} | ||
Talking to [[Anders]] after recruiting Karlach: | Talking to [[Anders]] after recruiting Karlach: | ||
* [Detect Thoughts] Discover he plans to kill Karlach. {{Approval|Karlach|+ | * [[Detect Thoughts]] {{Ability check|Intelligence|11}} Discover he plans to kill Karlach (on Success), then "You don't fear Karlach; you want to kill her on Zariel's behalf.". {{Approval|Karlach|+10}} | ||
Talking to [[Karlach]] after killing Anders and his companions: | Talking to [[Karlach]] after killing Anders and his companions: | ||
* After her rampage in the Tollhouse, tell her she looks 'hot' {{Approval|Karlach|+ | * After her rampage in the Tollhouse, tell her she looks 'hot' {{Approval|Karlach|+3}} | ||
=== Cave === | === Cave === | ||
Encounter with [[Flind]] the Gnoll warlord: | Encounter with [[Flind]] the Gnoll warlord: | ||
* Order Flind to attack the survivors in the cave instead of you. {{Approval|Astarion|+1}} | * {{Ability check|Illithid Persuasion|2}} Order Flind to attack the survivors in the cave instead of you. {{Approval|Astarion|+1}} | ||
* Order Flind to feast on other Gnoll. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|- | * {{Ability check|Illithid Persuasion|2}} Order Flind to feast on other Gnoll. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|-1}} | ||
* Order Flind to kill herself. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} | ''After the other gnolls/hyenas are killed:'' | ||
* Save [[Rugan]], then convince him to sell his employer's wares. {{Approval|Shadowheart|+1}} {{Approval|Gale|+1}} | * {{Ability check|Wisdom|10}}, then {{Ability check|Wisdom|15}} Order Flind to kill herself. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} | ||
* Save [[Rugan]], then convince him to sell his employer's wares. {{Approval|Shadowheart|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | |||
=== Waukeen's Rest === | === Waukeen's Rest === | ||
Meeting [[Counsellor Florrick]]: | Meeting [[Counsellor Florrick]]: | ||
* | * "I'll rescue Duke Ravengard. You have my word." {{Approval|Wyll|+10}} {{Approval|Karlach|+5}} {{Approval|Gale|+1}} | ||
* "You'll have to find somebody else for the job." {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-5}} | |||
*Give | Encountering [[Benryn]] in the the burning building. | ||
* Save Benryn {{Approval|Wyll|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | |||
* Leave Benryn in the burning building. {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} | |||
Using {{SAI|Speak with Dead}} on [[Mirileth]], retrieve the {{SmRarityItem|Dowry Ring}}, and then: | |||
* Give the dowry ring back to Benryn. {{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | |||
* Tell Benryn you are keeping the ring. {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} | |||
Talking to the Zhent, who guards the hatch to the [[Zhentarim Basement]]. | |||
* Intimidate the guard. {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} | |||
=== Zhentarim Basement === | === Zhentarim Basement === | ||
Encounter at the Gate: | Encounter at the Gate: | ||
* | * {{Ability check|Intimidation}} or {{Ability check|Persuasion}} the Zhentharim into turning off the traps {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ||
When dealing with [[Brem]] and [[Oskar Fevras|Oskar]]: | When dealing with [[Brem]] and [[Oskar Fevras|Oskar]]: | ||
* Free the artist. {{Approval|Gale|+ | * Free the artist. {{Approval|Gale|+1}} | ||
** Buy Oskar from Brem {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} | ** Buy Oskar from Brem {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} | ||
** | ** {{Ability check|Intimidation|20}} Brem into giving you a discount or Oskar for free. {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
** Give Oskar an extra 200 gold after freeing him {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Shadowheart|-1}} | |||
** Give Oskar an extra 200 gold after freeing him {{Approval|Gale|+ | |||
** Tell Oskar he is your slave now and that you're not joking. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+?}} {{Approval|Wyll|+?}} | ** Tell Oskar he is your slave now and that you're not joking. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+?}} {{Approval|Wyll|+?}} | ||
Talking to [[Zarys]]: | Talking to [[Zarys]]: | ||
* {{SAI|Detect Thoughts}} Tell Zarys you're here to help [[Find the Missing Shipment|find the missing shipment]]. {{Approval|Karlach|+1}} | * {{SAI|Detect Thoughts}} Tell Zarys you're here to help [[Find the Missing Shipment|find the missing shipment]]. {{Approval|Karlach|+1}} | ||
* Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | * Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | ||
* Use [[Intimidation]] to tell Zarys you " | * Use [[Intimidation]] to tell Zarys you, "Go where you please" {{Approval|Karlach|+1}} | ||
* Kill [[Rugan]] when Zarys asks you to do so. {{Approval|Astarion|+1}} | * Kill [[Rugan]] when Zarys asks you to do so. {{Approval|Astarion|+1}} | ||
* Refuse to kill Rugan when Zarys tells you to {{Approval|Karlach|+1}} | * Refuse to kill Rugan when Zarys tells you to. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|-1}} | ||
=== Mountain Pass === | === Mountain Pass === | ||
Encounter with [[Kith'rak Voss| Voss]] and the patrol: | Encounter with [[Ellyka]]: | ||
* Let [[Lae'zel]] speak. {{Approval| | |||
* Speak with the patrol instead of letting Lae'zel speak {{Approval|Karlach| | * {{Race|Githyanki}} ''Attack.'' {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | ||
* | * {{Race|Githyanki}} "They are nothing to me." {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} | ||
* | |||
Encounter with [[Kith'rak Voss|Voss]] and the patrol: | |||
* Let [[Lae'zel]] speak. {{Approval|Lae'zel|+10}} {{Approval|Karlach|+1}} | |||
* Speak with the patrol instead of letting Lae'zel speak. {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} {{Approval|Laezel|-5}} | |||
* When the artifact comes up: | |||
** {{Ability check|Persuasion|10}} ''Mouth a silent command to Lae'zel: 'play along."'' {{Approval|Laezel|+5}} {{Approval|Shadowheart|+5}} {{Approval|Gale|+1}} | |||
** ''Produce the odd artefact.'' "You're looking for this, I take it?" {{Approval|Astarion|-1}} {{Approval|Laezel|-5}} | |||
* Pass the {{Ability check|Deception|12}}. {{Approval|Shadowheart|+5}} {{Approval|Lae'zel|+5}} | |||
Talk to [[Lae'zel]] after meeting the patrol: | Talk to [[Lae'zel]] after meeting the patrol: | ||
Line 687: | Line 566: | ||
{{see also|Sunlit Wetlands}} | {{see also|Sunlit Wetlands}} | ||
Encounter with [[Auntie Ethel|Ethel]], [[Johl]] and [[Demir]]: | Encounter with [[Auntie Ethel|Ethel]], [[Johl]] and [[Demir]]: | ||
* Tell the brothers "I won't let you hurt Auntie Ethel." {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | * Tell the brothers, "Lower your weapons, I know this lady." or "I won't let you hurt Auntie Ethel." {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | ||
* Tell the brothers " | * Tell the brothers, "This is nothing to do with me. Goodbye." or "I'm not getting involved." {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} | ||
* Ask [[Auntie Ethel|Ethel]] what she did with [[Mayrina]]. {{Approval|Karlach|+1}} | * Ask [[Auntie Ethel|Ethel]] what she did with [[Mayrina]]. {{Approval|Karlach|+1}} | ||
After Ethel leaves: | After Ethel leaves: | ||
* [[Ranger]] or [[Sorcerer]] Ask them to "Trust a more experienced soul." {{Approval|Shadowheart|+5}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} | * [[Ranger]] or [[Sorcerer]] Ask them to "Trust a more experienced soul." {{Approval|Shadowheart|+5}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} | ||
* Tell them "You're on your own. I have enough problems." {{Approval|Shadowheart|+5}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|- | * Tell them "You're on your own. I have enough problems." {{Approval|Shadowheart|+5}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} | ||
* Tell them "Let me - I'll bring Mayrina home." {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-1}} | * Tell them "Let me - I'll bring Mayrina home." {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-1}} | ||
When entering the Sunlit Wetlands: | When entering the Sunlit Wetlands: | ||
* Pass the check to break the illusion. {{Approval|Shadowheart|+1}} | * Pass the check to break the illusion. {{Approval|Shadowheart|+1}} | ||
** Then say 'BAA' at the redcaps when you speak to them {{Approval|Astarion|+1}} {{Approval|Karlach|+ | ** Then say 'BAA' at the redcaps when you speak to them {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ||
*** Say 'BAA' at the redcaps a second time {{Approval|Astarion|+1}} {{Approval|Karlach|+ | *** Say 'BAA' at the redcaps a second time {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ||
Talking to [[Gandrel]]: | Talking to [[Gandrel]]: | ||
* Let [[Astarion]] kill Gandrel {{Approval|Astarion|+10}} {{Approval|Karlach|-1}} {{Approval|Lae'zel|-1}} | * Let [[Astarion]] kill Gandrel {{Approval|Astarion|+10}} {{Approval|Karlach|-1}} {{Approval|Lae'zel|-1}} | ||
* Don't let Astarion kill Gandrel {{Approval|Astarion|-5}} | * Don't let Astarion kill Gandrel. {{Approval|Shadowheart|+1}} {{Approval|Astarion|-5}} | ||
* Reveal Astarions identity to Gandrel {{Approval| | * Reveal Astarions identity to Gandrel. {{Approval|Laezel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Astarion|-10}} | ||
** Tell him how to find your camp. {{Approval|Karlach|-1}} {{Approval|Gale|-1}} | ** Tell him how to find your camp. {{Approval|Karlach|-1}} {{Approval|Gale|-1}} | ||
** Tell him that you won't help him find your camp {{Approval|Karlach|+1}} {{Approval|Gale|+1}} | ** Tell him that you won't help him find your camp. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} | ||
** Tell him that Astarion is under your protection. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | ** Tell him that Astarion is under your protection. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | ||
Interacting with the well outside the teahouse: | Interacting with the well outside the teahouse: | ||
* Drink from the well. {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} | * Drink from the well. {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} | ||
==== Riverside Teahouse ==== | ==== Riverside Teahouse ==== | ||
{{See also|Riverside Teahouse}} | |||
Talking to [[Auntie Ethel|Ethel]] inside: | Talking to [[Auntie Ethel|Ethel]] inside: | ||
* Disagree with Ethel and tell her you believe Mayrina is in trouble {{Approval|Karlach|+1}} {{Approval|Astarion|-?}} | * Disagree with Ethel and tell her you believe Mayrina is in trouble {{Approval|Karlach|+1}} {{Approval|Astarion|-?}} | ||
* Tell [[Mayrina]] that Ethel killed [[Demir]] and [[Johl]] <small>(Must find them in the swamp)</small> {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} | * Tell [[Mayrina]] that Ethel killed [[Demir]] and [[Johl]] <small>(Must find them in the swamp)</small> {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} | ||
* Let Ethel have your eye to 'cure' the parasite. {{Approval|Wyll|-1}} {{Approval|Laezel|-5}} {{Approval|Shadowheart|-5}} | |||
After Saving Mayrina from Ethel: | After Saving Mayrina from Ethel: | ||
* Reject her reward for saving her. <small>(Must not pickpocket the locket beforehand)</small> {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} | * Reject her reward for saving her. <small>(Must not pickpocket the locket beforehand)</small>{{Verify}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} | ||
* Find the [[Bitter Divorce|wand]] and resurrect her husband. | * Find the [[Bitter Divorce|wand]] and resurrect her husband. | ||
** Keep the wand. {{Approval|Wyll|-1}} | |||
** Give her the wand. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ** Give her the wand. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
** Attack her husband. {{Approval|Wyll|+1}} | ** Attack her husband. {{Approval|Gale|+1}} {{Approval|Wyll|+1}} | ||
** Then tell [[Astarion]] that it was funny. {{Approval|Astarion|+?}} | ** Then tell [[Astarion]] that it was funny. {{Approval|Astarion|+?}} | ||
==== Overgrown Tunnel ==== | ==== Overgrown Tunnel ==== | ||
{{See also|Overgrown Tunnel}} | |||
Talking to [[Lorin]]: | Talking to [[Lorin]]: | ||
* Roar at him {{Approval|Astarion|+ | * Roar at him {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} | ||
Talking to Gnarled Door: | Talking to Gnarled Door: | ||
* Ask for another way in then | * Ask for another way in then {{Ability check|Intimidation|10}} to "Open up." {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} | ||
When [[Auntie Ethel|Ethel]] surrenders: | When [[Auntie Ethel|Ethel]] surrenders: | ||
* Accept the deal to let her go | * Tell her to let Mayrina go. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Astarion|-5}} | ||
* | * Accept the deal to let her go for the power. {{Approval|Astarion|+5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Gale|-5}} {{Approval|Wyll|-5}} | ||
* {{Ability check|Intimidation|20}} or {{Ability check|Deception|20}} Ethel into giving you the reward [[Auntie Ethel's Hair|hair]] and leave [[Mayrina]] behind. {{Approval|Astarion|+5}} {{Approval|Karlach|+5}}{{Approval|Laezel|+5}} {{Approval|Shadowheart|+5}}we | |||
* Reject the deal to get her [[Auntie Ethel's Hair|hair]] {{Approval|Astarion|-5}} | * Reject the deal to get her [[Auntie Ethel's Hair|hair]]. {{Approval|Shadowheart|+5}}{{Approval|Gale|+1}}{{Approval|Karlach|+1}}{{Approval|Laezel|+1}}{{Approval|Wyll|+1}} {{Approval|Astarion|-5}} | ||
== Goblin Camp == | == Goblin Camp == | ||
Line 742: | Line 625: | ||
=== Forest Road Checkpoint === | === Forest Road Checkpoint === | ||
Stopped at checkpoint: | Stopped at checkpoint: | ||
* Deceive the goblins, say 'you can't be serious', then fling poo at them. <small>This will | * Deceive the goblins, say 'you can't be serious', then fling poo at them. <small>This will start a fight with the guards.</small> {{Approval|Karlach|+5}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+?}} | ||
=== Courtyard === | === Courtyard === | ||
* Tap once on the War Drum at the front gate {{Approval|Karlach|+1}} | * Tap once on the War Drum at the front gate. {{Approval|Karlach|+1}} {{Approval|Shadowheart|-5}} | ||
* Use [[Performance]] to play a rhythm on the War Drum at the front gate {{Approval|Karlach|+1}} {{Approval|Shadowheart|-5}} | * Use [[Performance]] to play a rhythm on the War Drum at the front gate.{{Verify}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|-5}} | ||
Watching [[Volo|Volo's]] performance: | Watching [[Volo|Volo's]] performance: | ||
* Boo Volo. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|- | * Boo Volo. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}} | ||
Talking to [[Tracker Grikka|Grikka]]: | Talking to [[Tracker Grikka|Grikka]]: | ||
