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Bugthimble: Difference between revisions

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| passives = Cauteriser @ Kurwin's Cauteriser, Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| passives = Cauteriser @ Kurwin's Cauteriser, Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| t passives = Cauteriser @ Kurwin's Cauteriser, Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
| t passives = Cauteriser @ Kurwin's Cauteriser, Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
| athletics = -1
| acrobatics = 4
| perception = -2
}}
}}
'''Bugthimble''' is a [[kobold]] that will appear when a Dirt Mound {{Coords|8|24}} in the [[Graveyard (Lower City)|Lower City graveyard]] is dug.  
'''Bugthimble''' is a [[kobold]] that will appear when a Dirt Mound {{Coords|8|24}} in the [[Graveyard (Lower City)|Lower City graveyard]] is dug.  
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==Involvement==
==Involvement==
Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the [[Charlatan]] background, after which Bugthimble will leave and bar the player from gaining [[Kurwin's Cauteriser]].
When the party digs up the Dirt Mound, Bugthimble will pop out, telling the party to get their hands off his 'crate' which he found first. The party can respond a number of different ways. [[Gnome]] and [[Dragonborn]] characters get special dialogue.


Initially, there are four dialog options: two responses without rolls, an intimidation option using [[Nine-Fingers Keene|Nine-Fingers]] as a threat (DC 18), and a deception option (DC 25). Successful deception makes Bugthimble leave (disappear). Successfully using the Nine-Fingers intimidation leads to the option to leave dialog or Intimidate again (DC 25) to get a reward. The second successful intimidation makes Bugthimble attack the speaker once and disappear, dropping Kurwin's Cauterizer.
* {{Dialogue option|What are you doing in my father's grave?!|roll=Deception|dc=25}} {{Note|name=flee|Causes Bugthimble to flee.}}
* {{Dialogue option|''Wonder if you've ever buried someone alive.''|tags=Dark Urge}} {{Note|name=buried|Buries Bugthimble alive.}}
* {{Dialogue option|''Resist the temptation to put her underground. Try to leave.''|tags=Dark Urge}}
* {{Dialogue option|Fine, I'll go elsewhere.}}
* {{Dialogue option|Thank goodness. You can keep it.}}
** {{Dialogue option|Oh, just... y'know, ''the curse''.|roll=Deception|dc=15}} {{Note|name=flee}}
** {{Dialogue option|This 'crate' was promised to Nine-Fingers. You don't want to steal from her, do you?|roll=Intimidation|dc=18}} {{Note|name=flee}}
*** Pleasure doing business with you.
*** Sure. Now Scram.
*** {{Dialogue option|That depends. I charge a fee for not breaking your snout.|roll=Intimidation|dc=25}}
*** Attack
** {{Dialogue option|I've got enough gold, thanks.}} {{Note|name=attack|Bugthimble attacks the party}}
** {{Dialogue option|I'll just take what I want from your corpse.}} {{Note|name=attack}}
* {{Dialogue option|Hand it over or I'll bury you in that hole, kobold.|roll=Intimidation|dc=25}}
* {{Dialogue option|You'd take this from a dragon kin? Despite our shared blood?|tags=Dragonborn}}
* {{Dialogue option|The magic of dragons flows in my veins, kobold. Do not test me.|tags=Draconic Bloodline}}
* {{Dialogue option|''Attack.''}} {{Note|name=attack}}


Using either of the first two dialog options opens up an alternate intimidation (DC 25). If the character is a [[Draconic Bloodline|draconic bloodline]] [[sorcerer]], an additional intimidation option opens up and is an automatic success if you take it. Success on either one makes Bugthimble leave without dropping anything. When playing as a [[The Dark Urge|Dark Urge]], there is an additional dialogue option in which the character stuffs Bugthimble into the grave and buries him alive.
Trying to leave will cause Bugthimble to stop you and tell you to pay an extortion fee:
* {{Dialogue option|All right. ''Fine.''}}
* {{Dialogue option|I don't have that much money!}} {{Note|name=attack}}
* {{Dialogue option|Hells no! You think I'm scared of a kobold?}} {{Note|name=attack}}
* {{Dialogue option|You'd ask this of me? We're practically kin.|tags=Dragonborn}}
* {{Dialogue option|''Attack.''}} {{Note|name=attack}}
{{notelist}}


Failing any initial intimidation or deception leads to combat.  
If Bugthimble is killed in combat, {{RarityItem|Kurwin's Cauteriser}} can be looted from his corpse. Making Bugthimble flee or burying him alive will prevent the party from obtaining Kurwin's Cauteriser. If Bugthimble is convinced the "crate" is Nine-Fingers and you pass the extortion intimidation check, Bugthimble will throw the  {{RarityItem|Kurwin's Cauteriser}} at you before fleeing.  
 
