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A list of magic items that can be obtained without looting.{{Tab
A list of magic items that can be obtained without looting.
|one=Guide:Gear_locator
==[[Act One]]==
|one-name=Act One
===Obtainable as rewards===
|two=Guide:Gear_locator_(Act_Two)
|two-name=Act Two
|three=Guide:Gear_locator_(Act_Three)
|three-name=Act Three
}}
== [[Act One]] ==
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
=== [[Prologue]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Ring of Evasion}}
|
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead
| Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|style="text-align: center;"| [[Campsite]]
|}
 
=== [[Emerald Grove]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item name
Line 29: Line 7:
! width="" |Item source
! width="" |Item source
! width="" |Location
! width="" |Location
!Equipment slot
|-
! scope="row" |{{MdRarityItem|Ring of Evasion}}
|
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead
|Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
| style="text-align: center;" |[[Campsite]]
| Ring
|-
|-
! scope="row" | {{MdRarityItem|Hellrider's Pride}}
!{{MdRarityItem|Hellrider's Pride}}
|
|
*When healing an ally or yourself, grant or receive {{cond|Blade Ward}} for 2 turns
*When healing an ally or yourself, grant or receive {{cond|Blade Ward}} for 2 turns
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
| Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]]
|Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]]
|
|
*[[Emerald Grove]] {{Coords|208|482}}
*[[Emerald Grove]] {{Coords|208|482}}
*[[Secluded Chamber]] {{Coords|-53|67}}
*[[Secluded Chamber]] {{Coords|-53|67}}
|Gloves
|-
|-
! scope="row" | {{MdRarityItem|Wapira's Crown}}
!{{MdRarityItem|Wapira's Crown}}
|
|
*When healing others, regain {{DamageColor|Healing|1d6 hit points}} yourself
*When healing others, regain {{DamageColor|Healing|1d6 hit points}} yourself
| Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]]
|Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]]
| style="text-align: center;" | [[Secluded Chamber]] {{Coords|-53|67}}
|[[Secluded Chamber]] {{Coords|-53|67}}
|Hat
|-
|-
! scope="row" | {{MdRarityItem|Gloves of Missile Snaring}}
!{{MdRarityItem|Komira's Locket}}
|
|
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
*Cast {{sai|Dancing Lights}} ({{recharge|Per turn}})
| rowspan="6" | Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
| rowspan="6" style="text-align: center;" | {{Coords|204|513}}
|{{Coords|262|542}}
|Amulet
|-
!{{MdRarityItem|Pale Oak}}
|
*Immunity to being {{cond|Ensnared}} by druidic vines, and they don't count as {{cond|Difficult Terrain}} for you
*Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that {{cond|Entangled|Entangles}} targets if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|long rest}})
|Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
|[[Inner Sanctum]] {{Coords|-463|-28}}
|Weapon
|-
!{{MdRarityItem|The Deathstalker Mantle}}
|
*When you kill an enemy, once per turn, become {{cond|Invisible}} for 2 turns
|Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]]{{ref|name=note4}} or [[Quil Grootslang]] at camp
|[[Campsite]]
|Cape
|-
!{{MdRarityItem|Sussur Greatsword}}
| rowspan="3" |
*On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Silenced}} for 2 turns
| rowspan="3" |Rewarded for [[Finish the Masterwork Weapon]] based on player's choice
| rowspan="3" |[[Blighted Village#Blacksmith's Forge|Blacksmith's Forge]] {{Coords|-447|-378}}
|Weapon
|-
!{{MdRarityItem|Sussur Dagger}}
!Weapon
|-
!{{MdRarityItem|Sussur Sickle}}
!Weapon
|-
|-
! scope="row" | {{MdRarityItem|Dragon's Grasp}}
!{{MdRarityItem|Sword of Justice}}
|
|
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ({{recharge|short rest}})
|Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
|{{Coords|110|560}}
|Weapon
|-
!{{MdRarityItem|Infernal Robe}}
|  
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}})
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Armour Class]] +1
|Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]]
|[[Campsite]]
|Armour
|-
|-
! scope="row" | {{MdRarityItem|Ring of Flinging}}
!{{MdRarityItem|The Sparky Points}}
|
|
*Deal additional 1d4 damage with {{sai|Throw}} attacks
*On a hit with this trident, gain 2 {{cond|Lightning Charges}} once per attack
| rowspan="3" |Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
| rowspan="3" |{{Coords|-63|600}}
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Hedge Wanderer Armour}}
!{{MdRarityItem|The Joltshooter}}
|
|
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
*On a hit with this bow, gain 2 {{cond|Lightning Charges}} once per attack
*[[Nature]] +1
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Rain Dancer}}
!{{MdRarityItem|The Spellsparkler}}
|
|
*Cast {{sai|Create Water}} ({{recharge|short rest}})
*On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2 {{cond|Lightning Charges}}
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Spellthief}}
!{{MdRarityItem|Harold}}
|
|
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
|[[Zhentarim Basement]] {{Coords|277|-249}}
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Corellon's Grace}}
!{{MdRarityItem|Assassin's Touch}}
|
|
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon against {{cond|Knocked Out}} or {{cond|Sleeping}} targets
*+2 bonus to [[saving throws]] when not wearing [[armour]]
|Rewarded by [[Sazza]]{{ref|name=note11}} at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]]
| Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
|{{Coords|333|41}}
| style="text-align: center;" | {{Coords|192|546}}
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Safeguard Shield}}
!{{MdRarityItem|Blazer of Benevolence}}
|
|
*[[Saving throws]] +1
*On inspiring others with {{sai|Bardic Inspiration}}, you gain 4 [[Hit points#Temporary hit points|temporary hit points]]
| rowspan="2" | Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
|Rewarded by [[Volo]] at camp for [[Rescue Volo]]
| rowspan="2" style="text-align: center;" | {{Coords|180|561}}
|[[Campsite]]
|Armour
|-
|-
! scope="row" | {{MdRarityItem|Hunting Shortbow}}
!{{MdRarityItem|Ring of Mind-Shielding}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*[[Advantage]] on [[saving throws]] against being {{cond|Charmed}}
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
|{{Coords|107|-88}}
|Ring
|-
|-
! scope="row" | {{MdRarityItem|Shapeshifter's Boon Ring}}
!{{MdRarityItem|Boots of Speed}}
|
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
*Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on {{sai|Opportunity Attack|Opportunity Attacks}} against you for 1 turn ({{recharge|Per turn}})
| [[Strange Ox]]{{ref|name=note2}} in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox 
|Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
| style="text-align: center;" | {{coords|217|540}}
|{{Coords|82|-99}}
|Boots
|-
|-
! scope="row" | {{MdRarityItem|Komira's Locket}}
!{{MdRarityItem|Winter's Clutches}}
|
|
*Cast {{sai|Dancing Lights}} ({{recharge|Per turn}})
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
| Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]]
| style="text-align: center;" | {{Coords|262|542}}
|{{Coords|77|-102}}
|Gloves
|-
|-
! scope="row" | {{MdRarityItem|The Whispering Promise}}
!{{MdRarityItem|Envoy's Amulet}}
|
|
*When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns
*Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ({{recharge|long rest}})
| Bought or stolen from [[Volo]] next to the druidic ritual site
|Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]]
| style="text-align: center;" | {{Coords|260|511}}
|{{Coords|77|-102}}
|Amulet
|-
|-
! scope="row" | {{MdRarityItem|Pale Oak}}
!{{MdRarityItem|Champion's Chain}}
|
|
*Immunity to being {{cond|Ensnared}} by druidic vines, and they don't count as {{cond|Difficult Terrain}} for you
*Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ({{recharge|long rest}})
*Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that {{cond|Entangled|Entangles}} targets if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|long rest}})
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
| Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
|{{Coords|77|-102}}
| style="text-align: center;" | [[Inner Sanctum]] {{Coords|-463|-28}}
|Amulet
|-
|-
! scope="row" | {{MdRarityItem|The Deathstalker Mantle}}
!{{MdRarityItem|Gloves of Uninhibited Kushigo}}
|
|
*When you kill an enemy, once per turn, become {{cond|Invisible}} for 2 turns
*Deal additional 1d4 damage with {{sai|Improvised Melee Weapon}} and {{sai|Throw}} attacks
| Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]]{{ref|name=note4}} or [[Quil Grootslang]] at camp
|Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
| style="text-align: center;" | [[Campsite]]
|{{Coords|56|-96}}
|Gloves
|-
|-
|}
!{{MdRarityItem|Sickle of BOOOAL}}
=== [[Blighted Village]] ===
|
{| class="wikitable" style="width:100%;text-align: left;"
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against {{cond|Bleeding}} targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
! width =|Item name
|
! width =|Item effect
*Looted, bought or of stolen from [[Pooldripp the Zealous]]
! width =|Item source
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
! width =|Location
|[[The Festering Cove]] {{Coords|-420|285}}
| Weapon
|-
|-
! scope="row"| {{MdRarityItem|Sussur Greatsword}}
!{{MdRarityItem|Guiding Light}}
|rowspan=3|
|
*On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Silenced}} for 2 turns
*Cast {{sai|Light}} ({{recharge|Per turn}})
|rowspan=3| Rewarded for [[Finish the Masterwork Weapon]] based on player's choice
*The key to access the tower basement
|rowspan="3" style="text-align: center;"| [[Blighted Village#Blacksmith's Forge|Blacksmith's Forge]] {{Coords|-447|-378}}
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|[[Arcane Tower]] {{Coords|-27|-287}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Sussur Dagger}}
!{{MdRarityItem|Bracing Band}}
|
*Gain +1 bonus to [[AC]] for 1 turn after {{sai|Shove|Shoving}} an enemy
| rowspan="2" |Rewarded{{ref|name=note20}} by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]]
| rowspan="2" |{{Coords|-630|317}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Sussur Sickle}}
!{{MdRarityItem|Armour of Uninhibited Kushigo}}
|
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
|Armour
|-
|-
!{{MdRarityItem|Mourning Frost}}
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|{{Coords|119|-248}}
|Weapon
|}
|}
=== [[The Risen Road]] ===
 