* | * {{Race|Dwarf}} Save me a piece. {{Approval|Astarion|+1}} | ||
* Tell her that you will "get answers for them" when discussing their prisoners {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+?}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | * Tell her that you will "get answers for them" when discussing their prisoners {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+?}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
Line 762: | Line 645: | ||
** {{SAI|Speak with Animals}} Instruct the chicken to run to the goal posts. {{Approval|Shadowheart|+1}} {{Approval|Karlach|-?}} {{Approval|Wyll|-?}} | ** {{SAI|Speak with Animals}} Instruct the chicken to run to the goal posts. {{Approval|Shadowheart|+1}} {{Approval|Karlach|-?}} {{Approval|Wyll|-?}} | ||
* During the Chicken Chase with the [[Owlbear Cub]]: | * During the Chicken Chase with the [[Owlbear Cub]]: | ||
** {{SAI|Speak with Animals}} | ** {{SAI|Speak with Animals}} {{Ability check|Persuasion|15}} Tell the cub to run to the goal posts. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ||
** {{SAI|Speak with Animals}} | ** {{SAI|Speak with Animals}} {{Ability check|Persuasion|15}} Tell the cub to attack the goblins. {{Approval|Karlach|+1}} {{Approval|Astarion|+1}} | ||
* After playing Chicken Chase: | * After playing Chicken Chase: | ||
**{{SAI|Speak with Animals}} When talking to the cub at the finish line, offer for the cub to join you at camp. {{Approval|Shadowheart|+ | **{{SAI|Speak with Animals}} When talking to the cub at the finish line, offer for the cub to join you at camp. {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
** | ** {{Ability check|Illithid Persuasion|2}} Make Krolla pay you if you win. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ||
Talking to [[Klagga]]: | Talking to [[Klagga]]: | ||
* | * {{Ability check|Persuasion|10}} or {{Class|Bard}} {{Ability check|Deception|5}} him to give you the [[Dwarf%27s_Poem|Dwarf's Poem]]. {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} | ||
* | * {{SAI|Detect Thoughts}} {{Ability check|Intelligence|9}} "Ah, you're a secret poetry-lover. How cute." {{Approval|Shadowheart|+1}} {{Approval|Gale|+1}} | ||
Talking to [[Crusher]]: | Talking to [[Crusher]]: | ||
* | * {{Ability check|Intimidation|15}} "How about you kiss my feet instead?" {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} | ||
* | ** {{Ability check|Intimidation|15}} "You better kiss my foot. Now." {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}}{{Approval|Gale|+1}} | ||
* Kiss | ** {{Ability check|Illithid Persuasion}} "You will obey me. Kneel." {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}}{{Approval|Gale|+1}} | ||
* Keep insulting | ** {{SAI|Detect Thoughts}} {{Ability check|Intelligence|9}} ''Scan his mind'' and then blackmail him to kiss your foot. {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} | ||
** | * ''Kiss his foot and get it over with.'' {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} | ||
** | ** Then ''grab his foot and lick it. {{Approval|Astarion|+5}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}} {{Approval|Lae'zel|-5}}'' | ||
** | * ''Give his foot a long lick.'' {{Approval|Astarion|+5}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}} {{Approval|Lae'zel|-5}} | ||
* {{Ability check|Sleight of Hand|10}} ''Kiss his foot - and try to slide the ring off his toe.'' | |||
** Pass:{{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | |||
** Fail: {{Approval|Astarion|-1}} {{Approval|Shadowheart|-1}} | |||
* Keep insulting Crusher until he attacks. {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} | |||
** "I think my point's been made. Come one, I'll help you up." {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | |||
** "Now. You should kiss ''my'' feet."{{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} | |||
** ''Ignore his pleading and prepare for the finishing blow.'' <small>This will make the whole camp hostile</small> {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|-1}} | |||
Talking to [[Booyahg Piddle|Piddle]]: | Talking to [[Booyahg Piddle|Piddle]]: | ||
* | * Convince him to give you the book he's reading without using [[Illithid Powers]] {{Approval|Shadowheart|+1}} {{Approval|Gale|+1}} | ||
Talk to [[Four]], [[Five]] and [[Eight]]: | Talk to [[Four]], [[Five]] and [[Eight]]: | ||
Line 789: | Line 679: | ||
=== Shattered Sanctum === | === Shattered Sanctum === | ||
Talking to the torturers: | Talking to the torturers: | ||
* Tell [[Torturer Spike]] to let you show him how it's done. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} | * Tell [[Torturer Spike]] to let you show him how it's done. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}} | ||
** Then torture the prisoner. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} | ** Then torture the prisoner. Approval applies twice. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
*After the torturer and guard leave, talk to the prisoner. | |||
**Tell the prisoner to keep trying, he'll figure out how to escape on his own. {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}} | |||
**Tell the prisoner you'll leave him to rot. {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|Gale|-1}} | |||
Talking to [[Abdirak]]: | |||
* Agree to endure Abdirak's teachings on Loviatar's love. {{Approval|Astarion|+5}} {{Approval|Shadowheart|+1}} | |||
Talking to [[Priestess Gut]]: | Talking to [[Priestess Gut]]: | ||
* Tell Gut you're here to spill her guts on the floor. {{Approval|Lae'zel|+ | In the Throne room: | ||
* Tell Gut you're here to spill her guts on the floor. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|-1}} | |||
* | * Allow Gut to [[Brand of the Absolute|brand]] you. {{Approval|Astarion|-1}} {{Approval|Shadowheart|-1}} | ||
* Pick a fight with Gut | In Gut's Chambers: | ||
* Tell Priestess Gut you are ready to clear your head. {{Approval|Astarion|-1}} | * Pick a fight with Gut.{{Verify}} {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} | ||
* Tell Priestess Gut you are ready to clear your head. Approval can apply twice if you agree with the companions in the room, and then agree again when they have left. {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} | |||
Talking to [[Larger Giant Spider]] and [[Smaller Giant Spider]] in the spider pit: | Talking to [[Larger Giant Spider]] and [[Smaller Giant Spider]] in the spider pit: | ||
* Convince the spiders to attack the goblins instead of you. {{Approval|Shadowheart|+1}} {{Approval|Wyll|+?}} | * Convince the spiders to attack the goblins instead of you. {{Approval|Shadowheart|+1}} {{Approval|Wyll|+?}} | ||
Talking to [[Roah Moonglow]] | Talking to [[Roah Moonglow]]: | ||
* Tell her that you killed her friends in the [[Zhentarim Hideout]] {{Approval|Astarion|+1}} | * Tell her that you killed her friends in the [[Zhentarim Hideout]] {{Approval|Astarion|+1}} {{Approval|Karlach|+?}} {{Approval|Lae'zel|+1}} | ||
Talking to [[Dror Ragzlin|Ragzlin]] | Talking to [[Dror Ragzlin|Ragzlin]]: | ||
* Don't talk back when he orders you to report to Minthara. {{Approval| | * Move in for the kill or attack the hobgoblin. {{Approval|Karlach|+?}} {{Approval|Lae'zel|+?}} | ||
* Don't talk back when he orders you to report to Minthara. {{Approval|Karlach|+?}} {{Approval|Shadowheart|+?}} {{Approval|Gale|+1}} | |||
Talking to [[Minthara]]: | Talking to [[Minthara]]: | ||
* Agree to [[Raid the Emerald Grove|raid the Grove]] with Minthara {{Approval|Astarion|+1}} {{Approval|Gale|-5}} | * Agree to [[Raid the Emerald Grove|raid the Grove]] with Minthara. {{Approval|Astarion|+1}} {{Approval|Gale|-5}} {{Approval|Karlach|-5}} {{Approval|Wyll|-5}} | ||
* Tell her that the prisoner escaped and pass a check to withhold the grove's location. {{Approval|Karlach|+5}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | * Tell her that the prisoner escaped and pass a check to withhold the grove's location. {{Approval|Karlach|+5}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
* Tell her the prisoner already told you everything. [Deception] Point to a different location on the map. {{Approval|Karlach|+?}} {{Approval|Shadowheart|+?}} | * Tell her the prisoner already told you everything. [Deception] Point to a different location on the map. {{Approval|Karlach|+?}} {{Approval|Shadowheart|+?}} s | ||
* Suggest visiting the prisoner yourself {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}} | * Suggest visiting the prisoner yourself. {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}} | ||
* Attack Minthara {{Approval|Gale|+5}} {{Approval|Shadowheart|+1}} | * Attack Minthara. {{Approval|Gale|+5}} {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Shadowheart|+1}} | ||
* If [[Sazza]] was freed: | * If [[Sazza]] was freed: | ||
** | ** "I explained everything to her. She's just too stupid to understand."{{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|-1}} | ||
** | ** "She's telling the truth. She didn't know." {{Approval|Gale|+1}} {{Approval|Karlach|+1}}{{Approval|Astarion|-1}} {{Approval|Laezel|-1}} {{Approval|Wyll|-1}} | ||
** | Talking to [[Dror Ragzlin]]: | ||
* Ask the mind flayer, "Who killed you?" {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | |||
* After questioning the mind flayer, "Consider it done." {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | |||
* Attack. {{Approval|Wyll|+5}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} | |||
Talking to [[Brakkal]] in his cage: | Talking to [[Brakkal]] in his cage: | ||
Line 829: | Line 729: | ||
* Stop the goblin children from throwing stones at the bear <small>Starts a fight</small> {{Approval|Wyll|+?}} | * Stop the goblin children from throwing stones at the bear <small>Starts a fight</small> {{Approval|Wyll|+?}} | ||
* When the goblin children throw rocks at jailed Halsin, tell them to use sharper stones. {{Approval|Astarion|+1}} | * When the goblin children throw rocks at jailed Halsin, tell them to use sharper stones. {{Approval|Astarion|+1}} | ||
* Side with the bear against the goblins {{Approval|Karlach|+1}} | |||
* Throw a rock yourself. <small>This will make the bear hostile</small> {{Approval|Astarion|+1}} | |||
Talking with [[Halsin]] after the fight: | Talking with [[Halsin]] after the fight: | ||
Line 842: | Line 742: | ||
=== Lady Esther's Camp=== | === Lady Esther's Camp=== | ||
Talking to [[Lady Esther]]: | Talking to [[Lady Esther]]: | ||
* Agree with Lae'zel and attack Esther for trying to [[Steal a Githyanki Egg]] {{Approval|Lae'zel|+ | * Agree with Lae'zel and attack Esther for trying to [[Steal a Githyanki Egg]] {{Approval|Lae'zel|+1}} | ||
== Crèche Y'llek == | == Crèche Y'llek == | ||
{{see also|Crèche Y'llek}} | {{see also|Crèche Y'llek}} | ||
Entering through the front: | Entering through the front: | ||
*Let Lae'zel speak for the group when you enter the Crèche and are questioned by [[Gish Far'aag]] {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} | *Let Lae'zel speak for the group when you enter the Crèche and are questioned by [[Gish Far'aag]]. {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} | ||
* Show Far'aag the [[Mysterious Artefact]] to gain entry into the Crèche {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} | * Show Far'aag the [[Mysterious Artefact]] to gain entry into the Crèche. {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} | ||
Portrait of [[Vlaakith]]: | Portrait of [[Vlaakith]]: | ||
* Vandalise it {{Approval|Astarion|+1}} {{Approval|Lae'zel|- | * {{Ability check|Dexterity|16}} Vandalise it {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|-1}} | ||
=== Infirmary === | === Infirmary === | ||
Talking to [[Ghustil Stornugoss]] | Talking to [[Ghustil Stornugoss]] | ||
* Let her speak for the group about the tadpole. {{Approval|Lae'zel|+1}} | * Let her speak for the group about the tadpole. {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} | ||
Using the [[Zaith'isk]]: | Using the [[Zaith'isk]]: | ||
* Approach the Zaith'isk. {{Approval|Lae'zel|+ | * Approach the Zaith'isk. {{Approval|Lae'zel|+5}} | ||
* Let Lae'zel use the Zaith'isk. {{Approval|Lae'zel|+10}} | |||
** | ** Succeed a {{Ability check|Persuasion|30}} or {{Ability check|Wisdom|30}} to have her get out of it before it harms her. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
** Succeed a {{Ability check|Wisdom|21}} or {{Ability check|Deception|30}} followed by a {{Ability check|Persuasion|21}} to have her get out of it during the second phase. '''Will permanently lower Lae'zel's INT by 2'''. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | |||
** Succeed a | ** Succeed a {{Ability check|Wisdom|30}}, {{Ability check|Arcana|30}}, or {{Ability check|Constitution|21}} followed by a {{Ability check|Persuasion|21}} to have her get out of it during the third phase '''Will permanently lower Lae'zel's INT and WIS by 2. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}''' | ||
** Succeed a | ** Encourage her to endure the procedure. Can be done twice. {{Approval|Lae'zel|+1}} '''Will permanently lower Lae'zel's CON, WIS and INT by 2''' | ||
** Encourage her to endure the procedure. Can be done twice. '''Will permanently lower Lae'zel's CON, WIS and INT by 2''' | * Demand to use the Zaith'isk first, reminding her that she would not be here without your guidance. {{Approval|Lae'zel|+3}} | ||
** "Will it hurt me?" {{Approval|Lae'zel|-1}} | |||
** {{Saving Throw|INT|dc=12}} ''Follow the doctor's instructions. Seek the tadpole.'' {{Approval|Lae'zel|+1}} | |||
** {{Saving Throw|WIS|dc=15}} ''Stay calm. Guide the device closer.'' {{Approval|Lae'zel|+1}} | |||
** Succeed on {{Saving Throw|CON|dc=18}}, {{Saving Throw|INT|dc=18}}, or {{Class|Bard}} {{Saving Throw|CHA|dc=18}}. {{Approval|Lae'zel|+1}} | |||
=== Classroom === | === Classroom === | ||
Talking to [[Sa'varsh Kethk| Sa'varsh]] and [[Youth Varrl| Varrl]]: | Talking to[[Sa'varsh Kethk| Sa'varsh]] and[[Youth Varrl| Varrl]]: | ||
* | * {{Ability check|Persuasion|21}} Convince Sa'varsh to spare Varrl. {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}}{{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
* | * {{Race|Githyanki}} Tell Sa'varsh that he should kill Varrl himself. {{Approval|Lae'zel|+1}} | ||
* Offer to fight Varrl to the death {{Approval|Lae'zel|1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | * Offer to fight Varrl to the death {{Approval|Lae'zel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | ||
* Do a successful {{Ability Check|Dexterity}} to non-fatality stab Varrl {{Approval|Shadowheart|+1}} | ** Do a successful {{Ability Check|Dexterity|16}} to non-fatality stab Varrl. {{Approval|Shadowheart|+1}} | ||
* Kill Varrl {{Approval|Gale|-1}} {{Approval|Shadowheart|-1}} | ** Kill Varrl. {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | ||
