Ad placeholder

Act One/Approval: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(→‎Grymforge: Added templates instead of links)
(16 intermediate revisions by 7 users not shown)
Line 159: Line 159:
* Druid? Those goblins didn't take any prisoners.
* Druid? Those goblins didn't take any prisoners.
* You can cough up the payment any time now.
* You can cough up the payment any time now.
** {{Ability check|Insight}} (automatic)
* {{Race|Githyanki}} Stop squealing like hatchlings or settle this matter in blood.
* {{Class|Fighter}} {{Class|Rogue}} I've seen bloodier battles than this. Consider yourselves lucky.
** {{Ability check|Insight|7}} (passive)
*** Pass: *The human's eyes twitches. He's about to blow.*
*** Pass: *The human's eyes twitches. He's about to blow.*
**** {{Ability check|Melee Attack|17}} ''Take a swing at the tiefling.''
**** {{Ability check|Melee Attack|17}} ''Take a swing at the tiefling.'' {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}}{{Approval|Wyll|-1}}
***** Pass: {{Approval|Lae'zel|+1}}{{Approval|Shadowheart|+1}}{{Approval|Karlach|-1}}{{Approval|Wyll|-1}}
**** {{Ability check|Melee Attack|16}} ''Aim a blow at the human.'' {{Approval|Karlach|+1}}{{Approval|Laezel|+1}}{{Approval|Wyll|+1}}
**** {{Ability check|Melee Attack|16}} ''Aim a blow at the human.''
**** {{Ability check|Persuasion|15}} More violence won't bring back those you lost. Stop and ''think''. {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} (If Gale is not in the party {{Approval|Gale|+6}})
***** Pass: {{Approval|Karlach|+1}}{{Approval|Laezel|+1}}{{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}}
**** {{Ability check|Intimidation|10}} If you want me to take both of you down, I will. Otherwise, knock it off. <!-- For some reason, Karlach is not given this choice. --> {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}}
**** ''Stand back and watch.'' {{Approval|Shadowheart|+1}}


* One fight just ended, and now you're picking another? ''Relax''. <!-- This choice is unavailable to Halflings. -->
* One fight just ended, and now you're picking another? ''Relax''. <!-- This choice is unavailable to Halflings. -->
** {{Ability check|Insight}} (automatic)
** {{Ability check|Insight|7}} (passive)
*** Pass: *You see the tiefling's jaw clench. He's about to erupt.*
*** Pass: *You see the tiefling's jaw clench. He's about to erupt.*
**** {{Class|Barbarian}} {{Ability check|Intimidation|5}} {{Advantage}} '''STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF.'''
**** {{Class|Barbarian}} {{Ability check|Intimidation|5}} {{Advantage}} '''STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF.''' {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}}
***** Pass: {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}}
**** {{Ability check|Melee Attack|17}} ''Take a swing at the tiefling.'' {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}}{{Approval|Wyll|-1}}  
**** {{Ability check|Strength|15}} ''Aim a blow at the human, trying to knock him flat on his back.''
**** {{Ability check|Strength|15}} ''Aim a blow at the human, trying to knock him flat on his back.'' {{Approval|Karlach|+1}} {{Approval|Laezel|+1}}{{Approval|Wyll|+1}}
***** Pass: {{Approval|Karlach|+1}} {{Approval|Laezel|+1}}{{Approval|Wyll|+1}}
**** {{Ability check|Persuasion|15}} More violence won't bring back those you lost. Stop and ''think''. {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} (If Gale is not in the party {{Approval|Gale|+6}})
**** {{Ability check|Persuasion|15}} More violence won't bring back those you lost. Stop and ''think''. {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}}
**** {{Race|Tiefling}} "He's human - malice comes as naturally as breathing. Just show him you're the better man." {{Approval|Gale|+8}} (If Gale is not in the party {{Approval|Gale|+6}})
**** {{Race|Tiefling}} "He's human - malice comes as naturally as breathing. Just show him you're the better man." {{Approval|Gale|+8}} if he is in the party, {{Approval|Gale|+6}} if Gale is not in the party


* Fail (Both scenarios):
* {{Ability check|Insight|7}} (passive)
** {{Ability check|Persuasion|15}} More violence won't bring back those you lost. Stop and ''think''.
** Fail (Both scenarios):
** {{Ability check|Intimidation|10}} If you want me to take both of you down, I will. Otherwise, knock it off. <!-- For some reason, Karlach is not given this choice. -->
*** {{Ability check|Persuasion|15}} More violence won't bring back those you lost. Stop and ''think''.
*** Pass:  {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}}
*** {{Ability check|Intimidation|10}} If you want me to take both of you down, I will. Otherwise, knock it off. {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}{{Approval|Wyll|+1}}
** ''Stand back and watch.'' {{Approval|Shadowheart|+1}}
*** ''Stand back and watch.'' {{Approval|Shadowheart|+1}}




Line 344: Line 346:


Talking to squirrels near [[Alfira]]:
Talking to squirrels near [[Alfira]]:
* [[Bard]] "Sing for them, improvising the lyrics:". {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}}
* {{Class|Bard}} "Sing for them, improvising the lyrics:". {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}}


Talking to Alfira:
Talking to Alfira:
Line 492: Line 494:
* You saw her thoughts. She poses no danger to the Sword Coast.
* You saw her thoughts. She poses no danger to the Sword Coast.
** {{Approval|Wyll|+10}} {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}}
** {{Approval|Wyll|+10}} {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}}
 
When dealing with the dying hyena:
* Playing as a Good/Neutral  [[Cleric]] or a non-Oathbreaker  [[Paladin]], successfully bless the dying hyena  {{Approval|Karlach|+1}}
* Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
=== Toll House ===
=== Toll House ===
Talking to [[Cyrel]]:
Talking to [[Cyrel]]:
Line 515: Line 520:
* "I'll rescue Duke Ravengard. You have my word." {{Approval|Wyll|+10}} {{Approval|Karlach|+5}} {{Approval|Gale|+1}}
* "I'll rescue Duke Ravengard. You have my word." {{Approval|Wyll|+10}} {{Approval|Karlach|+5}} {{Approval|Gale|+1}}
* "You'll have to find somebody else for the job."  {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-5}}
* "You'll have to find somebody else for the job."  {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-5}}
Saving [[Benryn]] in the burning building. {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Gale|+1}}
Encountering [[Benryn]] in the the burning building.
*Give him the dowry back (Approvals may not trigger if you haven't used speak with dead on the corpse of Mirileth). {{Approval|Karlach|+1}} {{Approval|Gale|+?}}{{Approval|Astarion|-1}}
* Save Benryn {{Approval|Wyll|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
Leaving Benryn in the burning building. {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}}
* Leave Benryn in the burning building. {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}}
 
Using {{SAI|Speak with Dead}} on [[Mirileth]], retrieve the {{SmRarityItem|Dowry Ring}}, and then:
Intimidate the guard guarding the hatch to the [[Zhentarim Basement]] {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}}
* Give the dowry ring back to Benryn. {{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
This does not appear to happen as of v4.1.1.5022896.
* Tell Benryn you are keeping the ring. {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}}
Talking to the Zhent, who guards the hatch to the [[Zhentarim Basement]].
* Intimidate the guard. {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Lae'zel|+1}}


=== Zhentarim Basement ===
=== Zhentarim Basement ===
Line 545: Line 552:
* {{Race|Githyanki}} "They are nothing to me." {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}}
* {{Race|Githyanki}} "They are nothing to me." {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}}


Encounter with [[Kith'rak Voss| Voss]] and the patrol:
Encounter with [[Kith'rak Voss|Voss]] and the patrol:
* Let [[Lae'zel]] speak. {{Approval|Lae'zel|+10}} {{Approval|Karlach|+1}}
* Let [[Lae'zel]] speak. {{Approval|Lae'zel|+10}} {{Approval|Karlach|+1}}
* Speak with the patrol instead of letting Lae'zel speak. {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} {{Approval|Laezel|-5}}
* Speak with the patrol instead of letting Lae'zel speak. {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}} {{Approval|Laezel|-5}}
Line 883: Line 890:
Talking to [[Ward Magmar|Magmar]], [[Ward Pistle|Pistle]] and [[Skickpit]]:
Talking to [[Ward Magmar|Magmar]], [[Ward Pistle|Pistle]] and [[Skickpit]]:


* Ask Magmar how to get a slave of your own {{Approval|Astarion|+1}}  {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* "Your captive is most entertaining. How might I get one of my own?"{{Approval|Astarion|+1}}  {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}


* {{Race|Dwarf}} "Enslaving the meek? I see you live up to your cruel reputation." {{Approval|Wyll|+1}}
* {{Race|Dwarf}} "Enslaving the meek? I see you live up to your cruel reputation." {{Approval|Wyll|+1}}
* {{Race|Githyanki}} Tell Magmar that they're squandering the slave. {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Race|Githyanki}} Tell Magmar that they're squandering the slave. {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* "You disgust me, slaver. How do you live with yourself." {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}}  
* "You disgust me, slaver. How do you live with yourself?" {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}}  
* After interacting with the gate, talking about traveling to [[Moonrise Towers]], choose "Moonrise Tower holds the answers we need" {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}}
* After interacting with the gate, talking about traveling to [[Moonrise Towers]], choose "Moonrise Tower holds the answers we need" {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}}
** If Nere hasn't been rescued, agree that getting the [[Broken Moonlantern|Moonlantern]] from him is essential. {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Laezel|-1}}
** If Nere hasn't been rescued, agree that getting the [[Broken Moonlantern|Moonlantern]] from him is essential. {{Approval|Wyll|+1}} {{Approval|Astarion|-1}} {{Approval|Laezel|-1}}
Line 893: Line 900:


Talking to Skickpit:
Talking to Skickpit:
* [[Persuasion|Persuade]] Skickpit you're willing to kill his slavers. {{Approval|Karlach|+?}} {{Approval|Astarion|-?}} {{Approval|Shadowheart|-?}}
* {{Ability check|Persuasion|5}} "Last chance. You want me to kill your slavers or not?" {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}}
* After poisoning Magmar, tell him to take the elevator to the surface. {{Approval|Astarion|+1}}  
* After poisoning/killing Magmar, tell him to take the elevator to the surface. {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}}
* After poisoning Magmar, tell him to hide. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}}
* After poisoning/killing Magmar, tell him to hide. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}}


Interacting with dead deep gnomes:
Interacting with dead deep gnomes:
* Pay your respects after dealing with [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-?}}  
* Pay your respects after dealing with [[Brathwen]] and [[Viss]]. {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}}


Talking to [[Lunkbug]]
Talking to [[Lunkbug]]
* Agree to help Lunkbug find [[Philomeen]]. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-?}}
* Agree to help Lunkbug find [[Philomeen]]. {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|-1}}
** After finding Philomeen, tell him Lunkbug and mention she wants Laridda to move on. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}}
** After finding Philomeen, tell him Lunkbug and mention she wants Laridda to move on. {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}}
*"Excellent. I can add Philomeen's head to my collection." {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}}