=== Companion approval ===
Scaring Bugthimble away:
 
{{Approval|Lae'zel|+1}} {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Minthara|+1}} {{Approval|Minsc|+1}} {{Approval|Halsin|+1}} {{Approval|Jaheira|+1}}
 
Paying his extortion fee:
 
{{Approval|Lae'zel|-1}} {{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|Minthara|-1}} {{Approval|Minsc|+1}} {{Approval|Halsin|+1}} {{Approval|Jaheira|+1}}


== Combat ==
== Combat ==

Latest revision as of 06:37, 11 November 2024

Bugthimble is a kobold that will appear when a Dirt Mound X: 8 Y: 24 in the Lower City graveyard is dug.

Portrait Bugthimble.png
'ere! Whatcha doing? Get them sausage fingers off my crate!
Bugthimble after you dig him up

Involvement[edit | edit source]

When the party digs up the Dirt Mound, Bugthimble will pop out, telling the party to get their hands off his 'crate' which he found first. The party can respond a number of different ways. Gnome and Dragonborn characters get special dialogue.

  • [DECEPTION] What are you doing in my father's grave?! (DC 25) [note 1]
  • [DARK URGE] Wonder if you've ever buried someone alive. [note 2]
  • [DARK URGE] Resist the temptation to put her underground. Try to leave.
  • Fine, I'll go elsewhere.
  • Thank goodness. You can keep it.
    • [DECEPTION] Oh, just... y'know, the curse. (DC 15) [note 1]
    • [INTIMIDATION] This 'crate' was promised to Nine-Fingers. You don't want to steal from her, do you? (DC 18) [note 1]
      • Pleasure doing business with you.
      • Sure. Now Scram.
      • [INTIMIDATION] That depends. I charge a fee for not breaking your snout. (DC 25)
      • Attack
    • I've got enough gold, thanks. [note 3]
    • I'll just take what I want from your corpse. [note 3]
  • [INTIMIDATION] Hand it over or I'll bury you in that hole, kobold. (DC 25)
  • [DRAGONBORN] You'd take this from a dragon kin? Despite our shared blood?
  • [DRACONIC BLOODLINE] The magic of dragons flows in my veins, kobold. Do not test me.
  • Attack. [note 3]

Trying to leave will cause Bugthimble to stop you and tell you to pay an extortion fee:

  • All right. Fine.
  • I don't have that much money! [note 3]
  • Hells no! You think I'm scared of a kobold? [note 3]
  • [DRAGONBORN] You'd ask this of me? We're practically kin.
  • Attack. [note 3]
  1. 1.0 1.1 1.2 Causes Bugthimble to flee.
  2. Buries Bugthimble alive.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Bugthimble attacks the party

If Bugthimble is killed in combat, Kurwin's Cauteriser can be looted from his corpse. Making Bugthimble flee or burying him alive will prevent the party from obtaining Kurwin's Cauteriser. If Bugthimble is convinced the "crate" is Nine-Fingers and you pass the extortion intimidation check, Bugthimble will throw the Kurwin's Cauteriser at you before fleeing.

Companion approval[edit | edit source]

Scaring Bugthimble away:

Lae'zel approves +1 Astarion approves +1 Gale approves +1 Shadowheart approves +1 Karlach approves +1 Wyll approves +1 Minthara approves +1 Minsc approves +1 Halsin approves +1 Jaheira approves +1

Paying his extortion fee:

Lae'zel disapproves -1 Astarion disapproves -1 Gale approves +1 Shadowheart disapproves -1 Karlach disapproves -1 Wyll disapproves -1 Minthara disapproves -1 Minsc approves +1 Halsin approves +1 Jaheira approves +1

Combat[edit | edit source]

Bugthimble fights and six Kobold Hole Kobold Holes open up - they spawn kobolds unless you block them by standing on them. The holes remain until five kobolds have spawned from each (a random mixture of kobolds, kobold scouts, or kobold inventors) or the hole is destroyed (they are targetable objects).

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Kurwin's Cauteriser
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Physical.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Notable loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]