* | |||
* Wait and watch Varrl be killed by a classmate, then praise them for killing him.{{Verify}} {{Approval|Lae'zel|+2}} | |||
Talking to [[Youth Varrl|Varrl]] if he is alive and conscious: | Talking to [[Youth Varrl|Varrl]] if he is alive and conscious: | ||
* "Compassion? Kindness? I did it for the gold. Now pay up." {{Approval|Astarion|+1}} | |||
* Talk about the story of Orpheus, if you found the [[Orpheus, Prince of the Comet, Part One: Betrayal|first chapter]] in the [[Arcane Tower]] {{Approval|Lae'zel|-?}} | * Talk about the story of Orpheus, if you found the [[Orpheus, Prince of the Comet, Part One: Betrayal|first chapter]] in the [[Arcane Tower]] {{Approval|Lae'zel|-?}} | ||
* Convince Varrl to give you his [[Orpheus, Prince of the Comet, Part Two: Sacrifice| slate on Orpheus]]. {{Approval|Lae'zel|+5}} | * Convince Varrl to give you his[[Orpheus, Prince of the Comet, Part Two: Sacrifice| slate on Orpheus]]. {{Approval|Lae'zel|+5}} | ||
* Ask [[Lae'zel]] about the slate. {{Approval|Lae'zel|+3}} | * Ask [[Lae'zel]] about the slate. {{Approval|Lae'zel|+3}} | ||
=== Hatchery === | === Hatchery === | ||
* Ask Lae'zel about Githyanki eggs and hatcheries. {{Approval|Lae'zel|+3}} | * Ask Lae'zel about Githyanki eggs and hatcheries. {{Approval|Lae'zel|+3}} | ||
Talking to [[Varsh Ko'kuu|Varsh]]: | Talking to [[Varsh Ko'kuu|Varsh]]: | ||
* When convincing him to give you the Githyanki egg: | * When convincing him to give you the Githyanki egg: | ||
** Tell him you will use it for an omelet or sell it. {{Approval|Astarion|+1}} | ** Tell him you will use it for an omelet or sell it. {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | ||
** Tell him you will raise it as your own or find a more forgiving creche. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} | |||
** Tell him you will find a more forgiving creche. {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval| | ** Tell him the githyanki egg is a dud. {{Approval|Astarion|+1}} {{Approval|Lae'zel|-1}} | ||
** Tell him | |||
Interacting with the Egg: | Interacting with the Egg: | ||
* Crush the Githyanki egg {{Approval|Gale|-?}} {{Approval|Lae'zel|-?}} | * Crush the Githyanki egg {{Approval|Gale|-?}} {{Approval|Lae'zel|-?}} | ||
Line 895: | Line 796: | ||
=== Captain's Quarters === | === Captain's Quarters === | ||
Talking to [[Kith'rak Therezzyn|Therezzyn]]: | Talking to [[Kith'rak Therezzyn|Therezzyn]]: | ||
* Give Therezzyn the [[Mysterious Artefact]] {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|- | * Give Therezzyn the [[Mysterious Artefact]]. {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}} {{Approval|Astarion|-1}} | ||
* Refuse to give her the artifact. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Laezel|-1}} | |||
''<sup>Approval is only given if you bring up the artifact, not Therezzyn.</sup>'' | |||
=== Inquisitor's Chamber === | === Inquisitor's Chamber === | ||
Talking to [[Ch'r'ai W'wargaz|Inquisitor Ch'r'ai]]: | Talking to [[Ch'r'ai W'wargaz|Inquisitor Ch'r'ai]]: | ||
* | * "How do you know so much about me?"{{Approval|Astarion|+1}} {{Approval|Gale|+?}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
* | * "What do I get in return if I give it to you?"{{Approval|Astarion|+1}} {{Approval|Lae'zel|-1}} | ||
* | ** "Make me your best offer. I accept gold." {{Approval|Astarion|+1}} | ||
* | * {{Class|Warlock}} Bargain with him over the Mysterious Artefact. {{Approval|Gale|+1}} {{Approval|Lae'zel|-?}} | ||
* | * ''Produce the [[Mysterious Artefact|artefact]].'' {{Approval|Lae'zel|+3}} | ||
* | * Refuse to hand over the artefact, then {{Ability check|Persuasion|21}} to convince [[Lae'zel]] to stand by your side. {{Approval|Lae'zel|+3}} {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
Talking to [[Vlaakith]]: | Talking to [[Vlaakith]]: | ||
* Kneel to her {{Approval|Lae'zel|+ | * Kneel to her {{Approval|Lae'zel|+3}} | ||
* Wave at her or remain standing. {{Approval|Lae'zel|- | * Wave at her or remain standing. {{Approval|Lae'zel|-3}} | ||
* Accept her demands to enter the [[Mysterious Artefact]]. {{Approval|Lae'zel|+ | * Accept her demands to enter the [[Mysterious Artefact]]. {{Approval|Lae'zel|+10}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} {{Approval|Gale|-1}} | ||
* Refuse her demands to enter the Mysterious Artefact. {{Approval|Gale|+1}} {{Approval|Shadowheart|+ | * Refuse her demands to enter the Mysterious Artefact. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Lae'zel|-10}} | ||
Talking to Lae'zel after returning from the Astral Plane: | |||
* "All this, and you still stand by Vlaakith? You're as dull as you are stupid." {{Approval|Lae'zel|-1}} | |||
* "An impressive show of faith. Will it be enough for your queen?" {{Approval|Lae'zel|+3}} | |||
=== Astral Plane === | === Astral Plane === | ||
After meeting the [[Dream Guardian|Dream Visitor]]: | |||
* ''Open your mind, let Lae'zel into your memories.'' {{Approval|Lae'zel|+3}} | |||
* {{Ability check|Wisdom|12}} ''Close your mind to Lae'zel. {{Approval|Lae'zel|-3}}'' | |||
* {{Ability check|Persuasion|12}} "The Inquisitor is going to kill you, Lae'zel. Is that proof enough of my honour?" {{Approval|Lae'zel|+1}} | |||
== Underdark == | == Underdark == | ||
{{see also|Underdark}} | {{see also|Underdark}} | ||
Approaching the Bibberbang field and speaking to [[Baelen Bonecloak]]: | Approaching the Bibberbang field and speaking to [[Baelen Bonecloak]]: | ||
* Agree to help him in the field of Bibberbang mushrooms {{Approval|Karlach|+1}} {{Approval|Wyll|+ | * Agree to help him in the field of Bibberbang mushrooms. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
* Leave him to figure it out. {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
* Ask for compensation before throwing him a [[Misty Step]] scroll to escape. {{Approval|Astarion|+1}} | * Ask for compensation before throwing him a [[Misty Step]] scroll to escape. {{Approval|Astarion|+1}} | ||
Line 926: | Line 837: | ||
=== Ebonlake Grotto === | === Ebonlake Grotto === | ||
iSpeaking to the [[Restless Myconid]] at the eastern or western gate: | |||
* | * Every option except attacking: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
''Passing the'' {{Ability check|Intimidation|5}} ''check at either gate throws a bug and gives the {{Ability check|Insight|5}} check result, minus approval.'' | |||
Talking to [[Derryth Bonecloak]]: | Talking to [[Derryth Bonecloak]]: | ||
* Offer to look for Derryth's husband. {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | * Offer to look for Derryth's husband. {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
* Give her the [[noblestalk]]. {{Approval|Karlach|+1}} | * Give her the [[noblestalk]]. {{Approval|Karlach|+1}} | ||
* Demand a reward in exchange for the noblestalk, then take the reward and keep the noblestalk. {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} | |||
* Demand a reward in exchange for the | |||
Talking to [[Thulla]]: | Talking to [[Thulla]]: | ||
* Give her an antidote. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+ | * Give her an antidote. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
* Steal her [[Boots of Speed|boots]]. {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} | * Steal her [[Boots of Speed|boots]]. {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
Talking to [[Spaw]]: | Talking to [[Spaw]]: | ||
Line 945: | Line 854: | ||
* Agree to deal with the [[Defeat the Duergar Intruders|Duergar nearby]]. {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} | * Agree to deal with the [[Defeat the Duergar Intruders|Duergar nearby]]. {{Approval|Astarion|+1}} {{Approval|Wyll|+1}} | ||
** Report back to Spaw once the Duergar are dead. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | ** Report back to Spaw once the Duergar are dead. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | ||
* Tell him you killed [[Glut]] after he tried to [[Avenge Glut's Circle|usurp]] him. {{Approval|Karlach|+1}} {{Approval|Gale|+ | * Tell him you killed [[Glut]] after he tried to [[Avenge Glut's Circle|usurp]] him. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} | ||
Talking to Glut after [[Defeat the Duergar Intruders|killing the duergar]]: | Talking to Glut after [[Defeat the Duergar Intruders|killing the duergar]]: | ||
* Tell Glut you will kill Spaw for him {{Approval|Astarion|+ | * Tell Glut you will kill Spaw for him {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} | ||
* Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} | * Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} | ||
Talking to [[Omeluum]]: | Talking to [[Omeluum]]: | ||
* | * Convince him into giving you the [[Ring of Mind-Shielding|ring]] for free at the end of his [[Help Omeluum Investigate the Parasite|quest.]] {{Approval|Shadowheart|+1}} | ||
* | * ''A''<nowiki/>''ttack.'' {{Approval|Laezel|+1}} | ||
=== Decrepit Village === | === Decrepit Village === | ||
Talking to [[Gekh Coal]]: | Talking to [[Gekh Coal]]: | ||
* Attack him at the beginning of the conversation. {{Approval|Gale|+?}} | * Attack him at the beginning of the conversation. {{Approval|Gale|+?}} | ||
* Tell him you will help him. {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
** Or, tell him you don't work for free. {{Approval|Karlach|-?}} {{Approval|Wyll|-?}} | |||
* After finishing the conversation, start a new conversation and immediately attack him. {{Approval|Gale|+?}} {{Approval|Wyll|-?}} | |||
=== The Festering Cove === | === The Festering Cove === | ||
Meeting [[BOOOAL]]: | Meeting [[BOOOAL]], after revealing him: | ||
* | * "I'll just kill you and claim it for myself." {{Approval|Astarion|+5}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} | ||
* ''[To priest]'' "Well? Bow before BOOOAL's Chosen!" {{Approval|Astarion|+1}} {{Approval|Karlach|-1}}{{Approval|Shadowheart|-1}} | |||
* | * "I won't let you enslave them any longer." {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}} {{Approval|Astarion|-1}} | ||
* | |||
When boarded by [[Greymon]]'s patrol while heading to [[Grymforge]]: | When boarded by [[Greymon]]'s patrol while heading to [[Grymforge]]: | ||
Line 976: | Line 886: | ||
* Tell Morghal and Orgath that them keeping slaves is not a problem for you. {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} | * Tell Morghal and Orgath that them keeping slaves is not a problem for you. {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} | ||
* Tell Morghal you've got no use for slavers. {{Approval|Wyll|+1}} {{Approval|Laezel|-1}} | * Tell Morghal you've got no use for slavers. {{Approval|Wyll|+1}} {{Approval|Laezel|-1}} | ||
* Attack Morghal and Orgath after finding out they use slaves. {{Approval|Astarion|+ | * Attack Morghal and Orgath after finding out they use slaves. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} | ||
Talking to [[Ward Magmar|Magmar]], [[Ward Pistle|Pistle]] and [[Skickpit]]: | Talking to [[Ward Magmar|Magmar]], [[Ward Pistle|Pistle]] and [[Skickpit]]: | ||
* | * "Your captive is most entertaining. How might I get one of my own?"{{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | ||
* | * {{Race|Dwarf}} "Enslaving the meek? I see you live up to your cruel reputation." {{Approval|Wyll|+1}} | ||
* | * {{Race|Githyanki}} Tell Magmar that they're squandering the slave. {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | ||
* "You disgust me, slaver. How do you live with yourself | * "You disgust me, slaver. How do you live with yourself?" {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} | ||
* After interacting with the gate, talking about traveling to [[Moonrise Towers]], choose "Moonrise Tower holds the answers we need" {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} | * After interacting with the gate, talking about traveling to [[Moonrise Towers]], choose "Moonrise Tower holds the answers we need" {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} | ||
** If Nere hasn't been rescued, agree that getting the [[Broken Moonlantern|Moonlantern]] from him is essential. {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Laezel|-1}} | ** If Nere hasn't been rescued, agree that getting the [[Broken Moonlantern|Moonlantern]] from him is essential. {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Laezel|-1}} | ||
Line 990: | Line 900: | ||
Talking to Skickpit: | Talking to Skickpit: | ||
* | * {{Ability check|Persuasion|5}} "Last chance. You want me to kill your slavers or not?" {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} | ||
* After poisoning Magmar, tell him to take the elevator to the surface. {{Approval|Astarion|+1}} | * After poisoning/killing Magmar, tell him to take the elevator to the surface. {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} | ||
* After poisoning Magmar, tell him to hide. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} | * After poisoning/killing Magmar, tell him to hide. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} | ||
Interacting with dead deep gnomes: | Interacting with dead deep gnomes: | ||
* Pay your respects after dealing with [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|- | * Pay your respects after dealing with [[Brathwen]] and [[Viss]]. {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} | ||
Talking to | Talking to [[Lunkbug]] | ||
* Agree to help Lunkbug find [[Philomeen]]. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|- | * Agree to help Lunkbug find [[Philomeen]]. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} | ||
** After finding Philomeen, tell him Lunkbug and mention she wants Laridda to move on. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} | ** After finding Philomeen, tell him Lunkbug and mention she wants Laridda to move on. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} | ||
*"Excellent. I can add Philomeen's head to my collection." {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | |||
Talking to [[Elder Brithvar|Brithvar]]: | Talking to [[Elder Brithvar|Brithvar]]: | ||
* Instigate a fight against him by either taunting him to take your gold or by suggesting involving [[Sergeant Thrinn|Thrinn]] in the conspiracy against [[Nere]] {{Approval|Astarion|+ | * Instigate a fight against him by either taunting him to take your gold or by suggesting involving [[Sergeant Thrinn|Thrinn]] in the conspiracy against [[Nere]]. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | ||
* After fighting Nere: | * After fighting Nere: | ||
** Convince Brithvar to free the deep gnomes. {{Approval| | ** Convince Brithvar to free the deep gnomes. {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Shadowheart|+1}} {{Approval|Astarion|-1}} | ||
** Let him take the deep gnomes. {{Approval|Astarion|+1}} {{Approval|Laezel|-1}} {{Approval|Karlach|-5}} {{Approval|Wyll|-5}} | |||
** Let him take the deep gnomes {{Approval|Karlach|- | |||
Interacting with remains of [[Dark Justiciar]]s: | Interacting with remains of [[Dark Justiciar]]s: | ||