===Purchasable from vendors===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" | Item name  
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location
!Equipment slot
|-
! scope="row" |{{MdRarityItem|Gloves of Missile Snaring}}
|
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" style="text-align: center;" |{{Coords|204|513}}
|Gloves
|-
! scope="row" |{{MdRarityItem|Dragon's Grasp}}
|
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
|Weapon
|-
! scope="row" |{{MdRarityItem|Ring of Flinging}}
|
*Deal additional 1d4 damage with {{sai|Throw}} attacks
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Sword of Justice}}
! scope="row" |{{MdRarityItem|Hedge Wanderer Armour}}
|
|
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ({{recharge|short rest}})
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
| Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
*[[Nature]] +1
|style="text-align: center;"| {{Coords|110|560}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Infernal Robe}}
! scope="row" |{{MdRarityItem|Rain Dancer}}
|
|
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}})
*Cast {{sai|Create Water}} ({{recharge|short rest}})
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|Weapon
*[[Armour Class]] +1
| Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]]
|style="text-align: center;"| [[Campsite]]
|-
|-
|}
! scope="row" |{{MdRarityItem|Spellthief}}
 
|
=== [[Waukeen's Rest]] ===
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
|Weapon
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|The Sparky Points}}
! scope="row" |{{MdRarityItem|Corellon's Grace}}
|
|
*On a hit with this trident, gain 2 {{cond|Lightning Charges}} once per attack
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage
|rowspan=3| Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
*+2 bonus to [[saving throws]] when not wearing [[armour]]
|rowspan="3" style="text-align: center;"| {{Coords|-63|600}}
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
| style="text-align: center;" |{{Coords|192|546}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|The Joltshooter}}
! scope="row" |{{MdRarityItem|Safeguard Shield}}
|
|
*On a hit with this bow, gain 2 {{cond|Lightning Charges}} once per attack
*[[Saving throws]] +1
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
| rowspan="2" style="text-align: center;" |{{Coords|180|561}}
|Shield
|-
|-
! scope="row"| {{MdRarityItem|The Spellsparkler}}
! scope="row" |{{MdRarityItem|Hunting Shortbow}}
|
|
*On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2 {{cond|Lightning Charges}}
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Harold}}
! scope="row" |{{MdRarityItem|The Whispering Promise}}
|
|
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| Bought or stolen from [[Volo]] next to the druidic ritual site
|style="text-align: center;"| [[Zhentarim Basement]] {{Coords|277|-249}}
| style="text-align: center;" |{{Coords|260|511}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|The Jolty Vest}}
!{{MdRarityItem|The Jolty Vest}}
|
|
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
|rowspan=6| Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| rowspan="6" | Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
|rowspan="6" style="text-align: center;"| [[Zhentarim Basement]] {{Coords|300|-257}}
| rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Giantbreaker}}
!{{MdRarityItem|Giantbreaker}}
|
|
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Titanstring Bow}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Hail of Thorns}}
!{{MdRarityItem|Gloves of Hail of Thorns}}
|
|
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Thievery}}
!{{MdRarityItem|Gloves of Thievery}}
|
|
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Rupturing Blade}}
!{{MdRarityItem|Rupturing Blade}}
|
|
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
|Weapon
|-
|-
|}
!{{MdRarityItem|Swiresy Shoes}}
{{back to top}}
 
=== [[Goblin Camp]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" |Item source
! width="" |Location
|-
! scope="row" | {{MdRarityItem|Swiresy Shoes}}
|
|
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*[[Acrobatics]] +1
*[[Acrobatics]] +1
| rowspan="5" | Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" style="text-align: center;" | {{Coords|-98|425}}
| rowspan="5" |{{Coords|-98|425}}
|Boots
|-
|-
! scope="row" | {{MdRarityItem|Gloves of Archery}}
!{{MdRarityItem|Gloves of Archery}}
|
|
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|Gloves
|-
|-
! scope="row" | {{MdRarityItem|Boots of Aid and Comfort}}
!{{MdRarityItem|Boots of Aid and Comfort}}
|
|
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
|Boots
|-
|-
! scope="row" | {{MdRarityItem|Doom Hammer}}
!{{MdRarityItem|Doom Hammer}}
|
|
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Returning Pike}}
!{{MdRarityItem|Returning Pike}}
|
|
*When thrown, returns to your hand
*When thrown, returns to your hand
|Weapon
|-
|-
|}
!{{MdRarityItem|Blooded Greataxe}}
<references>
{{ref|Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe.|name=note8}}
</references>
 
=== [[Shattered Sanctum]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Blooded Greataxe}}
|
|
*When at 50% or less [[hit points]], deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon
*When at 50% or less [[hit points]], deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon
|rowspan=5| Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
|rowspan="5" style="text-align: center;"| {{Coords|275|-29}}
| rowspan="5" |{{Coords|275|-29}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Monster Slayer Glaive}}
!{{MdRarityItem|Monster Slayer Glaive}}
|
|
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Gold Wyrmling Staff}}
!{{MdRarityItem|Gold Wyrmling Staff}}
|
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Bow of Awareness}}
!{{MdRarityItem|Bow of Awareness}}
|
|
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Hunter's Dagger}}
!{{MdRarityItem|Hunter's Dagger}}
|
|
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Loviatar's Scourge}}
!{{MdRarityItem|Loviatar's Scourge}}
|
|
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
| Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|style="text-align: center;"| {{Coords|331|-21}}
|{{Coords|331|-21}}
|Weapon
|-
!{{MdRarityItem|Boots of Genial Striding}}
|
*Your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}}
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
| rowspan="8" |{{Coords|107|-88}}
|Boots
|-
!{{MdRarityItem|Circlet of Blasting}}
|
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
|Helmet
|-
!{{MdRarityItem|The Baneful}}
|
* +1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Weapon
|-
!{{MdRarityItem|Psychic Spark}}
|
* Shoot an additional dart when casting '''Magic Missile'''
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
|Amulet
|-
!{{MdRarityItem|Cinder Shoes}}
|
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
|Boots
|-
!{{MdRarityItem|Sunwalker's Gift}}
|
*Gain {{sai|Darkvision}} while wearing this ring
|Ring
|-
!{{MdRarityItem|The Lifebringer}}
|
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
|Helmet
|-
!{{MdRarityItem|Melf's First Staff}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
|Weapon
|-
!{{MdRarityItem|Creation's Echo}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, {{DamageColor|Radiant|Radiant}}, or {{DamageColor|Necrotic|Necrotic}} damage, become [[resistant]] to that damage type for 2 turns
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |{{Coords|107|-88}}
|Weapon
|-
!{{MdRarityItem|Pearl of Power Amulet}}
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
|Amulet
|-
!{{MdRarityItem|Boots of Stormy Clamour}}
|
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
|Boots
|-
!{{MdRarityItem|Ring of Salving}}
|
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
|Ring
|-
!{{MdRarityItem|The Shadespell Circlet}}
|
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|Helmet
|-
!{{MdRarityItem|Amulet of Restoration}}
|
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |{{Coords|56|-96}}
|Amulet
|-
!{{MdRarityItem|Corrosive Flail}}
|
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
|Weapon
|-
!{{MdRarityItem|Herbalist's Gloves}}
|
* When healing {{cond|Poisoned}} allies, they get cured from the effect
|Gloves
|-
!{{MdRarityItem|Ring of Jumping}}
|
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
|Ring
|-
!{{MdRarityItem|Caustic Band}}
|
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
|Ring
|-
!{{MdRarityItem|Jorgoral's Greatsword}}
|
*Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
| rowspan="3" |Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot
| rowspan="3" |
*[[Ebonlake]] {{Coords|-452|-524}}
*{{Coords|-632|326}}{{ref|name=note18}}
|Weapon
|-
!{{MdRarityItem|Bow of the Banshee}}
|
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
|Weapon
|-
!{{MdRarityItem|Shining Staver-of-Skulls}}
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|Weapon
|}
==[[Act Two]]==
 