Talking to [[Elder Brithvar|Brithvar]]:
Talking to [[Elder Brithvar|Brithvar]]:
* Instigate a fight against him by either taunting him to take your gold or by suggesting involving [[Sergeant Thrinn|Thrinn]] in the conspiracy against [[Nere]]. {{Approval|Astarion|+?}} {{Approval|Lae'zel|+?}} {{Approval|Shadowheart|-?}}
* Instigate a fight against him by either taunting him to take your gold or by suggesting involving [[Sergeant Thrinn|Thrinn]] in the conspiracy against [[Nere]]. {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}
* After fighting Nere:
* After fighting Nere:
** Convince Brithvar to free the deep gnomes. {{Approval|Karlach|+?}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+?}} {{Approval|Astarion|-1}}
** Convince Brithvar to free the deep gnomes. {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Shadowheart|+1}} {{Approval|Astarion|-1}}
** Say "I am freeing these gnomes. Just try and stop me." {{Approval|Karlach|+?}}  
** Let him take the deep gnomes. {{Approval|Astarion|+1}} {{Approval|Laezel|-1}} {{Approval|Karlach|-5}} {{Approval|Wyll|-5}}
** Let him take the deep gnomes. {{Approval|Karlach|-?}}


Interacting with remains of [[Dark Justiciar]]s:
Interacting with remains of [[Dark Justiciar]]s:
* Express contempt on the dead, skeletal Dark Justiciars. {{Approval|Lae'zel|+?}} {{Approval|Shadowheart|-?}}
* "Shar worshippers. Better off dead." {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-5}}


Talking to [[Deep Rothé]] with [[Skarjall]]:
Talking to [[Deep Rothé]] with [[Skarjall]]:
*Convince them to excavate for Skarjall. {{Approval|Karlach|-?}} {{Approval|Shadowheart|+1}}
*Convince them to excavate for Skarjall. {{Approval|Shadowheart|+1}} {{Approval|Karlach|-1}}
*Convince them to attack the duergar. {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
*Convince them to attack the duergar. {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}


After finding the [[Idol of Shar]]:
After finding the [[Idol of Shar]]:
Line 922: Line 929:


After rescuing [[Nere|True Soul Nere]]:
After rescuing [[Nere|True Soul Nere]]:
* Attack him by siding with the Duergar. {{Approval|Lae'zel|+?}} {{Approval|Wyll|+?}} {{Approval|Karlach|-1}}
* "Stop! No more innocents will die today, Nere." {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Astarion|-1}}
* Side with Nere against Brithvar. {{Approval|Karlach|-5}} {{Approval|Lae'zel|-?}}
* Tell him to finish the slaves or choose to say nothing. {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-5}} {{Approval|Wyll|-5}}
* Tell him to finish the slaves, or choose to say nothing. {{Approval|Astarion|+?}}
* ''Side with Nere.'' {{Approval|Laezel|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-5}}
* Tell Nere that no more innocents will die today. {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Astarion|-1}}
* ''Side with Brithvar and the rebels. {{Approval|Laezel|+1}}'' {{Approval|Wyll|+1}} {{Approval|Karlach|-1}}


Talk to [[Barcus Wroot]] if he was rescued in the [[Blighted Village]]:
Talk to [[Barcus Wroot]] if he was rescued in the [[Blighted Village]]:
* Wish him luck with his search for his friend {{Approval|Karlach|+5}} {{Approval|Wyll|+?}}
* Wish him luck with his search for his friend {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}}


== Party events ==
== Party events ==

Revision as of 13:08, 16 November 2024

This page contains known companion approval that can be gained or lost within Act one. The approval is organised by event or character, grouped by subregions which in turn are grouped by regions.

Nautiloid

See also: Nautiloid

Meeting Shadowheart:

  • Help her escape the pod (continues on Ravaged Beach). Shadowheart approves +

Wilderness

See also: Wilderness

Ravaged Beach

Approaching Shadowheart:

  • All right, let's get moving.
    • Shadowheart approves +10


Scroll of Revivify on Lae'zels soul echo if she died on the nautiloid:

  • All right, we journey together. Let's find this crèche.
  • Wait at my camp. We can speak there.
  • Fine - we can try working together.
    • Gale approves +1Karlach approves +1Shadowheart disapproves -5


Attempting to recruit Shadowheart if Lae'zel is in the party:

  • DC 7 Intimidation check I'm far worse than her, but you need us both.
  • DC 10 Perception check I'm not worried about a traitor. I'm worried about these tadpoles.
  • DC 15 Deception check We'll just keep her in front as arrow fodder. How about that?
  • DC 12 Persuasion check Look around - do you really have any better prospects?
    • Pass: Gale approves +1Laezel disapproves -1
    • Fail: Laezel approves +1Shadowheart disapproves -5
  • Leave.
    • Laezel approves +1Shadowheart disapproves -5


Speak with Dead Speak with Dead on abducted nobleman:

  • Bard Bard Would you like me to craft you a stunning tale? Lock your memory in legend forever?
  • Cleric Cleric Paladin Paladin Are there any rites you'd like performed over your body?
  • Druid Druid Ranger Ranger Your body will attract scavengers. Should I bury you?
    • Karlach approves +1Wyll approves +1


Meeting Astarion:

  • Apology accepted. I might have done the same were the roles reversed.
    • Astarion approves +1Laezel approves +1Shadowheart approves +1Wyll disapproves -1Gale disapproves -1
  • Can't blame you - I was looking forward to seeing yours.
    • Astarion approves +1Laezel approves +1Shadowheart approves +1Wyll disapproves -1Gale disapproves -1
  • You'd better have more to offer than 'apologies'.
    • Gale approves +1Wyll approves +1Astarion disapproves -1Laezel disapproves -1Shadowheart disapproves -1


Interacting with the scared boar:

Roadside Cliffs

Interacting with the unstable ancient sigil:

Approaching Damays and Nymessa discussing about the captured githyanki:

  • DC 10 Deception check This creature is dangerous. Get out of here - leave it to me!
    • Pass: Gale approves +1Karlach approves +1Laezel approves +1Wyll approves +1
  • DC 5 Persuasion check Shoot the trap down. We must kill it before it harms someone.
    • Pass: Shadowheart approves +1
  • DC 5 Intimidation check If you value your life, walk away (Available instead of Deception and Persuasion options for Drow and/or Dark Urge)
    • Pass: Gale approves +1Karlach ?Wyll ?
  • Bard Bard DC 10 Deception check Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourselves!
    • Pass: Gale approves +1 Karlach approves +1 Laezel approves +1Wyll approves +1
  • Attack the tieflings. Laezel approves +5 Astarion approves +1Karlach disapproves -1Shadowheart disapproves -1

Nymessa destroying the weakened base of Lae'zels cage:

  • Attack the tieflings. Laezel approves +5Astarion approves +1Shadowheart disapproves -5Karlach disapproves -1
  • Attack Lae'zel. Shadowheart approves +5 Laezel disapproves -10

Speaking with Lae'zel while she is still in the cage after dealing with Damays and Nymessa:

  • Say 'please'. Astarion approves +1Karlach approves +1Shadowheart approves +1

Speaking with Lae'zel after being freed from the cage:

  • All right, we journey together. Let's find this crèche.
  • Wait at my camp. We can speak there.
  • Fine - we can try working together. Gale approves +1Karlach approves +1Shadowheart disapproves -5

Overgrown Ruins

Chapel Entrance

Approaching Gimblebock and Taman directly:

  • The Dark Urge The Dark Urge DC 5 Strength check I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.
  • Astarion Astarion DC 10 Intimidation check Just grin, baring your fangs. Advantage Icon.png Advantage
  • DC 10 Persuasion check That ship is full of monsters. I wouldn't go near it.
  • DC 12 Deception check I think that ship's an invasion force. Run while you can!
  • DC 10 Intimidation check The only thing you own is your life. Leave before I take that, too.
  • Barbarian Barbarian DC 10 Intimidation check Not yours - mine. Leave. Now. Advantage Icon.png Advantage
  • Monk Monk DC 10 Insight check Your loud words hide fear, confusion. Looting that ship will bring you no peace.
  • Paladin Paladin DC 10 Intimidation check Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave.
    • Pass: Gale approves +1Shadowheart approves +1Wyll approves +1Karlach disapproves -1
  • Fighter Fighter Take your best shot - you'll only get one.
  • Warlock Warlock That ship's full of poisonous vapours. Probably demonic. I'd stay away.
  • Half-Orc Half-Orc Nothing's yours but your life - and I can take that from you just as easily.
    • Gale approves +1Shadowheart approves +1Wyll approves +1Karlach disapproves -1
  • Attack.
    • Astarion approves +1Karlach approves +1Laezel approves +1Wyll approves +1

Dank Crypt

Reading the Book of Dead Gods:

Approaching Gimblebock and Taman when exiting from the chapel door:

Emerald Grove

See also: Emerald Grove

Ramparts

Approaching Zevlor and Aradin Beno during their argument:

  • Where there's one goblin, there's ten. I'm leaving before the hoard shows up.
  • Druid? Those goblins didn't take any prisoners.
  • You can cough up the payment any time now.
  • Githyanki Githyanki Stop squealing like hatchlings or settle this matter in blood.
  • Fighter Fighter Rogue Rogue I've seen bloodier battles than this. Consider yourselves lucky.
    • DC 7 Insight check (passive)
      • Pass: *The human's eyes twitches. He's about to blow.*
        • DC 17 Melee Attack check Take a swing at the tiefling. Lae'zel approves +1 Karlach disapproves -1Wyll disapproves -1
        • DC 16 Melee Attack check Aim a blow at the human. Karlach approves +1Laezel approves +1Wyll approves +1
        • DC 15 Persuasion check More violence won't bring back those you lost. Stop and think. Gale approves +8 Shadowheart approves +1 (If Gale is not in the party Gale approves +6)
        • DC 10 Intimidation check If you want me to take both of you down, I will. Otherwise, knock it off. Karlach approves +1 Shadowheart approves +1Wyll approves +1
        • Stand back and watch. Shadowheart approves +1
  • One fight just ended, and now you're picking another? Relax.
    • DC 7 Insight check (passive)
      • Pass: *You see the tiefling's jaw clench. He's about to erupt.*
        • Barbarian Barbarian DC 5 Intimidation check Advantage Icon.png Advantage STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF. Karlach approves +1 Shadowheart approves +1Wyll approves +1
        • DC 17 Melee Attack check Take a swing at the tiefling. Lae'zel approves +1 Karlach disapproves -1Wyll disapproves -1
        • DC 15 Strength check Aim a blow at the human, trying to knock him flat on his back. Karlach approves +1 Laezel approves +1Wyll approves +1
        • DC 15 Persuasion check More violence won't bring back those you lost. Stop and think. Gale approves +8 Shadowheart approves +1 (If Gale is not in the party Gale approves +6)
        • Tiefling Tiefling "He's human - malice comes as naturally as breathing. Just show him you're the better man." Gale approves +8 (If Gale is not in the party Gale approves +6)
  • DC 7 Insight check (passive)
    • Fail (Both scenarios):
      • DC 15 Persuasion check More violence won't bring back those you lost. Stop and think.
      • DC 10 Intimidation check If you want me to take both of you down, I will. Otherwise, knock it off. Karlach approves +1 Shadowheart approves +1Wyll approves +1
      • Stand back and watch. Shadowheart approves +1