* | * "Shar worshippers. Better off dead." {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-5}} | ||
Talking to [[Deep Rothé]] with [[Skarjall]]: | Talking to [[Deep Rothé]] with [[Skarjall]]: | ||
*Convince them to excavate for Skarjall. {{Approval| | *Convince them to excavate for Skarjall. {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} | ||
*Convince them to attack the duergar. {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | *Convince them to attack the duergar. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
After finding the [[Idol of Shar]]: | After finding the [[Idol of Shar]]: | ||
Line 1,019: | Line 929: | ||
After rescuing [[Nere|True Soul Nere]]: | After rescuing [[Nere|True Soul Nere]]: | ||
* | * "Stop! No more innocents will die today, Nere." {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Astarion|-1}} | ||
* Tell him to finish the slaves or choose to say nothing. {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-5}} {{Approval|Wyll|-5}} | |||
* Tell him to finish the slaves | * ''Side with Nere.'' {{Approval|Laezel|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-5}} | ||
* | * ''Side with Brithvar and the rebels. {{Approval|Laezel|+1}}'' {{Approval|Wyll|+1}} {{Approval|Karlach|-1}} | ||
Talk to [[Barcus Wroot]] if he was rescued in the [[Blighted Village]] | Talk to [[Barcus Wroot]] if he was rescued in the [[Blighted Village]]: | ||
* Wish him luck with his search for his friend {{Approval|Karlach|+5}} {{Approval|Wyll|+ | * Wish him luck with his search for his friend {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}} | ||
== Party events == | == Party events == | ||
=== Meeting Raphael === | === Meeting Raphael === | ||
* | * "I'll do anything to get rid of the tadpole." {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|Astarion|-5}} | ||
* | * "I need to think this over." {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} | ||
* | * "You're mad if you think I'll make a deal with a devil." {{Approval|Karlach|+5}} {{Approval|Shadowheart|+5}} {{Approval|Wyll|+5}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} | ||
* "Then fix it - or die by my hand." {{Approval|Astarion|+5}} {{Approval|Karlach|+5}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} | |||
=== After meeting Raphael === | === After meeting Raphael === | ||
Line 1,078: | Line 988: | ||
===Talking to Gale=== | ===Talking to Gale=== | ||
Tell me a bit more about yourself: | Tell me a bit more about yourself: | ||
* | |||
** | * {{Ability check|Wisdom|15}} ''Try peering into his mind. If he won't open up, you'll sneak in.'' | ||
** Pass: {{Approval|Gale|-5}} | |||
** You're right - I'm sorry. Curiosity got the better of me. | |||
*** {{Approval|Gale|+5}} | |||
** Fail: {{Approval|Gale|-5}} | |||
When he reaches approval of 20, he will want to talk: | When he reaches approval of 20, he will want to talk: | ||
* Say you're gratified to hear he trusts you. {{Approval|Gale|+1}} | |||
* Say Enough with the flattery. {{Approval|Gale|-1}} | * "Whatever it is, do make it brief." {{Approval|Gale|-1}} | ||
* Use the tadpole's power to delve into Gale's mind for information and fail or confess you did. {{Approval|Gale|-5}} | |||
Keeping Gale stable: | *Say you're gratified to hear he trusts you. {{Approval|Gale|+1}} | ||
* Sacrifice a magic item to keep him stable {{Approval|Gale|+10}} | *Say Enough with the flattery. {{Approval|Gale|-1}} | ||
*"I'd be happy to help." {{Approval|Gale|+2}} | |||
*"Sounds like no 'condition' I've ever heard of. I'd say you're fishing for loot." {{Approval|Gale|-1}} | |||
*Use the tadpole's power to delve into Gale's mind for information and fail or confess you did. {{Approval|Gale|-5}} | |||
Keeping Gale stable: | |||
*Sacrifice a magic item to keep him stable {{Approval|Gale|+10}} | |||
* Tell him you're happy to help him find magic items to consume {{Approval|Gale|+2}} | * Tell him you're happy to help him find magic items to consume {{Approval|Gale|+2}} | ||
* If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any ({{Blur|because he's made a deal with Raphael}}), use the tadpole's powers to find out why {{Approval|Gale|-5}} | * If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any ({{Blur|because he's made a deal with Raphael}}), use the tadpole's powers to find out why {{Approval|Gale|-5}} | ||
When Gale offers help you experience the Weave: | When Gale offers help you experience the Weave: | ||
* Allow him. {{Approval|Gale|+5}} (Class-specific options also give approval) | *Allow him. {{Approval|Gale|+5}} (Class-specific options also give approval) | ||
* Turn him down. {{Approval|Gale|-2}} | *Turn him down. {{Approval|Gale|-2}} | ||
When experiencing the Weave with Gale, and given a choice of what to imagine: | When experiencing the Weave with Gale, and given a choice of what to imagine: | ||
* | *Picture kissing him. {{Approval|Gale|+10}} <small>starts [[romance]]</small> | ||
* Picture kicking him in the gut {{Approval|Gale|-5}} | *Picture taking a romantic walk with him. {{Approval|Gale|+5}} <small>starts [[romance]]</small> | ||
*Picture sharing a meal and friendship. {{Approval|Gale|+?}} | |||
*Picture kicking him in the gut {{Approval|Gale|-5}} | |||
* Picture his head on a spike {{Approval|Gale|-10}} | * Picture his head on a spike {{Approval|Gale|-10}} | ||
* | *When he tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. {{Approval|Gale|-1}} | ||
When Gale says that Mystra "is all creation": | When Gale says that Mystra "is all creation": | ||
* [Wizard] Tell him you agree and that "there's no greater deity" {{Approval|Gale|+5}} | *[Wizard] Tell him you agree and that "there's no greater deity" {{Approval|Gale|+5}} | ||
* [Cleric of Mystra] Tell him "no other god comes close to her divinity" {{Approval|Gale|+5}} | *[Cleric of Mystra] Tell him "no other god comes close to her divinity" {{Approval|Gale|+5}} | ||
* When Gale says that Mystra "is all creation", tell him he's deluded {{Approval|Gale|-2}} ''(Not available for sorcerers)'' | *When Gale says that Mystra "is all creation", tell him he's deluded {{Approval|Gale|-2}} ''(Not available for sorcerers)'' | ||
* Tell him he is among friends when he says he has something to tell you {{Approval|Gale|+?}} | *Tell him he is among friends when he says he has something to tell you {{Approval|Gale|+?}} | ||
* When you find Gale conjuring an image of Mystra, pass an [[Insight]] check and say "there's more to it than that" {{Approval|Gale|+1}} | * When you find Gale conjuring an image of Mystra, pass an [[Insight]] check and say "there's more to it than that" {{Approval|Gale|+1}} | ||
* Wizard, [[Warlock]], [[Sorcerer]] or [[Bard]] When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" {{Approval|Gale|-1}} | *Wizard, [[Warlock]], [[Sorcerer]] or [[Bard]] When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" {{Approval|Gale|-1}} | ||
<!-- | <!-- | ||
* Question why the Gods don't directly intervene when Elminster comes to your camp | * Question why the Gods don't directly intervene when Elminster comes to your camp | ||
Line 1,112: | Line 1,035: | ||
Suspecting Act 2 --> | Suspecting Act 2 --> | ||
=== Talking to Shadowheart === | ===Talking to Shadowheart=== | ||
When saying you should get to know each other better: | When saying you should get to know each other better: | ||
* Say "If that's what you prefer, I can respect that". {{Approval|Shadowheart|+1}} | *Say "If that's what you prefer, I can respect that". {{Approval|Shadowheart|+1}} | ||
* Say "If you're not comfortable, I won't press you". {{Approval|Shadowheart|+1}} | *Say "If you're not comfortable, I won't press you". {{Approval|Shadowheart|+1}} | ||
Confronting her about hiding information: | |||
* {{Ability check|Persuasion|18}} We have to be honest with each other. What is it you're keeping from me? | |||
* {{Ability check|Intimidation |15}} Tell me what you're hiding, or else. | |||
* {{Class|Barbarian}} {{Ability check|Intimidation|15}} {{Advantage}} Tell me what you're hiding. '''Now'''. | |||
** Pass: | |||
** I don't care who you worship. We have bigger problems. | |||
*** {{Approval|Shadowheart|+5}} | |||
**** It sounds evil. | |||
*****{{Approval|Laezel|+1}}{{Approval|Shadowheart|-10}} | |||
****I won't cast judgement on your beliefs. | |||
****I'd be lying if I said it didn't sound convincing. You should tell me more some time. | |||
*****{{Approval|Shadowheart|+5}} | |||
** I can't trust you. Best if we travel separately for now. | |||
*** {{Approval|Laezel|+1}} {{Approval|Shadowheart|-5}} {{Approval|Astarion|-1}} ''(Shadowheart permanently leaves the party)'' | |||
When discussing her [[Daughter of Darkness|wound]]: | |||
*Is there anything I can do to help with it? {{Approval|Shadowheart|+1}} | |||
When discussing her faith: | When discussing her faith: | ||
* | |||
* | * {{Ability check|Persuasion|5}} I have no problems with Shar worshippers, if that's what concerns you. {{Approval|Shadowheart|+5}} | ||
* | * {{Ability check|Persuasion|10}} You should trust me. We're in the same boat, after all. {{Approval|Shadowheart|+5}} | ||
* After asking more about Shar after successful persuasion: | |||
**I won't cast judgement on your beliefs. | |||
**I'd be lying if I said it didn't sound convincing. You should tell me more some time. {{Approval|Shadowheart|+5}} | |||
**It sounds evil. {{Approval|Laezel|+1}}{{Approval|Shadowheart|-10}} | |||
When she talks about [[Night Orchid]]s: | When she talks about [[Night Orchid]]s: | ||
* | *You'll have to point out night orchids to me if we ever pass some. {{Approval|Shadowheart|+5}} | ||
After finding the [[Noblestalk]] in the Underdark: | After finding the [[Noblestalk]] in the Underdark: | ||
* | *{{Ability check|Persuasion|12}} or {{Ability check|Intimidation|12}} her to eat the Noblestalk. {{Approval|Shadowheart|-10}} | ||
Talking about the tadpoles: | Talking about the tadpoles: | ||
* Use [[Persuasion]] to successfully convince her to explore the illithid powers {{Approval|Shadowheart|+?}} {{Approval|Lae'zel|-?}} {{Approval|Karlach|-?}} | *Use [[Persuasion]] to successfully convince her to explore the illithid powers {{Approval|Shadowheart|+?}} {{Approval|Lae'zel|-?}} {{Approval|Karlach|-?}} | ||
=== Talking to Lae'zel === | ===Talking to Lae'zel=== | ||
* Ask "Do you know what happens if we don't find a cure?" | *Ask "Do you know what happens if we don't find a cure?" | ||
** ''Try to suppress your rising panic.'' {{Approval|Lae'zel|-3}} | ** ''Try to suppress your rising panic.'' {{Approval|Lae'zel|-3}} | ||
** Say "That's not going to happen. We ''will'' find a cure." {{Approval|Lae'zel|+3}} | **Say "That's not going to happen. We ''will'' find a cure." {{Approval|Lae'zel|+3}} | ||
* Ask her if she's sure the Creche is the only way for a cure. | *Ask her if she's sure the Creche is the only way for a cure. | ||
** Tell her that their information is valuable {{Approval|Lae'zel|+3}} | **Tell her that their information is valuable {{Approval|Lae'zel|+3}} {{Approval|Shadowheart|-1}} | ||
** Tell her that their library is utter nonsense {{Approval|Lae'zel|-3}} | ** Tell her that their library is utter nonsense {{Approval|Lae'zel|-3}} | ||
Line 1,142: | Line 1,090: | ||
}} | }} | ||
=== Talking to Wyll === | ===Talking to Wyll=== | ||
* Ask him how he came to be the Blade of Frontiers {{Approval|Wyll|+5}} | Speaking about Karlach after encountering her: | ||
** Tell him that he must have been proud of saving a little boy from goblins {{Approval|Wyll|+2}} | |||
* Hail the Blade! | |||
* Hail to us! | |||
** {{Approval|Wyll|+2}} | |||
* Ask him how he came to be the Blade of Frontiers {{Approval|Wyll|+5}} | |||
**Tell him that he must have been proud of saving a little boy from goblins {{Approval|Wyll|+2}} | |||
** Be dismissive of him saving a little boy from goblins {{Approval|Wyll|-2}} | ** Be dismissive of him saving a little boy from goblins {{Approval|Wyll|-2}} | ||
* Ask if he lost his eye in battle. | * Ask if he lost his eye in battle. | ||
** [[Sorcerer]] Isn't that a sending stone ? | ** [[Sorcerer]] Isn't that a sending stone ? | ||
*** Enter his mind. What isn't he telling you ? {{Approval|Wyll|-3}} | ***Enter his mind. What isn't he telling you ? {{Approval|Wyll|-3}} | ||
* Tell Wyll you should rescue [[Ulder Ravengard|Duke Ravengard]] {{Approval|Wyll|+3}} | *Tell Wyll you should rescue [[Ulder Ravengard|Duke Ravengard]] {{Approval|Wyll|+3}} | ||
* When asking what it's like being the duke's son, say "Good wine? I'll toast to that" {{Approval|Wyll|+?}} | *When asking what it's like being the duke's son, say "Good wine? I'll toast to that" {{Approval|Wyll|+?}} | ||
* When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one {{Approval|Wyll|+3}} | *When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one {{Approval|Wyll|+3}} | ||
* Ask him if he's worried about his father's abduction {{Approval|Wyll|+3}} | *Ask him if he's worried about his father's abduction {{Approval|Wyll|+3}} | ||
* When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" {{Approval|Wyll|-1}} | *When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" {{Approval|Wyll|-1}} | ||
* After it is revealed he is [[Ulder Ravengard|Duke Ravengard's]] son, tell him you don't care about his lineage {{Approval|Wyll|-3}} | * After it is revealed he is [[Ulder Ravengard|Duke Ravengard's]] son, tell him you don't care about his lineage {{Approval|Wyll|-3}} | ||
* Tell [[Lae'zel]] that "No one is dying tonight. We still have time." {{Approval|Wyll|+5}} | *Tell [[Lae'zel]] that "No one is dying tonight. We still have time." {{Approval|Wyll|+5}} | ||
=== Talking to Karlach === | ===Talking to Karlach=== | ||
* Agree to use a [[Soul Coin]] on her to power up in combat {{Approval|Karlach|+ | *Agree to use a [[Soul Coin]] on her to power up in combat {{Approval|Karlach|+5}} | ||
* After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" {{Approval|Karlach|+10}} (might not be available if you haven't tried to touch her for the first time trying cooling her down with water) {{verify}} | *After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" {{Approval|Karlach|+10}} (might not be available if you haven't tried to touch her for the first time trying cooling her down with water) {{verify}} | ||
=== Talking to Scratch === | ===Talking to Scratch=== | ||
* Pet Scratch {{Approval|Gale|+?}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+ | *Pet Scratch {{Approval|Gale|+?}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} | ||
=== Talking to the Owlbear Cub === | ===Talking to the Owlbear Cub=== | ||
