Ad placeholder

Myshka: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
m (Added combat-relevant skills to infobox)
(22 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{CharacterInfo
{{Infobox creature
|name = Myshka
| name = Myshka
|image=[[File:Myshka.png|350px]]
| image = <gallery>
|STR=3
Myshka.png|In-game
|DEX=15
Portrait Myshka.png|Portrait
|CON=10
</gallery>
|INT=3
| race = [[Cat]]
|WIS=12
| size = Tiny
|CHA=7
| type = [[Beast]]
|level=1
| hometown = [[Baldur's Gate]]
|race=Beast
| level = 1
|type=Beast
| e hp = 1
|HP=2
| hp = 2
|AC=12
| t hp = 2
|speed=
| ac = 12
|size=Tiny
| weight kg = 5
|weight=5kg
| movement m = 9
|proficiency=
| str = 3
|initiative=
| dex = 15
|passive=
| con = 10
{{PAS|Darkvision (Passive Feature)|Darkvision}}
| int = 3
{{PAS|Feline Fall}}
| wis = 12
{{PAS|Opportunity Attack}}
| cha = 7
|location = [[Lower City]]
| passives = Darkvision, Feline Fall, Opportunity Attack
}}{{Q|Are yerrr mer mermer?|Are you my mother?}}
| athletics = -4
| acrobatics = 2
| perception = 3
}}
'''Myshka''' is a medium haired white [[Cat]] with blue eyes in the [[Lower City]] of [[Baldur's Gate]].
{{DiQ|Are yerrr mer mermer?|Myshka| asking if you are his mother}}
== Involvement==
Myshka can be found in an alley east of [[Bonecloak's Apothecary]]. The party can speak with Myshka using {{SAI|Speak with Animals}}. He speaks in a feline dialect called Mriaer, which comes across as a corrupted version of Common when communicating using Speak with Animals. While Myshka thinks a character is his mother (or that they know his mother), Myshka will follow them for a period of time while they remain in the area, and can be asked to follow again in subsequent conversations.


'''Myshka''' is a [[cat]] NPC who can be found in an alley east of [[Bonecloak's Apothecary]] in the [[Lower City]], and speaks in a feline dialect called Mriaer, which comes across as a corrupted version of Common when communicating using spellcasting. When tamed, Myshka will follow the character for a period of time while they remain in the area, and can be asked to follow again when talked to again when revisited.
Along with {{CharLink|Barsik}} and {{CharLink|Malta}}, Myshka is one of three different cats located near [[Bonecloak's Apothecary]] that can be asked to keep {{CharLink|Derryth Bonecloak}} company if {{CharLink|Baelen Bonecloak}} died in [[Act One]], and the party has spoken to her about how she feels lonely without him.
 
Along with [[Barsik]] and [[Malta]], Myshka is one of three different cats located near [[Bonecloak's Apothecary]] that can be asked to keep [[Derryth Bonecloak|Derryth]] company if [[Baelen Bonecloak]] died in [[Act One]], and the player has spoken to her about how she feels lonely without him.


== Dialogue ==
== Dialogue ==
=== Without {{SAI|Speak with Animals}} ===
=== Without Speak with Animals ===
{{Dialogue start}}
{{Dialogue start}}
'''Myshka:''' *Mrrrrrrreow!*
'''Myshka:''' *Mrrrrrrreow!*
Line 52: Line 57:
{{Dialogue end}}
{{Dialogue end}}


=== With {{SAI|Speak with Animals}} ===
=== With Speak with Animals ===
{{Dialogue start}}
{{Dialogue start}}
'''Myshka:'''Are yerrrr mer mermer?
'''Myshka:''' Are yerrrr mer mermer?
* {{dopt|'''Player''': Huh?}}
* {{dopt|'''Player''': Huh?}}
** '''Myshka:''' Nervermernd.
** '''Myshka:''' Nervermernd.
Line 75: Line 80:
*** {{dopt|'''Player''': It's me, my son.}}
*** {{dopt|'''Player''': It's me, my son.}}
**** '''Myshka:''' MERMER!
**** '''Myshka:''' MERMER!
**** {{dact|end}}
* {{dcond|Failure.}}
* {{dcond|Failure.}}
** '''Narrator:''' *Nothing springs to mind.*
** '''Narrator:''' *Nothing springs to mind.*
{{dcond|When spoken to again without resolving all dialogue}}
{{dcond|When spoken to again without resolving all dialogue}}
* '''Malta:''' Yerrrrrs?
* '''Myshka:''' Yerrrrrs?
{{dcond|When spoken after claiming to be its mother}}
{{dcond|When spoken after claiming to be its mother}}
* '''Malta:''' MERMER!
* '''Myshka:''' MERMER!
{{dcond|When spoken to again at Bonecloak's Apothecary, or after saying it was not a good fit}}
{{dcond|When spoken to again at Bonecloak's Apothecary, or after saying it was not a good fit}}
* '''Malta:''' Erker.
* '''Myshka:''' Erker.
{{Dialogue end}}
{{Dialogue end}}