Speaking with Zevlor after the argument:

  • I'll see what I can do. Gale approves +1 Karlach approves +3
  • I'll find her. And I'll speak to Kagha while I'm there.
  • The Dark Urge The Dark Urge I want to try and help. I'll do what I can. Wyll approves +5 Karlach approves +3 Gale approves +1 Astarion disapproves -1 Laezel disapproves -1
  • I'm sorry. I've got my own problems.
  • Enough about the ritual. I have my own problems.
  • The Dark Urge The Dark Urge My head's a wreck. I've got too much else to deal with right now. Astarion approves +2 Lae'zel approves +1 Shadowheart approves +1 Karlach disapproves -1 Wyll disapproves -1


Interacting with Timber:


Speaking with Elegis:

  • You're scared of a few goblins? Pathetic.
  • Githyanki Githyanki If a few goblins scare you, you don't deserve to survive.
  • Fighter Fighter Best get to digging your own graves then.
    • Astarion approves +1 Laezel approves +1 Wyll disapproves -1 Karlach disapproves -1


Speaking with Nadira:

The Hollow

Speaking with Arron:

  • Seems like most are tieflings. They'll be fine. They have devilish powers. (Tieflings are not given this choice. Astarion approves +1Karlach disapproves -1 Wyll disapproves -1

Speaking with Rolan, Lia, and Cal:

  • Get out while you can - the goblins will be back. Shadowheart approves +1
  • DC 10 Persuasion check You should all stay. A single blade could make a difference.
    • Pass: Gale approves +1 Karlach approves +1
  • Cleric Cleric Gruumsh Gruumsh Laduguer Laduguer Lolth Lolth Shar Shar Talos Talos Tiamat Tiamat Vlaakith Vlaakith Why die for those who can't defend themselves?
  • Githyanki Githyanki If they cannot fight, they will die. That is as it should be. Shadowheart approves +1
  • Monk Monk To leave is a heavy choice - it will weigh on whatever path you walk next.
  • Barbarian Barbarian Only cowards run from a fight.
  • Paladin Paladin 'Where the weak have need, the strong have a duty.' Stay.
  • Ranger Ranger I'd choose the wilderness over the dangers of a city any day. Stay.
  • Dragonborn Dragonborn Clan is everything. You don't abandon those you swore to protect.
  • Tiefling Tiefling Have you forgotten Elturel? We should stand by our people - no one else will. Gale approves +1 Karlach approves +1

Meeting Wyll while he is training Umi:

  • Let's join forces. I'll help you cast this devil back into the Hells. Lae'zel disapproves -1
  • Come on. I think it's time we go on a devil hunt. Lae'zel disapproves -1
  • All right. Meet me at camp.
  • Go and wait for me in camp. Gale approves +1

Speaking with Asharak and children:

  • Bad news, children: you're all going to die. Astarion approves +1 Lae'zel approves +1 Gale disapproves -1 Karlach disapproves -1 Wyll disapproves -1

Speaking with Guex:

  • Offering to give advice: Use any of the below class-specific options or succeed on an ability check Karlach approves +5 Gale approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1
    • Monk Monk You need discipline, focus. Fix your gaze to a point, then guide your strikes to it.
    • Fighter Fighter Put one foot in front of the other. Let momentum aid your strikes.
    • Rogue Rogue This isn't a joust. Feint with your sword, then kick between the 'legs' instead.
    • Half-Orc Half-Orc DC 7 Performance check Show him how to coil his shoulder muscles into a more intimidating stance before striking.
    • DC 10 Detect Thoughts check DC 10 Intelligence check Read his thoughts.(Clear your mind. Past mistakes don't matter. Focus on the present, the target.)
    • DC 12 Athletics check Demonstrate a swing - show him the fluidity of movement he lacks.
    • DC 10 Insight check No wonder you're struggling - you've no balance. Space your feet further apart.
  • After advice has been given:
    • One last thing - don't shout out your moves like that. Spoils the surprise for your foe. Lae'zel approves +1 Wyll approves +1

Talking to Zorru:

  • Talk to him while Lae'zel is in the party. Lae'zel approves +5
    • Make him bow to Lae'zel. Lae'zel approves +5 Astarion approves +1 Karlach disapproves -1 Shadowheart disapproves -1
      • Allow Lae'zel to make him bow lower (kneel) and give the information Lae'zel approves +5 Karlach disapproves -1 Shadowheart disapproves -1
    • Order Lae'zel to stand down. Shadowheart approves +1 Wyll approves +1 Lae'zel disapproves -5
      • Get the information from Zorru after letting him calm down. Lae'zel approves +5
  • After the conversation:
    • Tell Lae'zel that she is good at interrogations. Lae'zel approves +5 Astarion approves +1 Karlach disapproves -1 Shadowheart disapproves -1
    • Tell Lae'zel not to be so rough with everyone. Shadowheart approves +1 Astarion disapproves -1 Laezel disapproves -1

Talking to Rolan after convincing him to stay in the Grove earlier:

  • Choose "Good idea: powerful acquaintances never hurt." Gale approves +1Wyll approves +1

Talking to Auntie Ethel:

  • Tell her about tadpole in your head. Astarion approves +1 Shadowheart disapproves -1

Talking to Meli and Barth:

  • Defend Meli from Barth over stealing the locket. Gale approves +1 Wyll approves +1Karlach approves +1
  • Choose to not get involved. Karlach disapproves -1 Wyll disapproves -1
  • Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own. Karlach disapproves -1 Wyll disapproves -1
  • If you get his locket back from Meli, have Barth pay you for handing over the locket Shadowheart approves +1 Karlach disapproves -1Wyll disapproves -1
  • If Arabella has died, say "Better do what he says, boy. There's already one thief to bury today." Lae'zel approves +1 Wyll disapproves -1

Talking to Lakrissa:

  • Tell her to buy you a drink. Astarion approves +1 Shadowheart approves +1 Wyll approves +1

Talking to Mattis (and Silfy):

  • Steal the ring. Astarion approves +1 Karlach disapproves -?
  • While talking to Mattis, catch Silfy trying to pickpocket you:
    • Grab her. Gale disapproves -1 Wyll disapproves -1
    • Soothe her. Gale approves +1 Karlach approves +1 Wyll approves +1 Astarion disapproves -1 Lae'zel disapproves -1

Talking to Pandirna:

  • [Paladin] [Druid]] [Cleric] [Bard] Offer to heal her. Gale approves +1 Karlach approves +1 Wyll approves +1
  • Offer to heal her for a price Shadowheart approves +1
  • Offer to heal her for a price, but pocket the money and leave Astarion approves +1 Karlach disapproves -1
  • [Barbarian] or DC 10 Intimidation check Tell her to hush or you will snap her neck Astarion approves +1 Lae'zel approves +1 Gale disapproves -1 Karlach disapproves -1 Wyll disapproves -1

Makeshift Prison Talking to Arka and Sazza:

  • Let her shoot Sazza Astarion approves +1 Wyll approves +1 Karlach disapproves -1
  • Stand between Arka and Sazza Gale approves +8 (works also if Gale has been recruited but is not an active member of your party)
    • Convince Arka to not shoot Sazza Gale approves +1 Karlach approves +1 Shadowheart approves +1 Lae'zel disapproves -1 Wyll disapproves -1
  • Tell Arka to seek vengeance and spill some goblin blood over Kanon's death Shadowheart approves +1

Talking to Sazza after saving her from Arka:

  • Tell her that you will free her from her cage. Karlach approves +1 Lae'zel disapproves -1 Wyll disapproves -1
  • Free her from her cage and tell her to follow you. Karlach disapproves -1 Lae'zel disapproves -1 Wyll disapproves -1

Talking to Aradin:

Secluded Chamber

Talking to Zevlor:

  • Agree to help convince Kagha after refusing or ignoring him the first time. Karlach approves +5 Wyll approves +5
  • Agree to kill the goblin horde's leaders without requiring compensation. Karlach approves +5 Wyll approves +5 Gale approves +1 Astarion disapproves -1
  • Refuse to kill the goblin horde's leaders. Shadowheart approves +1 Karlach disapproves -1 Wyll disapproves -1

After fighting the Shadow Druids:

  • Tell Zevlor you will kill the goblin camp's leaders without asking for compensation Astarion disapproves -1

At the end of Defeat the Goblins:

  • Talk to Zevlor after defeating the goblin leaders. Lae'zel approves +10

Underground Passage

Talking to Findal

  • Attack after healing him Astarion approves +1 Gale disapproves -1 Karlach disapproves -1

Tiefling Hideout

Talking to Mol for the first time:

  • Threaten her Astarion approves +1 Lae'zel approves +1 Wyll disapproves -1

Talking to Mol after stealing the Idol of Silvanus

  • Tell her you will be keeping it Gale approves +1 Astarion approves +1 Shadowheart approves +1 Karlach disapproves -1 Wyll disapproves -1

Talking to Mirkon after you save him:

  • While he is trying to give you a story for saving him, say you've heard enough of his chatter Karlach disapproves -1

Sacred Pool

Talking to Arabella's parents Locke and Komira:

  • Tell them that you'll speak to the druids Gale approves +1 Karlach approves +1 Wyll approves +1 Astarion disapproves -1
  • Tell them that it's their fault and they should have tried parenting her Karlach disapproves -1
  • If Arabella has died, lie that Kagha will release her soon Astarion approves +1 Shadowheart approves +1 Karlach disapproves -1

Talking to Topaz:

Talking to squirrels near Alfira:

  • Bard Bard "Sing for them, improvising the lyrics:". Astarion approves +1 Lae'zel approves +1 Karlach disapproves -1

Talking to Alfira:

  • Play along with Alfira or help her to finish her song. Gale approves +1 Karlach approves +1 Wyll approves +1
  • Take her lute out of her hands and smash it. Astarion approves +1 Karlach disapproves -1 Lae'zel approves +1 Gale disapproves -1 Wyll disapproves -1
  • Tell her she should give up on her song. Astarion approves +1 Wyll disapproves -1
  • Steal Alfira's extra lute Wyll disapproves -1

After stealing the Idol of Silvanus, if confronted by Druids:

  • Return the idol and apologize Karlach approves +1 Wyll approves +1 Gale disapproves -1 Astarion disapproves -1 Lae'zel disapproves -1

Inner Sanctum

Talking to Kagha while shes holding Arabella: There are a wide variety of similar options for this conversation that end in saving Arabella, but it seems there is inconsistency in whether a given route to success causes only Gale receiving approval changes. This may be a bug.

