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Drilldown: creatures

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creatures > level: 3-12 & movement m: 9-15 & strength: 13-16

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Fist Healer Darbonna (2) · Sahuagin Hunter (2) · Zombie (2)
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movement m:
race:
Human (51) · Githyanki (27) · Zombie (16) · Vampire spawn (10) · None (9) · Bugbear (9) · Aberration (8) · Half-Elf (8) · Ghoul (7) · Elf (6) · Tiefling (6) · Undead (6) · Drow (5) · Goblin (5) · Skeleton (5) · Werewolf (5) · Dark Justiciar (4) · Sahuagin (4)
resistances:
None (131) · Poison immunity (36) · Necrotic resistant full (23) · Bludgeoning resistant nm (16) · Piercing resistant nm (16) · Slashing resistant nm (16) · Fire resistant full (11) · fire resistance full (9) · Psychic resistance full (8) · Lightning resistance full (7) · Necrotic immunity (7) · Poison resistant full (7) · necrotic resistance full (6) · Slashing resistance full (5) · Thunder resistant full (5) · Acid resistant full (4) · Lightning resistant full (4) · Piercing resistant full (4) · Radiant vulnerability (4)
conditions:
None (172) · Undead Fortitude (11) · Death Ward (8) · Astral Gravity (4) · dead (4) · Sacred Defiance Aura (3) · Sleeping (3) · Stench of Death (3) · Aura of Protection (Aura) (2) · Drunk (2) · Eternally Bound (2) · Reconfigured: Undead (2) · Sanctuary (2)
passives:
Opportunity Attack (233) · Darkvision (87) · Extra Attack (58) · Fey Ancestry (17) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Evasion (12) · Sunlight Hypersensitivity (10) · Tenacity (passive feature) (10) · Vampire Regeneration (10)

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