=== Obtainable as rewards ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" | Item source
! width="" |Location
!Equipment slot
|-
!{{MdRarityItem|Varsh Ko'kuu's Boots}}
|
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Crèche Y'llek]] {{Coords|1292|-759}}
|Boots
|-
! scope="row" |{{MdRarityItem|Ring of Shadows}}
|
*Cast {{sai|Pass Without Trace}} ({{recharge|long rest}})
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
| style="text-align: center;" |{{Coords|76|37}}
|Ring
|-
! scope="row" |{{MdRarityItem|Raven Gloves}}
|
*Cast {{sai|Summon Quothe the Raven}} ({{recharge|short rest}})
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
| style="text-align: center;" |{{Coords|128|110}}
|Gloves
|-
!{{MdRarityItem|Flawed Helldusk Helmet}}
|
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
*[[Constitution]] saving throws +1
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
| rowspan="3" |{{Coords|-33|164}}
|Helmet
|-
!{{MdRarityItem|Flawed Helldusk Armour}}
|
*When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or receive {{DamageColor|Fire|1d4 Fire}} damage
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
* [[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|Armour
|-
!{{MdRarityItem|Flawed Helldusk Gloves}}
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
* [[Strength]] [[saving throw|saving throws]] +1
|Gloves
|-
!{{MdRarityItem|Sylvan Scimitar}}
|
* This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|{{Coords|-63|144}}
|Weapon
|-
!{{MdRarityItem|Potent Robe}}
|
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*[[Armour Class]] +1
|Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|{{Coords|-64|141}}
|Armour
|-
!{{MdRarityItem|Shadow Blade Ring}}
|
*Cast {{sai|Shadow Blade}} ({{recharge|short rest}})
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|[[Campsite]], next to [[Withers]]
|Ring
|-
!{{MdRarityItem|Moonlight Glaive}}
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|[[Shadowfell]] {{Coords|-604|-1431}}
|Weapon
|-
!{{MdRarityItem|Selûne's Spear of Night}}
|
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]]
*Gain {{sai|Darkvision}} while having this weapon equipped
*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|Weapon
|-
!{{MdRarityItem|Shadow Lantern}}
|
*Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
* Gain an action to conjure a [[Shadow]] and assume control of it ({{recharge|long rest}})
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|{{Coords|-150|-165}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Assassin's Touch}}
!{{MdRarityItem|Infernal Rapier}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon against {{cond|Knocked Out}} or {{cond|Sleeping}} targets
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
| Rewarded by [[Sazza]]{{ref|name=note11}} at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
|style="text-align: center;"| {{Coords|333|41}}
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
|[[Mind Flayer Colony]] {{Coords|676|39}}
|Weapon
|-
!{{MdRarityItem|Devotee's Mace}}
|
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon
*Gain an action to emanate a soothing aura around you, regaining {{DamageColor|Healing|1d4 hit points}} to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ({{recharge|long rest}})
|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|Any
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Xyanyde}}
!{{MdRarityItem|Xyanyde}}
|
|
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
|rowspan=3| [[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
|rowspan="3" style="text-align: center;"| {{Coords|333|41}}
| rowspan="3" |{{Coords|333|41}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Spidersilk Armour}}
!{{MdRarityItem|Spidersilk Armour}}
|
|
*[[Stealth]] +1
*[[Stealth]] +1
*[[Advantage]] on [[Constitution]] [[saving throws]]
*[[Advantage]] on [[Constitution]] [[saving throws]]
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Boots of Striding}}
!{{MdRarityItem|Boots of Striding}}
|
|
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*[[Athletics]] +1
*[[Athletics]] +1
|Boots
|}
=== Purchasable from vendors ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" |Item source
! width="" |Location
!Equipment slot
|-
! scope="row" |{{MdRarityItem|Shield of Devotion}}
|
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
| rowspan="13" | Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" style="text-align: center;" |{{Coords|-27|132}}
|Shield
|-
! scope="row" |{{MdRarityItem|Incandescent Staff}}
|
*[[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] +1
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Blazer of Benevolence}}
! scope="row" |{{MdRarityItem|Amulet of the Harpers}}
|
|
*On inspiring others with {{sai|Bardic Inspiration}}, you gain 4 [[Hit points#Temporary hit points|temporary hit points]]
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]]
| Rewarded by [[Volo]] at camp for [[Rescue Volo]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
|style="text-align: center;"| [[Campsite]]
|Amulet
|-
! scope="row" |{{MdRarityItem|Cindersnap Gloves}}
|
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|Gloves
|-
! scope="row" |{{MdRarityItem|Gloves of the Balanced Hands}}
|
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped
|Gloves
|-
! scope="row" |{{MdRarityItem|Obsidian Laced Robe}}
|
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|Armour
|-
! scope="row" |{{MdRarityItem|The Mighty Cloth}}
|
*[[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
*Increase your Strength by 2 (max 20) while wearing this armour
*Immunity to being pushed, advantage on [[saving throw|saving throws]] against being {{cond|Restrained}}
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}})
|Armour
|-
! scope="row" |{{MdRarityItem|Yuan-Ti Scale Mail}}
|
* Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*+1 bonus to [[Initiative]] rolls
|Armour
|-
! scope="row" |{{MdRarityItem|Shadeclinger Armour}}
|
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]
*[[Stealth]] +1
|Armour
|-
! scope="row" |{{MdRarityItem|Barkskin Armour}}
|
*Increase your [[AC]] to 16 while wearing this armour
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]]
|Armour
|-
! scope="row" |{{MdRarityItem|Hat of Uninhibited Kushigo}}
|
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
|Helmet
|-
! scope="row" |{{MdRarityItem|Defender Greataxe}}
|
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}})
|Weapon
|-
! scope="row" |{{MdRarityItem|Cloak of Protection}}
|
*[[Armour Class]] +1
*[[Saving throws]] +1
|Cape
|-
! scope="row" |{{MdRarityItem|Sword of Life Stealing}}
|
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
| rowspan="8" |Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
| rowspan="8" style="text-align: center;" |{{Coords|-33|164}}
|Weapon
|-
|-
|}
! scope="row" |{{MdRarityItem|Swordmaster Gloves}}
<references>
|
{{ref|She will move here if offered to go to a private place.|name=note9}}
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
{{ref|If you buy or steal the mace before his ritual, he will take it back during the ritual.|name=note10}}
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1
{{ref|You have to confirm during dialogue that Sazza didn't know who you are.|name=note11}}
|Gloves
</references>
 