  • Save Arabella by persuading Kagha. Gale approves +8 Karlach approves +5 Shadowheart approves +5 Wyll approves +5 Lae'zel disapproves -1
    • DC 12 Nature check "Don't druids cherish harmony> Jailing the girl disrupts nature's balance."
    • DC 12 persuasion check "Release her. I'll see that she stays out of trouble."
    • Tiefling Tiefling DC 15 persuasion check "A seed nobly sown renders the sweetest fruit. Be noble - set her free"
    • Bard Bard DC 15 Persuasion check "Silvanus was more concerned with 'nobly sown seeds' than punishing children, was He not?"
  • Save Arabella by other conversation routes: Gale approves +8
    • By speaking to the viper with Speak with Animals Speak with Animals during the conversation
    • Monk Monk DC 10 persuasion check "You act rashly - as a cornered viper would. Free the child or more tieflings will interrupt you."
    • Save Arabella by failing the first persuasion attempt but succeed on a secondary DC 15 Intimidation check


Talking to Kagha after Arabella is gone:

  • Say that you would have killed Arabella outright Astarion approves +1 Wyll disapproves -5
  • Say you just wanted to see what would happen Astarion approves +1 Wyll disapproves -5 Karlach disapproves -5
  • Say that it was quite a show Astarion approves +1 Wyll disapproves -5
  • Say "You killed a child in cold blood" Gale approves +1 Wyll approves +1 Lae'zel disapproves -1
  • "Only a monster would threaten a child" Karlach approves +5 Gale approves +1 Wyll approves +1 Lae'zel disapproves -1
  • "You're protecting your own" Shadowheart approves +5 Lae'zel approves +1 Wyll disapproves -1 Karlach disapproves -5
  • Drow Drow Duergar Duergar Say you don't threaten/kill children Gale approves +1 Wyll approves +1 Lae'zel disapproves -1
  • Attack her Astarion approves +1 Wyll approves +1

Talking to Rath after Arabella is gone:

  • Say "The child is to blame. She shouldn't have stolen in the first place." Lae'zel approves +?

Confronting Kagha after Shadow Druid questline

  • Convince Kagha to turn on the Shadow Druids. Karlach approves +5 Gale approves +1 Wyll approves +1 Astarion disapproves -1
  • Choose to attack Astarion approves +1 Wyll approves +1 Karlach approves +1

Talking to Silver:

Talking to Nettie's bird:

  • Prod it twice Astarion approves +1 Gale disapproves -1 Karlach disapproves -1 Wyll disapproves -1

Talking to Nettie:

  • Attack Nettie after being poisoned Astarion approves +5 Karlach approves +1
  • Swear to her you'll take the Wyvern Poison Lae'zel approves +1 Shadowheart approves +1 Astarion disapproves -1 Karlach disapproves -1

Secluded Cove

Finding Mirkon

  • As a Rogue pick his pockets while he is charmed by the harpies Astarion approves +1 Shadowheart approves +1 Wyll disapproves -1
  • After saving him, tell him to "stop snivelling or they'll be back" Astarion approves +1 Gale disapproves -1 Karlach disapproves -1 Wyll disapproves -1

Raid the Emerald Grove

Talking to Zevlor (or Asharak):

  • Confirm you're turning on the Grove Astarion approves +5 Shadowheart disapproves -1 Gale disapproves -10 Wyll disapproves -10
  • Tell Mirkon you are not here to save them Astarion approves +1 Wyll disapproves -1
  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her Astarion approves +5 Lae'zel approves +1
  • Betray the Grove after blowing the horn Gale disapproves -5 Wyll disapproves -10
  • Convince Memnos to join the fight against the goblins Gale approves +1 Shadowheart approves +1 Wyll approves +1
  • Refuse to open the gate for Minthara Gale approves +5 Wyll approves +5
  • Attack the tieflings Astarion approves +?

Forest

See also: Forest

During Encounter with Brynna and Andrick:

  • Tell them to find the Owlbear and avenge their brother. Astarion approves +1 Lae'zel approves +1
  • Tell them you're a survivor of the crash. Lae'zel approves +1
  • Tell them to forget the owlbear and go away. Shadowheart approves +1
  • After sending them off express distrust towards the power the parasite grants. Shadowheart approves +1
  • Crush the tadpole leaving True Soul Edowin Gale approves +? Lae'zel approves +?

While talking to Aradin on the bridge:

  • Say you don't waste your time with devil spawn Wyll disapproves -1 Karlach disapproves -5
  • [Cleric of Mystra] Say a prayer over the corpses. Gale approves +1
  • [Cleric of Shar] Say a prayer over the corpses. Shadowheart approves +1 Wyll disapproves -1
  • [Cleric of Selûne] Say a prayer over the corpses. Wyll approves +1 Shadowheart disapproves -1
  • Cleric of Helm] [Cleric of Ilmater] [Cleric of Oghma] [Cleric of Tempus] [Cleric of Tyr] Say a prayer over the corpses. Karlach approves +1 Wyll approves +1
  • [Cleric of Bhaal] [Cleric of Bane] [Cleric of Myrkul] Say a prayer over the corpses. Wyll disapproves -1

Talking to Scratch near Gomwick's body:

Owlbear Nest

Altar to Selûne:

  • Agree with Shadowheart to not loot the Selûnite chest Shadowheart approves +5 Astarion disapproves -1 Lae'zel disapproves -1
  • Fail to convince Shadowheart to loot the Selunite chest Lae'zel approves +1 Shadowheart disapproves -5
  • Loot the chest and fail the Sleight of Hand check after promising not to loot it. Shadowheart disapproves -2

Owlbear and Owlbear Cub encounter:

  • Convince the Owlbear to let you go without fighting. Gale approves +1 Karlach approves +1 Lae'zel disapproves -1 Shadowheart approves +1
  • 'Attack' or Anger the Owlbear. Lae'zel approves +1 Karlach disapproves -1 Shadowheart disapproves -1
  • Kill the Owlbear, but spare its cub. Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1
  • Kill the cub. Lae'zel approves +1 Gale disapproves -1 Karlach disapproves -1 Shadowheart disapproves -1

Blighted Village

Entering through the East Gate:

  • Convince the goblin booyang to let you in. Astarion approves +1 Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1 Lae'zel disapproves -1
  • Intimidate the goblin booyang to let you in. Astarion approves +1 Gale approves +1 Karlach approves +1 Shadowheart approves +1
  • Bard [Persuasion] [Performance] Convince the goblins to be allowed inside. Astarion approves +1

Encounter with Fezzerk and Barcus:

  • Convince Fezzerk to leave peacefully Shadowheart approves +5 Gale approves +1 Karlach approves +1
  • Pay Fezzerk a lot of gold to let you pass Astarion disapproves -1 Karlach disapproves -1 Lae'zel disapproves -1 Wyll disapproves -1
  • Attack the goblins Wyll approves +5 Lae'zel approves +1 Shadowheart disapproves -1
    • Finish off Fezzerk Wyll approves +5 Astarion approves +1 Lae'zel approves +1 Karlach disapproves -1

If Barcus was saved:

  • Request compensation from him. Astarion approves +1 Shadowheart approves +1 Wyll disapproves -1
  • Tell Barcus that he owes you nothing. Gale approves +1 Karlach approves +1 Wyll approves +1 Astarion disapproves -1

Talking to Lump the Enlightened and the Ogres:

  • Hire them successfully. Karlach approves +1 Shadowheart approves +1

Interacting with Buthir and Grukkoh in the barn east of the village:

  • Interrupt the them in the barn. Astarion approves +1 Karlach disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1
  • Let Astarion interrupt them. Astarion approves +5 Karlach disapproves -1 Wyll disapproves -1

Apothecary's Cellar

Talking to the Ornate Mirror:

  • Intimidate it into letting you pass Astarion approves +1

Finding the Necromancy of Thay:

  • Read the tome Astarion disapproves -1 Karlach disapproves -1 Gale disapproves -5
  • Give the tome to Astarion. Astarion approves +5 Gale disapproves -5
  • Give the tome to Gale. Astarion disapproves -5
  • Drop and prepare to destroy the tome. Karlach approves +1 Lae'zel approves +1 Wyll approves +1 Astarion disapproves -5 Gale disapproves -5

The Risen Road

See also: The Risen Road
Meeting Karlach with Wyll:
  • Looks like you found your mark, Wyll. Let's send your devil back to the Hells.
  • You're right. Cut her down before she causes trouble.
    • Wyll approves +10
  • Gods, you're stubborn. Karlach's not a devil, and you know it.
  • You saw her thoughts. She poses no danger to the Sword Coast.
    • Wyll approves +10 Astarion approves +1 Gale approves +1 Lae'zel approves +1 Shadowheart approves +1

When dealing with the dying hyena:

  • Playing as a Good/Neutral  Cleric or a non-Oathbreaker  Paladin, successfully bless the dying hyena  Karlach approves +1
  • Playing as a Ranger Ranger, mercy-kill the dying hyena Wyll approves +1 Karlach approves +1
  • Playing as a Druid Druid, choose to "destroy the abomination" Wyll approves +1 Karlach approves +1

Toll House

Talking to Cyrel:

  • Tell her that you'll take the supplies and everything else she owns This will make the whole camp hostile Astarion approves +? Lae'zel approves +? Karlach disapproves -1

Talking to Anders:

  • Agree to hunt Karlach. Lae'zel approves +? Shadowheart disapproves -?

Talking to Anders after recruiting Karlach:

  • Detect Thoughts DC 11 Intelligence check Discover he plans to kill Karlach (on Success), then "You don't fear Karlach; you want to kill her on Zariel's behalf.". Karlach approves +10

Talking to Karlach after killing Anders and his companions:

  • After her rampage in the Tollhouse, tell her she looks 'hot' Karlach approves +3

Cave

Encounter with Flind the Gnoll warlord:

After the other gnolls/hyenas are killed:

  • DC 10 Wisdom check, then DC 15 Wisdom check Order Flind to kill herself. Astarion approves +1 Gale approves +1
  • Save Rugan, then convince him to sell his employer's wares. Shadowheart approves +1 Gale approves +1 Karlach approves +1

Waukeen's Rest

Meeting Counsellor Florrick:

  • "I'll rescue Duke Ravengard. You have my word." Wyll approves +10 Karlach approves +5 Gale approves +1
  • "You'll have to find somebody else for the job." Astarion approves +1 Karlach disapproves -1 Wyll disapproves -5

Encountering Benryn in the the burning building.

