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Cleric: Difference between revisions

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(proficiency, scaling cantrips)
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; Skill proficiencies (Choose 2)  
; Skill proficiencies (Choose 2)  
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Persuasion}}, {{Skill|Religion}}
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Persuasion}}, {{Skill|Religion}}
: You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Mace}}, {{RarityItem|Chain Shirt}}, {{RarityItem|Studded Shield}}, {{RarityItem|Leather Boots}}
; Starting Equipment : {{RarityItem|Mace}}, {{RarityItem|Chain Shirt}}, {{RarityItem|Studded Shield}}, {{RarityItem|Leather Boots}}


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{{H3|Level 5}}
{{H3|Level 5}}
; {{ProficiencyBonus}}: +3
: You gain +1 to your Proficiency Bonus.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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; Spellcasting
; Spellcasting
:; Scaling Cantrips
:: Your damaging cantrips gain an additional damage die.
:: {{SAI|Produce Flame}} now deals {{DamageText|2d8|Fire}} and {{SAI|Sacred Flame}} now deals {{DamageText|2d8|Radiant}}.
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked: 2
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked: 2
:: You gain two Level 3 Spell Slots.
:: You gain two Level 3 Spell Slots.
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{{H3|Level 9}}
{{H3|Level 9}}
; {{ProficiencyBonus}}: +4
: You gain +1 to your Proficiency Bonus.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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:; {{SpellSlot|cantrip}} Cantrips Known: 5
:; {{SpellSlot|cantrip}} Cantrips Known: 5
:: Choose 1 Cantrip from the [[Cleric/Spells|Cleric Spell List]].
:: Choose 1 Cantrip from the [[Cleric/Spells|Cleric Spell List]].
:; Scaling Cantrips
:: Your damaging cantrips gain an additional damage die.
:: {{SAI|Produce Flame}} now deals {{DamageText|3d8|Fire}} and {{SAI|Sacred Flame}} now deals {{DamageText|3d8|Radiant}}.
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
:: Choose a number of Spells = {{InfoBlob|10 (Cleric Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
:: Choose a number of Spells = {{InfoBlob|10 (Cleric Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''

Revision as of 18:09, 8 March 2024

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Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Class Cleric Badge Icon.png
Class Cleric Badge Icon.png
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.

Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.

The Cleric Subclasses, or Domains, are: Life Life, Light Light, Trickery Trickery, Knowledge Knowledge, Nature Nature, Tempest Tempest, War War

Cleric class progression Spell Slots per Spell Level
Level Features Subclass Channel Divinity Charges Cantrips Known 1st 2nd 3rd 4th 5th 6th
1st #Level 1 Spellcasting Choose a subclass Choose a subclass - 3 2 - - - - -
2nd Turn Undead Turn Undead Channel Divinity use Channel Divinity use 1 3 - - - - -
3rd - 2 Domain spells 2 Domain spells 4 2 - - - -
4th Feat Feat - 4 4 3 - - -
5th Destroy Undead Destroy Undead 2 Domain spells 2 Domain spells 4 3 2 - - -
6th - Subclass feature Subclass feature 2 4 3 3 - - -
7th - 2 Domain spells 2 Domain spells 4 3 3 1 - -
8th Feat Feat Subclass feature Subclass feature 4 3 3 2 - -
9th - 2 Domain spells 2 Domain spells 4 3 3 3 1 -
10th Divine Intervention Divine Intervention - 5 4 3 3 3 2 -
11th - - 4 3 3 3 2 1
12th Feat Feat - 4 3 3 3 2 1

Class Information

Cleric's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key abilities
Wisdom Wisdom for Spells
Constitution Constitution for Hit Points and Concentration Checks
Dexterity Dexterity for Armour Class.
Saving throw proficiencies
Wisdom Wisdom, Charisma Charisma
Equipment proficiencies
Skill proficiencies (Choose 2)
History History, Insight Insight, Medicine Medicine, Persuasion Persuasion, Religion Religion
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Mace, Chain Shirt, Studded Shield, Leather Boots

Spellcasting

For a list of spells available to the Cleric, see: Cleric/Spells.
Spellcasting Ability
Wisdom Wisdom
Prepared Spells Icon.webp Prepared Spells
You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Number of Prepared Spells
= Cleric Level + Wisdom Wisdom Modifier (Minimum of 1 spell.)