* Feed the cub when it arrives at the Camp (requires food in inventory). {{Approval|Astarion|+ | *Feed the cub when it first arrives at the Camp (requires food in inventory). {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+?}} {{Approval|Wyll|+1}} | ||
* Successfully heal the cub when it appears at Camp. {{Approval|Gale|+ | *''Attack'' the cub when it first arrives at the Camp. {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | ||
* Pet the cub when it stays at the Camp {{Approval|Astarion|+ | *Successfully heal the cub when it appears at Camp the second time. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
**Pet the cub. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | |||
*Yell at the cub when it appears at Camp the second time. {{Approval|Astarion|-1}} {{Approval|Karlach|-1}} | |||
*''Attack'' the cub when it arrives at Camp the second time. {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} | |||
*Pet the cub when it stays at the Camp. {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | |||
===Talking to Volo=== | ===Talking to Volo=== | ||
* Let him go through with the entire procedure to try remove the parasite. {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}} | *Let him go through with the entire procedure to try to remove the parasite. {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}} | ||
== Long rest events== | ==Long rest events== | ||
<!-- Approvals only during or right after long resting. --> | <!-- Approvals only during or right after long resting. --> | ||
Before crossing bridge or speaking to [[Zevlor]]: | Before crossing bridge or speaking to [[Zevlor]]: | ||
Line 1,178: | Line 1,136: | ||
''Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart'' | ''Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart'' | ||
* | ===Gale=== | ||
** Tell him you'll | Speaking at the bonfire: | ||
** | |||
* Speak with [[ | * And good evening to you too. | ||
** | ** {{Approval|Gale|+3}} | ||
* Speak with [[Shadowheart]]: | |||
** If you spoke to Gale or Lae'zel first | Gale is speaking to his Mirror Image and discusses with you the lack of ceremorphosis symptoms. | ||
*** Say "If anyone has me concerned, it's you." {{Approval|Shadowheart|-1}} | No relationship change with Gale, however, speaking to others yields: | ||
** Say "Agreed. The sooner we find someone to help us, the better". {{Approval|Shadowheart|+8}} {{Approval|Gale|+1}} | *Wyll: | ||
** Say "Let's not abandon all caution". {{Approval|Astarion|+1}} | ** Give any responses and complete the conversation {{Approval|Wyll|+3}} | ||
*Astarion: | |||
** When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) {{Approval|Astarion|+5}} | |||
*** OR Tell him you'll spill his guts if he tries {{Approval|Astarion|-1}}, then say you'll take him down with you {{Approval|Astarion|+5}} | |||
=== Shadowheart === | |||
When she says to be careful with Lae'zel, say she's the one who has you concerned. {{Approval|Shadowheart|-1}} | |||
"You strike me as the reliable sort, but are you sure this is a good idea?": | |||
* Agreed. Our top priority, as far as I'm concerned. {{Approval|Shadowheart|+5}} {{Approval|Gale|+1}} | |||
* This is unfamiliar territory. Rushing will only land us in more trouble than we can handle. {{Approval|Astarion|+1}} | |||
* Don't question me. | |||
** {{Approval|Lae'zel|+1}}{{Approval|Shadowheart|-1}} | |||
====== {{InfoBlob|*Available if any choice but "Don't question me." is selected.}} ====== | |||
Shadowheart's hand flares up at night: | |||
* ''Turn a blind eye and leave.'' | |||
** {{Approval|Shadowheart|+5}}{{Approval|Karlach|+1}}{{Approval|Laezel|-1}} | |||
* {{Ability check|Persuasion|18}} {{Disadvantage}} Don't be sorry - just tell me what you're hiding. | |||
* {{Ability check|Wisdom|18}} ''Use your shared connection. Enter her thoughts.'' | |||
** Pass: You're a Shar worshipper, aren't you? | |||
** I don't care who you worship. We have bigger problems. | |||
*** {{Approval|Shadowheart|+5}} {{Approval|Karlach|+1}} | |||
** I can't trust you. Best if we travel separately for now. | |||
*** {{Approval|Laezel|+5}} {{Approval|Shadowheart|-5}} {{Approval|Astarion|-1}} ''(Shadowheart permanently leaves the party)'' | |||
*Speak with [[Astarion]]: | |||
**Tell him you'll feel safer knowing he's keeping watch. {{Approval|Astarion|+1}} | |||
**Tell him you're not ready to turn your back on a stranger. {{Approval|Astarion|-1}} | |||
*Speak with [[Shadowheart]]: | |||
**If you spoke to Gale or Lae'zel first | |||
***Say "If anyone has me concerned, it's you." {{Approval|Shadowheart|-1}} | |||
**Say "Agreed. The sooner we find someone to help us, the better". {{Approval|Shadowheart|+8}} {{Approval|Gale|+1}} | |||
**Say "Let's not abandon all caution". {{Approval|Astarion|+1}} | |||
After crossing the bridge or speaking to Zevlor: | After crossing the bridge or speaking to Zevlor: | ||
{{verify}} | {{verify}} | ||
* [[Astarion]] asks your prefered way to die if you turn. | *[[Astarion]] asks your prefered way to die if you turn. | ||
** Pick a prefered way or ask him first and then pick his option. {{Approval|Astarion|+5}} | **Pick a prefered way or ask him first and then pick his option. {{Approval|Astarion|+5}} | ||
** Tell him you'll take him down with you. {{Approval|Astarion|+5}} | **Tell him you'll take him down with you. {{Approval|Astarion|+5}} | ||
** Threated Astarion or refuse to pick a option. {{Approval|Astarion|-1}} | **Threated Astarion or refuse to pick a option. {{Approval|Astarion|-1}} | ||
** Tell Astarion you'd rather one of the others killed you if you turn. {{Approval|Astarion|-1}} | **Tell Astarion you'd rather one of the others killed you if you turn. {{Approval|Astarion|-1}} | ||
* Pick any option to [[Wyll|Wyll's]] question about a noise worse than a banshee scream. {{Approval|Wyll|+3}} | *Pick any option to [[Wyll|Wyll's]] question about a noise worse than a banshee scream. {{Approval|Wyll|+3}} | ||
=== Wyll === | |||
[[Mizora]] appears after sparing or killing [[Karlach]]: | [[Mizora]] appears after sparing or killing [[Karlach]]: | ||
* Threaten to kill Mizora. {{Approval|Astarion|+1}} {{Approval| | *Threaten to kill Mizora. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} | ||
* Tell Mizora not to lay a finger on Karlach, {{Approval|Karlach|+5}} {{Approval|Wyll|+5 | *Tell Mizora not to lay a finger on Karlach, {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}} | ||
* Flirt with Mizora. {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | *Flirt with Mizora. {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} | ||
* Ask Mizora if she will leave if you turn on Karlach. {{Approval| | *Ask Mizora if she will leave if you turn on Karlach. {{Approval|Laezel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-5}} | ||
Talk to Wyll afterwards: | Talk to Wyll afterwards: | ||
'''Pact Dialogue''' | '''Pact Dialogue''' | ||
* Ask him how he ended up making a pact {{Approval|Wyll|+5}} | * Ask him how he ended up making a pact {{Approval|Wyll|+5}} | ||
* Encourage him to get of out his pact with [[Mizora]] {{Approval|Wyll|+5}} | *Encourage him to get of out his pact with [[Mizora]] {{Approval|Wyll|+5}} | ||
** Encourage him further by saying you two can figure it out if you put your worms together {{Approval|Wyll|+3}} | **Encourage him further by saying you two can figure it out if you put your worms together {{Approval|Wyll|+3}} | ||
* Ask him how it feels to be a devil. {{Approval|Wyll|+3}} | *Ask him how it feels to be a devil. {{Approval|Wyll|+3}} | ||
** Tell him he looks like a handsome devil or that you see the Blade of Frontiers. {{Approval|Wyll|+3}} | **Tell him he looks like a handsome devil or that you see the Blade of Frontiers. {{Approval|Wyll|+3}} | ||
** Tell him he looks like a freak. {{Approval|Wyll|-3}} | **Tell him he looks like a freak. {{Approval|Wyll|-3}} | ||
=== Astarion === | |||
Catch [[Astarion]] trying to drink your blood: | |||
*I do. I believe you. {{Approval|Astarion|+5}} | |||
*Attack him with a stake (Astarion dies or leaves the party). {{Approval|Astarion|-∞}} | |||
*Tell him to leave the group (Astarion leaves the party). {{Approval|Astarion|-10}} | |||
*"Fine. But not a drop more than you need." {{Approval|Astarion|+10}} | |||
*"All right, but go too far and I'll drive a stake through your chest." {{Approval|Astarion|+1}} | |||
Catch [[Astarion]] trying to drink your blood: | |||
* I do. I believe you. {{Approval|Astarion|+5}} | |||
* Attack him with a stake (Astarion dies or leaves the party). {{Approval|Astarion|-∞}} | |||
* Tell him to leave the group (Astarion leaves the party). {{Approval|Astarion|-10}} | |||
* "Fine. But not a drop more than you need." {{Approval|Astarion|+10}} | |||
* "All right, but go too far and I'll drive a stake through your chest." {{Approval|Astarion|+1}} | |||
The next morning: | The next morning: | ||
* If Astarion remains in the group: | *If Astarion remains in the group: | ||
** Say "If you don't like it, you can leave". {{Approval|Astarion|+5}} {{Approval|Wyll|-1}} | **Say "If you don't like it, you can leave". {{Approval|Astarion|+5}} And, if you are physically proximate to them in the camp: {{Approval|Gale|-1}} {{Approval|Wyll|-1}} | ||
* If Astarion leaves or is killed: | *If Astarion leaves or is killed: | ||
** It was a mistake. And not one we'll repeat. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} | **It was a mistake. And not one we'll repeat. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} | ||
Talk about how you will feed him going forward: | Talk about how you will feed him going forward: | ||
* Agree with Astarion that him feeding on your enemies sounds good {{Approval|Astarion|+5}} | *Agree with Astarion that him feeding on your enemies sounds good {{Approval|Astarion|+5}} | ||
* Forbid him to drink blood from other people {{Approval|Astarion|-5}} | * Forbid him to drink blood from other people {{Approval|Astarion|-5}} | ||
=== Lae'zel === | |||
Lae'zel tries to kill you, believing you will turn soon: | Lae'zel tries to kill you, believing you will turn soon: | ||
* Talk her out of it. {{Approval|Gale|+5}} {{Approval|Lae'zel|+5}} {{Approval|Shadowheart|+ | *Talk her out of it. {{Approval|Gale|+5}} {{Approval|Lae'zel|+5}} {{Approval|Shadowheart|+5}} {{Approval|Wyll|+5}} | ||
*''Slit her throat''. {{Approval|Shadowheart|+10}} {{Approval|Astarion|+1}} | |||
After first [[Dream Visitor|visitor]] dream: {{ | After first [[Dream Visitor|visitor]] dream: | ||
* Insist to | *Agree with [[Lae'zel]] that you should ignore the dream figure. {{Approval|Lae'zel|+1}} | ||
*Insist to Lae'zel you should continue using the [[illithid powers]]. {{Approval|Lae'zel|-1}} | |||
After second visitor dream: {{Verify}} | After second visitor dream: {{Verify}} | ||
* Insist to [[Shadowheart]] you should continue using the illithid powers. {{Approval|Shadowheart|-?}} | *Insist to [[Shadowheart]] you should continue using the illithid powers. {{Approval|Shadowheart|-?}} | ||
* Tell | *Tell Lae'zel you distrust the visitor too. {{Approval|Lae'zel|+?}} | ||
After | After Shadowheart and Lae'zel argue about the [[Mysterious Artefact|Artifact]]: | ||
* Do nothing | *Do nothing, (<small>Lae'zel permanently dies)</small> then afterwards tell her "It was always an uneasy pairing." or "I'm going to trust you had your reasons."{{Approval|Shadowheart|+10}} | ||
After fully advancing [[Discover the Artefact's Secrets]] at [[Crèche Y'llek]]: | After fully advancing [[Discover the Artefact's Secrets]] at [[Crèche Y'llek]]: | ||
* Encourage [[Lae'zel]] to listen to [[Kith'rak Voss|Voss]]. {{Approval| | * Encourage [[Lae'zel]] to listen to [[Kith'rak Voss|Voss]] or say you have her back. {{Approval|Lae'zel|+10}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
* Encourage Lae'zel to kill | *Encourage Lae'zel to kill Voss when he visits the camp. {{Approval|Lae'zel|+10}} {{Approval|Astarion|+1}} {{Approval|Shadowheart|-1}} | ||
===Tiefling celebration=== | ===Tiefling celebration=== | ||
Line 1,276: | Line 1,262: | ||
}} | }} | ||
Talking to [[Barcus Wroot|Barcus]]: | Talking to [[Barcus Wroot|Barcus]]: | ||
* At camp, promise Barcus that you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Gale|+?}} {{Approval|Karlach|+?}} | *At camp, promise Barcus that you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Gale|+?}} {{Approval|Karlach|+?}} | ||
After the celebration, talking to [[Halsin]]: | |||
* "I never thought I'd say this, but it sounds like the Underdark is the safer route." {{Approval|Shadowheart|+1}}''<sup>(Does not need to be in active party)</sup>'' | |||
==Origin exclusive== | ==Origin exclusive== | ||
=== Playing as Astarion === | ===Playing as Astarion=== | ||
At any time: | At any time: | ||
* Confess that you are a vampire. {{Approval|Shadowheart|+10}} | *Confess that you are a vampire. {{Approval|Shadowheart|+10}} | ||
Getting caught as a vampire: | Getting caught as a vampire: | ||
* Successfully explain why you didn't reveal your vampirism. {{Approval|Shadowheart|+1}} | *Successfully explain why you didn't reveal your vampirism. {{Approval|Shadowheart|+1}} | ||
* Fail to explain why you didn't reveal your vampirism. {{Approval|Shadowheart|-1}} | *Fail to explain why you didn't reveal your vampirism. {{Approval|Shadowheart|-1}} | ||
* Tell her secrets keep you safe {{Approval|Shadowheart|-5}} | *Tell her secrets keep you safe {{Approval|Shadowheart|-5}} | ||
* Swear that you are not a vampire after being caught biting {{Approval|Shadowheart|-10}} | * Swear that you are not a vampire after being caught biting {{Approval|Shadowheart|-10}} | ||
=== Playing as The Dark Urge === | === Playing as The Dark Urge=== | ||
{{SpoilerDurge| | {{SpoilerDurge| | ||
==== Chapel Entrance ==== | ==== Chapel Entrance ==== |
Latest revision as of 13:08, 16 November 2024
Spoiler warning: The following content contains unhidden spoilers for Act 1. |
Overview | Approval |
This page contains known companion approval that can be gained or lost within Act one. The approval is organised by event or character, grouped by subregions which in turn are grouped by regions.
Nautiloid[edit | edit source]
Meeting Shadowheart:
Wilderness[edit | edit source]
Ravaged Beach[edit | edit source]
Approaching Shadowheart:
Scroll of Revivify on Lae'zels soul echo if she died on the nautiloid:
- All right, we journey together. Let's find this crèche.
- Wait at my camp. We can speak there.
- Fine - we can try working together.
Attempting to recruit Shadowheart if Lae'zel is in the party:
- DC 7 Intimidation check I'm far worse than her, but you need us both.
- DC 10 Perception check I'm not worried about a traitor. I'm worried about these tadpoles.
- DC 15 Deception check We'll just keep her in front as arrow fodder. How about that?
- DC 12 Persuasion check Look around - do you really have any better prospects?
- Leave.