=== [[Underdark]] ===
There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =37%|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Boots of Genial Striding}}
! scope="row" |{{MdRarityItem|Darkfire Shortbow}}
|
|
*Your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}}
*[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
|rowspan=8| Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
* Cast {{sai|Haste}} ({{recharge|long rest}})
|rowspan="8" style="text-align: center;"| {{Coords|107|-88}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Circlet of Blasting}}
! scope="row" |{{MdRarityItem|Harmonium Halberd}}
|
|
*Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
*[[Strength]] +2
*[[Intelligence]] -1
*[[Wisdom]] -1
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|The Baneful}}
! scope="row" |{{MdRarityItem|Charge-Bound Warhammer}}
|
|
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Psychic Spark}}
! scope="row" |{{MdRarityItem|Thermodynamo Axe}}
|
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
|Weapon
|-
! scope="row" |{{MdRarityItem|Sword of Clutching Umbra}}
|
|
*Shoot an additional dart when casting '''Magic Missile'''
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Cinder Shoes}}
! scope="row" |{{MdRarityItem|Thorn Blade}}
|
|
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
*While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Sunwalker's Gift}}
! scope="row" | {{MdRarityItem|Evasive Shoes}}
|
|
*Gain {{sai|Darkvision}} while wearing this ring
* [[Acrobatics]] +1
*[[Armour Class]] +1
| rowspan="2" | Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
| rowspan="2" style="text-align: center;" |{{Coords|-56|141}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|The Lifebringer}}
! scope="row" |{{MdRarityItem|Cloak of Cunning Brume}}
|
|
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
*On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn
|Cape
|-
|-
! scope="row"| {{MdRarityItem|Melf's First Staff}}
! scope="row" |{{MdRarityItem|Gloves of the Automaton}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
*[[Strength]] [[saving throw|saving throws]] +1
| rowspan="3" |Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
| rowspan="3" style="text-align: center;" | {{Coords|-56|133}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Ring of Mind-Shielding}}
! scope="row" | {{MdRarityItem|Acrobat Shoes}}
|
|
*[[Advantage]] on [[saving throws]] against being {{cond|Charmed}}
*[[Acrobatics]] +1
| Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]]
|style="text-align: center;"| {{Coords|107|-88}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Creation's Echo}}
! scope="row" |{{MdRarityItem|Ring of Geniality}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, {{DamageColor|Radiant|Radiant}}, or {{DamageColor|Necrotic|Necrotic}} damage, become [[resistant]] to that damage type for 2 turns
*[[Persuasion]] +1
|rowspan=5| Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
*[[Deception]] +1
|rowspan="5" style="text-align: center;"| {{Coords|107|-88}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Pearl of Power Amulet}}
!{{MdRarityItem|Sharpened Snare Cuirass}}
|
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Restrained|Restraining}} attacks and spells
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |{{Coords|-174|-179}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Boots of Stormy Clamour}}
!{{MdRarityItem|Gloves of Crushing}}
|
|
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Ring of Salving}}
!{{MdRarityItem|Armour of Devotion}}
|
|
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
*Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|Armour
|-
|-
! scope="row"| {{MdRarityItem|The Shadespell Circlet}}
!{{MdRarityItem|Drakethroat Glaive}}
|
|
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Boots of Speed}}
!{{MdRarityItem|Ne'er Misser}}
|
|
*Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on {{sai|Opportunity Attack|Opportunity Attacks}} against you for 1 turn ({{recharge|Per turn}})
*This weapon deals exclusively {{DamageColor|Force|Force}} damage
| Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}})
|style="text-align: center;"| {{Coords|82|-99}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Winter's Clutches}}
!{{MdRarityItem|Poisoner's Ring}}
|
|
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
*Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}})
| Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]]
|Ring
|style="text-align: center;"| {{Coords|77|-102}}
|-
!{{MdRarityItem|Ring of Spiteful Thunder}}
|*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Envoy's Amulet}}
!{{MdRarityItem|Marksmanship Hat}}
|
|
*Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ({{recharge|long rest}})
*+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
| Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]]
|Helmet
|style="text-align: center;"| {{Coords|77|-102}}
|-
|-
! scope="row"| {{MdRarityItem|Champion's Chain}}
!{{MdRarityItem|Halberd of Vigilance}}
|
|
*Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ({{recharge|long rest}})
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
| Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
|style="text-align: center;"| {{Coords|77|-102}}
* Advantage on [[Dice rolls#Attack rolls|attack rolls]] made as {{action|reaction}}s
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |{{Coords|-164|-168}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Restoration}}
!{{MdRarityItem|Gloves of The Duellist}}
|
|
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
|Gloves
|rowspan=5| Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
|rowspan="5" style="text-align: center;"| {{Coords|56|-96}}
|-
|-
! scope="row"| {{MdRarityItem|Corrosive Flail}}
!{{MdRarityItem|Sentinel Shield}}
|
|
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|Shield
|-
|-
! scope="row"| {{MdRarityItem|Herbalist's Gloves}}
!{{MdRarityItem|Enraging Heart Garb}}
|
|
*When healing {{cond|Poisoned}} allies, they get cured from the effect
*While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Ring of Jumping}}
!{{MdRarityItem|Fistbreaker Helm}}
|
|
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Initiative]] rolls
|Helmet
|-
|-
! scope="row"| {{MdRarityItem|Caustic Band}}
!{{MdRarityItem|Bigboy's Chew Toy}}
|
|
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
*Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Uninhibited Kushigo}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*Deal additional 1d4 damage with {{sai|Improvised Melee Weapon}} and {{sai|Throw}} attacks
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
| Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
|Weapon
|style="text-align: center;"| {{Coords|56|-96}}
|-
!{{MdRarityItem|Slicing Shortsword}}
|*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Mourning Frost}}
!{{MdRarityItem|Gauntlets of Surging Accuracy}}
|
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
*When you use {{sai|Action Surge}}, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] for the rest of your turn
*When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
| rowspan="3" |{{Coords|-164|-168}}
*Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
|Gloves
| Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|style="text-align: center;"| {{Coords|119|-248}}
|-
|-
! scope="row"| {{MdRarityItem|Sickle of BOOOAL}}
!{{MdRarityItem|Dwarven Splintmail}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against {{cond|Bleeding}} targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
*+1 bonus to [[Strength]] [[saving throw|saving throws]] and [[ability check|ability checks]]
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
*[[Disadvantage]] on [[Stealth]] ability checks
|Armour
|-
!{{MdRarityItem|Render of Mind and Body}}
|
|
*Looted, bought or of stolen from [[Pooldripp the Zealous]]
*When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
|Weapon
|style="text-align: center;"| [[The Festering Cove]] {{Coords|-420|285}}
|-
|-
! scope="row"| {{MdRarityItem|Guiding Light}}
!{{MdRarityItem|Circlet of Hunting}}
|
|
*Cast {{sai|Light}} ({{recharge|Per turn}})
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] against targets marked by {{sai|Hunter's Mark}}, {{sai|True Strike}}, {{sai|Faerie Fire}}, or {{sai|Guiding Bolt}}
*The key to access the tower basement
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
| rowspan="7" |{{Coords|-128|-193}}
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-27|-287}}
|Helmet
|-
|-
|}
!{{MdRarityItem|Boots of Arcane Bolstering}}
<references>
|*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns
{{ref|The door requires a successful [[Perception]] check to be revealed. Alternatively, the area can be accessed from the lower waypoint room, by utilising long jump distance, crates, [[Misty Step]], or other tools of long-range movement.|name=note12}}
|Boots
{{ref|The ground floor can be accessed by jumping down the mushroom ledge starting {{Coords|2|-300}}.|name=note13}}
{{ref|Chest items will transform once taken out of the chest.|name=note14}}
{{ref|[[Gloves of the Automaton]] make you a construct. Alternatively, [[Helm of Balduran]] from Act 3 provides stun immunity.|name=note15}}
{{ref|If wearer's Strength score is higher, this item has no effect.|name=note16}}
{{ref|Basement is accessed by wearing the [[Guiding Light]] ring and clicking the new button on the elevator.|name=note17}}
</references>
 
=== [[Grymforge]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Jorgoral's Greatsword}}
!{{MdRarityItem|Risky Ring}}
|
|
*Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]]
|rowspan=3| Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot
|Ring
|rowspan=3|
*[[Ebonlake]] {{Coords|-452|-524}}
*{{Coords|-632|326}}{{ref|name=note18}}
|-
|-
! scope="row"| {{MdRarityItem|Bow of the Banshee}}
!{{MdRarityItem|Ring of Free Action}}
|
|
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
*Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Shining Staver-of-Skulls}}
!{{MdRarityItem|Robe of Exquisite Focus}}
|
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Bracing Band}}
!{{MdRarityItem|Thunderskin Cloak}}
|
|*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
*Gain +1 bonus to [[AC]] for 1 turn after {{sai|Shove|Shoving}} an enemy
|Cape
|rowspan=2| Rewarded{{ref|name=note20}} by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]]
|rowspan="2" style="text-align: center;"| {{Coords|-630|317}}
|-
|-
! scope="row"| {{MdRarityItem|Armour of Uninhibited Kushigo}}
!{{MdRarityItem|Hat of Storm Scion's Power}}
|
|
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
|-
|Helmet
|}
=== [[Rosymorn Monastery Trail]] ===
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Periapt of Wound Closure}}
!{{MdRarityItem|Periapt of Wound Closure}}
|
|
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
|rowspan=8| Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
|rowspan="8" style="text-align: center;"| {{Coords|-42|-129}}
| rowspan="8" |{{Coords|-42|-129}}
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Cinder and Sizzle}}
!{{MdRarityItem|Gloves of Cinder and Sizzle}}
|
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|The Graceful Cloth}}
!{{MdRarityItem|The Graceful Cloth}}
|
|
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
*Increase your Dexterity by 2 (max 20) while wearing this armour
*Increase your Dexterity by 2 (max 20) while wearing this armour
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Cacophony}}
!{{MdRarityItem|Cacophony}}
|
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Baneful Striking}}
!{{MdRarityItem|Gloves of Baneful Striking}}
|
|
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Winter's Clutches}}
!{{MdRarityItem|Winter's Clutches}}
|
|
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
* When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Boots of Elemental Momentum}}
!{{MdRarityItem|Boots of Elemental Momentum}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*[[Athletics]] +1
*[[Athletics]] +1
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Hoppy}}
!{{MdRarityItem|Hoppy}}
|
|
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
|Weapon
|-
|-
|}
!{{MdRarityItem|Gloves of Dexterity}}
{{back to top}}
 
