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Drilldown: creatures

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creatures > movement m: 9-14 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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movement m:
strength:
race:
Human (42) · Githyanki (27) · Zombie (17) · Vampire Spawn (16) · Undead (11) · Bugbear (9) · Tiefling (9) · Aberration (8) · None (7) · Elf (7) · Half-Elf (7) · Goblin (5) · Skeleton (5) · Werewolf (5) · Dark Justiciar (4) · Worg (4) · Dwarf (3) · Ghoul (3) · Ooze (3) · Shadow Mastiff (3)
resistances:
None (131) · poison immunity (31) · Necrotic resistant full (28) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · fire resistance full (15) · Fire resistant full (12) · necrotic resistance full (11) · Lightning resistance full (8) · Necrotic immunity (8) · Poison resistant full (7) · Slashing resistance full (6) · Thunder resistant full (5) · Acid resistance full (4) · Acid resistant full (4) · Lightning resistant full (4) · Piercing resistant full (4) · Radiant vulnerability (4)
conditions:
None (174) · Undead Fortitude (12) · Eternally Bound (7) · Astral Gravity (4) · Sacred Defiance Aura (3) · Sleeping (3) · Stench of Death (3) · Aura of Protection (Aura) (2) · dead (2) · Drunk (2) · Reconfigured: Undead (2) · Sanctuary (2)
passives:
Opportunity Attack (229) · Darkvision (89) · Extra Attack (59) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Evasion (11) · Tenacity (passive feature) (11) · Undead Fortitude (10) · Githyanki War Magic (9) · Hellish Resistance (9)

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