  • Save Benryn Wyll approves +1 Gale approves +1 Karlach approves +1
  • Leave Benryn in the burning building. Astarion approves +1 Gale disapproves -1 Karlach disapproves -1

Using Speak with Dead Speak with Dead on Mirileth, retrieve the Dowry Ring, and then:

  • Give the dowry ring back to Benryn. Astarion disapproves -1 Gale approves +1 Karlach approves +1
  • Tell Benryn you are keeping the ring. Astarion approves +1 Shadowheart approves +1 Karlach disapproves -1

Talking to the Zhent, who guards the hatch to the Zhentarim Basement.

  • Intimidate the guard. Wyll approves +1 Karlach approves +1 Shadowheart approves +1 Lae'zel approves +1

Zhentarim Basement

Encounter at the Gate:

When dealing with Brem and Oskar:

  • Free the artist. Gale approves +1
    • Buy Oskar from Brem Karlach approves +1 Wyll approves +1 Astarion disapproves -1 Lae'zel disapproves -1
    • DC 20 Intimidation check Brem into giving you a discount or Oskar for free. Karlach approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1
    • Give Oskar an extra 200 gold after freeing him Gale approves +1 Karlach approves +1 Wyll approves +1 Astarion disapproves -1 Shadowheart disapproves -1
    • Tell Oskar he is your slave now and that you're not joking. Astarion approves +1 Lae'zel approves +? Wyll approves +?

Talking to Zarys:

Mountain Pass

Encounter with Ellyka:

  • Githyanki Githyanki Attack. Astarion approves +1 Karlach disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1
  • Githyanki Githyanki "They are nothing to me." Gale approves +1 Karlach approves +1 Laezel approves +1 Shadowheart approves +1

Encounter with Voss and the patrol:

  • Let Lae'zel speak. Lae'zel approves +10 Karlach approves +1
  • Speak with the patrol instead of letting Lae'zel speak. Shadowheart approves +1 Karlach disapproves -1 Laezel disapproves -5
  • When the artifact comes up:
    • DC 10 Persuasion check Mouth a silent command to Lae'zel: 'play along." Laezel approves +5 Shadowheart approves +5 Gale approves +1
    • Produce the odd artefact. "You're looking for this, I take it?" Astarion disapproves -1 Laezel disapproves -5
  • Pass the DC 12 Deception check. Shadowheart approves +5 Lae'zel approves +5

Talk to Lae'zel after meeting the patrol:

  • Persuade her to calm down Lae'zel approves +?

Sunlit Wetlands

See also: Sunlit Wetlands

Encounter with Ethel, Johl and Demir:

  • Tell the brothers, "Lower your weapons, I know this lady." or "I won't let you hurt Auntie Ethel." Wyll approves +1 Karlach approves +1
  • Tell the brothers, "This is nothing to do with me. Goodbye." or "I'm not getting involved." Laezel approves +1 Shadowheart approves +1
  • Ask Ethel what she did with Mayrina. Karlach approves +1

After Ethel leaves:

  • Ranger or Sorcerer Ask them to "Trust a more experienced soul." Shadowheart approves +5 Astarion approves +1 Lae'zel approves +1
  • Tell them "You're on your own. I have enough problems." Shadowheart approves +5 Astarion approves +1 Lae'zel approves +1 Wyll disapproves -1
  • Tell them "Let me - I'll bring Mayrina home." Gale approves +1 Wyll approves +1 Karlach approves +1 Lae'zel disapproves -1 Shadowheart disapproves -1

When entering the Sunlit Wetlands:

  • Pass the check to break the illusion. Shadowheart approves +1
    • Then say 'BAA' at the redcaps when you speak to them Astarion approves +1 Karlach approves +1 Shadowheart approves +1
      • Say 'BAA' at the redcaps a second time Astarion approves +1 Karlach approves +1 Shadowheart approves +1

Talking to Gandrel:

  • Let Astarion kill Gandrel Astarion approves +10 Karlach disapproves -1 Lae'zel disapproves -1
  • Don't let Astarion kill Gandrel. Shadowheart approves +1 Astarion disapproves -5
  • Reveal Astarions identity to Gandrel. Laezel approves +1 Gale disapproves -1 Karlach disapproves -1 Astarion disapproves -10
    • Tell him how to find your camp. Karlach disapproves -1 Gale disapproves -1
    • Tell him that you won't help him find your camp. Karlach approves +1 Gale approves +1
    • Tell him that Astarion is under your protection. Gale approves +1 Karlach approves +1

Interacting with the well outside the teahouse:

  • Drink from the well. Gale approves +1 Lae'zel approves +1 Shadowheart disapproves -1

Riverside Teahouse

Talking to Ethel inside:

  • Disagree with Ethel and tell her you believe Mayrina is in trouble Karlach approves +1 Astarion disapproves -?
  • Tell Mayrina that Ethel killed Demir and Johl (Must find them in the swamp) Gale approves +1 Karlach approves +1 Wyll approves +1 Astarion disapproves -1 Lae'zel disapproves -1
  • Let Ethel have your eye to 'cure' the parasite. Wyll disapproves -1 Laezel disapproves -5 Shadowheart disapproves -5

After Saving Mayrina from Ethel:

  • Reject her reward for saving her. (Must not pickpocket the locket beforehand)[Needs Verification] Gale approves +1 Wyll approves +1 Astarion disapproves -1
  • Find the wand and resurrect her husband.
    • Keep the wand. Wyll disapproves -1
    • Give her the wand. Gale approves +1 Karlach approves +1 Wyll approves +1
    • Attack her husband. Gale approves +1 Wyll approves +1
    • Then tell Astarion that it was funny. Astarion approves +?

Overgrown Tunnel

See also: Overgrown Tunnel

Talking to Lorin:

  • Roar at him Astarion approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll disapproves -1

Talking to Gnarled Door:

When Ethel surrenders:

  • Tell her to let Mayrina go. Gale approves +1 Karlach approves +1 Laezel disapproves -1 Shadowheart disapproves -1 Astarion disapproves -5
  • Accept the deal to let her go for the power. Astarion approves +5 Karlach disapproves -1 Shadowheart disapproves -1 Gale disapproves -5 Wyll disapproves -5
  • DC 20 Intimidation check or DC 20 Deception check Ethel into giving you the reward hair and leave Mayrina behind. Astarion approves +5 Karlach approves +5Laezel approves +5 Shadowheart approves +5we
  • Reject the deal to get her hair. Shadowheart approves +5Gale approves +1Karlach approves +1Laezel approves +1Wyll approves +1 Astarion disapproves -5

Goblin Camp

See also: Goblin Camp

Forest Road Checkpoint

Stopped at checkpoint:

  • Deceive the goblins, say 'you can't be serious', then fling poo at them. This will start a fight with the guards. Karlach approves +5 Astarion approves +1 Lae'zel approves +1 Wyll approves +?

Courtyard

  • Tap once on the War Drum at the front gate. Karlach approves +1 Shadowheart disapproves -5
  • Use Performance to play a rhythm on the War Drum at the front gate.[Needs Verification] Karlach approves +1 Shadowheart disapproves -5

Watching Volo's performance:

  • Boo Volo. Astarion approves +1 Lae'zel approves +1 Karlach disapproves -1

Talking to Grikka:

  • Dwarf Dwarf Save me a piece. Astarion approves +1
  • Tell her that you will "get answers for them" when discussing their prisoners Astarion approves +1 Lae'zel approves +1 Shadowheart approves +? Karlach disapproves -1 Wyll disapproves -1

Talking to Krolla:

Talking to Klagga:

Talking to Crusher:

  • DC 15 Intimidation check "How about you kiss my feet instead?" Karlach approves +1 Shadowheart approves +1 Lae'zel approves +1 Gale approves +1
  • Kiss his foot and get it over with. Shadowheart approves +1 Lae'zel disapproves -1 Wyll disapproves -1 Gale disapproves -1 Karlach disapproves -1
    • Then grab his foot and lick it. Astarion approves +5 Shadowheart approves +1 Karlach approves +1 Wyll disapproves -1 Gale disapproves -1 Lae'zel disapproves -5
  • Give his foot a long lick. Astarion approves +5 Shadowheart approves +1 Karlach approves +1 Wyll disapproves -1 Gale disapproves -1 Lae'zel disapproves -5
  • DC 10 Sleight of Hand check Kiss his foot - and try to slide the ring off his toe.
    • Pass:Astarion approves +1 Karlach approves +1 Shadowheart approves +1
    • Fail: Astarion disapproves -1 Shadowheart disapproves -1
  • Keep insulting Crusher until he attacks. Lae'zel approves +1 Gale approves +1
    • "I think my point's been made. Come one, I'll help you up." Karlach approves +1 Lae'zel disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1
    • "Now. You should kiss my feet."Astarion approves +1 Karlach approves +1 Shadowheart approves +1 Lae'zel approves +1 Gale approves +1 Wyll approves +1
    • Ignore his pleading and prepare for the finishing blow. This will make the whole camp hostile Astarion approves +1 Lae'zel approves +1 Wyll approves +1 Karlach disapproves -1

Talking to Piddle:

  • Convince him to give you the book he's reading without using Illithid Powers Shadowheart approves +1 Gale approves +1

Talk to Four, Five and Eight:

  • Tell Eight that you are sorry for the loss of his parents Karlach approves +1 Shadowheart approves +1Gale approves +? Astarion disapproves -1 Lae'zel disapproves -1

Shattered Sanctum

Talking to the torturers:

  • Tell Torturer Spike to let you show him how it's done. Astarion approves +1 Lae'zel approves +1 Shadowheart approves +1 Karlach disapproves -1 Wyll disapproves -1 Gale disapproves -1
    • Then torture the prisoner. Approval applies twice. Astarion approves +1 Lae'zel approves +1 Karlach disapproves -1 Wyll disapproves -1
  • After the torturer and guard leave, talk to the prisoner.
    • Tell the prisoner to keep trying, he'll figure out how to escape on his own. Karlach disapproves -1 Wyll disapproves -1 Gale disapproves -1
    • Tell the prisoner you'll leave him to rot. Karlach disapproves -1 Wyll disapproves -1 Gale disapproves -1

Talking to Abdirak:

  • Agree to endure Abdirak's teachings on Loviatar's love. Astarion approves +5 Shadowheart approves +1

Talking to Priestess Gut: In the Throne room:

  • Tell Gut you're here to spill her guts on the floor. Astarion approves +1 Lae'zel approves +1 Wyll approves +1 Shadowheart disapproves -1
  • Allow Gut to brand you. Astarion disapproves -1 Shadowheart disapproves -1

In Gut's Chambers:

  • Pick a fight with Gut.[Needs Verification] Astarion approves +1 Shadowheart approves +1
  • Tell Priestess Gut you are ready to clear your head. Approval can apply twice if you agree with the companions in the room, and then agree again when they have left. Karlach approves +1 Astarion disapproves -1

Talking to Larger Giant Spider and Smaller Giant Spider in the spider pit:

  • Convince the spiders to attack the goblins instead of you. Shadowheart approves +1 Wyll approves +?