=== [[Rosymorn Monastery]] ===
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Gloves of Dexterity}}
|
|
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*[[Dice rolls#Attack rolls|Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
|rowspan=8| Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|rowspan="8" style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1387|-821}}
| rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Knife of the Undermountain King}}
!{{MdRarityItem|Knife of the Undermountain King}}
|
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets  
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Daredevil Gloves}}
!{{MdRarityItem|Daredevil Gloves}}
|
|
*[[Spells|Spell]] [[attack rolls]] +1
*[[Spells|Spell]] [[attack rolls]] +1
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Vital Conduit Boots}}
!{{MdRarityItem|Vital Conduit Boots}}
|
|*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
*[[Athletics]] +1
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Defender Flail}}
!{{MdRarityItem|Defender Flail}}
|
|
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*[[Armour Class]] +1
*[[Armour Class]] +1
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Larethian's Wrath}}
!{{MdRarityItem|Larethian's Wrath}}
|
|
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Unseen Menace}}
!{{MdRarityItem|Unseen Menace}}
|
|*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Witchbreaker}}
!{{MdRarityItem|Witchbreaker}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
|Weapon
|}
== [[Act Three]]==
===[[Rivington]]===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" | Item source
! width="" |Location
|-
! scope="row" |{{MdRarityItem|Shapeshifter's Boon Ring}}
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
|[[Strange Ox]] in the barn south-east of the [[Rivington]] waypoint, if spared at the [[Emerald Grove]] and the [[Last Light Inn]]
| style="text-align: center;" |{{Coords|39|-149}}
|-
! scope="row" |{{MdRarityItem|Dwarven Thrower}}
|
*When thrown, returns to your hand
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a [[Creature size#Size categories|Large]], Huge, or Gargantuan target
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}}
|-
! scope="row" |{{MdRarityItem|Cold Snap}}
|
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets {{cond|Chilled}} for 2 turns
|-
! scope="row" |{{MdRarityItem|Hellrider Longbow}}
|
*Gain [[advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn
|-
! scope="row" | {{MdRarityItem|Nymph Cloak}}
|
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
| rowspan="3" | Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if he was persuaded to disclose his special stock
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}}
|-
! scope="row" |{{MdRarityItem|Robe of Supreme Defences}}
|
*While [[concentrating]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]]
|-
! scope="row" |{{MdRarityItem|Sethan}}
|*Cast {{sai|Sethan: Spiritual Greataxe}} ({{recharge|long rest}})
*Cast {{sai|Sethan: Reduce}} ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Corvid Token}}
|
*Your {{sai|Jump (Bonus Action)|Jump}} and {{sai|Fly}} distance is increased by 1.5 m / 5.0 ft
*Cast {{sai|Feather Fall}} that persists through [[Polymorphed (Condition)|polymorph]] and [[Wild Shape|shapeshfting]] ({{recharge|Per turn}})
*Cast {{sai|Polymorph: Dire Raven}} ({{recharge|long rest}})
| rowspan="2" |Bought or stolen from [[Mattis]] at the [[Requisitioned Barn]] east of the [[Rivington]] waypoint, if he survived after [[Save the Refugees]]{{ref|name=note3}} and moved to [[Last Light Inn]] in [[Act Two|Act 2]]
| rowspan="2" style="text-align: center;" |{{Coords|56|-120}}
|-
! scope="row" |{{MdRarityItem|Scabby Pugilist Circlet}}
|
*Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
|-
! scope="row" |{{MdRarityItem|Boots of Very Fast Blinking}}
|
* Cast {{sai|Misty Step}} ({{recharge|Per turn}})
*When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
| rowspan="5" |Rewarded by [[Akabi]] at the [[Circus of the Last Days]] as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"{{ref|name=note4}}
| rowspan="5" style="text-align: center;" |{{Coords|-67|-73}}
|-
! scope="row" |{{MdRarityItem|Comeback Handaxe}}
|
*When thrown, returns to your hand and deals 1d6+1 damage to you on return
|-
|-
! scope="row"| {{MdRarityItem|Varsh Ko'kuu's Boots}}
! scope="row" |{{MdRarityItem|Reverse Rain Cloak}}
|
|
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage
*Remain permanently {{cond|Wet}} while wearing this cloak
| [[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|-
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1292|-759}}
! scope="row" | {{MdRarityItem|Staff of a Mumbling Wizard}}
|
*Cast {{sai|Firebolt?}} that has 100% hit chance ({{recharge|Per turn}})
*When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]]{{ref|name=note5}} (unaffected by anything) or be shot at with {{sai|Fireball}} instead
|-
! scope="row" |{{MdRarityItem|Unlucky Thief's Gloves}}
|
*[[Sleight of Hand]] +2
*For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer {{cond|Burning}} for 1 turn
|-
! scope="row" |{{MdRarityItem|Dark Displacement Gloves}}
|
*+1 bonus to [[Dice rolls#Attack rolls|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you
*[[Sleight of Hand]] +1
|Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
| style="text-align: center;" |{{Coords|-90|-56}}
|-
! scope="row" |{{MdRarityItem|Spellmight Gloves}}
|
* When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
|Looted or stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
| style="text-align: center;" |{{Coords|-82|-33}}
|-
! scope="row" |{{MdRarityItem|Swires' Sledboard}}
|
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
| rowspan="6" |Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
| rowspan="6" style="text-align: center;" | {{Coords|7|-34}}
|-
! scope="row" |{{MdRarityItem|Bonespike Garb}}
|*Upon entering {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]]
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[Abilities#Ability score modifiers|modifier]]
|-
! scope="row" |{{MdRarityItem|The Dancing Breeze}}
|
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Stalker Gloves}}
|
*+1 bonus to [[Initiative]] rolls
*Deal additional {{DamageColor|Force|1d4 Force}} damage with your {{sai|Sneak Attack|Sneak Attacks}}
|-
! scope="row" |{{MdRarityItem|Elven Chain}}
|*You are considered [[proficient]] with this armour while wearing it
*[[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls
|-
! scope="row" |{{MdRarityItem|Ambusher}}
|
*[[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons in combat against creatures that haven't taken a turn yet
|-
! scope="row" |{{MdRarityItem|Ring of Blink}}
|
*Cast {{sai|Blink}} ({{recharge|long rest}})
|Stolen from or rewarded after persuading{{ref|name=note7}} [[Tara]] on the roof of the [[Open Hand Temple]]
| style="text-align: center;" |{{Coords|-45|-5}}
|-
! scope="row" |{{MdRarityItem|Sentient Amulet (Very Rare)}}
|
*Cast {{sai|Shatter}} (level 3) ({{recharge|long rest}})
*Gain an action to restore a number of [[Monk#Spellcasting|Ki Points]] equal to your {{sai|Martial Arts: Deft Strikes}} die ({{recharge|long rest}})
|Rewarded for [[Help the Cursed Monk]] in the [[Open Hand Temple]] cellar crypt if you refuse to take on monk's madness
| style="text-align: center;" |[[Open Hand Temple Cellar]] {{Coords|-7|-1004}}
|-
! scope="row" |{{MdRarityItem|Martial Exertion Gloves}}
|
*Gain an action to suffer {{DamageColor|Physical|6d6 Piercing}} damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ({{recharge|short rest}})
| rowspan="3" |Bought or stolen from [[Bumpnagel]] near the forge in [[Angleiron's Cellar]]
| rowspan="3" style="text-align: center;" |[[Angleiron's Cellar]] {{Coords|-244|-1069}}
|-
! scope="row" |{{MdRarityItem|Thunderpalm Strikers}}
|
* Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with unarmed strikes
*Cast {{sai|Thunderwave}} (level 3) ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Nimblefinger Gloves}}
|
*If [[gnome]]{{ref|name=note2}}, gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]]{{ref|name=note2}}, gain a +1 bonus to Dexterity instead
*[[Sleight of Hand]] +1
|-
|}
===[[Wyrm's Crossing]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" |Item source
! width="" |Location
|-
! scope="row" |{{MdRarityItem|Amulet of the Drunkard}}
|
*Your {{cond|Drunk}} condition lasts for 5 turns instead of 2, and you regain {{DamageColor|Healing|2d4 hit points}} once during the first turn of '''Drunk''' that happened with this item equipped
|Bought from [[Hoots Hooligan]] on the ground floor of [[Sharess' Caress]], after you agreed to taste her new brew
| style="text-align: center;" |{{Coords|21|85}}
|-
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}}
|
*If [[githyanki]]{{ref|name=note8}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
* Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
|Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting [[Deal with the Devil|Raphael's deal]]{{ref|name=note26}}
|{{Coords|25|98}}
|-
! scope="row" |{{MdRarityItem|Gauntlets of the Warmaster}}
|
* Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
* [[Dice rolls#Attack rolls|Attack rolls]] +1
| rowspan="7" | Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
| rowspan="7" style="text-align: center;" |{{Coords|-11|140}}
|-
! scope="row" |{{MdRarityItem|Horns of the Berserker}}
|
*+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
|-
! scope="row" |{{MdRarityItem|Blightbringer}}
|
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*On a [[Dice rolls#Critical hits|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns
|-
! scope="row" |{{MdRarityItem|Snow-Dusted Monastery Gloves}}
|
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with unarmed strikes
*Cast {{sai|Ice Knife}} (level 3) ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Cloak of Displacement}}
|
*Targets have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
|-
! scope="row" |{{MdRarityItem|Garb of the Land and Sky}}
|
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage
*[[Armour Class]] +1
|-
! scope="row" |{{MdRarityItem|Harmonic Dueller}}
|
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Absolute Confidence Amulet}}
|
*[[Performance]] +1
*[[Intimidation]] -1
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue. Can also be stolen for an additional reward below
| style="text-align: center;" |{{Coords|19|130}}
|-
|}
===[[Lower City]] ===
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" | Item effect
! width="" |Item source
! width="" |Location
|-
! scope="row" | {{MdRarityItem|The Reviving Hands}}
|*When healing others, give them {{cond|Blade Ward}} for 2 turns. When reviving others, give them {{cond|Death Ward}} for 2 turns
*[[Strength]] [[saving throws]] +1
*Cast {{sai|Revivify}} ({{recharge|long rest}})
| rowspan="3" |Bought or stolen from [[Vicar Humbletoes]] at the [[Stormshore Tabernacle]]
| rowspan="3" style="text-align: center;" |{{Coords|109|-20}}
|-
! scope="row" |{{MdRarityItem|Mantle of the Holy Warrior}}
|
*Cast {{sai|Crusader's Mantle}} ({{recharge|short rest}})
|-
! scope="row" | {{MdRarityItem|The Sacred Star}}
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*On a hit with this morningstar, inflict 1 turn of {{cond|Radiating Orb}} upon the target
*On a hit with this morningstar, [[Undead]] creatures must succeed [[DC]] 13 [[Wisdom]] [[Saves|save]] or get {{cond|Turned}} for 3 turns
*Gain an action to strike the target, dealing additional {{DamageColor|Radiant|Radiant}} damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get {{cond|Blinded}} for 3 turns ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Amulet of Bhaal}}
