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Drilldown: creatures

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creatures > movement m: 9-15 & strength: 14-17

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
override page:
Minthara (2)
movement m:
race:
Human (42) · Githyanki (34) · Zombie (17) · Vampire Spawn (16) · Bugbear (10) · None (9) · Tiefling (9) · Aberration (8) · Half-Elf (8) · Elf (7) · Undead (7) · Goblin (6) · Skeleton (5) · Werewolf (5) · Dark Justiciar (4) · Drow (4) · Wolf (4) · Worg (4) · Ooze (3)
resistances:
None (147) · Poison immunity (31) · Necrotic resistant full (28) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · fire resistance full (12) · Fire resistant full (11) · Lightning resistance full (9) · necrotic immunity (8) · necrotic resistance full (7) · Poison resistant full (7) · Slashing resistance full (6) · Acid Resistance full (5) · Thunder resistant full (5) · acid resistant full (4) · Lightning resistant full (4) · Piercing resistant full (4) · Radiant vulnerability (4) · Thunder resistance full (4)
conditions:
None (185) · Undead Fortitude (12) · Eternally Bound (7) · Astral Gravity (4) · Sacred Defiance Aura (3) · Sleeping (3) · Stench of Death (3) · Aura of Protection (Aura) (2) · Dead (2) · Drunk (2) · Reconfigured: Undead (2) · Sanctuary (2) · Slightly Drunk (2)
passives:
Opportunity Attack (244) · Darkvision (94) · Extra Attack (65) · Fey Ancestry (19) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (12) · Evasion (11) · Undead Fortitude (10) · Brute (9) · Githyanki War Magic (9) · Hellish Resistance (9)

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