Level Progression

Through experience, you acquire new power. You gain the following traits.

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Select Deity

A Cleric's choice of deity provides access to some unique conversation options throughout the game. Some Cleric spells have visual effects that incorporate the chosen deity's symbol.

Note that choice of deity is restricted by the race and subrace of the cleric. Only Githyanki have the option to choose Vlaakith as a deity, only Duergar Dwarves have the option to choose Laduguer as a deity, Lolth-Sworn Drow may only choose Lolth as a deity, and Seldarine Drow cannot choose Lolth as a deity.

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Spellcasting

2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Cantrips Icon.png Cantrips Known: 3
Choose 3 Cantrips from the Cleric Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 1 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
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New Cantrips Available
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New 1st Level Spells
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Select a Subclass (Domain)

Domain Features Domain Spells and Cantrips Proficiencies
-
-

Choose 2 skills with double the bonus:

Choose 1:

Choose 1 skill

War

*Denotes a spell not otherwise part of the Cleric spell list.

  • Domain Spells are Always Prepared.

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Channel Divinity Charges: 1
You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.
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Spellcasting
3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked
3
You gain an additional Level 1 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 2 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
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Turn Undead Turn Undead
Channel Divinity Action
As an action, present your holy symbol and cause undead creatures to flee.
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Subclass Feature

Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

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Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slots.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 3 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
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New 2nd Level Spells
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Subclass Feature - Domain Spells:

Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

*Denotes a spell not otherwise part of the Cleric spell list.

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Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Cantrips Icon.png Cantrips Known: 4
Choose 1 Cantrip from the Cleric Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 4 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)

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Destroy Undead Destroy Undead
When you successfully Turn Turn an Undead creature, it also takes 4d6Damage TypesRadiant damage.
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Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 5 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 3rd Level Spells
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Subclass Feature - Domain Spells:

Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

*Denotes a spell not otherwise part of the Cleric spell list.

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Channel Divinity Charges: 2
Replenished by Short or Long Rest.
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Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slot Unlocked: 3
You gain one Level 3 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 6 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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Subclass Features

Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

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Spellcasting
1 Level 4 Spell Slots.png Level 4 Spell Slot Unlocked: 1
You gain one Level 4 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Prepared Spells = 7 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 4th Level Spells
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Subclass Feature - Domain Spells:

Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

*Denotes a spell not otherwise part of the Cleric spell list.

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Spellcasting
*2 Level 4 Spell Slots.png Level 4 Spell Slot Unlocked: 2
You gain an additional Level 4 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Prepared Spells = 8 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

Subclass Features

Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

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Spellcasting
3 Level 4 Spell Slots.png Level 4 Spell Slot Unlocked: 3
You gain an additional Level 4 Spell Slot.
1 Level 5 Spell Slots.png Level 5 Spell Slot Unlocked: 1
You gain a Level 5 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 9 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 5th Level Spells
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Subclass Feature - Domain Spells:

Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

*Denotes a spell not otherwise part of the Cleric spell list.

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Divine Intervention Divine Intervention
Once per Character. Invoke your God's aid.
Sunder the Heretical Sunder the Heretical
8d10Damage TypesRadiant damage to a group of enemies.
Arm Thy Servant Arm Thy Servant
Grants you a legendary weapon.
Opulent Revival Opulent Revival
Resurrect fallen Companions with half health and restore nearby allies as if they had Long Rested.
Golden Generosity Golden Generosity
Provides a rich bounty of Potions and Camp Supplies.
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Spellcasting
2 Level 5 Spell Slots.png Level 5 Spell Slot Unlocked: 2
You gain an additional Level 5 Spell Slot.
Cantrips Icon.png Cantrips Known: 5
Choose 1 Cantrip from the Cleric Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 10 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

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Spellcasting
1 Level 6 Spell Slots.png Level 6 Spell Slot Unlocked: 1
You gain one Level 6 Spell Slot.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 11 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 6th Level Spells

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Spellcasting
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 12 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

External Links