|*On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of {{cond|Bleeding}} upon the target
|Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate the Murder Tribunal|Impress the Murder Tribunal]]
|[[Murder Tribunal]] {{Coords|-1267|503}}
|-
! scope="row" |{{MdRarityItem|Bhaalist Gloves}}
|
*[[Dice rolls#Attack rolls|Attack rolls]] +1
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}})
| rowspan="9" |Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
| rowspan="9" style="text-align: center;" |[[Murder Tribunal]] {{Coords|-1261|507}}
|-
! scope="row" |{{MdRarityItem|Bhaalist Armour}}
|
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*+2 bonus to [[Initiative]] rolls
|-
! scope="row" |{{MdRarityItem|Assassin of Bhaal Cowl}}
|
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls
*Cast {{sai|See Invisibility}} ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Craterflesh Gloves}}
|*On a [[Dice rolls#Critical hits|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage
|-
! scope="row" |{{MdRarityItem|Vicious Battleaxe}}
| rowspan="3" |
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage
|-
! scope="row" |{{MdRarityItem|Dolor Amarus}}
|-
! scope="row" |{{MdRarityItem|Vicious Shortbow}}
|-
! scope="row" |{{MdRarityItem|Dread Iron Dagger}}
|
*While being {{cond|Hiding|Hidden}}, deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons
|-
! scope="row" |{{MdRarityItem|Fleshrender}}
|
* Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from {{cond|Rended Flesh}} for 3 turns ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Armour of Persistence}}
|
*All incoming damage is reduced by 2
*Gain {{cond|Resistance}} and {{cond|Blade Ward}}
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
| rowspan="4" |Bought or stolen from [[Dammon]] at his [[Forge of the Nine]], north-east of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="4" style="text-align: center;" |{{Coords|-2|-9}}
|-
! scope="row" |{{MdRarityItem|Boots of Persistence}}
|
*[[Movement speed]] is increased by 3 m / 10 ft, and you gain {{cond|Freedom of Movement}}
*[[Dexterity]] [[saving throws]] +1
|-
! scope="row" |{{MdRarityItem|Legacy of the Masters}}
|
*Gain a +2 bonus to all [[Dice rolls#Attack rolls|attack rolls]], and a +2 bonus to [[Damage#Damage rolls|damage rolls]] with weapons
*[[Strength]] [[saving throws]] +1
|-
! scope="row" |{{MdRarityItem|Unwanted Masterwork Scalemail}}
|
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage
|-
! scope="row" |{{MdRarityItem|Gemini Gloves}}
|
*Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}})
| rowspan="6" |Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="6" style="text-align: center;" |{{Coords|-39|15}}
|-
! scope="row" |{{MdRarityItem|Cloak of the Weave}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Shapeshifter Hat}}
|
*Gain an additional {{sai|Wild Shape}} charge that replenishes on [[long rest]]
*[[Nature]] +1
|-
! scope="row" |{{MdRarityItem|Spellseeking Gloves}}
|
*When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point
|-
! scope="row" |{{MdRarityItem|Hellbeard Halberd}}
|
*Deal additional {{DamageColor|Poison|6 Poison}} damage with this weapon
|-
! scope="row" |{{MdRarityItem|Caitiff Staff}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Gibus of the Worshipful Servant}}
|
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*[[Advantage]] on [[concentration]] [[saving throws]]
|Bought or stolen from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]
|
*{{Coords|-39|15}}
*[[Bhaal Temple]] {{Coords|56|1006}}
|-
! scope="row" |{{MdRarityItem|Hat of the Sharp Caster}}
|
*When you roll a 1 or 2 on a [[Damage#Damage rolls|damage roll]] for a [[spells|spell]] attack, that roll is rerolled once
|Bartered with [[Tara]] on the roof of the [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item
| style="text-align: center;" |{{Coords|-27|5}}
|-
! scope="row" |{{MdRarityItem|Orphic Hammer}}
|
*[[Advantage]] on [[saving throws]] against [[spells]]
*'''Story significance:''' Gain an action to destroy the shackles of [[Hope]] in the [[House of Hope]], and those of [[Orpheus]] in the [[Astral Plane]]
|Stolen from the central pedestal in the [[House of Hope]] archive
| style="text-align: center;" |[[House of Hope]] {{Coords|-6543|2921}}
|-
! scope="row" |{{MdRarityItem|Gloves of Soul Catching}}
|
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
|Rewarded for [[Save Hope]] after defeating [[Raphael]]
|[[House of Hope]] {{Coords|-6477|2884}}
|-
! scope="row" |{{MdRarityItem|Slinging Shoes}}
|
*When thrown, returns to you. Deal additional {{DamageColor|Psychic|2d4 Psychic}} damage when {{sai|Throw|Throwing}} these boots
*[[Dexterity]] [[saving throws]] +1
|Bartered with [[Tara]] on the roof of [[Highberry's Home]]{{ref|name=note21}} for [[Fish]] or a magical item
| style="text-align: center;" |{{Coords|-1|-39}}
|-
! scope="row" |{{MdRarityItem|Quickspell Gloves}}
|
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost {{action|bonus}} instead of {{action}} ({{recharge|short rest}})
| rowspan="6" |Bought or stolen from [[Lorroakan's Projection]]{{ref|name=note22}} at the foyer desk on the ground floor of [[Sorcerous Sundries]]
| rowspan="6" style="text-align: center;" |{{Coords|-7|-79}}
|-
! scope="row" |{{MdRarityItem|Ring of Regeneration}}
|
*At the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
|-
! scope="row" |{{MdRarityItem|Vest of Soul Rejuvenation}}
|
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
*You can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
*[[Armour Class]] +2
|-
! scope="row" |{{MdRarityItem|Armour of Landfall}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*[[Advantage]] on [[Constitution]] [[saving throws]]
*Cast {{sai|Plant Growth}} ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Birthright}}
|
*Increase your [[Charisma]] by 2 (max 22) while wearing this hat
|-
! scope="row" |{{MdRarityItem|Harper Sacredstriker}}
|
*Cast {{sai|Spiritual Weapon}} (level 6) ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|The Dead Shot}}
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
| rowspan="2" |Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="2" style="text-align: center;" |{{Coords|-36|-80}}
|-
! scope="row" |{{MdRarityItem|Flail of Ages}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, or {{DamageColor|Fire|Fire}} damage with this weapon, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or be afflicted with 2 turns of {{cond|Acid}}, {{cond|Chilled}}, or {{cond|Burning}} respectively
*Cast {{sai|Elemental Age}} ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Armour of Agility}}
|
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*[[Saving throws]] +2
|Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| style="text-align: center;" |{{Coords|-37|-77}}
|-
! scope="row" |{{MdRarityItem|Veil of the Morning}}
|
*[[Undead]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]]
*Cast {{sai|Turn Undead}} ({{recharge|long rest}})
| rowspan="3" |Bought or stolen from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]]
| rowspan="5" style="text-align: center;" |{{Coords|7|-159}}
|-
! scope="row" |{{MdRarityItem|Armour of the Sporekeeper}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(class_action)|Timmask Spores}}, and {{sai|Haste Spores}}
|-
! scope="row" |{{MdRarityItem|Hood of the Weave}}
|
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|-
! scope="row" |{{MdRarityItem|Torch of Revocation}}
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
|Looted from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
! scope="row" |{{MdRarityItem|Crypt Lord Ring}}
|
*Cast {{sai|Create Undead}} ({{recharge|long rest}})
|Rewarded by [[Thrumbo]] at the ground floor of [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]]
|-
! scope="row" |{{MdRarityItem|Woe}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
*Cast {{sai|Blight}} ({{recharge|long rest}})
*This is a {{cond|Bound Weapon}}
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site
|[[Cazador's Dungeon]] {{Coords|-1925|944}}
|-
! scope="row" |{{MdRarityItem|Amulet of Windrider}}
|
*Cast {{sai|Ride the Winds}} ({{recharge|long rest}})
*Cast {{sai|Gust of Wind}} ({{recharge|short rest}})
| rowspan="2" |Rewarded by [[Lora]] on the ground floor of [[Lora's House]] for [[Save Vanra]]
| rowspan="2" style="text-align: center;" |{{Coords|-65|-89}}
|-
! scope="row" |{{MdRarityItem|Duellist's Prerogative}}
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
*On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn
|-
! scope="row" |{{MdRarityItem|Fey Semblance Amulet}}
|
*[[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
|Rewarded by any of the [[Non-player characters|NPCs]] at [[Old Garlow's Place]] for [[Avenge the Hag Survivors]]
| rowspan="2" style="text-align: center;" |{{Coords|-55|-147}}
|-
! scope="row" |{{MdRarityItem|Staff of Interruption}}
|
*Cast {{sai|Counterspell}} (level 5) ({{recharge|long rest}})
|Rewarded by [[Mayrina]] at [[Old Garlow's Place]] for [[Help the Hag Survivors]]
|-
! scope="row" |{{MdRarityItem|Abdel's Trusted Shield}}
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
| style="text-align: center;" |{{Coords|-148|-60}}
|-
! scope="row" |{{MdRarityItem|Wavemother's Robe}}
|
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}})
*[[Armour Class]] +1
|Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
| style="text-align: center;" |[[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}}
|-
! scope="row" |{{MdRarityItem|Hellfire Engine Crossbow}}
|
*Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}})
*Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
|Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
| style="text-align: center;" |{{Coords|-325|-134}}
|-
! scope="row" |{{MdRarityItem|Drunken Cloth}}
|
*While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
|Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-22|769}}
|-
! scope="row" |{{MdRarityItem|Shade-Slayer Cloak}}
|
*While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
|Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-17|755}}
|-
! scope="row" |{{MdRarityItem|Chancer's Carcanet}}
|
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
|Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-125|829}}
|-
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}}
|
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
|Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-70|826}}
|-
! scope="row" |{{MdRarityItem|Armour of Moonbasking}}
|
*After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
*Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape'''
| rowspan="2" |Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
| rowspan="2" style="text-align: center;" |[[Lower City Sewers]] {{Coords|-157|939}}
|-
! scope="row" |{{MdRarityItem|Bonespike Helmet}}
|
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save)
*[[Intimidation]] +2
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
|-
! scope="row" |{{MdRarityItem|Bloodthirst}}
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Cast {{sai|True Strike}} ({{recharge|short rest}})
*This is a {{cond|Bound Weapon}}
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
|[[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
|[[Lower City Sewers]] {{Coords|61|1004}}
|-
|-
|}
|}
<references>
{{ref|If wearer's Dexterity score is higher, this item has no effect.|name=note21}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note22}}
{{ref|Taking the weapon without the [[Dawnmaster's Crest]] will initiate [[Find the Blood of Lathander#Taking the Mace by Force|self-destruction]] of the monastery and the crèche.|name=note23}}
</references>
{{back to top}}
{{NavItems}}

