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Yafeu: Difference between revisions
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'''Yafeu''' is a djinni in ''Baldur's Gate 3'', found trapped within a Djinni Lamp in the [[Sorcerous Vault]]. | '''Yafeu''' is a djinni in ''Baldur's Gate 3'', found trapped within a Djinni Lamp in the [[Sorcerous Vault]]. | ||
== Involvement == | == Involvement == | ||
Within a room hidden behind an illusory wall in the Sorcerous Vault {{coords|374|1039}}, the party will come across a peculiar lamp. A | Within a room hidden behind an illusory wall in the Sorcerous Vault {{coords|374|1039}}, the party will come across a peculiar lamp. A party member who touches or interacts with the lamp in any way will be transported inside the lamp, where they will meet Yafeu. | ||
Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the | Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the party member trapped within the lamp. | ||
Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as | Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as servants. {{note|Dialogue with Yafeu outside the lamp will trigger with {{em|all}} those party members standing within the same room as the lamp. Any party members who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.}} If the party member responds indignantly that they are not servants, or tell Yafeu that it is "time to die", he will attack the party. | ||
Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped | Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped party member, or just be allowed to leave. | ||
==Escaping the lamp== | ==Escaping the lamp== |
Revision as of 11:16, 14 June 2024
Involvement
Within a room hidden behind an illusory wall in the Sorcerous Vault X: 374 Y: 1039, the party will come across a peculiar lamp. A party member who touches or interacts with the lamp in any way will be transported inside the lamp, where they will meet Yafeu.
Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the party member trapped within the lamp.
Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as servants. [note 1] If the party member responds indignantly that they are not servants, or tell Yafeu that it is "time to die", he will attack the party.
Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped party member, or just be allowed to leave.
Escaping the lamp
There are a few options for escaping the lamp, if a party member becomes trapped inside. Clicking, holding and dragging to move the lamp is sometimes required instead of "Use".
- Summoning any creature, and letting them interact with the lamp to swap places with the trapped party member.
- Summoning any creature from within the lamp will free the summoner, and trap the summoned creature. Within the lamp, there is sometimes a Scroll of Summon Quasit in one of the gilded chests X: -1602 Y: 113.
- A trapped party member can cast Banishment on themself to escape.
If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed.
Interactions
Inside the lamp
- Player is given 4 possible responses, including Attack. All of these options have the same result, causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
- [Wizard] unlocks an additional option: "High level magic is afoot here, but what?", prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.
Outside the lamp
Player is initially given 4 possible responses. Some choices cause approval changes, but only with characters who are standing inside the same room as the conversation.
- "Who are you?" allows the player to select a second response, but has no further impacts.
- Asking for gold will provide the player with 1000gp, but will cause small approval changes with other companions involved in the conversation. It is not possible to pickpocket this gold from him, even if other party members attack him, and it does not appear on his corpse if he is killed.
- Asking him to release your companion will cause approval changes for some characters, giving the player 3 more options afterward. [Wizard] replaces this option with "I know what magic prisons do to a person - that won't happen to my friend."
- If the player asks Yafeu to release their companion, he will misinterpret and believe that they are a sex worker, and the trapped character their client.
- "How dare you - I have no master!" will cause Yafeu to attack.
Related literature
Quotes
Notes
- ↑ Dialogue with Yafeu outside the lamp will trigger with all those party members standing within the same room as the lamp. Any party members who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.