Talking to Roah Moonglow:

Talking to Ragzlin:

  • Move in for the kill or attack the hobgoblin. Karlach approves +? Lae'zel approves +?
  • Don't talk back when he orders you to report to Minthara. Karlach approves +? Shadowheart approves +? Gale approves +1

Talking to Minthara:

  • Agree to raid the Grove with Minthara. Astarion approves +1 Gale disapproves -5 Karlach disapproves -5 Wyll disapproves -5
  • Tell her that the prisoner escaped and pass a check to withhold the grove's location. Karlach approves +5 Shadowheart approves +1 Wyll approves +1
  • Tell her the prisoner already told you everything. [Deception] Point to a different location on the map. Karlach approves +? Shadowheart approves +? s
  • Suggest visiting the prisoner yourself. Lae'zel approves +1 Karlach disapproves -1
  • Attack Minthara. Gale approves +5 Karlach approves +5 Wyll approves +5 Shadowheart approves +1
  • If Sazza was freed:
    • "I explained everything to her. She's just too stupid to understand."Astarion approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1 Karlach disapproves -1
    • "She's telling the truth. She didn't know." Gale approves +1 Karlach approves +1Astarion disapproves -1 Laezel disapproves -1 Wyll disapproves -1

Talking to Dror Ragzlin:

  • Ask the mind flayer, "Who killed you?" Gale approves +1 Karlach approves +1 Shadowheart approves +1
  • After questioning the mind flayer, "Consider it done." Gale approves +1 Karlach approves +1 Shadowheart approves +1
  • Attack. Wyll approves +5 Karlach approves +1 Laezel approves +1

Talking to Brakkal in his cage:

  • Tell him that Gods are fickle Lae'zel approves +? Shadowheart disapproves -?

Worg Pens

Encounter with imprisoned bear:

  • Stop the goblin children from throwing stones at the bear Starts a fight Wyll approves +?
  • When the goblin children throw rocks at jailed Halsin, tell them to use sharper stones. Astarion approves +1
  • Side with the bear against the goblins Karlach approves +1
  • Throw a rock yourself. This will make the bear hostile Astarion approves +1

Talking with Halsin after the fight:

  • Agree to help Halsin kill the goblin leaders. Wyll approves +? Astarion disapproves -1
  • Turn down his request to help him save the grove in favor of saving yourself first. Astarion approves +? Wyll disapproves -?
  • I'll deal with this. You get to safety. Karlach approves +5 Gale approves +? Astarion disapproves -1

Rosymorn Monastery Trail

Lady Esther's Camp

Talking to Lady Esther:

Crèche Y'llek

See also: Crèche Y'llek

Entering through the front:

  • Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag. Lae'zel approves +1 Shadowheart disapproves -1
  • Show Far'aag the Mysterious Artefact to gain entry into the Crèche. Lae'zel approves +1 Shadowheart disapproves -1

Portrait of Vlaakith:

Infirmary

Talking to Ghustil Stornugoss

  • Let her speak for the group about the tadpole. Lae'zel approves +1 Shadowheart disapproves -1

Using the Zaith'isk:

Classroom

Talking to Sa'varsh and Varrl:

  • DC 21 Persuasion check Convince Sa'varsh to spare Varrl. Gale approves +1 Shadowheart approves +1Karlach approves +1 Wyll approves +1
  • Githyanki Githyanki Tell Sa'varsh that he should kill Varrl himself. Lae'zel approves +1
  • Offer to fight Varrl to the death Lae'zel approves +1 Gale disapproves -1 Karlach disapproves -1 Shadowheart disapproves -1
    • Do a successful DC 16 Dexterity check to non-fatality stab Varrl. Shadowheart approves +1
    • Kill Varrl. Astarion approves +1 Laezel approves +1 Gale disapproves -1 Karlach disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1
  • Wait and watch Varrl be killed by a classmate, then praise them for killing him.[Needs Verification] Lae'zel approves +2

Talking to Varrl if he is alive and conscious:

Hatchery

  • Ask Lae'zel about Githyanki eggs and hatcheries. Lae'zel approves +3

Talking to Varsh:

  • When convincing him to give you the Githyanki egg:
    • Tell him you will use it for an omelet or sell it. Astarion approves +1 Gale disapproves -1 Karlach disapproves -1 Laezel disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1
    • Tell him you will raise it as your own or find a more forgiving creche. Gale approves +1 Karlach approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1 Astarion disapproves -1
    • Tell him the githyanki egg is a dud. Astarion approves +1 Lae'zel disapproves -1

Interacting with the Egg:

  • Crush the Githyanki egg Gale disapproves -? Lae'zel disapproves -?

Captain's Quarters

Talking to Therezzyn:

  • Give Therezzyn the Mysterious Artefact. Gale approves +1 Lae'zel approves +1 Shadowheart disapproves -1 Karlach disapproves -1 Astarion disapproves -1
  • Refuse to give her the artifact. Astarion approves +1 Karlach approves +1 Shadowheart approves +1 Laezel disapproves -1

Approval is only given if you bring up the artifact, not Therezzyn.

Inquisitor's Chamber

Talking to Inquisitor Ch'r'ai:

  • "How do you know so much about me?"Astarion approves +1 Gale approves +? Karlach approves +1 Wyll approves +1
  • "What do I get in return if I give it to you?"Astarion approves +1 Lae'zel disapproves -1
    • "Make me your best offer. I accept gold." Astarion approves +1
  • Warlock Warlock Bargain with him over the Mysterious Artefact. Gale approves +1 Lae'zel disapproves -?
  • Produce the artefact. Lae'zel approves +3
  • Refuse to hand over the artefact, then DC 21 Persuasion check to convince Lae'zel to stand by your side. Lae'zel approves +3 Astarion approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1

Talking to Vlaakith:

  • Kneel to her Lae'zel approves +3
  • Wave at her or remain standing. Lae'zel disapproves -3
  • Accept her demands to enter the Mysterious Artefact. Lae'zel approves +10 Shadowheart disapproves -1 Wyll disapproves -1 Karlach disapproves -1 Gale disapproves -1
  • Refuse her demands to enter the Mysterious Artefact. Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1 Lae'zel disapproves -10

Talking to Lae'zel after returning from the Astral Plane:

  • "All this, and you still stand by Vlaakith? You're as dull as you are stupid." Lae'zel disapproves -1
  • "An impressive show of faith. Will it be enough for your queen?" Lae'zel approves +3

Astral Plane

After meeting the Dream Visitor:

  • Open your mind, let Lae'zel into your memories. Lae'zel approves +3
  • DC 12 Wisdom check Close your mind to Lae'zel. Lae'zel disapproves -3
  • DC 12 Persuasion check "The Inquisitor is going to kill you, Lae'zel. Is that proof enough of my honour?" Lae'zel approves +1

Underdark

See also: Underdark

Approaching the Bibberbang field and speaking to Baelen Bonecloak:

  • Agree to help him in the field of Bibberbang mushrooms. Gale approves +1 Karlach approves +1 Wyll approves +1
  • Leave him to figure it out. Astarion approves +1 Karlach disapproves -1 Wyll disapproves -1
  • Ask for compensation before throwing him a Misty Step scroll to escape. Astarion approves +1

Dread Hollow

Interacting with the grave overlooking the Arcane Tower:

  • Place autumncrocus on Myrna’s grave. Gale approves +? Karlach approves +?

Ebonlake Grotto

iSpeaking to the Restless Myconid at the eastern or western gate:

  • Every option except attacking: Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1

Passing the DC 5 Intimidation check check at either gate throws a bug and gives the DC 5 Insight check check result, minus approval.

Talking to Derryth Bonecloak:

  • Offer to look for Derryth's husband. Karlach approves +1 Wyll approves +1
  • Give her the noblestalk. Karlach approves +1
  • Demand a reward in exchange for the noblestalk, then take the reward and keep the noblestalk. Shadowheart approves +1 Karlach disapproves -1

Talking to Thulla:

  • Give her an antidote. Gale approves +1 Karlach approves +1 Wyll approves +1
  • Steal her boots. Astarion approves +1 Shadowheart approves +1 Karlach disapproves -1 Wyll disapproves -1

Talking to Spaw:

  • Tell Spaw the truth about the parasite Astarion approves +1 Gale approves +? Shadowheart approves +?
  • Agree to deal with the Duergar nearby. Astarion approves +1 Wyll approves +1
    • Report back to Spaw once the Duergar are dead. Gale approves +1 Karlach approves +1
  • Tell him you killed Glut after he tried to usurp him. Karlach approves +1 Gale approves +1

Talking to Glut after killing the duergar:

  • Tell Glut you will kill Spaw for him Astarion approves +1 Wyll disapproves -1
  • Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw Astarion approves +1 Lae'zel approves +1 Wyll approves +1

Talking to Omeluum:

  • Convince him into giving you the ring for free at the end of his quest. Shadowheart approves +1
  • Attack. Laezel approves +1

Decrepit Village

Talking to Gekh Coal:

  • Attack him at the beginning of the conversation. Gale approves +?
  • Tell him you will help him. Karlach disapproves -1 Wyll disapproves -1
    • Or, tell him you don't work for free. Karlach disapproves -? Wyll disapproves -?
  • After finishing the conversation, start a new conversation and immediately attack him. Gale approves +? Wyll disapproves -?