Latest revision as of 05:43, 13 August 2024

A list of magic items that can be obtained without looting.

Act One[edit | edit source]

Obtainable as rewards[edit | edit source]

Item name Item effect Item source Location Equipment slot
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite Ring
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha Gloves
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67 Hat
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542 Amulet
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28 Weapon
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira[1] or Quil Grootslang at camp Campsite Cape
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378 Weapon
Sussur Dagger Weapon
Sussur Sickle Weapon
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560 Weapon
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite Armour
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600 Weapon
The Joltshooter Weapon
The Spellsparkler Weapon
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get Baned Baned for 2 turns (equivalent to casting Bane Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249 Weapon
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against Knocked Out Knocked Out or Sleeping Sleeping targets
Rewarded by Sazza[2] at Minthara's table for Save the Goblin Sazza X: 333 Y: 41 Weapon
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite Armour
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88 Ring
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99 Boots
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102 Gloves
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102 Amulet
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102 Amulet
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96 Gloves
Sickle of BOOOAL The Festering Cove X: -420 Y: 285 Weapon
Guiding Light
  • Cast Light Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287 Ring
Bracing Band
  • Gain +1 bonus to AC for 1 turn after Shoving Shoving an enemy
Rewarded[3] by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317 Ring
Armour of Uninhibited Kushigo
  • While your Patient Defence Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Armour
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get Chilled Chilled for 2 turns
  • Cast Ray of Frost Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248 Weapon

Purchasable from vendors[edit | edit source]

Item name Item effect Item source Location Equipment slot
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513 Gloves
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to Burning Burning targets
Weapon
Ring of Flinging
  • Deal additional 1d4 damage with Throw Throw attacks
Ring
Hedge Wanderer Armour Armour
Rain Dancer Weapon
Spellthief Weapon
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546 Weapon
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561 Shield
Hunting Shortbow Weapon
The Whispering Promise
  • When healing an ally or yourself, grant or receive Bless Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511 Ring
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257 Armour
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent Reeling Reeling for 2 turns
Weapon
Titanstring Bow Weapon
Gloves of Hail of Thorns Gloves
Gloves of Thievery Gloves
Rupturing Blade Weapon
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425 Boots
Gloves of Archery Gloves
Boots of Aid and Comfort Boots
Doom Hammer Weapon
Returning Pike
  • When thrown, returns to your hand
Weapon
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29 Weapon
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
Weapon
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Weapon
Bow of Awareness Weapon
Hunter's Dagger Weapon
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen[5], or looted from Abdirak at his quarters X: 331 Y: -21 Weapon
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88 Boots
Circlet of Blasting Helmet
The Baneful Weapon
Psychic Spark Amulet
Cinder Shoes
  • When you Burn Burn a target, one per attack, gain Heat Heat for 2 turns
Boots
Sunwalker's Gift Ring
The Lifebringer Helmet
Melf's First Staff Weapon
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88 Weapon
Pearl of Power Amulet Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of Reverberation Reverberation
Boots
Ring of Salving
  • Your healing actions regain additional 2 hit points
Ring
The Shadespell Circlet Helmet
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96 Amulet
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Weapon
Herbalist's Gloves
  • When healing Poisoned Poisoned allies, they get cured from the effect
Gloves
Ring of Jumping Ring
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Ring
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot Weapon
Bow of the Banshee Weapon
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
Weapon

Act Two[edit | edit source]

Obtainable as rewards[edit | edit source]

Item name Item effect Item source Location Equipment slot
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759 Boots
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37 Ring
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110 Gloves
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron during dialogue X: -33 Y: 164 Helmet
Flawed Helldusk Armour Armour
Flawed Helldusk Gloves Gloves
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144 Weapon
Potent Robe Rewarded by Alfira[7] for Rescue the Tieflings X: -64 Y: 141 Armour
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers Ring
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Shadowfell X: -604 Y: -1431 Weapon
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong and defeating Ketheric Thorm Campsite Weapon
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165 Weapon
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39 Weapon
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any Weapon
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41 Weapon
Spidersilk Armour Armour
Boots of Striding Boots

Purchasable from vendors[edit | edit source]

Item name Item effect Item source Location Equipment slot
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132 Shield
Incandescent Staff Weapon
Amulet of the Harpers Amulet
Cindersnap Gloves Gloves
Gloves of the Balanced Hands Gloves
Obsidian Laced Robe Armour
The Mighty Cloth Armour
Yuan-Ti Scale Mail Armour
Shadeclinger Armour Armour
Barkskin Armour Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Helmet
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Weapon
Cloak of Protection Cape
Sword of Life Stealing Bought or stolen from Dammon[8] at the Inn blacksmith X: -33 Y: 164 Weapon
Swordmaster Gloves Gloves
Darkfire Shortbow Weapon
Harmonium Halberd Weapon
Charge-Bound Warhammer Weapon
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Weapon
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break Invisibility Invisibility or other forms of concealment ( Recharge: Short rest)
Weapon
Thorn Blade Weapon
Evasive Shoes Bought or stolen from Mattis[9] inside the Inn X: -56 Y: 141 Boots
Cloak of Cunning Brume Cape
Gloves of the Automaton Bought or stolen from Barcus Wroot[10] at his workshop in the Inn X: -56 Y: 133 Gloves
Acrobat Shoes Boots
Ring of Geniality Ring
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179 Armour
Gloves of Crushing
  • Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and Throw Throw attack rolls
Gloves
Armour of Devotion Armour
Drakethroat Glaive Weapon
Ne'er Misser Weapon
Poisoner's Ring Ring
Ring of Spiteful Thunder *When you deal damage to a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns Ring
Marksmanship Hat Helmet
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168 Weapon
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Gloves
Sentinel Shield Shield
Enraging Heart Garb
  • While you are Raging Raging, gain Wrath Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Armour
Fistbreaker Helm Helmet
Bigboy's Chew Toy Weapon
Titanstring Bow Weapon
Slicing Shortsword *When you attack with advantage, the attack inflicts 2 turns of Bleeding Bleeding unto the target Weapon
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168 Gloves
Dwarven Splintmail Armour
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193 Helmet
Boots of Arcane Bolstering *On Dash Dash or similar action, gain Arcane Charge Arcane Charge for 2 turns Boots
Risky Ring Ring
Ring of Free Action Ring
Robe of Exquisite Focus Armour
Thunderskin Cloak *When you are hit by a Reverberating Reverberating target, they must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns Cape
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Helmet
Periapt of Wound Closure
  • When you are Downed Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129 Amulet
Gloves of Cinder and Sizzle Gloves
The Graceful Cloth Armour
Cacophony Weapon
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Gloves
Winter's Clutches Gloves
Boots of Elemental Momentum Boots
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)
Weapon
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821 Gloves
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Weapon
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Gloves
Vital Conduit Boots *On a concentration cast, gain 8 temporary hit points Boots
Defender Flail Weapon
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Weapon
Unseen Menace *Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Weapon
Witchbreaker Weapon

Act Three[edit | edit source]

Rivington[edit | edit source]

Item name Item effect Item source Location
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn X: 39 Y: -149
Dwarven Thrower
  • When thrown, returns to your hand
  • If dwarf[12], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a Large, Huge, or Gargantuan target
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party X: 43 Y: -101
Cold Snap
  • Deal additional 1d4 Cold damage with this weapon
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, the attacker gets Chilled Chilled for 2 turns
Hellrider Longbow
Nymph Cloak Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock X: 43 Y: -101
Robe of Supreme Defences
Sethan *Cast Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ( Recharge: Long rest)
Corvid Token Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees[13] and moved to Last Light Inn in Act 2 X: 56 Y: -120
Scabby Pugilist Circlet
  • Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
Boots of Very Fast Blinking
  • Cast Misty Step Misty Step ( Recharge: Per turn)
  • When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"[1] X: -67 Y: -73
Comeback Handaxe
  • When thrown, returns to your hand and deals 1d6+1 damage to you on return
Reverse Rain Cloak
  • Remain permanently Wet Wet while wearing this cloak
Staff of a Mumbling Wizard
  • Cast Firebolt? Firebolt? that has 100% hit chance ( Recharge: Per turn)
  • When casting Firebolt? with this staff, the target must succeed DC 20 save[14] (unaffected by anything) or be shot at with Fireball Fireball instead
Unlucky Thief's Gloves
  • Sleight of Hand +2
  • For each item you steal while wearing these gloves, receive 1 piece of Charcoal in inventory. After stealing 20 times, suffer Burning Burning for 1 turn
Dark Displacement Gloves Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days X: -90 Y: -56
Spellmight Gloves Looted or stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown X: -82 Y: -33
Swires' Sledboard Bought or stolen from Exxvikyap at the ground floor of Rivington General X: 7 Y: -34
Bonespike Garb *Upon entering Rage Rage, gain 15 temporary hit points
  • All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives Piercing damage equal to your Constitution modifier
The Dancing Breeze
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
Stalker Gloves
Elven Chain *You are considered proficient with this armour while wearing it
Ambusher
Ring of Blink Stolen from or rewarded after persuading[9] Tara on the roof of the Open Hand Temple X: -45 Y: -5
Sentient Amulet (Very Rare) Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness Open Hand Temple Cellar X: -7 Y: -1004
Martial Exertion Gloves
  • Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your movement speed ( Recharge: Short rest)
Bought or stolen from Bumpnagel near the forge in Angleiron's Cellar Angleiron's Cellar X: -244 Y: -1069
Thunderpalm Strikers
  • Deal additional 1d4 Thunder damage with unarmed strikes
  • Cast Thunderwave Thunderwave (level 3) ( Recharge: Long rest)
Nimblefinger Gloves

