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Magnolia: Difference between revisions

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(Added XP reward to infobox (250))
 
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Portrait Magnolia.png|Portrait
Portrait Magnolia.png|Portrait
</gallery>
</gallery>
| va = Lizzie Wofford
| race = [[Gold Dwarf]]
| race = [[Gold Dwarf]]
| class = [[Ranger]]
| class = [[Ranger]]
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| ac = 16
| ac = 16
| movement m = 7.5
| movement m = 7.5
| xp = 250
| weight kg = 75
| weight kg = 75
| str = 12
| str = 12
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| wis = 14
| wis = 14
| cha = 10
| cha = 10
| str save prof = yes
| dex save prof = yes
| athletics = 1
| acrobatics = 5
| perception = 2
| resistances = poison resistant full
| resistances = poison resistant full
| passives = Archery, Crossbow Expert: Point-Blank, Darkvision, Dwarven Resilience, Extra Attack, Opportunity Attack
| passives = Archery, Crossbow Expert: Point-Blank, Darkvision, Dwarven Resilience, Extra Attack, Opportunity Attack
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[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Members of the Flaming Fist]]
[[Category:Members of the Flaming Fist]]
[[Category:Rangers]]

Latest revision as of 01:02, 23 November 2024

Fist Magnolia is a gold dwarf Flaming Fist ranger stationed on the bridge to Baldur's Gate, managing the queue leading into the Upper City.

Involvement[edit | edit source]

Baldur's Gate[edit | edit source]

During Act Three, Magnolia can be found on the bridge leading through Baldur's Gate[note 1], watching over the queue of residents trying to make their way into the Upper City. With her fellow Fists having received orders to not let anyone into the Upper City, she is among those trying to keep the queue orderly and prevent anyone from entering.

Once all Netherstones are acquired by the party, and should they return to Baldur's Gate, three infected refugees by the queue will proceed to transform into Mind Flayers and attack the nearby party. Magnolia will be Surprised Surprised, but will fight alongside the party. Once the Mind Flayers are dead, she and all the Fists around will run away to warn their superiors, before completely vanishing from the game once far enough.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Heavy Crossbow
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Volley.webp
Volley Volley ()
Normal weapon damage Fire a cascade of arrows upon nearby enemies.
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft

Allies[edit | edit source]

Loot[edit | edit source]

Notes[edit | edit source]

  1. The gate proper, not the city.
  • Magnolia has four level 1 spell slots, and three level 2 spell slots, despite having no spell to cast.