- Would you like me to craft you a stunning tale? Lock your memory in legend forever?
- Are there any rites you'd like performed over your body?
- Your body will attract scavengers. Should I bury you?
Meeting Astarion:
- Apology accepted. I might have done the same were the roles reversed.
- Can't blame you - I was looking forward to seeing yours.
- You'd better have more to offer than 'apologies'.
Interacting with the scared boar:
- DC 10 Animal Handling check Raise your palms to calm the boar.
- Calm down. I won't hurt you.
Roadside Cliffs[edit | edit source]
Interacting with the unstable ancient sigil:
- The Dark Urge Fantasise about hacking off the hand.
- The Dark Urge DC 7 Strength check Ignore the urge to maim. Grab the hand and pull.
- Karlach DC 7 Strength check You'll have to remain extremely calm to touch him without burning him. Take a deep breath, then pull.
- DC 7 Strength check Grab the hand and pull.
- Pass: +1 +1
- Fail:
- The Dark Urge DC 7 Strength check Pull again, as hard as you can. Disadvantage
- Karlach DC 12 Strength check Take a deep breath. Stay calm and cool. When you're sure your flames won't hurt him, pull again.
- DC 7 Strength check Muster your strength and yank harder. Disadvantage
Approaching Damays and Nymessa discussing about the captured githyanki:
- DC 10 Deception check This creature is dangerous. Get out of here - leave it to me!
- DC 5 Persuasion check Shoot the trap down. We must kill it before it harms someone.
- DC 5 Intimidation check If you value your life, walk away (Available instead of Deception and Persuasion options for Drow and/or Dark Urge)
- DC 10 Deception check Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourselves!
- Attack the tieflings. +5 +1 -1 -1
Nymessa destroying the weakened base of Lae'zels cage:
Speaking with Lae'zel while she is still in the cage after dealing with Damays and Nymessa:
Speaking with Lae'zel after being freed from the cage:
- All right, we journey together. Let's find this crèche.
- Wait at my camp. We can speak there.
- Fine - we can try working together. +1 +1 -5
Overgrown Ruins[edit | edit source]
Chapel Entrance[edit | edit source]
Approaching Gimblebock and Taman directly:
- The Dark Urge DC 5 Strength check I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.
- Astarion DC 10 Intimidation check Just grin, baring your fangs. Advantage
- DC 10 Persuasion check That ship is full of monsters. I wouldn't go near it.
- DC 12 Deception check I think that ship's an invasion force. Run while you can!
- DC 10 Intimidation check The only thing you own is your life. Leave before I take that, too.
- DC 10 Intimidation check Not yours - mine. Leave. Now. Advantage
- DC 10 Insight check Your loud words hide fear, confusion. Looting that ship will bring you no peace.
- DC 10 Intimidation check Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave.
- Take your best shot - you'll only get one.
- That ship's full of poisonous vapours. Probably demonic. I'd stay away.
- Nothing's yours but your life - and I can take that from you just as easily.
- Attack.
Dank Crypt[edit | edit source]
Reading the Book of Dead Gods:
Approaching Gimblebock and Taman when exiting from the chapel door:
- DC 12 Deception check You have awoken me from my slumber - now I crave your blood!
- DC 10 Intimidation check It's mine now. Leave, before things get ugly.
- DC 10 Intimidation check Mine now. Leave.
- DC 10 Detect Thoughts check Read the gnome's mind.(Leave, before I gut you like I gutted Mari and Barton.)
- Attack.
Emerald Grove[edit | edit source]
Ramparts[edit | edit source]
Approaching Zevlor and Aradin Beno during their argument:
- Where there's one goblin, there's ten. I'm leaving before the hoard shows up.
- Druid? Those goblins didn't take any prisoners.
- You can cough up the payment any time now.
- Stop squealing like hatchlings or settle this matter in blood.
- I've seen bloodier battles than this. Consider yourselves lucky.
- DC 7 Insight check (passive)
- Pass: *The human's eyes twitches. He's about to blow.*
- DC 17 Melee Attack check Take a swing at the tiefling. +1 -1 -1
- DC 16 Melee Attack check Aim a blow at the human. +1 +1 +1
- DC 15 Persuasion check More violence won't bring back those you lost. Stop and think. +8 +1 (If Gale is not in the party +6)
- DC 10 Intimidation check If you want me to take both of you down, I will. Otherwise, knock it off. +1 +1 +1
- Stand back and watch. +1
- Pass: *The human's eyes twitches. He's about to blow.*
- DC 7 Insight check (passive)
- One fight just ended, and now you're picking another? Relax.
- DC 7 Insight check (passive)
- Pass: *You see the tiefling's jaw clench. He's about to erupt.*
- DC 5 Intimidation check Advantage STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF. +1 +1 +1
- DC 17 Melee Attack check Take a swing at the tiefling. +1 -1 -1
- DC 15 Strength check Aim a blow at the human, trying to knock him flat on his back. +1 +1 +1
- DC 15 Persuasion check More violence won't bring back those you lost. Stop and think. +8 +1 (If Gale is not in the party +6)
- "He's human - malice comes as naturally as breathing. Just show him you're the better man." +8 (If Gale is not in the party +6)
- Pass: *You see the tiefling's jaw clench. He's about to erupt.*
- DC 7 Insight check (passive)
- DC 7 Insight check (passive)
- Fail (Both scenarios):
- DC 15 Persuasion check More violence won't bring back those you lost. Stop and think.
- DC 10 Intimidation check If you want me to take both of you down, I will. Otherwise, knock it off. +1 +1 +1
- Stand back and watch. +1
- Fail (Both scenarios):
Speaking with Zevlor after the argument:
- I'll see what I can do. +1 +3
- I'll find her. And I'll speak to Kagha while I'm there.
- The Dark Urge I want to try and help. I'll do what I can. +5 +3 +1 -1 -1
- I'm sorry. I've got my own problems.
- Enough about the ritual. I have my own problems.
- The Dark Urge My head's a wreck. I've got too much else to deal with right now. +2 +1 +1 -1 -1
Interacting with Timber:
- DC 10 Dexterity check Kick the squirrel.
- The Dark Urge It came right at me!
- The Dark Urge My instincts are sharp, daggered things. Stay out of their way.
Speaking with Elegis:
- You're scared of a few goblins? Pathetic.
- If a few goblins scare you, you don't deserve to survive.
- Best get to digging your own graves then.
Speaking with Nadira:
- DC 5 Deception check Advantage You got me. Hand the coin and I'll be on my way.
- DC 5 Persuasion check A mind flayer abducted me, and it's ship went straight to Avernus.
- DC 10 Intimidation check Advantage No, I don't. But that coin of yours is mine.
- DC 5 Intimidation check How about this? You give me the coin. Now.
- DC 5 Intimidation check Advantage The coin, now. Or you can be alone in your grave.
The Hollow[edit | edit source]
Speaking with Arron:
- Seems like most are tieflings. They'll be fine. They have devilish powers. (Tieflings are not given this choice. +1 -1 -1
Speaking with Rolan, Lia, and Cal:
- Get out while you can - the goblins will be back. +1
- DC 10 Persuasion check You should all stay. A single blade could make a difference.
- Why die for those who can't defend themselves?
- If they cannot fight, they will die. That is as it should be. +1
- To leave is a heavy choice - it will weigh on whatever path you walk next.
- Only cowards run from a fight.
- 'Where the weak have need, the strong have a duty.' Stay.
- I'd choose the wilderness over the dangers of a city any day. Stay.
- Clan is everything. You don't abandon those you swore to protect.
- Have you forgotten Elturel? We should stand by our people - no one else will. +1 +1
Meeting Wyll while he is training Umi:
- Let's join forces. I'll help you cast this devil back into the Hells. -1
- Come on. I think it's time we go on a devil hunt. -1
- All right. Meet me at camp.
- Go and wait for me in camp. +1
Speaking with Asharak and children:
Speaking with Guex:
- Offering to give advice: Use any of the below class-specific options or succeed on an ability check +5 +1 +1 +1 +1
- You need discipline, focus. Fix your gaze to a point, then guide your strikes to it.
- Put one foot in front of the other. Let momentum aid your strikes.
- This isn't a joust. Feint with your sword, then kick between the 'legs' instead.
- DC 7 Performance check Show him how to coil his shoulder muscles into a more intimidating stance before striking.
DC 10 Detect Thoughts checkDC 10 Intelligence check Read his thoughts.(Clear your mind. Past mistakes don't matter. Focus on the present, the target.)- DC 12 Athletics check Demonstrate a swing - show him the fluidity of movement he lacks.
- DC 10 Insight check No wonder you're struggling - you've no balance. Space your feet further apart.
- After advice has been given:
Talking to Zorru:
- Talk to him while Lae'zel is in the party. +5
- After the conversation:
Talking to Rolan after convincing him to stay in the Grove earlier:
Talking to Auntie Ethel:
- Defend Meli from Barth over stealing the locket. +1 +1 +1
- Choose to not get involved. -1 -1
- Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own. -1 -1
- If you get his locket back from Meli, have Barth pay you for handing over the locket +1 -1 -1
- If Arabella has died, say "Better do what he says, boy. There's already one thief to bury today." +1 -1
Talking to Lakrissa:
Talking to Mattis (and Silfy):
Talking to Pandirna:
- [Paladin] [Druid]] [Cleric] [Bard] Offer to heal her. +1 +1 +1
- Offer to heal her for a price +1
- Offer to heal her for a price, but pocket the money and leave +1 -1
- [Barbarian] or DC 10 Intimidation check Tell her to hush or you will snap her neck +1 +1 -1 -1 -1
Makeshift Prison Talking to Arka and Sazza:
- Let her shoot Sazza +1 +1 -1
- Stand between Arka and Sazza +8 (works also if Gale has been recruited but is not an active member of your party)
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
Talking to Sazza after saving her from Arka:
- Tell her that you will free her from her cage. +1 -1 -1
- Free her from her cage and tell her to follow you. -1 -1 -1
Talking to Aradin:
Secluded Chamber[edit | edit source]
Talking to Zevlor:
- Agree to help convince Kagha after refusing or ignoring him the first time. +5 +5
- Agree to kill the goblin horde's leaders without requiring compensation. +5 +5 +1 -1
- Refuse to kill the goblin horde's leaders. +1 -1 -1
After fighting the Shadow Druids:
At the end of Defeat the Goblins:
- Talk to Zevlor after defeating the goblin leaders. +10
Underground Passage[edit | edit source]
Talking to Findal
Tiefling Hideout[edit | edit source]
Talking to Mol for the first time:
Talking to Mol after stealing the Idol of Silvanus
Talking to Mirkon after you save him:
Sacred Pool[edit | edit source]
Talking to Arabella's parents Locke and Komira:
- Tell them that you'll speak to the druids +1 +1 +1 -1
- Tell them that it's their fault and they should have tried parenting her -1
- If Arabella has died, lie that Kagha will release her soon +1 +1 -1
Talking to Topaz:
- +1 +1 +1 (Hidden) Say its nest is dull.
- Bard +1 +1 +1
- Animal Handling check Kick the bird. +1 +1
Talking to squirrels near Alfira:
Talking to Alfira:
- Play along with Alfira or help her to finish her song. +1 +1 +1
- Take her lute out of her hands and smash it. +1 -1 +1 -1 -1
- Tell her she should give up on her song. +1 -1
- Steal Alfira's extra lute -1
After stealing the Idol of Silvanus, if confronted by Druids:
Inner Sanctum[edit | edit source]
Talking to Kagha while shes holding Arabella: There are a wide variety of similar options for this conversation that end in saving Arabella, but it seems there is inconsistency in whether a given route to success causes only Gale receiving approval changes. This may be a bug.
- Save Arabella by persuading Kagha. +8 +5 +5 +5 -1
- DC 12 Nature check "Don't druids cherish harmony> Jailing the girl disrupts nature's balance."
- DC 12 persuasion check "Release her. I'll see that she stays out of trouble."
- DC 15 persuasion check "A seed nobly sown renders the sweetest fruit. Be noble - set her free"
- DC 15 Persuasion check "Silvanus was more concerned with 'nobly sown seeds' than punishing children, was He not?"
- Save Arabella by other conversation routes: +8
- By speaking to the viper with during the conversation
- DC 10 persuasion check "You act rashly - as a cornered viper would. Free the child or more tieflings will interrupt you."
- Save Arabella by failing the first persuasion attempt but succeed on a secondary DC 15 Intimidation check
Talking to Kagha after Arabella is gone:
- Say that you would have killed Arabella outright +1 -5
- Say you just wanted to see what would happen +1 -5 -5
- Say that it was quite a show +1 -5
- Say "You killed a child in cold blood" +1 +1 -1
- "Only a monster would threaten a child" +5 +1 +1 -1
- "You're protecting your own" +5 +1 -1 -5
- Say you don't threaten/kill children +1 +1 -1
- Attack her +1 +1
Talking to Rath after Arabella is gone:
Confronting Kagha after Shadow Druid questline
Talking to Silver:
- Ranger or Druid Sit with Silver +1 +1 +1 +1
- +1 +1 +1 +1 Tell him you just wanted to give them your scent
Talking to Nettie's bird:
Talking to Nettie:
Secluded Cove[edit | edit source]
Finding Mirkon
- As a Rogue pick his pockets while he is charmed by the harpies +1 +1 -1
- After saving him, tell him to "stop snivelling or they'll be back" +1 -1 -1 -1
Raid the Emerald Grove[edit | edit source]
Talking to Zevlor (or Asharak):
- Confirm you're turning on the Grove +5 -1 -10 -10
- Tell Mirkon you are not here to save them +1 -1
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her +5 +1
- Betray the Grove after blowing the horn -5 -10
- Convince Memnos to join the fight against the goblins +1 +1 +1
- Refuse to open the gate for Minthara +5 +5
- Attack the tieflings +?
Forest[edit | edit source]
During Encounter with Brynna and Andrick:
- Tell them to find the Owlbear and avenge their brother. +1 +1
- Tell them you're a survivor of the crash. +1
- Tell them to forget the owlbear and go away. +1
- After sending them off express distrust towards the power the parasite grants. +1
- Crush the tadpole leaving True Soul Edowin +? +?
While talking to Aradin on the bridge:
- Say you don't waste your time with devil spawn -1 -5
- [Cleric of Mystra] Say a prayer over the corpses. +1
- [Cleric of Shar] Say a prayer over the corpses. +1 -1
- [Cleric of Selûne] Say a prayer over the corpses. +1 -1
- Cleric of Helm] [Cleric of Ilmater] [Cleric of Oghma] [Cleric of Tempus] [Cleric of Tyr] Say a prayer over the corpses. +1 +1
- [Cleric of Bhaal] [Cleric of Bane] [Cleric of Myrkul] Say a prayer over the corpses. -1
Talking to Scratch near Gomwick's body:
- +1 +1 +1 +1 Tell him to follow your scent to the camp.
- -1 -1 -1 Start shouting at Gomwick to prove he is dead.