The Festering Cove

Meeting BOOOAL, after revealing him:

  • "I'll just kill you and claim it for myself." Astarion approves +5 Gale approves +1 Lae'zel approves +1 Shadowheart approves +1
  • [To priest] "Well? Bow before BOOOAL's Chosen!" Astarion approves +1 Karlach disapproves -1Shadowheart disapproves -1
  • "I won't let you enslave them any longer." Karlach approves +1 Shadowheart approves +1Wyll approves +1 Astarion disapproves -1


When boarded by Greymon's patrol while heading to Grymforge:

  • Push him off the boat. Laezel approves +5 Astarion approves +1

Grymforge

See also: Grymforge

Arriving at Grymforge and meeting Morghal and Orgarth:

  • Tell Morghal and Orgath that them keeping slaves is not a problem for you. Lae'zel approves +1 Wyll disapproves -1
  • Tell Morghal you've got no use for slavers. Wyll approves +1 Laezel disapproves -1
  • Attack Morghal and Orgath after finding out they use slaves. Astarion approves +1 Lae'zel approves +1 Shadowheart disapproves -1

Talking to Magmar, Pistle and Skickpit:

  • "Your captive is most entertaining. How might I get one of my own?"Astarion approves +1 Lae'zel approves +1 Wyll disapproves -1 Karlach disapproves -1
  • Dwarf Dwarf "Enslaving the meek? I see you live up to your cruel reputation." Wyll approves +1
  • Githyanki Githyanki Tell Magmar that they're squandering the slave. Astarion approves +1 Laezel approves +1 Wyll disapproves -1 Karlach disapproves -1
  • "You disgust me, slaver. How do you live with yourself?" Karlach approves +1 Wyll approves +1 Astarion disapproves -1
  • After interacting with the gate, talking about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need" Astarion approves +1 Lae'zel approves +1 Shadowheart approves +1
    • If Nere hasn't been rescued, agree that getting the Moonlantern from him is essential. Wyll approves +1 Astarion disapproves -1 Laezel disapproves -1
    • Suggest that Nere is a distraction and to press on. Astarion approves +1 Laezel approves +1 Shadowheart approves +1

Talking to Skickpit:

  • DC 5 Persuasion check "Last chance. You want me to kill your slavers or not?" Karlach approves +1 Wyll approves +1 Astarion disapproves -1
  • After poisoning/killing Magmar, tell him to take the elevator to the surface. Astarion approves +1 Laezel approves +1 Wyll disapproves -1
  • After poisoning/killing Magmar, tell him to hide. Karlach approves +1 Gale approves +1 Wyll approves +1

Interacting with dead deep gnomes:

  • Pay your respects after dealing with Brathwen and Viss. Karlach approves +1 Wyll approves +1 Astarion disapproves -1

Talking to Lunkbug

  • Agree to help Lunkbug find Philomeen. Karlach approves +1 Gale approves +1 Wyll approves +1 Astarion disapproves -1
    • After finding Philomeen, tell him Lunkbug and mention she wants Laridda to move on. Astarion approves +1 Karlach approves +1 Lae'zel approves +1
  • "Excellent. I can add Philomeen's head to my collection." Astarion approves +1 Gale disapproves -1 Karlach disapproves -1 Wyll disapproves -1

Talking to Brithvar:

  • Instigate a fight against him by either taunting him to take your gold or by suggesting involving Thrinn in the conspiracy against Nere. Astarion approves +1 Lae'zel approves +1 Karlach disapproves -1 Shadowheart disapproves -1
  • After fighting Nere:
    • Convince Brithvar to free the deep gnomes. Wyll approves +5 Gale approves +1 Karlach approves +5 Shadowheart approves +1 Astarion disapproves -1
    • Let him take the deep gnomes. Astarion approves +1 Laezel disapproves -1 Karlach disapproves -5 Wyll disapproves -5

Interacting with remains of Dark Justiciars:

  • "Shar worshippers. Better off dead." Lae'zel approves +1 Shadowheart disapproves -5

Talking to Deep Rothé with Skarjall:

  • Convince them to excavate for Skarjall. Shadowheart approves +1 Karlach disapproves -1
  • Convince them to attack the duergar. Gale approves +1 Karlach approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1

After finding the Idol of Shar:

  • Give it to Shadowheart. Shadowheart approves +5

After rescuing True Soul Nere:

  • "Stop! No more innocents will die today, Nere." Karlach approves +5 Wyll approves +5 Gale approves +1 Astarion disapproves -1
  • Tell him to finish the slaves or choose to say nothing. Astarion approves +1 Laezel approves +1 Gale disapproves -1 Karlach disapproves -5 Wyll disapproves -5
  • Side with Nere. Laezel disapproves -1 Wyll disapproves -1 Karlach disapproves -5
  • Side with Brithvar and the rebels. Laezel approves +1 Wyll approves +1 Karlach disapproves -1

Talk to Barcus Wroot if he was rescued in the Blighted Village:

  • Wish him luck with his search for his friend Karlach approves +5 Wyll approves +5 Gale approves +1

Party events

Meeting Raphael

  • "I'll do anything to get rid of the tadpole." Karlach disapproves -1 Wyll disapproves -1 Astarion disapproves -5
  • "I need to think this over." Gale approves +1 Lae'zel approves +1 Shadowheart approves +1
  • "You're mad if you think I'll make a deal with a devil." Karlach approves +5 Shadowheart approves +5 Wyll approves +5 Astarion approves +1 Lae'zel approves +1
  • "Then fix it - or die by my hand." Astarion approves +5 Karlach approves +5 Lae'zel approves +1 Gale approves +1 Wyll approves +1

After meeting Raphael

  • Talking to Astarion:
    • Tell him that you are not the devil's plaything in regards to the devil's offer Astarion approves +1
    • Tell him "You might not be able to outfox him, but I will." Astarion disapproves -1
    • Warlock Say that he's "Only a cambion" and that you can handle him. Astarion disapproves -1
  • Talking to Gale:
    • Ask him for advice on how to deal with the devil. Gale approves +1
  • Talking to Shadowheart:
    • Tell her you trust the devil Shadowheart disapproves -5
    • Tell her you would never trust him. Karlach approves +5 Shadowheart approves +5
    • "You're mad if you think I'll make a deal with a devil." Shadowheart approves +5
  • Talking to Lae'zel:
    • Say he is impressive or show him respect Lae'zel disapproves -1
  • Talking to Wyll:
    • Say you are not taking Raphael's deal. Wyll approves +1
    • Say you are considering Raphael's deal. Wyll disapproves -1

After using your illithid powers

  • Use on Wyll while trying to learn about his eye.
  • Use on Goblins in Blighted Village or Goblin Camp.
  • Use on Brynna in the forest.
  • "Such powers of manipulation could be useful." Astarion approves +1
  • "If this power comes from these parasites, it can't be trusted." Lae'zel approves +1 Shadowheart approves +1 Astarion disapproves -1

After summoning Lump the Enlightened

  • Tell Lump that your deal is done and let him have one lick. Karlach approves +5 Astarion approves +1 Shadowheart approves +1

Camp

Talking to Astarion

After finding out he's a vampire:

  • When he asks whose blood you'd hypothetically drink, choose any option Astarion approves +1

While speaking about Cazador:

  • Tell him that you'll watch his back or that you'll keep each other safe Astarion approves +5
  • During the first conversation about Cazador, tell him he's on his own Astarion disapproves -5

When speaking to him after reviving him if he died from the Blood of Lathander blast:

  • Say "I brought you back, didn't I?" Astarion disapproves -5
  • Say "I thought the mind flayer parasite protects you from light?" Astarion disapproves -5
  • Say "I think I preferred you as a pile of ash." Astarion disapproves -5

Talking to Gale

Tell me a bit more about yourself:

  • DC 15 Wisdom check Try peering into his mind. If he won't open up, you'll sneak in.
    • Pass: Gale disapproves -5
    • You're right - I'm sorry. Curiosity got the better of me.
      • Gale approves +5
    • Fail: Gale disapproves -5

When he reaches approval of 20, he will want to talk:

  • "Whatever it is, do make it brief." Gale disapproves -1
  • Say you're gratified to hear he trusts you. Gale approves +1
  • Say Enough with the flattery. Gale disapproves -1
  • "I'd be happy to help." Gale approves +2
  • "Sounds like no 'condition' I've ever heard of. I'd say you're fishing for loot." Gale disapproves -1
  • Use the tadpole's power to delve into Gale's mind for information and fail or confess you did. Gale disapproves -5

Keeping Gale stable:

  • Sacrifice a magic item to keep him stable Gale approves +10
  • Tell him you're happy to help him find magic items to consume Gale approves +2
  • If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why Gale disapproves -5

When Gale offers help you experience the Weave:

  • Allow him. Gale approves +5 (Class-specific options also give approval)
  • Turn him down. Gale disapproves -2

When experiencing the Weave with Gale, and given a choice of what to imagine:

  • Picture kissing him. Gale approves +10 starts romance
  • Picture taking a romantic walk with him. Gale approves +5 starts romance
  • Picture sharing a meal and friendship. Gale approves +?
  • Picture kicking him in the gut Gale disapproves -5
  • Picture his head on a spike Gale disapproves -10
  • When he tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. Gale disapproves -1


When Gale says that Mystra "is all creation":

  • [Wizard] Tell him you agree and that "there's no greater deity" Gale approves +5
  • [Cleric of Mystra] Tell him "no other god comes close to her divinity" Gale approves +5
  • When Gale says that Mystra "is all creation", tell him he's deluded Gale disapproves -2 (Not available for sorcerers)
  • Tell him he is among friends when he says he has something to tell you Gale approves +?
  • When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that" Gale approves +1
  • Wizard, Warlock, Sorcerer or Bard When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" Gale disapproves -1

Talking to Shadowheart

When saying you should get to know each other better:

  • Say "If that's what you prefer, I can respect that". Shadowheart approves +1
  • Say "If you're not comfortable, I won't press you". Shadowheart approves +1

Confronting her about hiding information:

  • DC 18 Persuasion check We have to be honest with each other. What is it you're keeping from me?
  • DC 15 Intimidation check Tell me what you're hiding, or else.
  • Barbarian Barbarian DC 15 Intimidation check Advantage Icon.png Advantage Tell me what you're hiding. Now.
    • Pass:
    • I don't care who you worship. We have bigger problems.
      • Shadowheart approves +5
        • It sounds evil.
          • Laezel approves +1Shadowheart disapproves -10
        • I won't cast judgement on your beliefs.
        • I'd be lying if I said it didn't sound convincing. You should tell me more some time.
          • Shadowheart approves +5
    • I can't trust you. Best if we travel separately for now.
      • Laezel approves +1 Shadowheart disapproves -5 Astarion disapproves -1 (Shadowheart permanently leaves the party)

When discussing her wound:

  • Is there anything I can do to help with it? Shadowheart approves +1

When discussing her faith:

  • DC 5 Persuasion check I have no problems with Shar worshippers, if that's what concerns you. Shadowheart approves +5
  • DC 10 Persuasion check You should trust me. We're in the same boat, after all. Shadowheart approves +5
  • After asking more about Shar after successful persuasion:
    • I won't cast judgement on your beliefs.
    • I'd be lying if I said it didn't sound convincing. You should tell me more some time. Shadowheart approves +5
    • It sounds evil. Laezel approves +1Shadowheart disapproves -10

When she talks about Night Orchids:

  • You'll have to point out night orchids to me if we ever pass some. Shadowheart approves +5

After finding the Noblestalk in the Underdark:

Talking about the tadpoles:

  • Use Persuasion to successfully convince her to explore the illithid powers Shadowheart approves +? Lae'zel disapproves -? Karlach disapproves -?

