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| description = Creatures are all living entities in ''Baldur's Gate.
| description = Creatures are all living entities in ''Baldur's Gate.
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'''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures.
'''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures. Every creature has a [[Race|race]] and a [[Creature type|creature type]].


All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]].
== Creature statistics ==
Every creature have assortment of properties that can be inspected by the player at any time.


Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]] and [[Resistance|resistances]].
=== Race and creature type ===
Every creature has a [[race]] and a [[creature type]]:
; Creature type : All creatures are categorised as belonging to a creature type. A creature's type may affect how certain [[conditions]] or [[spells]] affect them, and may give access to special [[features]].
; Race : All creatures have a race that gives them access to specific [[Features|racial features]].
: Many creatures also belong to a subrace, which often gives them additional features.


== Properties ==
=== Basic stats ===
; Creature type : All creatures are categorised as belonging to a creature type.
Every creature has a set of basic statistics:
; Hit points : All creatures have [[hit points]] (hp) which are reduced when they take [[damage]]. When a creature's health points are reduced to 0, the creature becomes {{Cond|Downed}}.
; Armour Class : A creature's Armour Class (AC) determines how difficult it is to hit them with [[attack rolls|attacks]].
; Level : A creature's level determines their maximum amount of health points and their [[proficiency bonus]]. Characters can also take one class for each level have.
; Size : A creature's [[creature size|size]] determines how much they weigh and how much space they occupy.
; Weight : Weight determines a creature's mass and plays a significant role when using the [[Throw]] or [[Shove]] actions.
; Movement speed : A [[resource]] used to [[Movement speed|move]] on a creature's turn.


; Race : All creatures have a race that gives them access to specific [[Features|racial features]].
=== Ability scores ===
{{see also|Ability scores}}
Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to related [[dice rolls]].
 
==== Ability checks and skills ====
An [[ability check]] is d20 roll made when a creature attempts to perform a task involving one of their abilities. Ability checks are often made using a specific [[skill]]. If a creature is proficient in a skill, they add their proficiency bonus to any ability checks made using that skill.
 
=== Proficiency ===
{{see also|Proficiency}}
Characters have a proficiency bonus, determined by their level, that they may add to any rolls involving tasks they are proficient with. Proficiency also enables a creature to use various [[equipment]].
 
Creatures usually gain proficiency from their [[background]], class, but features, feats,
 
== Class ==
{{see also|Classes}}
Each time a playable character gains a level, they can take a [[class]]. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.{{note|Not available on [[Explorer]] mode.}}
 
Classes can also give access to [[feats]] and spell.
 
== Conditions ==
{{see also|Conditions}}
Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.
 
== Resistances ==
{{see also|Resistance}}
Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.


; Size : All creatures have a size.
== Features ==
{{see also|Features}}
Features give creatures access to [[actions]], [[conditions]] and passive effects. Features are usually permanent, and are generally gained from class – in which case they're know as ''class features'' – or from race, in which case they're known as ''racial features''.


; Hit points : Creatures have hit points, which if reduced to 0, causes them to become {{Cond|Downed}}.
=== Feats ===
{{see also|Feats}}
Feats gained at various class levels, and give creatures access to special features.


; Ability scores | A measure of how powerful a creature's abilities are.
== Footnotes ==
{{notelist}}


; Resistances : Creatures have unique [[resistance|resistances]] and vulnerabilities, often determined by their creature type.
{{NavCreatures}}
{{NavGameplay}}


[[Category: Gameplay mechanics]]
[[Category: Gameplay mechanics]]

Latest revision as of 21:00, 3 November 2024

Creatures are all living entities in Baldur's Gate 3. All characters, animals and monsters are creatures.

Creature statistics[edit | edit source]

Every creature have assortment of properties that can be inspected by the player at any time.

Race and creature type[edit | edit source]

Every creature has a race and a creature type:

Creature type
All creatures are categorised as belonging to a creature type. A creature's type may affect how certain conditions or spells affect them, and may give access to special features.
Race
All creatures have a race that gives them access to specific racial features.
Many creatures also belong to a subrace, which often gives them additional features.

Basic stats[edit | edit source]

Every creature has a set of basic statistics:

Hit points
All creatures have hit points (hp) which are reduced when they take damage. When a creature's health points are reduced to 0, the creature becomes Downed Downed.
Armour Class
A creature's Armour Class (AC) determines how difficult it is to hit them with attacks.
Level
A creature's level determines their maximum amount of health points and their proficiency bonus. Characters can also take one class for each level have.
Size
A creature's size determines how much they weigh and how much space they occupy.
Weight
Weight determines a creature's mass and plays a significant role when using the Throw or Shove actions.
Movement speed
A resource used to move on a creature's turn.

Ability scores[edit | edit source]

See also: Ability scores

Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to related dice rolls.

Ability checks and skills[edit | edit source]

An ability check is d20 roll made when a creature attempts to perform a task involving one of their abilities. Ability checks are often made using a specific skill. If a creature is proficient in a skill, they add their proficiency bonus to any ability checks made using that skill.

Proficiency[edit | edit source]

See also: Proficiency

Characters have a proficiency bonus, determined by their level, that they may add to any rolls involving tasks they are proficient with. Proficiency also enables a creature to use various equipment.

Creatures usually gain proficiency from their background, class, but features, feats,

Class[edit | edit source]

See also: Classes

Each time a playable character gains a level, they can take a class. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.[note 1]

Classes can also give access to feats and spell.

Conditions[edit | edit source]

See also: Conditions

Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.

Resistances[edit | edit source]

See also: Resistance

Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.

Features[edit | edit source]

See also: Features

Features give creatures access to actions, conditions and passive effects. Features are usually permanent, and are generally gained from class – in which case they're know as class features – or from race, in which case they're known as racial features.

Feats[edit | edit source]

See also: Feats

Feats gained at various class levels, and give creatures access to special features.

Footnotes[edit | edit source]

  1. Not available on Explorer mode.