Owlbear Nest[edit | edit source]
Altar to Selûne:
- Agree with Shadowheart to not loot the Selûnite chest +5 -1 -1
- Fail to convince Shadowheart to loot the Selunite chest +1 -5
- Loot the chest and fail the Sleight of Hand check after promising not to loot it. -2
Owlbear and Owlbear Cub encounter:
- Convince the Owlbear to let you go without fighting. +1 +1 -1 +1
- 'Attack' or Anger the Owlbear. +1 -1 -1
- Kill the Owlbear, but spare its cub. +1 +1 +1 +1
- Kill the cub. +1 -1 -1 -1
Blighted Village[edit | edit source]
Entering through the East Gate:
- Convince the goblin booyang to let you in. +1 +1 +1 +1 +1 -1
- Intimidate the goblin booyang to let you in. +1 +1 +1 +1
- Bard [Persuasion] [Performance] Convince the goblins to be allowed inside. +1
Encounter with Fezzerk and Barcus:
- Convince Fezzerk to leave peacefully +5 +1 +1
- Pay Fezzerk a lot of gold to let you pass -1 -1 -1 -1
- Attack the goblins +5 +1 -1
If Barcus was saved:
Talking to Lump the Enlightened and the Ogres:
Interacting with Buthir and Grukkoh in the barn east of the village:
- Interrupt the them in the barn. +1 -1 -1 -1
- Let Astarion interrupt them. +5 -1 -1
Apothecary's Cellar[edit | edit source]
Talking to the Ornate Mirror:
Finding the Necromancy of Thay:
- Read the tome -1 -1 -5
- Give the tome to Astarion. +5 -5
- Give the tome to Gale. -5
- Drop and prepare to destroy the tome. +1 +1 +1 -5 -5
The Risen Road[edit | edit source]
- Looks like you found your mark, Wyll. Let's send your devil back to the Hells.
- You're right. Cut her down before she causes trouble.
- Gods, you're stubborn. Karlach's not a devil, and you know it.
- You saw her thoughts. She poses no danger to the Sword Coast.
When dealing with the dying hyena:
- Playing as a Good/Neutral Cleric or a non-Oathbreaker Paladin, successfully bless the dying hyena +1
- Playing as a , mercy-kill the dying hyena +1 +1
- Playing as a , choose to "destroy the abomination" +1 +1
Toll House[edit | edit source]
Talking to Cyrel:
- Tell her that you'll take the supplies and everything else she owns This will make the whole camp hostile +? +? -1
Talking to Anders:
Talking to Anders after recruiting Karlach:
- Detect Thoughts DC 11 Intelligence check Discover he plans to kill Karlach (on Success), then "You don't fear Karlach; you want to kill her on Zariel's behalf.". +10
Talking to Karlach after killing Anders and his companions:
Cave[edit | edit source]
Encounter with Flind the Gnoll warlord:
- DC 2 Illithid Persuasion check Order Flind to attack the survivors in the cave instead of you. +1
- DC 2 Illithid Persuasion check Order Flind to feast on other Gnoll. +1 +1 -1
After the other gnolls/hyenas are killed:
- DC 10 Wisdom check, then DC 15 Wisdom check Order Flind to kill herself. +1 +1
- Save Rugan, then convince him to sell his employer's wares. +1 +1 +1
Waukeen's Rest[edit | edit source]
Meeting Counsellor Florrick:
- "I'll rescue Duke Ravengard. You have my word." +10 +5 +1
- "You'll have to find somebody else for the job." +1 -1 -5
Encountering Benryn in the the burning building.
Using Mirileth, retrieve the Dowry Ring, and then:
onTalking to the Zhent, who guards the hatch to the Zhentarim Basement.
Zhentarim Basement[edit | edit source]
Encounter at the Gate:
- Intimidation check or Persuasion check the Zhentharim into turning off the traps +1 +1 +1
When dealing with Brem and Oskar:
- Free the artist. +1
- Buy Oskar from Brem +1 +1 -1 -1
- DC 20 Intimidation check Brem into giving you a discount or Oskar for free. +1 +1 +1 +1
- Give Oskar an extra 200 gold after freeing him +1 +1 +1 -1 -1
- Tell Oskar he is your slave now and that you're not joking. +1 +? +?
Talking to Zarys:
- find the missing shipment. +1 Tell Zarys you're here to help
- Use Persuasion to tell Zarys you're just here to trade +1
- Use Intimidation to tell Zarys you, "Go where you please" +1
- Kill Rugan when Zarys asks you to do so. +1
- Refuse to kill Rugan when Zarys tells you to. +1 +1 -1
Mountain Pass[edit | edit source]
Encounter with Ellyka:
Encounter with Voss and the patrol:
- Let Lae'zel speak. +10 +1
- Speak with the patrol instead of letting Lae'zel speak. +1 -1 -5
- When the artifact comes up:
- DC 10 Persuasion check Mouth a silent command to Lae'zel: 'play along." +5 +5 +1
- Produce the odd artefact. "You're looking for this, I take it?" -1 -5
- Pass the DC 12 Deception check. +5 +5
Talk to Lae'zel after meeting the patrol:
Sunlit Wetlands[edit | edit source]
Encounter with Ethel, Johl and Demir:
- Tell the brothers, "Lower your weapons, I know this lady." or "I won't let you hurt Auntie Ethel." +1 +1
- Tell the brothers, "This is nothing to do with me. Goodbye." or "I'm not getting involved." +1 +1
- Ask Ethel what she did with Mayrina. +1
After Ethel leaves:
- Ranger or Sorcerer Ask them to "Trust a more experienced soul." +5 +1 +1
- Tell them "You're on your own. I have enough problems." +5 +1 +1 -1
- Tell them "Let me - I'll bring Mayrina home." +1 +1 +1 -1 -1
When entering the Sunlit Wetlands:
Talking to Gandrel:
- Let Astarion kill Gandrel +10 -1 -1
- Don't let Astarion kill Gandrel. +1 -5
- Reveal Astarions identity to Gandrel. +1 -1 -1 -10
Interacting with the well outside the teahouse:
Riverside Teahouse[edit | edit source]
Talking to Ethel inside:
- Disagree with Ethel and tell her you believe Mayrina is in trouble +1 -?
- Tell Mayrina that Ethel killed Demir and Johl (Must find them in the swamp) +1 +1 +1 -1 -1
- Let Ethel have your eye to 'cure' the parasite. -1 -5 -5
After Saving Mayrina from Ethel:
- Reject her reward for saving her. (Must not pickpocket the locket beforehand)[Needs Verification] +1 +1 -1
- Find the wand and resurrect her husband.
- Keep the wand. -1
- Give her the wand. +1 +1 +1
- Attack her husband. +1 +1
- Then tell Astarion that it was funny. +?
Overgrown Tunnel[edit | edit source]
Talking to Lorin:
Talking to Gnarled Door:
- Ask for another way in then DC 10 Intimidation check to "Open up." +1 +1 +1
When Ethel surrenders:
- Tell her to let Mayrina go. +1 +1 -1 -1 -5
- Accept the deal to let her go for the power. +5 -1 -1 -5 -5
- DC 20 Intimidation check or DC 20 Deception check Ethel into giving you the reward hair and leave Mayrina behind. +5 +5 +5 +5we
- Reject the deal to get her hair. +5 +1 +1 +1 +1 -5
Goblin Camp[edit | edit source]
Forest Road Checkpoint[edit | edit source]
Stopped at checkpoint:
- Deceive the goblins, say 'you can't be serious', then fling poo at them. This will start a fight with the guards. +5 +1 +1 +?
Courtyard[edit | edit source]
- Tap once on the War Drum at the front gate. +1 -5
- Use Performance to play a rhythm on the War Drum at the front gate.[Needs Verification] +1 -5
Watching Volo's performance:
Talking to Grikka:
- Save me a piece. +1
- Tell her that you will "get answers for them" when discussing their prisoners +1 +1 +? -1 -1
Talking to Krolla:
- Agree to play Chicken Chase:
- Take Shadowheart to the Chicken Chase and tell her not to be hasty. +? -?
- During the Chicken Chase with a Dishevelled Chicken:
- During the Chicken Chase with the Owlbear Cub:
- Persuasion check Tell the cub to run to the goal posts. +1 +1 +1 DC 15
- Persuasion check Tell the cub to attack the goblins. +1 +1 DC 15
- After playing Chicken Chase:
- +1 +1 +1 When talking to the cub at the finish line, offer for the cub to join you at camp.
- DC 2 Illithid Persuasion check Make Krolla pay you if you win. +1 +1 +1 +1
Talking to Klagga:
- DC 10 Persuasion check or DC 5 Deception check him to give you the Dwarf's Poem. +1 +1
- Intelligence check "Ah, you're a secret poetry-lover. How cute." +1 +1 DC 9
Talking to Crusher:
- DC 15 Intimidation check "How about you kiss my feet instead?" +1 +1 +1 +1
- DC 15 Intimidation check "You better kiss my foot. Now." +1 +1 +1 +1
- Illithid Persuasion check "You will obey me. Kneel." +1 +1 +1 +1
- Intelligence check Scan his mind and then blackmail him to kiss your foot. +1 +1 +1 +1 +1 DC 9
- Kiss his foot and get it over with. +1 -1 -1 -1 -1
- Give his foot a long lick. +5 +1 +1 -1 -1 -5
- DC 10 Sleight of Hand check Kiss his foot - and try to slide the ring off his toe.
- Keep insulting Crusher until he attacks. +1 +1
Talking to Piddle:
- Convince him to give you the book he's reading without using Illithid Powers +1 +1
Shattered Sanctum[edit | edit source]
Talking to the torturers:
- Tell Torturer Spike to let you show him how it's done. +1 +1 +1 -1 -1 -1
- After the torturer and guard leave, talk to the prisoner.
Talking to Abdirak:
Talking to Priestess Gut: In the Throne room:
- Tell Gut you're here to spill her guts on the floor. +1 +1 +1 -1
- Allow Gut to brand you. -1 -1
In Gut's Chambers:
- Pick a fight with Gut.[Needs Verification] +1 +1
- Tell Priestess Gut you are ready to clear your head. Approval can apply twice if you agree with the companions in the room, and then agree again when they have left. +1 -1
Talking to Larger Giant Spider and Smaller Giant Spider in the spider pit:
Talking to Roah Moonglow:
- Tell her that you killed her friends in the Zhentarim Hideout +1 +? +1
Talking to Ragzlin:
- Move in for the kill or attack the hobgoblin. +? +?
- Don't talk back when he orders you to report to Minthara. +? +? +1
Talking to Minthara:
- Agree to raid the Grove with Minthara. +1 -5 -5 -5
- Tell her that the prisoner escaped and pass a check to withhold the grove's location. +5 +1 +1
- Tell her the prisoner already told you everything. [Deception] Point to a different location on the map. +? +? s
- Suggest visiting the prisoner yourself. +1 -1
- Attack Minthara. +5 +5 +5 +1
- If Sazza was freed:
Talking to Dror Ragzlin:
- Ask the mind flayer, "Who killed you?" +1 +1 +1
- After questioning the mind flayer, "Consider it done." +1 +1 +1
- Attack. +5 +1 +1
Talking to Brakkal in his cage:
Worg Pens[edit | edit source]
Encounter with imprisoned bear:
- Stop the goblin children from throwing stones at the bear Starts a fight +?
- When the goblin children throw rocks at jailed Halsin, tell them to use sharper stones. +1
- Side with the bear against the goblins +1
- Throw a rock yourself. This will make the bear hostile +1
Talking with Halsin after the fight:
- Agree to help Halsin kill the goblin leaders. +? -1
- Turn down his request to help him save the grove in favor of saving yourself first. +? -?
- I'll deal with this. You get to safety. +5 +? -1
Rosymorn Monastery Trail[edit | edit source]
Lady Esther's Camp[edit | edit source]
Talking to Lady Esther:
- Agree with Lae'zel and attack Esther for trying to Steal a Githyanki Egg +1
Crèche Y'llek[edit | edit source]
Entering through the front:
- Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag. +1 -1
- Show Far'aag the Mysterious Artefact to gain entry into the Crèche. +1 -1
Portrait of Vlaakith:
Infirmary[edit | edit source]
Talking to Ghustil Stornugoss
Using the Zaith'isk:
- Approach the Zaith'isk. +5
- Let Lae'zel use the Zaith'isk. +10
- Succeed a DC 30 Persuasion check or DC 30 Wisdom check to have her get out of it before it harms her. +1 +1 +1 +1 +1
- Succeed a DC 21 Wisdom check or DC 30 Deception check followed by a DC 21 Persuasion check to have her get out of it during the second phase. Will permanently lower Lae'zel's INT by 2. +1 +1 +1 +1 +1
- Succeed a DC 30 Wisdom check, DC 30 Arcana check, or DC 21 Constitution check followed by a DC 21 Persuasion check to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2. +1 +1 +1 +1 +1
- Encourage her to endure the procedure. Can be done twice. +1 Will permanently lower Lae'zel's CON, WIS and INT by 2
- Demand to use the Zaith'isk first, reminding her that she would not be here without your guidance. +3
- "Will it hurt me?" -1
- DC 12 Intelligence saving throw Follow the doctor's instructions. Seek the tadpole. +1
- DC 15 Wisdom saving throw Stay calm. Guide the device closer. +1
- Succeed on DC 18 Constitution saving throw, DC 18 Intelligence saving throw, or DC 18 Charisma saving throw. +1
Classroom[edit | edit source]
Talking to Sa'varsh and Varrl:
- DC 21 Persuasion check Convince Sa'varsh to spare Varrl. +1 +1 +1 +1
- Tell Sa'varsh that he should kill Varrl himself. +1
- Offer to fight Varrl to the death +1 -1 -1 -1
- Wait and watch Varrl be killed by a classmate, then praise them for killing him.[Needs Verification] +2
Talking to Varrl if he is alive and conscious:
- "Compassion? Kindness? I did it for the gold. Now pay up." +1
- Talk about the story of Orpheus, if you found the first chapter in the Arcane Tower -?
- Convince Varrl to give you his slate on Orpheus. +5
- Ask Lae'zel about the slate. +3
Hatchery[edit | edit source]
Talking to Varsh:
- When convincing him to give you the Githyanki egg:
Interacting with the Egg:
Captain's Quarters[edit | edit source]
Talking to Therezzyn:
- Give Therezzyn the Mysterious Artefact. +1 +1 -1 -1 -1
- Refuse to give her the artifact. +1 +1 +1 -1
Approval is only given if you bring up the artifact, not Therezzyn.
Inquisitor's Chamber[edit | edit source]
Talking to Inquisitor Ch'r'ai:
- "How do you know so much about me?" +1 +? +1 +1
- "What do I get in return if I give it to you?" +1 -1
- Bargain with him over the Mysterious Artefact. +1 -?