{{NavCreatures}}
== Notes ==
{{Notebegin}}
* ''Myshka'' is a diminutive of mouse in many Slavic languages.{{ref|Myszka - Wiktionary, the free dictionary: https://en.wiktionary.org/wiki/myszka}}
{{Noteend}}
 
== References ==
{{Notebegin}}
{{reflist}}
{{Noteend}}
 
== External links ==
* {{FRWiki|Myshka|long}}
 
{{Lower City}}
[[Category:Cats]]
[[Category:Beasts]]
[[Category:Beasts]]
[[Category:Cats]]
[[Category:Characters]]
[[Category:Characters in Act 3]]
[[Category:Characters in the Lower City]]
[[Category:Characters in Act Three]]

Revision as of 08:06, 11 November 2024

Myshka is a medium haired white Cat with blue eyes in the Lower City of Baldur's Gate.

Portrait Myshka.png
Are yerrr mer mermer?
Myshka asking if you are his mother

Involvement

Myshka can be found in an alley east of Bonecloak's Apothecary. The party can speak with Myshka using Speak with Animals Speak with Animals. He speaks in a feline dialect called Mriaer, which comes across as a corrupted version of Common when communicating using Speak with Animals. While Myshka thinks a character is his mother (or that they know his mother), Myshka will follow them for a period of time while they remain in the area, and can be asked to follow again in subsequent conversations.

Along with Barsik Barsik and Malta Malta, Myshka is one of three different cats located near Bonecloak's Apothecary that can be asked to keep Derryth Bonecloak Derryth Bonecloak company if Baelen Bonecloak Baelen Bonecloak died in Act One, and the party has spoken to her about how she feels lonely without him.

Dialogue

Without Speak with Animals

Myshka: *Mrrrrrrreow!*

  • Player: Pspspspsps.
    • Myshka: *Mrrriaow?*
  • Shoo the cat away.
    • Myshka: *HISS!*
    • (Myshka will then turn hostile though not engage in combat. Oddly, this turns Malta and Barsik hostile as well.)
  • DC 15 Animal Handling check - Attempt to pet the cat.
  • (Successful.)
    • Myshka: *Rrrrrrrow.*
    • Narrator: *The cat seems reluctant to part from you.*
    • Come along, kitty.
      • Myshka: *Hiss!*
    • If you'd like a companion, Derryth at Bonecloak's Apothecary could use a friend.
      • Myshka: *Rrrriow!*
  • (Failure.)
    • Myshka: *Hiss!*
(When spoken to again:)
  • Myshka: *Mew!*

With Speak with Animals

Myshka: Are yerrrr mer mermer?

  • Player: Huh?
    • Myshka: Nervermernd.
  • DC 10 Intelligence check - Try to decipher the cat's strange speech.
  • (Successful.)
    • Narrator: *It speaks a feline dialect called 'Mriaer'. It wants to know if you're its mother.*
      • Player: No. But I do know someone in want of a companion. Her name is Derryth Bonecloak.
        • Myshka: Derrerth Bernclerk... hnr...
        • Myshka: Erker.
        • (End of dialogue)
      • Player: I might know a mother for you. But you'll have to pitch yourself first.
        • Myshka: Errr erm a kert. Er gerrrrrd kert.
          • Player: Sold! You'll want to find Derryth at Bonecloak's Apothecary.
            • Myshka: Derrerth Bernclerk... hnr...
            • Myshka: Erker.
            • (End of dialogue)
          • Player: Hmmm, in that case, I don't think it'll be a good fit.
            • Myshka: Er... Erker. Gerdber.
            • (End of dialogue)
      • Player: It's me, my son.
        • Myshka: MERMER!
        • (End of dialogue)
  • (Failure.)
    • Narrator: *Nothing springs to mind.*
(When spoken to again without resolving all dialogue)
  • Myshka: Yerrrrrs?
(When spoken after claiming to be its mother)
  • Myshka: MERMER!
(When spoken to again at Bonecloak's Apothecary, or after saying it was not a good fit)
  • Myshka: Erker.

Notes

  • Myshka is a diminutive of mouse in many Slavic languages.[1]

References

  1. Myszka - Wiktionary, the free dictionary: https://en.wiktionary.org/wiki/myszka

External links