Talking to Lae'zel

  • Ask "Do you know what happens if we don't find a cure?"
    • Try to suppress your rising panic. Lae'zel disapproves -3
    • Say "That's not going to happen. We will find a cure." Lae'zel approves +3
  • Ask her if she's sure the Creche is the only way for a cure.
    • Tell her that their information is valuable Lae'zel approves +3 Shadowheart disapproves -1
    • Tell her that their library is utter nonsense Lae'zel disapproves -3

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

  • Say "Yuck" in response to her showing interest in you Lae'zel disapproves -2
    • Have sex with her when she visits you at night Lae'zel approves +3
  • Accept her offer to have sex in the future Lae'zel approves +5

Talking to Wyll

Speaking about Karlach after encountering her:

  • Hail the Blade!
  • Hail to us!
    • Wyll approves +2
  • Ask him how he came to be the Blade of Frontiers Wyll approves +5
    • Tell him that he must have been proud of saving a little boy from goblins Wyll approves +2
    • Be dismissive of him saving a little boy from goblins Wyll disapproves -2
  • Ask if he lost his eye in battle.
    • Sorcerer Isn't that a sending stone ?
      • Enter his mind. What isn't he telling you ? Wyll disapproves -3
  • Tell Wyll you should rescue Duke Ravengard Wyll approves +3
  • When asking what it's like being the duke's son, say "Good wine? I'll toast to that" Wyll approves +?
  • When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one Wyll approves +3
  • Ask him if he's worried about his father's abduction Wyll approves +3
  • When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" Wyll disapproves -1
  • After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage Wyll disapproves -3
  • Tell Lae'zel that "No one is dying tonight. We still have time." Wyll approves +5

Talking to Karlach

  • Agree to use a Soul Coin on her to power up in combat Karlach approves +5
  • After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" Karlach approves +10 (might not be available if you haven't tried to touch her for the first time trying cooling her down with water) [Needs Verification]

Talking to Scratch

  • Pet Scratch Gale approves +? Karlach approves +1 Wyll approves +1 Shadowheart approves +1

Talking to the Owlbear Cub

  • Feed the cub when it first arrives at the Camp (requires food in inventory). Astarion approves +1 Gale approves +1 Karlach approves +1 Shadowheart approves +? Wyll approves +1
  • Attack the cub when it first arrives at the Camp. Karlach disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1
  • Successfully heal the cub when it appears at Camp the second time. Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1
    • Pet the cub. Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1
  • Yell at the cub when it appears at Camp the second time. Astarion disapproves -1 Karlach disapproves -1
  • Attack the cub when it arrives at Camp the second time. Shadowheart disapproves -1 Wyll disapproves -1
  • Pet the cub when it stays at the Camp. Astarion approves +1 Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1

Talking to Volo

  • Let him go through with the entire procedure to try to remove the parasite. Astarion disapproves -1 Lae'zel disapproves -1 Shadowheart disapproves -1 Karlach disapproves -1

Long rest events

Before crossing bridge or speaking to Zevlor:

Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart

Gale

Speaking at the bonfire:

  • And good evening to you too.
    • Gale approves +3

Gale is speaking to his Mirror Image and discusses with you the lack of ceremorphosis symptoms. No relationship change with Gale, however, speaking to others yields:

  • Wyll:
    • Give any responses and complete the conversation Wyll approves +3
  • Astarion:
    • When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) Astarion approves +5
      • OR Tell him you'll spill his guts if he tries Astarion disapproves -1, then say you'll take him down with you Astarion approves +5

Shadowheart

When she says to be careful with Lae'zel, say she's the one who has you concerned. Shadowheart disapproves -1

"You strike me as the reliable sort, but are you sure this is a good idea?":

  • Agreed. Our top priority, as far as I'm concerned. Shadowheart approves +5 Gale approves +1
  • This is unfamiliar territory. Rushing will only land us in more trouble than we can handle. Astarion approves +1
  • Don't question me.
    • Lae'zel approves +1Shadowheart disapproves -1
*Available if any choice but "Don't question me." is selected.

Shadowheart's hand flares up at night:

  • Turn a blind eye and leave.
    • Shadowheart approves +5Karlach approves +1Laezel disapproves -1
  • DC 18 Persuasion check Disadvantage Icon.png Disadvantage Don't be sorry - just tell me what you're hiding.
  • DC 18 Wisdom check Use your shared connection. Enter her thoughts.
    • Pass: You're a Shar worshipper, aren't you?
    • I don't care who you worship. We have bigger problems.
      • Shadowheart approves +5 Karlach approves +1
    • I can't trust you. Best if we travel separately for now.
      • Laezel approves +5 Shadowheart disapproves -5 Astarion disapproves -1 (Shadowheart permanently leaves the party)
  • Speak with Astarion:
    • Tell him you'll feel safer knowing he's keeping watch. Astarion approves +1
    • Tell him you're not ready to turn your back on a stranger. Astarion disapproves -1
  • Speak with Shadowheart:
    • If you spoke to Gale or Lae'zel first
      • Say "If anyone has me concerned, it's you." Shadowheart disapproves -1
    • Say "Agreed. The sooner we find someone to help us, the better". Shadowheart approves +8 Gale approves +1
    • Say "Let's not abandon all caution". Astarion approves +1

After crossing the bridge or speaking to Zevlor: [Needs Verification]

  • Astarion asks your prefered way to die if you turn.
    • Pick a prefered way or ask him first and then pick his option. Astarion approves +5
    • Tell him you'll take him down with you. Astarion approves +5
    • Threated Astarion or refuse to pick a option. Astarion disapproves -1
    • Tell Astarion you'd rather one of the others killed you if you turn. Astarion disapproves -1
  • Pick any option to Wyll's question about a noise worse than a banshee scream. Wyll approves +3

Wyll

Mizora appears after sparing or killing Karlach:

  • Threaten to kill Mizora. Astarion approves +1 Karlach approves +1 Laezel approves +1 Shadowheart approves +1
  • Tell Mizora not to lay a finger on Karlach, Karlach approves +5 Wyll approves +5 Shadowheart approves +1 Lae'zel approves +1
  • Flirt with Mizora. Karlach disapproves -1 Wyll disapproves -1
  • Ask Mizora if she will leave if you turn on Karlach. Laezel disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1 Karlach disapproves -5

Talk to Wyll afterwards:


Pact Dialogue

  • Ask him how he ended up making a pact Wyll approves +5
  • Encourage him to get of out his pact with Mizora Wyll approves +5
    • Encourage him further by saying you two can figure it out if you put your worms together Wyll approves +3
  • Ask him how it feels to be a devil. Wyll approves +3
    • Tell him he looks like a handsome devil or that you see the Blade of Frontiers. Wyll approves +3
    • Tell him he looks like a freak. Wyll disapproves -3

Astarion

Catch Astarion trying to drink your blood:

  • I do. I believe you. Astarion approves +5
  • Attack him with a stake (Astarion dies or leaves the party). Astarion disapproves -∞
  • Tell him to leave the group (Astarion leaves the party). Astarion disapproves -10
  • "Fine. But not a drop more than you need." Astarion approves +10
  • "All right, but go too far and I'll drive a stake through your chest." Astarion approves +1

The next morning:

  • If Astarion remains in the group:
    • Say "If you don't like it, you can leave". Astarion approves +5 And, if you are physically proximate to them in the camp: Gale disapproves -1 Wyll disapproves -1
  • If Astarion leaves or is killed:
    • It was a mistake. And not one we'll repeat. Gale approves +1 Karlach approves +1 Lae'zel approves +1

Talk about how you will feed him going forward:

  • Agree with Astarion that him feeding on your enemies sounds good Astarion approves +5
  • Forbid him to drink blood from other people Astarion disapproves -5

Lae'zel

Lae'zel tries to kill you, believing you will turn soon:

  • Talk her out of it. Gale approves +5 Lae'zel approves +5 Shadowheart approves +5 Wyll approves +5
  • Slit her throat. Shadowheart approves +10 Astarion approves +1

After first visitor dream:

  • Agree with Lae'zel that you should ignore the dream figure. Lae'zel approves +1
  • Insist to Lae'zel you should continue using the illithid powers. Lae'zel disapproves -1

After second visitor dream: [Needs Verification]

  • Insist to Shadowheart you should continue using the illithid powers. Shadowheart disapproves -?
  • Tell Lae'zel you distrust the visitor too. Lae'zel approves +?

After Shadowheart and Lae'zel argue about the Artifact:

  • Do nothing, (Lae'zel permanently dies) then afterwards tell her "It was always an uneasy pairing." or "I'm going to trust you had your reasons."Shadowheart approves +10

After fully advancing Discover the Artefact's Secrets at Crèche Y'llek:

  • Encourage Lae'zel to listen to Voss or say you have her back. Lae'zel approves +10 Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1
  • Encourage Lae'zel to kill Voss when he visits the camp. Lae'zel approves +10 Astarion approves +1 Shadowheart disapproves -1

Tiefling celebration

Talking to Karlach:

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

  • After having a romantic night, tell her you'd love to be able to touch her properly Karlach approves +5

Talking to Astarion:

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

  • Say "Karlach is beautiful. You're fine, though." Astarion approves +1
  • Turn Astarion if he offers to sleep with you. Astarion disapproves -1
  • Fail the Persuasion roll to make Astarion say 'please' when offering to sleep with you. Astarion disapproves -1
  • After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Or "You're beautiful." Astarion approves +1
  • Agree to sleep with him. Astarion approves +5
  • If you already have a partner for the night:
    • Tell Astarion "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous. Astarion disapproves -1
    • Talk Astarion before finding a partner and then talk to him and say you're spending the night with someone else. Astarion disapproves -1

Talking to Barcus:

After the celebration, talking to Halsin:

  • "I never thought I'd say this, but it sounds like the Underdark is the safer route." Shadowheart approves +1(Does not need to be in active party)

Origin exclusive

Playing as Astarion

At any time:

  • Confess that you are a vampire. Shadowheart approves +10

Getting caught as a vampire:

  • Successfully explain why you didn't reveal your vampirism. Shadowheart approves +1
  • Fail to explain why you didn't reveal your vampirism. Shadowheart disapproves -1
  • Tell her secrets keep you safe Shadowheart disapproves -5
  • Swear that you are not a vampire after being caught biting Shadowheart disapproves -10

Playing as The Dark Urge

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Chapel Entrance

Approaching Gimblebock and Taman:

  • [Strength] Threaten to stab them over and over. Gale approves +1 Shadowheart approves +1 Wyll approves +1 Karlach disapproves -1

Emerald Grove

Meeting Timber:

Without Speak with Animals you will immediately kill timber. With it choose "The last words I won't remember."

  • When you are confronted for killing Timber:
    • Say it was coming right at you. Astarion approves +1 Shadowheart disapproves -1 Karlach disapproves -1 Wyll disapproves -1
    • Say that your instincts are sharp. Astarion approves +1 Shadowheart disapproves -1 Karlach disapproves -1 Wyll disapproves -1

Talking to Pandirna:

  • Break her legs and kill her. Astarion approves +1

Talking to Kagha while shes holding Arabella:

  • Do nothing when Kagha is threatening Arabella. Lae'zel approves +1 Shadowheart approves +1 Wyll disapproves -1

During Raid the Emerald Grove:

  • Say the goblin horde is yours Astarion approves +1 Gale disapproves -1 Wyll disapproves -1

Camp

After crossing the bridge to the Blighted Village

  • A bard appears in your camp. No matter what, you will kill Alfira, or Quil if Alfira is unconcious or dead:
    • Confess to murdering her. Astarion approves +1 Gale disapproves -1 Karlach disapproves -1 Wyll disapproves -1