- Produce the artefact. +3
- Refuse to hand over the artefact, then DC 21 Persuasion check to convince Lae'zel to stand by your side. +3 +1 +1 +1 +1
Talking to Vlaakith:
- Kneel to her +3
- Wave at her or remain standing. -3
- Accept her demands to enter the Mysterious Artefact. +10 -1 -1 -1 -1
- Refuse her demands to enter the Mysterious Artefact. +1 +1 +1 +1 -10
Talking to Lae'zel after returning from the Astral Plane:
- "All this, and you still stand by Vlaakith? You're as dull as you are stupid." -1
- "An impressive show of faith. Will it be enough for your queen?" +3
Astral Plane[edit | edit source]
After meeting the Dream Visitor:
- Open your mind, let Lae'zel into your memories. +3
- DC 12 Wisdom check Close your mind to Lae'zel. -3
- DC 12 Persuasion check "The Inquisitor is going to kill you, Lae'zel. Is that proof enough of my honour?" +1
Underdark[edit | edit source]
Approaching the Bibberbang field and speaking to Baelen Bonecloak:
- Agree to help him in the field of Bibberbang mushrooms. +1 +1 +1
- Leave him to figure it out. +1 -1 -1
- Ask for compensation before throwing him a Misty Step scroll to escape. +1
Dread Hollow[edit | edit source]
Interacting with the grave overlooking the Arcane Tower:
Ebonlake Grotto[edit | edit source]
iSpeaking to the Restless Myconid at the eastern or western gate:
Passing the DC 5 Intimidation check check at either gate throws a bug and gives the DC 5 Insight check check result, minus approval.
Talking to Derryth Bonecloak:
- Offer to look for Derryth's husband. +1 +1
- Give her the noblestalk. +1
- Demand a reward in exchange for the noblestalk, then take the reward and keep the noblestalk. +1 -1
Talking to Thulla:
- Give her an antidote. +1 +1 +1
- Steal her boots. +1 +1 -1 -1
Talking to Spaw:
- Tell Spaw the truth about the parasite +1 +? +?
- Agree to deal with the Duergar nearby. +1 +1
- Tell him you killed Glut after he tried to usurp him. +1 +1
Talking to Glut after killing the duergar:
- Tell Glut you will kill Spaw for him +1 -1
- Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw +1 +1 +1
Talking to Omeluum:
Decrepit Village[edit | edit source]
Talking to Gekh Coal:
- Attack him at the beginning of the conversation. +?
- Tell him you will help him. -1 -1
- After finishing the conversation, start a new conversation and immediately attack him. +? -?
The Festering Cove[edit | edit source]
Meeting BOOOAL, after revealing him:
- "I'll just kill you and claim it for myself." +5 +1 +1 +1
- [To priest] "Well? Bow before BOOOAL's Chosen!" +1 -1 -1
- "I won't let you enslave them any longer." +1 +1 +1 -1
When boarded by Greymon's patrol while heading to Grymforge:
Grymforge[edit | edit source]
Arriving at Grymforge and meeting Morghal and Orgarth:
- Tell Morghal and Orgath that them keeping slaves is not a problem for you. +1 -1
- Tell Morghal you've got no use for slavers. +1 -1
- Attack Morghal and Orgath after finding out they use slaves. +1 +1 -1
Talking to Magmar, Pistle and Skickpit:
- "Enslaving the meek? I see you live up to your cruel reputation." +1
- Tell Magmar that they're squandering the slave. +1 +1 -1 -1
- "You disgust me, slaver. How do you live with yourself?" +1 +1 -1
- After interacting with the gate, talking about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need" +1 +1 +1
- If Nere hasn't been rescued, agree that getting the Moonlantern from him is essential. +1 -1 -1
- Suggest that Nere is a distraction and to press on. +1 +1 +1
Talking to Skickpit:
- DC 5 Persuasion check "Last chance. You want me to kill your slavers or not?" +1 +1 -1
- After poisoning/killing Magmar, tell him to take the elevator to the surface. +1 +1 -1
- After poisoning/killing Magmar, tell him to hide. +1 +1 +1
Interacting with dead deep gnomes:
Talking to Lunkbug
- Agree to help Lunkbug find Philomeen. +1 +1 +1 -1
- "Excellent. I can add Philomeen's head to my collection." +1 -1 -1 -1
Talking to Brithvar:
- Instigate a fight against him by either taunting him to take your gold or by suggesting involving Thrinn in the conspiracy against Nere. +1 +1 -1 -1
- After fighting Nere:
Interacting with remains of Dark Justiciars:
Talking to Deep Rothé with Skarjall:
After finding the Idol of Shar:
After rescuing True Soul Nere:
- "Stop! No more innocents will die today, Nere." +5 +5 +1 -1
- Tell him to finish the slaves or choose to say nothing. +1 +1 -1 -5 -5
- Side with Nere. -1 -1 -5
- Side with Brithvar and the rebels. +1 +1 -1
Talk to Barcus Wroot if he was rescued in the Blighted Village:
Party events[edit | edit source]
Meeting Raphael[edit | edit source]
- "I'll do anything to get rid of the tadpole." -1 -1 -5
- "I need to think this over." +1 +1 +1
- "You're mad if you think I'll make a deal with a devil." +5 +5 +5 +1 +1
- "Then fix it - or die by my hand." +5 +5 +1 +1 +1
After meeting Raphael[edit | edit source]
- Talking to Astarion:
- Tell him that you are not the devil's plaything in regards to the devil's offer +1
- Tell him "You might not be able to outfox him, but I will." -1
- Warlock Say that he's "Only a cambion" and that you can handle him. -1
- Talking to Gale:
- Talking to Shadowheart:
- Talking to Lae'zel:
- Talking to Wyll:
After using your illithid powers[edit | edit source]
- Use on Wyll while trying to learn about his eye.
- Use on Goblins in Blighted Village or Goblin Camp.
- Use on Brynna in the forest.
- "Such powers of manipulation could be useful." +1
- "If this power comes from these parasites, it can't be trusted." +1 +1 -1
After summoning Lump the Enlightened[edit | edit source]
- Tell Lump that your deal is done and let him have one lick. +5 +1 +1
Camp[edit | edit source]
Talking to Astarion[edit | edit source]
After finding out he's a vampire:
While speaking about Cazador:
- Tell him that you'll watch his back or that you'll keep each other safe +5
- During the first conversation about Cazador, tell him he's on his own -5
When speaking to him after reviving him if he died from the Blood of Lathander blast:
- Say "I brought you back, didn't I?" -5
- Say "I thought the mind flayer parasite protects you from light?" -5
- Say "I think I preferred you as a pile of ash." -5
Talking to Gale[edit | edit source]
Tell me a bit more about yourself:
When he reaches approval of 20, he will want to talk:
- Say you're gratified to hear he trusts you. +1
- Say Enough with the flattery. -1
- "I'd be happy to help." +2
- "Sounds like no 'condition' I've ever heard of. I'd say you're fishing for loot." -1
- Use the tadpole's power to delve into Gale's mind for information and fail or confess you did. -5
Keeping Gale stable:
- Sacrifice a magic item to keep him stable +10
- Tell him you're happy to help him find magic items to consume +2
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why -5
When Gale offers help you experience the Weave:
When experiencing the Weave with Gale, and given a choice of what to imagine:
- Picture kissing him. +10 starts romance
- Picture taking a romantic walk with him. +5 starts romance
- Picture sharing a meal and friendship. +?
- Picture kicking him in the gut -5
- Picture his head on a spike -10
- When he tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. -1
When Gale says that Mystra "is all creation":
- [Wizard] Tell him you agree and that "there's no greater deity" +5
- [Cleric of Mystra] Tell him "no other god comes close to her divinity" +5
- When Gale says that Mystra "is all creation", tell him he's deluded -2 (Not available for sorcerers)
- Tell him he is among friends when he says he has something to tell you +?
- When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that" +1
- Wizard, Warlock, Sorcerer or Bard When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" -1
Talking to Shadowheart[edit | edit source]
When saying you should get to know each other better:
- Say "If that's what you prefer, I can respect that". +1
- Say "If you're not comfortable, I won't press you". +1
Confronting her about hiding information:
- DC 18 Persuasion check We have to be honest with each other. What is it you're keeping from me?
- DC 15 Intimidation check Tell me what you're hiding, or else.
- DC 15 Intimidation check Advantage Tell me what you're hiding. Now.
- Pass:
- I don't care who you worship. We have bigger problems.
- I can't trust you. Best if we travel separately for now.
When discussing her wound:
When discussing her faith:
- DC 5 Persuasion check I have no problems with Shar worshippers, if that's what concerns you. +5
- DC 10 Persuasion check You should trust me. We're in the same boat, after all. +5
- After asking more about Shar after successful persuasion:
When she talks about Night Orchids:
After finding the Noblestalk in the Underdark:
- DC 12 Persuasion check or DC 12 Intimidation check her to eat the Noblestalk. -10
Talking about the tadpoles:
- Use Persuasion to successfully convince her to explore the illithid powers +? -? -?
Talking to Lae'zel[edit | edit source]
- Ask "Do you know what happens if we don't find a cure?"
- Ask her if she's sure the Creche is the only way for a cure.
Romance Spoilers This section reveals details about romance and may contain mature themes.
Talking to Wyll[edit | edit source]
Speaking about Karlach after encountering her:
- Ask him how he came to be the Blade of Frontiers +5
- Ask if he lost his eye in battle.
- Sorcerer Isn't that a sending stone ?
- Tell Wyll you should rescue Duke Ravengard +3
- When asking what it's like being the duke's son, say "Good wine? I'll toast to that" +?
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one +3
- Ask him if he's worried about his father's abduction +3
- When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" -1
- After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage -3
- Tell Lae'zel that "No one is dying tonight. We still have time." +5
Talking to Karlach[edit | edit source]
- Agree to use a Soul Coin on her to power up in combat +5
- After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" +10 (might not be available if you haven't tried to touch her for the first time trying cooling her down with water) [Needs Verification]
Talking to Scratch[edit | edit source]
Talking to the Owlbear Cub[edit | edit source]
- Feed the cub when it first arrives at the Camp (requires food in inventory). +1 +1 +1 +? +1
- Attack the cub when it first arrives at the Camp. -1 -1 -1
- Successfully heal the cub when it appears at Camp the second time. +1 +1 +1 +1
- Yell at the cub when it appears at Camp the second time. -1 -1
- Attack the cub when it arrives at Camp the second time. -1 -1
- Pet the cub when it stays at the Camp. +1 +1 +1 +1 +1
Talking to Volo[edit | edit source]
Long rest events[edit | edit source]
Before crossing bridge or speaking to Zevlor:
Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart
Gale[edit | edit source]
Speaking at the bonfire:
Gale is speaking to his Mirror Image and discusses with you the lack of ceremorphosis symptoms. No relationship change with Gale, however, speaking to others yields:
- Wyll:
- Astarion:
Shadowheart[edit | edit source]
When she says to be careful with Lae'zel, say she's the one who has you concerned. -1
"You strike me as the reliable sort, but are you sure this is a good idea?":
- Agreed. Our top priority, as far as I'm concerned. +5 +1
- This is unfamiliar territory. Rushing will only land us in more trouble than we can handle. +1
- Don't question me.
*Available if any choice but "Don't question me." is selected.[edit | edit source]
Shadowheart's hand flares up at night:
- Turn a blind eye and leave.
- DC 18 Persuasion check Disadvantage Don't be sorry - just tell me what you're hiding.
- DC 18 Wisdom check Use your shared connection. Enter her thoughts.
- Speak with Astarion:
- Speak with Shadowheart:
After crossing the bridge or speaking to Zevlor: [Needs Verification]
- Astarion asks your prefered way to die if you turn.
- Pick any option to Wyll's question about a noise worse than a banshee scream. +3
Wyll[edit | edit source]
Mizora appears after sparing or killing Karlach:
- Threaten to kill Mizora. +1 +1 +1 +1
- Tell Mizora not to lay a finger on Karlach, +5 +5 +1 +1
- Flirt with Mizora. -1 -1
- Ask Mizora if she will leave if you turn on Karlach. -1 -1 -1 -5
Talk to Wyll afterwards:
Pact Dialogue
- Ask him how he ended up making a pact +5
- Encourage him to get of out his pact with Mizora +5
Astarion[edit | edit source]
Catch Astarion trying to drink your blood:
- I do. I believe you. +5
- Attack him with a stake (Astarion dies or leaves the party). -∞
- Tell him to leave the group (Astarion leaves the party). -10
- "Fine. But not a drop more than you need." +10
- "All right, but go too far and I'll drive a stake through your chest." +1
The next morning:
- If Astarion remains in the group:
- If Astarion leaves or is killed:
Talk about how you will feed him going forward:
- Agree with Astarion that him feeding on your enemies sounds good +5
- Forbid him to drink blood from other people -5
Lae'zel[edit | edit source]
Lae'zel tries to kill you, believing you will turn soon:
After first visitor dream:
- Agree with Lae'zel that you should ignore the dream figure. +1
- Insist to Lae'zel you should continue using the illithid powers. -1
After second visitor dream: [Needs Verification]
- Insist to Shadowheart you should continue using the illithid powers. -?
- Tell Lae'zel you distrust the visitor too. +?
After Shadowheart and Lae'zel argue about the Artifact:
- Do nothing, (Lae'zel permanently dies) then afterwards tell her "It was always an uneasy pairing." or "I'm going to trust you had your reasons." +10
After fully advancing Discover the Artefact's Secrets at Crèche Y'llek:
- Encourage Lae'zel to listen to Voss or say you have her back. +10 +1 +1 +1 +1
- Encourage Lae'zel to kill Voss when he visits the camp. +10 +1 -1
Tiefling celebration[edit | edit source]
Talking to Karlach:
Romance Spoilers This section reveals details about romance and may contain mature themes.
Talking to Astarion:
Romance Spoilers This section reveals details about romance and may contain mature themes.
- Say "Karlach is beautiful. You're fine, though." +1
- Turn Astarion if he offers to sleep with you. -1
- Fail the Persuasion roll to make Astarion say 'please' when offering to sleep with you. -1
- After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Or "You're beautiful." +1
- Agree to sleep with him. +5
- If you already have a partner for the night:
Talking to Barcus:
- At camp, promise Barcus that you will find his friend Wulbren at Moonrise Towers +? +?
After the celebration, talking to Halsin:
- "I never thought I'd say this, but it sounds like the Underdark is the safer route." +1(Does not need to be in active party)
Origin exclusive[edit | edit source]
Playing as Astarion[edit | edit source]
At any time:
Getting caught as a vampire:
- Successfully explain why you didn't reveal your vampirism. +1
- Fail to explain why you didn't reveal your vampirism. -1
- Tell her secrets keep you safe -5
- Swear that you are not a vampire after being caught biting -10
Playing as The Dark Urge[edit | edit source]
Spoiler warning! This section reveals interactions with The Dark Urge.
Chapel Entrance
Approaching Gimblebock and Taman:
Emerald Grove
Meeting Timber:
Without Speak with Animals you will immediately kill timber. With it choose "The last words I won't remember."
- When you are confronted for killing Timber:
Talking to Pandirna:
Talking to Kagha while shes holding Arabella:
During Raid the Emerald Grove:
Camp
After crossing the bridge to the Blighted Village