Wyrm's Crossing[edit | edit source]

Item name Item effect Item source Location
Amulet of the Drunkard
  • Your Drunk Drunk condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of Drunk that happened with this item equipped
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you agreed to taste her new brew X: 21 Y: 85
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can receive here by accepting Raphael's deal[15] X: 25 Y: 98
Gauntlets of the Warmaster Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe X: -11 Y: 140
Horns of the Berserker
  • +2 to attack rolls when attacking creatures that have already taken damage
  • While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
Blightbringer
Snow-Dusted Monastery Gloves
  • Deal additional 1d4 Cold damage with unarmed strikes
  • Cast Ice Knife Ice Knife (level 3) ( Recharge: Long rest)
Cloak of Displacement
Garb of the Land and Sky
Harmonic Dueller
  • Gain an action to harmonise with the rapier, attempting a DC 15 Performance check; Upon success, deal additional damage equal to your Charisma modifier (minimum 1) with melee weapons, for 10 turns ( Recharge: Short rest)
Absolute Confidence Amulet Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below X: 19 Y: 130

Lower City[edit | edit source]

This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.

Item name Item effect Item source Location
The Reviving Hands *When healing others, give them Blade Ward Blade Ward for 2 turns. When reviving others, give them Death Ward Death Ward for 2 turns Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle X: 109 Y: -20
Mantle of the Holy Warrior
The Sacred Star
  • Deal additional 1d4 Radiant damage with this weapon
  • On a hit with this morningstar, inflict 1 turn of Radiating Orb Radiating Orb upon the target
  • On a hit with this morningstar, Undead creatures must succeed DC 13 Wisdom save or get Turned Turned for 3 turns
  • Gain an action to strike the target, dealing additional Radiant damage equal to your proficiency bonus and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 Constitution save or get Blinded Blinded for 3 turns ( Recharge: Short rest)
Amulet of Bhaal *On a hit against a target with full HP, once per attack, inflict 2 turns of Bleeding Bleeding upon the target Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal Murder Tribunal X: -1267 Y: 503
Bhaalist Gloves Bought from Echo of Abazigal[16] at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal Murder Tribunal X: -1261 Y: 507
Bhaalist Armour
  • Enemies in a 2 m / 7 ft radius become vulnerable to Piercing damage, unless they are immune to it
  • +2 bonus to Initiative rolls
Assassin of Bhaal Cowl
Craterflesh Gloves *On a critical hit, deal additional 1d6 Force damage
Vicious Battleaxe
Dolor Amarus
Vicious Shortbow
Dread Iron Dagger
  • While being Hidden Hidden, deal additional 1d6 Necrotic damage with your weapons
Fleshrender
Armour of Persistence Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint X: -2 Y: -9
Boots of Persistence
Legacy of the Masters
Unwanted Masterwork Scalemail
Gemini Gloves
  • Gain a toggle action to make your next cantrip cast target one additional foe. The same target can be chosen twice ( Recharge: Short rest)
Bought or stolen[17] from Helsik at her desk on the ground floor of the Devil's Fee north of the Lower City Central Wall waypoint X: -39 Y: 15
Cloak of the Weave
  • +1 bonus to spell save DC and spell attack rolls
  • Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: Short rest)
Shapeshifter Hat
Spellseeking Gloves
Hellbeard Halberd
  • Deal additional 6 Poison damage with this weapon
Caitiff Staff
Gibus of the Worshipful Servant Bought or stolen from Helsik at her desk on the ground floor of the Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple
Hat of the Sharp Caster
  • When you roll a 1 or 2 on a damage roll for a spell attack, that roll is rerolled once
Bartered with Tara on the roof of the Devil's Fee[18] for Fish or a magical item X: -27 Y: 5
Orphic Hammer Stolen from the central pedestal in the House of Hope archive House of Hope X: -6543 Y: 2921
Gloves of Soul Catching
  • Deal additional 1d10 Force damage with unarmed strikes
  • On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
  • Increase your Constitution by 2 (max 20) while wearing these gloves
Rewarded for Save Hope after defeating Raphael House of Hope X: -6477 Y: 2884
Slinging Shoes Bartered with Tara on the roof of Highberry's Home[11] for Fish or a magical item X: -1 Y: -39
Quickspell Gloves Bought or stolen from Lorroakan's Projection[19] at the foyer desk on the ground floor of Sorcerous Sundries X: -7 Y: -79
Ring of Regeneration
  • At the start of your turn during combat, regain 1d4 hit points
Vest of Soul Rejuvenation
Armour of Landfall
Birthright
  • Increase your Charisma by 2 (max 22) while wearing this hat
Harper Sacredstriker
The Dead Shot Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint X: -36 Y: -80
Flail of Ages
Armour of Agility Bought or stolen from Gloomy Fentonson at the Stormshore Armoury near the Lower City Central Wall waypoint X: -37 Y: -77
Veil of the Morning Bought or stolen from Mystic Carrion at the ground floor of Philgrave's Mansion X: 7 Y: -159
Armour of the Sporekeeper
Hood of the Weave
Torch of Revocation
  • Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
  • Quest significance: This torch is needed to advance the Free the Artist quest
Looted from Mystic Carrion at the ground floor of Philgrave's Mansion, bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing Thrumbo during Find Mystic Carrion's Servant
Crypt Lord Ring Rewarded by Thrumbo at the ground floor of Philgrave's Mansion, if he was sided with and saved during Find Mystic Carrion's Servant
Woe Rewarded during The Pale Elf for killing Cazador Szarr at the dungeon ritual site Cazador's Dungeon X: -1925 Y: 944
Amulet of Windrider Rewarded by Lora on the ground floor of Lora's House for Save Vanra X: -65 Y: -89
Duellist's Prerogative
  • Deal additional 1d4 Necrotic damage with this weapon
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain an additonal Reaction per turn
  • On a hit with a melee weapon, expend your Reaction to deal additional Necrotic damage with that weapon equal to your proficiency bonus
  • Gain an action to taunt the target, compelling them to duel if they fail DC 12 Wisdom save on taunt. The taunted target suffers disadvantage on attack rolls against anyone but you for 3 turns, and on your hit must succeed DC 15 Constitution save or suffer Bleeding Bleeding for 3 turns
  • While not dual-wielding or holding a shield, you can make an additional attack as a Bonus action with this weapon, once per turn
Fey Semblance Amulet Rewarded by any of the NPCs at Old Garlow's Place for Avenge the Hag Survivors X: -55 Y: -147
Staff of Interruption Rewarded by Mayrina at Old Garlow's Place for Help the Hag Survivors
Abdel's Trusted Shield Rewarded by Golbraith Stredivas on the upper floor of Golbraith's Cellar if you convince him during dialogue of your courage against mind flayers X: -148 Y: -60
Wavemother's Robe Rewarded by Allandra Grey in the basement of Flymm Cargo for handing over Redhammer during Avenge the Drowned Flymm Cargo - Basement X: -1048 Y: 312
Hellfire Engine Crossbow Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm on the ground floor of the Steel Watch Foundry X: -325 Y: -134
Drunken Cloth Bought or stolen from Severn at the bar in the Guildhall Lower City Sewers X: -22 Y: 769
Shade-Slayer Cloak Bought or stolen from Sticky Dondo in the Mol encampment overseeing the pit in the Guildhall Lower City Sewers X: -17 Y: 755
Chancer's Carcanet Rewarded by Sarin in the grease elemental area to the north-west of the City Sewers waypoint for finding her skull and bringing it to her coffin Lower City Sewers X: -125 Y: 829
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss behind the locked door to the north-east of the City Sewers waypoint once he was promised in Sharess' Caress that you will retrieve the Orphic Hammer, and was shown the hammer here Lower City Sewers X: -70 Y: 826
Armour of Moonbasking Bought or stolen from Voiceless Penitent Bareki in an alcove west of the Undercity Ruins waypoint Lower City Sewers X: -157 Y: 939
Bonespike Helmet
Bloodthirst
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks
  • Cast True Strike True Strike ( Recharge: Short rest)
  • This is a Bound Weapon Bound Weapon
  • While this dagger is held in your main hand, creatures hit with this weapon receive vulnerability to Piercing damage, unless they are immune to it
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, you may expend your Reaction to make a melee strike against the attacker and gain True Strike True Strike for 2 turns
Orin at the sacrificial altar of the Bhaal Temple Lower City Sewers X: 61 Y: 1004
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